GameOn!: A Constructionist Serious Game for Environmental Education and Citizen Science Engagement in Primary Schools
Abstract
1. Introduction
2. Related Work
2.1. Games and Education
2.1.1. Serious Games
2.1.2. Minecraft Education Edition
2.2. Active Citizenship in Education
3. Theoretical Framework
3.1. Game-Based Learning
3.2. Constructionism
3.3. Make-Centred Learning
3.4. Flow
3.5. Citizen Science
4. Project Aims and Objectives
Co-Design, Development and Test-Events
5. Methodology
5.1. Description of the GameOn! World and Educational Activities
5.2. Test Event Method
5.2.1. Demographics of Participants
5.2.2. Playtest Sessions
5.3. Data Analysis
5.3.1. Quantitative Data
5.3.2. Qualitative Data
- Comprehension of gameplay mechanics;
- Task engagement and persistence;
- Interaction with peers;
- Responsiveness to guidance and scaffolding.
6. Results
6.1. Questionnaires Results
6.1.1. Enjoyment
6.1.2. Learning
6.1.3. Difficulty
6.1.4. Assistance During Gameplay
6.1.5. Age and Nationality
6.2. Observations During the Test Event
6.2.1. Familiarity with MEE
6.2.2. Engagement & Adaptation
6.2.3. Facilitation Effects
6.2.4. Teacher Feedback
6.2.5. School and Age Differences
7. Discussion
7.1. Engagement and Flow in Game-Based Sustainability Learning
7.2. Extending Game-Based Learning Through Citizen Science
7.3. From In-Game Experience to Real-World Reflection
7.4. Learning Outcomes and Guided Play
7.5. Age and Nationality Effects on Gameplay Experience
7.6. Usability Challenges and Design Implications
7.7. Positioning GameOn! Within Digital Pedagogy and Participatory Gaming
7.8. Delivery
7.9. Limitations
8. Conclusions and Future Work
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| MEE | Minecraft Education Edition |
| CS | Citizen Science |
| SDG | Sustainable Development Goal |
| ELT | Experiential Learning Theory |
Appendix A. Survey
- 1.
- How much did you enjoy playing?Very much/A little/Not at all
- 2.
- Did you learn or discover new and interesting things while playing?Yes/No
- 3.
- How easy was it to play?Very difficult 1 2 3 4 5 Very easy
- 4.
- Did you need help from someone to play?Yes/No
- 5.
- What did you like most about the game?
- 6.
- Would you recommend this game to your friends?Yes/No
- 7.
- What did you like least about the game?
- 8.
- What other things would you like to see in the game?
Appendix B. Observation Protocol
- Purpose.
- Setting and Role of Observers.
- Observation Focus.
- 1.
- Engagement: attention, persistence, emotional responses, and spontaneous expressions of enjoyment or frustration
- 2.
- Interaction and Collaboration: peer communication, cooperative problem-solving, and help-seeking behaviors
- 3.
- Usability: difficulties with controls, navigation, or understanding game mechanics
- 4.
- Learning Indicators: verbal reflections on sustainability, links between gameplay and real-world experiences
- 5.
- Teacher Scaffolding: forms and timing of guidance and their observable effects on gameplay progression
- Data Recording and Use.
- Ethical Considerations.
| 1 | |
| 2 | https://www.bbc.com/news/technology-67105983, accessed on 10 March 2026. |
| 3 | https://finland.accac.global/en/projects/game-on/, accessed on 11 March 2026. |
| 4 | In the context of GameOn!, a pathway refers to one of three distinct educational routes available to the user. Each pathway is divided into shorter segments called levels, which are separated by checkpoints. Within each level, users encounter various stations which can be understood as interactive points of interest designed to enrich the learning experience. |
| 5 | https://borderlands.2k.com/borderlands-3/, accessed on 18 March 2026. |
| 6 | https://borderlands.2k.com/news/borderlands-science/, accessed on 18 March 2026. |
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| School | Age 8 | Age 9 | Age 10 | Age 11 |
|---|---|---|---|---|
| Scuola primaria Carducci | 27 | 2 | 0 | 0 |
| Scuola primaria Don Baronio | 0 | 33 | 5 | 0 |
| Scuola primaria Aurelio Saffi | 0 | 1 | 28 | 4 |
| Total per Age | 27 | 36 | 33 | 4 |
| Grand Total | 100 | |||
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Zambon, T.; Bernardelli, P.; Amadori, E.; Prandi, C. GameOn!: A Constructionist Serious Game for Environmental Education and Citizen Science Engagement in Primary Schools. Educ. Sci. 2026, 16, 901. https://doi.org/10.3390/educsci16060901
Zambon T, Bernardelli P, Amadori E, Prandi C. GameOn!: A Constructionist Serious Game for Environmental Education and Citizen Science Engagement in Primary Schools. Education Sciences. 2026; 16(6):901. https://doi.org/10.3390/educsci16060901
Chicago/Turabian StyleZambon, Tommaso, Patrizia Bernardelli, Elio Amadori, and Catia Prandi. 2026. "GameOn!: A Constructionist Serious Game for Environmental Education and Citizen Science Engagement in Primary Schools" Education Sciences 16, no. 6: 901. https://doi.org/10.3390/educsci16060901
APA StyleZambon, T., Bernardelli, P., Amadori, E., & Prandi, C. (2026). GameOn!: A Constructionist Serious Game for Environmental Education and Citizen Science Engagement in Primary Schools. Education Sciences, 16(6), 901. https://doi.org/10.3390/educsci16060901

