Next Article in Journal
Extracting Building Areas from Photogrammetric DSM and DOM by Automatically Selecting Training Samples from Historical DLG Data
Previous Article in Journal
Visualisation of Spatial Data Uncertainty. A Case Study of a Database of Topographic Objects
Previous Article in Special Issue
Utilizing A Game Engine for Interactive 3D Topographic Data Visualization
Open AccessArticle

Automatic Geodata Processing Methods for Real-World City Visualizations in Cities: Skylines

Department of Geoinformatics, Faculty of Science, Palacký University Olomouc, 17. listopadu 50, 77146 Olomouc, Czech Republic
*
Author to whom correspondence should be addressed.
ISPRS Int. J. Geo-Inf. 2020, 9(1), 17; https://doi.org/10.3390/ijgi9010017
Received: 5 November 2019 / Revised: 4 December 2019 / Accepted: 30 December 2019 / Published: 1 January 2020
(This article belongs to the Special Issue Gaming and Geospatial Information)
The city-building game Cities: Skylines simulates urban-related processes in a visually appealing 3D environment and thus offers interesting possibilities for visualizations of real-world places. Such visualizations could be used for presentation, participation, or education projects. However, the creation process of the game model from geographical data is inaccurate, complicated, and time consuming, thus preventing the wider use of this game for non-entertainment purposes. This paper presents the automatic methods scripted in the Cities: Skylines application programming interface (API) and bundled into a game modification (commonly referred to as a game mod) named GeoSkylines, to create a geographically accurate visualization of real-world places in Cities: Skylines. Based on various geographical data, the presented methods create road and rail networks, tree coverage, water basins, planning zones, buildings, and services. Using these methods, playable models of the cities of Svit (Slovakia) and Olomouc (Czech Republic) were created in the game. The game mod GeoSkylines also provides methods for exporting game objects such as roads, buildings, and zones into a Geographic Information System (GIS) data format that can be processed further. This feature enables the game Cities: Skylines to be utilized as a data collection tool that could be used in redevelopment design projects. View Full-Text
Keywords: geodata; visualization; game mods; city-building games; Cities: Skylines geodata; visualization; game mods; city-building games; Cities: Skylines
Show Figures

Graphical abstract

MDPI and ACS Style

Pinos, J.; Vozenilek, V.; Pavlis, O. Automatic Geodata Processing Methods for Real-World City Visualizations in Cities: Skylines. ISPRS Int. J. Geo-Inf. 2020, 9, 17.

Show more citation formats Show less citations formats
Note that from the first issue of 2016, MDPI journals use article numbers instead of page numbers. See further details here.

Article Access Map by Country/Region

1
Back to TopTop