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Article

An Interpretable Vision-Language Framework for Evaluating the Uncanny Valley Effect of XR Humanoid Characters

1
School of Design, Hunan University, Changsha 410082, China
2
School of Artificial Intelligence and Robotics, Hunan University, Changsha 410082, China
3
Department of Electronic Engineering, City University of Hong Kong, Hong Kong 999077, China
*
Author to whom correspondence should be addressed.
Electronics 2026, 15(13), 2959; https://doi.org/10.3390/electronics15132959
Submission received: 21 April 2026 / Revised: 23 June 2026 / Accepted: 3 July 2026 / Published: 6 July 2026

Abstract

As AI-generated humanoid characters are increasingly used in virtual, augmented, and mixed reality applications, evaluating the Uncanny Valley Effect (UVE) is crucial for immersive user experience. Existing evaluation methods map visual features to affective scores, offering limited interpretability regarding which visual cues are associated with affinity judgments. Among the theoretical perspectives proposed to explain the UVE, perceptual conflict provides a visual-cue-oriented perspective for analyzing whether local-feature realism supports a coherent overall human-likeness impression and how this is reflected in affinity judgments, yet this perspective is rarely incorporated into interpretable UVE assessment. Thus, we propose UVE-Perception Chain-of-Thought (UVE-PCoT), a vision-language framework for interpretable UVE evaluation from a perceptual-conflict-oriented perspective. UVE-PCoT organizes assessment through a structured perceptual decomposition, including assessments of overall human-likeness, local-feature realism, perceptual conflict, and affinity. To provide supervision, we construct UVE-R, a structured rationale dataset with image-grounded, rating-consistent rationales linking visual cue observations, cue-level inconsistency analysis, and affinity judgments. Results show that UVE-PCoT improves affinity prediction and cue-level explanation over general-purpose multimodal large language models and ablations. Our approach operationalizes this perceptual-conflict-oriented perspective into an interpretable framework, advancing UVE evaluation from black-box scoring to explanatory analysis and providing cue-level insights for XR character assessment and revision.
Keywords: uncanny valley effect; XR humanoid character; vision-language model; chain-of-thought reasoning; interpretable uncanny valley effect; XR humanoid character; vision-language model; chain-of-thought reasoning; interpretable

Share and Cite

MDPI and ACS Style

Li, X.; Xiao, Y.; Qiao, J.; Zheng, Y.; Leung, C.-S. An Interpretable Vision-Language Framework for Evaluating the Uncanny Valley Effect of XR Humanoid Characters. Electronics 2026, 15, 2959. https://doi.org/10.3390/electronics15132959

AMA Style

Li X, Xiao Y, Qiao J, Zheng Y, Leung C-S. An Interpretable Vision-Language Framework for Evaluating the Uncanny Valley Effect of XR Humanoid Characters. Electronics. 2026; 15(13):2959. https://doi.org/10.3390/electronics15132959

Chicago/Turabian Style

Li, Xiner, Yi Xiao, Jinhao Qiao, Yan Zheng, and Chi-Sing Leung. 2026. "An Interpretable Vision-Language Framework for Evaluating the Uncanny Valley Effect of XR Humanoid Characters" Electronics 15, no. 13: 2959. https://doi.org/10.3390/electronics15132959

APA Style

Li, X., Xiao, Y., Qiao, J., Zheng, Y., & Leung, C.-S. (2026). An Interpretable Vision-Language Framework for Evaluating the Uncanny Valley Effect of XR Humanoid Characters. Electronics, 15(13), 2959. https://doi.org/10.3390/electronics15132959

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