Distribution of Cognitive Load and Related Debates in Students Interacting with an Augmented Reality Application for History Learning
Abstract
1. Introduction
2. Literature Review
2.1. Augmented Reality in History Education
2.2. Cognitive Load Theory
2.3. Integrating Cognitive Load Theory and the Cognitive Theory of Multimedia Learning into Augmented Reality
3. Materials and Methods
3.1. Mobile Augmented Reality Application Design
3.2. Experiment
- Induction phase (10 min): In the first stage the participants received an explanation on the general purpose of the research and the dynamics of interaction within the HistARium application. Likewise, instructions related to the manipulation of virtual objects and the navigation through the different historical scenarios implemented in the system were provided. Before starting the experience, all the students read and signed an informed consent form detailing the voluntary nature of their participation, the confidentiality of the data, and their right to withdraw from the study at any time without academic consequences.
- Phase of interaction with the HistARium environment (35 min): Subsequently, each participant individually used the Meta Quest 3 glasses to interact with the different historical modules developed in HistARium. During this stage, the students explored contents related to the Mexican Revolution, the Industrial Revolution and the Economic Schools, carrying out activities involving the association, classification and identification of historical characters and relevant events. While participants were completing the activities, the researcher observed aspects related to user interaction, adaptation time to the immersive environment and difficulties encountered during the manipulation of virtual objects. Additionally, spontaneous student comments regarding the comprehension of the activities, the clarity of the visual information and the ease of use of the system were recorded.
- Cognitive load evaluation phase (5 min): At the end of the immersive experience, the participants completed a questionnaire designed to measure the cognitive load perceived during their interaction with HistARium. The instrument was developed based on the principles of CLT, with the objective of analyzing the cognitive load experienced by the students throughout the learning process in the AR environment.
3.3. Participants
3.4. Experimental Tasks
- Explore the historical elements present in the AR environment.
- Manipulate virtual objects using hand tracking to activate contextual information.
- Relate characters, events and historical elements within each interactive scenario.
- Complete the cognitive load questionnaire at the end of the experience.
3.5. Cognitive Load Questionnaire
- The content addressed in the activity was complex.
- The task carried out was difficult to develop.
- Understanding the information demanded a high mental effort.
- The presentation of the content generated confusion.
- The interface distracted the attention from the main learning.
- The design of the activity hindered the concentration on the important elements.
- The structure of the activity facilitated the comprehension of the main concepts.
- The activities helped to relate the content with previous knowledge.
- The experience promoted reflection on the practical application of what was learned.
- The organization of the task contributed to consolidate the learning.
4. Results
5. Discussion
6. Conclusions
7. Limitation
8. Future Work
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
- Shoffner, M.B.; Jones, M.; Harmon, S.W. Paradigms Restrained: Implications of New and Emerging Technologies for Learning and Cognition. J. Electron. Publ. 2000, 6. [Google Scholar] [CrossRef] [Scilit]
- Ouwehand, K.; Lespiau, F.; Tricot, A.; Paas, F. Cognitive Load Theory: Emerging Trends and Innovations. Educ. Sci. 2025, 15, 458. [Google Scholar] [CrossRef] [Scilit]
- Nurjanah, A.; Retnowati, E. Augmented reality in the perspective of cognitive load theory. AIP Conf. Proc. 2024, 2622, 090002. [Google Scholar] [CrossRef] [Scilit]
- Makransky, G.; Mayer, R.E. Benefits of Taking a Virtual Field Trip in Immersive Virtual Reality: Evidence for the Immersion Principle in Multimedia Learning. Educ. Psychol. Rev. 2022, 34, 1771–1798. [Google Scholar] [CrossRef] [Scilit] [PubMed]
- Elmqaddem, N. Augmented Reality and Virtual Reality in education. Myth or reality? Int. J. Emerg. Technol. Learn. 2019, 14, 234–242. [Google Scholar] [CrossRef] [Scilit]
- Yang, C.-H.; Liu, S.-F.; Lin, C.-Y.; Liu, C.-F. Immersive Virtual Reality-Based Cardiopulmonary Resuscitation Interactive Learning Support System. IEEE Access 2020, 8, 120870–120880. [Google Scholar] [CrossRef] [Scilit]
- Hassan, S.A.; Rahim, T.; Shin, S.Y. ChildAR: An augmented reality-based interactive game for assisting children in their education. Univers. Access Inf. Soc. 2022, 21, 545–556. [Google Scholar] [CrossRef] [Scilit]
- Shrestha, M. Augmented Reality Mobile Tool for Engineering Education. In Proceedings of the 2021 ASEE Virtual Annual Conference Content Access, Virtual, 26–29 July 2026. [Google Scholar] [CrossRef] [Scilit]
- Rossano, V.; Lanzilotti, R.; Cazzolla, A.; Roselli, T. Augmented Reality to Support Geometry Learning. IEEE Access 2020, 8, 107772–107780. [Google Scholar] [CrossRef] [Scilit]
- Tripoulas, C.; Koutromanos, G. The Use of Augmented Reality in Teaching History to Primary and Secondary-School Students in Formal and Informal Learning Environments: A Review of the Literature. In Smart Mobile Communication & Artificial Intelligence; Lecture Notes in Networks and Systems; Springer: Cham, Switzerland, 2024; Volume 936, pp. 3–14. [Google Scholar] [CrossRef] [Scilit]
- Schiavi, B.; Gechter, F.; Gechter, C.; Rizzo, A. Teach Me a Story: An Augmented Reality Application for Teaching History in Middle School. In Proceedings of the 25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018—Proceedings, Tuebingen/Reutlingen, Germany, 18–22 March 2018; pp. 679–680. [Google Scholar] [CrossRef] [Scilit]
- Ducasse, J. Augmented Reality for Outdoor Environmental Education. In Augmented Reality in Education; Springer: Cham, Switzerland, 2020; pp. 329–352. [Google Scholar] [CrossRef] [Scilit]
- Criollo-C, S.; Guerrero-Arias, A.; Buenaño-Fernandez, D.; Lujan-Mora, S. Usability and Workload Evaluation of a Cybersecurity Educational Game Application: A Case Study. IEEE Access 2024, 12, 12771–12784. [Google Scholar] [CrossRef] [Scilit]
- Sweller, J. Cognitive Load During Problem Solving: Effects on Learning. Cogn. Sci. 1988, 12, 257–285. [Google Scholar] [CrossRef] [PubMed]
- Sweller, J.; Van Merrienboer, J.J.G.; Paas, F.G.W.C. Cognitive Architecture and Instructional Design. Educ. Psychol. Rev. 1998, 10, 251–296. [Google Scholar] [CrossRef] [Scilit]
- Sweller, J. Cognitive load theory and individual differences. Learn. Individ. Differ. 2024, 110, 102423. [Google Scholar] [CrossRef] [Scilit]
- Criollo-C, S.; Guerrero-Arias, A.; Buenaño-Fernández, D.; Jaramillo-Alcazar, Á.; Luján-Mora, S. Using Mixed Reality (MR) as an Emerging Technology for Improving Higher Education: Analysis of Mental Workload. Emerg. Sci. J. 2024, 8, 410–424. [Google Scholar] [CrossRef] [Scilit]
- Criollo-C, S.; Guerrero-Arias, A.; Guaña-Moya, J.; Samala, A.D.; Luján-Mora, S. Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping. Sustainability 2024, 16, 1192. [Google Scholar] [CrossRef] [Scilit]
- Hossain, M.F.; Barman, S.; Biswas, N.; Bahalul Haque, A.K.M. Augmented reality in medical education: AR bones. In Proceedings of the International Conference on Computing, Communication, and Intelligent Systems, Greater Noida, India, 19–20 February 2021; pp. 348–353. [Google Scholar] [CrossRef] [Scilit]
- Dogan Turkoglu, H.; Cakıcı Alp, N. Evaluating Cultural Heritage Preservation Through Augmented Reality: Insights from the Kaisareia-AR Application. Architecture 2025, 5, 59. [Google Scholar] [CrossRef] [Scilit]
- Usma, M.S.; Bangay, S.; Sajjanhar, A. Augmented Reality Enhanced Analytics for Education: A Systematic Review. J. Learn. Anal. 2025, 12, 126–155. [Google Scholar] [CrossRef] [Scilit]
- Challenor, J.; Ma, M. A Review of Augmented Reality Applications for History Education and Heritage Visualisation. Multimodal Technol. Interact. 2019, 3, 39. [Google Scholar] [CrossRef] [Scilit]
- Coleman, K.A.; Ehrlich, L.R. Emerging Technologies: Learning from History. Proc. Annu. Symp. Comput. Appl. Med. Care 1984, 975–979. [Google Scholar]
- Raghaw, M.; Paulose, J.; Goswami, B. Augmented reality for history education. Int. J. Eng. Technol. 2018, 7, 121–125. [Google Scholar] [CrossRef] [Scilit]
- Szlachta Junior, A.M.; Tete Ramos, M.E. Augmented reality games and the possibilities for history heritage education. Metis-Hist. Cult. 2019, 18, 97–119. [Google Scholar]
- Azhar, N.H.M.; Diah, N.M.; Ahmad, S.; Ismail, M. Development of augmented reality to learn history. Bull. Electr. Eng. Inform. 2019, 8, 1425–1432. [Google Scholar] [CrossRef] [Scilit]
- Remolar, I.; Rebollo, C.; Fernández-Moyano, J.A. Learning History Using Virtual and Augmented Reality. Computers 2021, 10, 146. [Google Scholar] [CrossRef] [Scilit]
- Carrascosa, C.L.; Ylardia, I.P.; Paredes-Velasco, M.; García-Suelto, M.D.C.N. Game-Based Learning with Augmented Reality for History Education. Rev. Iberoam. Tecnol. Aprendiz. 2024, 19, 14–23. [Google Scholar] [CrossRef] [Scilit]
- Gurevych, R.; Silveistr, A.; Mokliuk, M.; Shaposhnikova, I.; Gordiichuk, G.; Saiapina, S. Using Augmented Reality Technology in Higher Education Institutions. Postmod. Open. 2021, 12, 109–132. [Google Scholar] [CrossRef] [Scilit]
- Abdullah, N.A.S.; Rokmain, N.S.S. Learning Human Anatomy Using Augmented Reality Mobile Application. In Proceedings of the International Conference on Digital Applications, Transformation & Economy, Miri, Malaysia, 14–16 July 2023; pp. 1–5. [Google Scholar] [CrossRef] [Scilit]
- Kazlaris, G.C.; Keramopoulos, E.; Bratsas, C.; Kokkonis, G. Augmented Reality in Education Through Collaborative Learning: A Systematic Literature Review. Multimodal Technol. Interact. 2025, 9, 94. [Google Scholar] [CrossRef] [Scilit]
- Küçük, S.; Kapakin, S.; Göktaş, Y. Learning anatomy via mobile augmented reality: Effects on achievement and cognitive load. Anat. Sci. Educ. 2016, 9, 411–421. [Google Scholar] [CrossRef] [Scilit] [PubMed]
- Cecotti, H.; Day-Scott, Z.; Huisinga, L.; Gordo-Pelaez, L. Virtual Reality for Immersive Learning in Art History. In Proceedings of the International Conference of the Immersive Learning Research Network, San Luis Obispo, CA, USA, 21–25 June 2020; pp. 16–23. [Google Scholar] [CrossRef] [Scilit]
- Zhu, X.; Peng, K.; Yu, S.; Wang, G. Can augmented reality technology reduce learners’ cognitive load? A meta-analysis. Smart Learn. Environ. 2026, 13, 9. [Google Scholar] [CrossRef] [Scilit]
- Cejka, J.; Mangeruga, M.; Bruno, F.; Skarlatos, D.; Liarokapis, F. Evaluating the Potential of Augmented Reality Interfaces for Exploring Underwater Historical Sites. IEEE Access 2021, 9, 45017–45031. [Google Scholar] [CrossRef] [Scilit]
- Priyono, C.D.; Sok, V.; Souza, F. The Use of Augmented Reality in History Education: A Study on Conceptual Understanding Effects. J. Neosantara Hybrid Learn. 2025, 2, 470–483. [Google Scholar] [CrossRef] [Scilit]
- Altmeyer, K.; Brünken, R.; Kuhn, J.; Malone, S. The Role of Cognitive Learner Prerequisites for Cognitive Load and Learning Outcomes in AR-Supported Lab Work. Educ. Sci. 2024, 14, 1161. [Google Scholar] [CrossRef] [Scilit]
- Buchner, J.; Buntins, K.; Kerres, M. The impact of augmented reality on cognitive load and performance: A systematic review. J. Comput. Assist. Learn. 2022, 38, 285–303. [Google Scholar] [CrossRef] [Scilit]
- Vidak, A.; Šapić, I.M.; Mešić, V.; Gomzi, V. Augmented Reality Technology in Teaching about Physics: A systematic review of opportunities and challenges. Eur. J. Phys. 2023, 45, 023002. [Google Scholar] [CrossRef] [Scilit]
- Porncharoen, R.; Ratchataruj, S.; Wichiranon, S. Using Augmented Reality Technology in Learning Archeological Places. In Proceedings of the International STEM Education Conference, Pattaya, Thailand, 10–12 November 2021. [Google Scholar] [CrossRef] [Scilit]
- Mayer, R.E. The Past, Present, and Future of the Cognitive Theory of Multimedia Learning. Educ. Psychol. Rev. 2024, 36, 8. [Google Scholar] [CrossRef] [Scilit]
- Candido, V.; Cattaneo, A. Applying cognitive theory of multimedia learning principles to augmented reality and its effects on cognitive load and learning outcomes. Comput. Hum. Behav. Rep. 2025, 18, 100678. [Google Scholar] [CrossRef] [Scilit]
- Leppink, J.; Paas, F.; Van der Vleuten, C.P.M.; Van Gog, T.; Van Merriënboer, J.J.G. Development of an instrument for measuring different types of cognitive load. Behav. Res. Methods 2013, 45, 1058–1072. [Google Scholar] [CrossRef] [Scilit] [PubMed]
- Hair, J.F.; Hult, G.T.M.; Ringle, C.M.; Sarstedt, M. A Primer on Partial Least Squares Structural Equation Modeling (PLS-SEM); Sage: Thousand Oaks, CA, USA, 2017. [Google Scholar]
- Joo, Y.J.; Lee, H.W.; Ham, Y. Integrating user interface and personal innovativeness into the TAM for mobile learning in Cyber University. J. Comput. High. Educ. 2014, 26, 143–158. [Google Scholar] [CrossRef] [Scilit]







| Theoretical Principle | Instructional Design Decision in HistARium | Expected Cognitive Effect |
|---|---|---|
| Intrinsic Cognitive Load (ICL) | Historical content was divided into three independent instructional modules (Mexican Revolution, Industrial Revolution, and Schools of Economic Thought). Activities progressed from exploration to identification, comparison, classification, and association tasks. | Maintains task complexity at manageable levels and prevents cognitive overload caused by simultaneously processing multiple historical topics. |
| Extraneous Cognitive Load (ECL) | Three-dimensional objects, textual descriptions, and interaction instructions were spatially integrated within the same AR environment. | Reduces split attention and unnecessary cognitive processing associated with searching and integrating information from multiple sources. |
| Schema Construction (Germane Cognitive Processes) | Activities required learners to compare historical events, classify artifacts, associate historical figures with events, and interpret conceptual relationships. | Encourages schema construction, knowledge organization, and meaningful cognitive processing |
| Statistical Data | Value |
|---|---|
| Number of participants | 60 |
| Age, mean (SD) | 19.15 (1.01) |
| Age range | 17–21 |
| Number of variables | 15 |
| Missing values (NA) | 0 |
| Percentage of missing values | 0% |
| Statistical Values | ICL | ECL | GCL |
|---|---|---|---|
| Mean | 2.98 | 2.69 | 8.12 |
| SD | 0.89 | 0.88 | 0.98 |
| Min value | 1.33 | 1.33 | 6.00 |
| Max value | 4.67 | 4.67 | 9.75 |
| Range | 3.33 | 3.33 | 3.75 |
| CLT Dimension | Number of Items | Cronbach’s Alpha |
|---|---|---|
| Intrinsic Cognitive Load (ICL) | 3 | 0.627 |
| Extraneous Cognitive Load (ECL) | 3 | 0.677 |
| Germane Cognitive Load (GCL) | 4 | 0.697 |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2026 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Share and Cite
Criollo-C, S.; Moscoso-Zea, O.; Arif, Y.M.; Luján-Mora, S. Distribution of Cognitive Load and Related Debates in Students Interacting with an Augmented Reality Application for History Learning. Informatics 2026, 13, 126. https://doi.org/10.3390/informatics13080126
Criollo-C S, Moscoso-Zea O, Arif YM, Luján-Mora S. Distribution of Cognitive Load and Related Debates in Students Interacting with an Augmented Reality Application for History Learning. Informatics. 2026; 13(8):126. https://doi.org/10.3390/informatics13080126
Chicago/Turabian StyleCriollo-C, Santiago, Oswaldo Moscoso-Zea, Yunifa Miftachul Arif, and Sergio Luján-Mora. 2026. "Distribution of Cognitive Load and Related Debates in Students Interacting with an Augmented Reality Application for History Learning" Informatics 13, no. 8: 126. https://doi.org/10.3390/informatics13080126
APA StyleCriollo-C, S., Moscoso-Zea, O., Arif, Y. M., & Luján-Mora, S. (2026). Distribution of Cognitive Load and Related Debates in Students Interacting with an Augmented Reality Application for History Learning. Informatics, 13(8), 126. https://doi.org/10.3390/informatics13080126

