Exploring the Benefits and Drawbacks of AR and VR Technologies for Learners of Mathematics: Recent Developments
Abstract
:1. Introduction
- What are the research trends and overall characteristics of studies concerning the use of AR/VR technologies in mathematics learning?
- How have the reviewed studies developed over time?
- How are the authors of studies distributed geographically?
- What are the study domains of the reviewed studies?
- What are the methodological bases of the reviewed studies?
- What research trends emerge in relation to the use of AR/VR in mathematics learning?
- Which digital tools (software and hardware) are used in the reviewed studies on AR and VR research in mathematics education?
- What potential benefits do AR and VR technologies offer for mathematics learning?
- What are the potential benefits of AR and VR technologies for mathematics learners?
- What are the potential drawbacks of AR and VR technologies for mathematics learners?
2. Background
2.1. Conceptualization of AR and VR Technology
2.2. Previous Reviews of AR/VR in Mathematics Education
3. Materials and Methods
4. Results and Discussion
4.1. Research Trends on Learning Mathematics with AR/VR Technology
4.1.1. Publication Years
4.1.2. Geographical Distribution
4.1.3. Study Domains
4.1.4. Methodological Bases of the Studies
4.1.5. Research Trends in the Use of AR and VR in Mathematics Learning
4.2. Digital Tools Used in the Reviewed Studies
4.3. Potential Benefits and Drawbacks of AR and VR Technologies for Mathematics Learning
4.3.1. Benefits of Using AR/VR Technologies in Mathematics Learning
Benefits of Using AR/VR from Socio-Emotional Perspective
Benefits of Using AR/VR from the Cognitive/Meta-Cognitive Perspective
Benefits of Using AR/VR Technologies from Pedagogical Perspective
4.3.2. Drawbacks to Using AR/VR Technology in Mathematics Learning
5. Summary of the Review Results and the Limitations of the Study
6. Conclusions
7. Recommendations and Implications
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Category | n | % |
---|---|---|
Geometry | 31 | 53 |
Algebra | 13 | 22 |
Mixture of geometry, algebra, and calculus | 6 | 10 |
Calculus | 5 | 8 |
Probability | 1 | 2 |
Other (financial mathematics and school mathematics) | 3 | 5 |
Category | Sub-Category | n | % |
---|---|---|---|
Research method | Quantitative research methods | 28 | 47 |
Qualitative research methods | 13 | 22 | |
Mixed/multiple methods | 13 | 22 | |
Design-based research method | 5 | 8 | |
Sample | Secondary school students | 22 | 37 |
Primary school students | 14 | 24 | |
Undergraduates other than PSTs | 9 | 15 | |
Mixture of teachers and students | 7 | 12 | |
PSTs | 3 | 5 | |
Adults | 2 | 3 | |
ISTs | 1 | 2 | |
Preschoolers | 1 | 2 | |
Sample Size | 1–100 | 49 | 83 |
101–500 | 7 | 12 | |
501–1000 | 2 | 3 | |
Not mentioned | 1 | 2 |
Category | Sub-Category | n | % |
---|---|---|---|
Hardware | Tablet PCs | 27 | 46 |
Smartphones | 24 | 41 | |
AR/VR Glasses-Headsets-Controllers | 13 | 22 | |
QR code/Marker-based systems | 11 | 19 | |
Desktops | 10 | 17 | |
Calculator | 4 | 7 | |
Camera | 2 | 3 | |
Checklists, guidelines booklets, MagicBook | 2 | 3 | |
3D Printers | 1 | 2 | |
Sandbox | 1 | 2 | |
Projector | 1 | 2 | |
MP3 player | 1 | 2 | |
Software | Unity | 16 | 27 |
Vuforia | 11 | 19 | |
HP Reveal/Aurasma | 8 | 14 | |
GeoGebra | 5 | 8 | |
Adobe Illustrator, Adobe Photoshop, and Adobe Audition | 5 | 8 | |
Game-based applications (LetsGo Hiking, Beijing Travel Plan, Kesfet Kurtul) | 6 | 10 | |
C# | 3 | 5 | |
3ds Max | 2 | 3 | |
Zappar | 2 | 3 | |
NeoTrie | 1 | 2 | |
Krpano | 1 | 2 | |
ENTITI Creator | 1 | 2 | |
Maya | 1 | 2 | |
Mixamo | 1 | 2 | |
Zoom | 1 | 2 | |
Blender | 1 | 2 | |
PhET | 1 | 2 | |
VisualMath | 1 | 2 |
Category | Sub-Category | AR | VR | ||
---|---|---|---|---|---|
n | % | n | % | ||
Socio-emotional outcomes | Learning interest, curiosity | 20 | 34 | 6 | 10 |
Learning motivation | 20 | 34 | 6 | 10 | |
Enthusiasm, enjoyment, entertaining | 19 | 32 | 6 | 10 | |
Social interaction, interactivity/dynamism | 18 | 31 | 6 | 10 | |
Satisfaction | 10 | 17 | 3 | 5 | |
Attitude, perception | 10 | 17 | 2 | 3 | |
Collaboration, teamwork | 6 | 10 | 1 | 2 | |
Sense of confidence | 4 | 7 | 1 | 2 | |
Anxiety, stress | 3 | 5 | - | - | |
Cognitive and meta-cognitive outcomes | Achievement/performance, active learning, understanding | 31 | 53 | 9 | 15 |
Visual thinking/visualization | 19 | 32 | 3 | 5 | |
Problem-solving | 14 | 24 | - | - | |
Spatial thinking/ability | 7 | 12 | 4 | 7 | |
Autonomy, independency | 7 | 12 | 2 | 3 | |
Memory retention | 4 | 7 | - | - | |
Mathematical/computational/critical thinking | 4 | 7 | - | - | |
Noticing/awareness, attention/concentration | 3 | 5 | 5 | 8 | |
Proof and reasoning | 2 | 3 | 2 | 3 | |
Creativity | 1 | 2 | 1 | 2 | |
Cognitive load | 1 | 2 | - | - | |
Inquiry | 1 | 2 | - | - | |
Pedagogical outcomes | Usefulness | 15 | 25 | 2 | 3 |
Engagement | 13 | 22 | 5 | 8 | |
Competence development | 4 | 7 | 1 | 2 |
Category | Sub-Category | AR | VR | ||
---|---|---|---|---|---|
n | % | n | % | ||
Pedagogical outcomes | Technological glitches, technical deficiencies | 9 | 15 | 4 | 7 |
Cost | 4 | 7 | 3 | 5 | |
Time-consuming | 4 | 7 | - | - | |
Lack of user knowledge/experience in using AR tools | 3 | 5 | - | - | |
Health problems | 1 | 2 | - | - | |
Socio-emotional outcomes | Being bored | 2 | 3 | - | - |
Lack of interaction and communication | 1 | 2 | 1 | 2 | |
Cognitive outcomes | Cognitive load | 1 | 2 | - | - |
Study No | Author(s) | Country | Sample | Research Method | Technology | Domain |
---|---|---|---|---|---|---|
1 | Cabero-Almenara, et al. [2] | Spain | Undergraduates | Quantitative | AR, VR, MR | Geometry |
2 | Demitriadou, et al. [4] | Cyprus | Primary school students | Quantitative | AR, VR | Geometry |
3 | Medina Herrera, et al. [45] | Mexico | Undergraduates | Mixed | AR, VR | Calculus, Geometry |
4 | Rebollo, et al. [61] | Spain, Italy | Primary school students | Quantitative | AR | Algebra |
5 | Monteiro Paulo, et al. [5] | Brazil | Undergraduates | Qualitative | AR | Calculus |
6 | Kounlaxay, et al. [62] | South Korea | Undergraduates, ISTs | Quantitative | AR | Geometry |
7 | Bos, et al. [63] | Netherlands | Undergraduates | Design-based research | AR | Calculus, Algebra |
8 | Jesionkowska, et al. [43] | England, Belgium | Secondary school students, ISTs | Qualitative | AR | Geometry |
9 | Hsieh and Chen [64] | Taiwan, China | Secondary school students, ISTs | Mixed | AR | Algebra, Geometry |
10 | Alqarni and Alzahrani [65] | Saudi Arabia | Secondary school students | Quantitative | AR | Geometry |
11 | Cangas, et al. [66] | Spain, Poland | Secondary school students | Qualitative | VR | Geometry |
12 | Ozcakir and Cakiroglu [67] | Turkey | Secondary school students | Quantitative | AR | Geometry |
13 | Ozcakir and Ozdemir [68] | Turkey | Secondary school students | Mixed | AR | Algebra, Geometry |
14 | Li, et al. [69] | China, USA | Secondary school students | Qualitative | AR | Calculus |
15 | Gargrish, et al. [70] | India | Secondary school students | Design-based research | AR | Geometry |
16 | Su, et al. [71] | Taiwan | Secondary school students | Quantitative | VR | Geometry |
17 | Schutera, et al. [72] | Germany | Secondary school students, ISTs | Qualitative | AR | Geometry |
18 | Mailizar and Johar [73] | Indonesia | Secondary school students | Quantitative | AR | Geometry |
19 | Cai, et al. [19] | China, USA | Secondary school students | Mixed | AR | Probability |
20 | Kellems, et al. [74] | USA | Secondary school students | Qualitative | AR | Algebra |
21 | Morris, et al. [75] | USA | Secondary school students | Quantitative | AR | Algebra |
22 | Miundy, et al. [76] | Malaysia | Primary school students, ISTs | Mixed | AR | Algebra |
23 | Moreno, et al. [77] | Mexico | Undergraduates | Mixed | AR | Other |
24 | Xie, et al. [78] | China | Primary school students | Mixed | VR | Geometry |
25 | Arican and Ozcakir [79] | Turkey | PSTs | Qualitative | AR | Geometry |
26 | Chen [44] | Taiwan | Secondary school students | Quantitative | AR | Algebra, Geometry |
27 | Cheng, et al. [80] | Taiwan, Australia | Secondary school students | Mixed | AR | Algebra |
28 | Aldalalah, et al. [81] | Saudi Arabia, Arab Emirates | Secondary school students | Quantitative | AR | Geometry |
29 | Root, et al. [82] | USA | Adults | Quantitative | AR | Other |
30 | Ibili, et al. [83] | Turkey, Australia | ISTs | Quantitative | AR | Geometry |
31 | Akman and Cakir [84] | Turkey | Primary school students | Qualitative | VR | Algebra |
32 | Wu [85] | Taiwan | Primary school students | Quantitative | AR | Algebra |
33 | Pozo-Sánchez, et al. [86] | Spain | Secondary school students | Quantitative | AR | Geometry |
34 | Ahmad [87] | Jordan | Secondary school students | Quantitative | AR | Geometry |
35 | Saundarajan, et al. [88] | Malaysia | Secondary school students | Quantitative | AR | Algebra |
36 | Kellems, et al. [89] | USA | Secondary school students | Quantitative | AR | Algebra |
37 | Kazanidis and Pellas [90] | Greece | Undergraduates | Mixed | AR | Other |
38 | Kellems, et al. [91] | USA | Adults | Quantitative | AR | Algebra |
39 | Flores-Bascuñana, et al. [92] | Spain | Secondary school students | Quantitative | AR | Geometry |
40 | Gargrish, et al. [93] | India | Undergraduates | Quantitative | AR | Geometry |
41 | Rodríguez, et al. [56] | Spain | Primary and secondary school students, ISTs | Qualitative | VR | Geometry |
42 | Jones, et al. [94] | USA | Undergraduates | Qualitative | VR | Calculus |
43 | Akman and Cakir [95] | Turkey | Primary school students | Mixed | VR | Algebra |
44 | Haas, et al. [96] | Luxembourg, Austria | PSTs | Mixed | AR | Geometry |
45 | del Cerro Velázquez and Morales Méndez [57] | Spain | Undergraduates | Quantitative | AR | Calculus |
46 | Yiannoutsou, et al. [97] | Spain, UK | Primary school students | Design-based research | VR | Geometry |
47 | Shi, et al. [98] | China | Secondary school students | Quantitative | VR | Calculus |
48 | Cahyono, et al. [99] | Indonesia, Germany | Secondary school students, ISTs | Design-based research | AR | Geometry |
49 | Amir, et al. [100] | Indonesia | PSTs | Qualitative | AR | Geometry |
50 | Andrea, et al. [101] | Indonesia | Primary school students | Quantitative | AR | Geometry |
51 | Nabila and Junaini [102] | Malaysia | Primary school students | Quantitative | AR | Geometry |
52 | Awang, et al. [103] | Malaysia | Primary school students | Quantitative | AR | Geometry |
53 | Elsayed and Al-Najrani [104] | Saudi Arabia | Primary school students | Quantitative | AR | Geometry |
54 | Hanafi, et al. [105] | Malaysia | Primary school students | Quantitative | AR | Algebra, Geometry |
55 | Hanid, et al. [106] | Malaysia | Primary school students | Qualitative | AR | Geometry |
56 | Miundy, et al. [107] | Malaysia | Primary school students | Mixed | AR | Algebra |
57 | Ozcakir and Cakiroglu [108] | Turkey | Secondary school students | Design-based research | AR | Geometry |
58 | Rohendi and Wihardi [109] | Indonesia | Secondary school students | Qualitative | AR | Geometry |
59 | Stotz and Columba [110] | USA | Preschoolers | Mixed | AR | Algebra |
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Cevikbas, M.; Bulut, N.; Kaiser, G. Exploring the Benefits and Drawbacks of AR and VR Technologies for Learners of Mathematics: Recent Developments. Systems 2023, 11, 244. https://doi.org/10.3390/systems11050244
Cevikbas M, Bulut N, Kaiser G. Exploring the Benefits and Drawbacks of AR and VR Technologies for Learners of Mathematics: Recent Developments. Systems. 2023; 11(5):244. https://doi.org/10.3390/systems11050244
Chicago/Turabian StyleCevikbas, Mustafa, Neslihan Bulut, and Gabriele Kaiser. 2023. "Exploring the Benefits and Drawbacks of AR and VR Technologies for Learners of Mathematics: Recent Developments" Systems 11, no. 5: 244. https://doi.org/10.3390/systems11050244
APA StyleCevikbas, M., Bulut, N., & Kaiser, G. (2023). Exploring the Benefits and Drawbacks of AR and VR Technologies for Learners of Mathematics: Recent Developments. Systems, 11(5), 244. https://doi.org/10.3390/systems11050244