Impact of Audio Feedback on User Experience in Haptic-Visual Mixed Reality Pulse Palpation Training Environments
Abstract
1. Introduction
What is the impact of integrating audio feedback into haptic-visual MR pulse palpation training environments on user experience?
2. Literature Review
2.1. Multimodal Interfaces in XR
2.2. Techniques to Simulate Human Pulse
2.3. Evaluating UX in Multimodal MR
2.3.1. Objective Dimensions of UX Evaluation
2.3.2. Subjective Dimensions of UX Evaluation
3. Research Methods
4. Development of HAV MR Pulse Palpation Training Environment
4.1. MR Environment Hardware—Haptic Feedback
4.2. MR Environment Software—Visual and Audio Feedback
4.3. Integrating HAV Feedback in the MR Environment
5. User Study Design
5.1. Participants
5.2. Study Scenario
5.3. Procedure and Tasks
5.4. Materials and Tools
5.5. Hypothesis
5.6. Data Collection and Statistical Analysis
5.7. Ethical Considerations
6. Results
6.1. User Performance: Objective Dimension of UX
6.1.1. Task 1: Sensitivity of Participants Towards Pulse Changes
6.1.2. Task 2: Accuracy of Classifying Pulses and Error Rate for Calculating Pulse Rate
6.1.3. Statistical Analysis
6.2. User Perception: Subjective Dimension of UX
6.2.1. Presence
6.2.2. Task Workload
6.2.3. Usability
6.2.4. Statistical Analysis
6.3. Overall UX
7. Discussion
7.1. Impact of Audio Feedback in MR-Based Pulse Training Environments
7.2. Insights Towards Designing HAV MR Training Environments
8. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
| UX | User Experience |
| HAV | Haptic Audio Visual |
| HV | Haptic Visual |
| XR | Extended Reality |
| VR | Virtual Reality |
| MR | Mixed Reality |
| AR | Augmented Reality |
| SUS | System Usability Survey |
| JND | Just Noticeable Difference |
| VCA | Voice Coil Actuator |
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| Technique | References | Strengths | Limitations |
|---|---|---|---|
| Hydraulic Equipment | [35,36,37] | Provides detailed pulse waveforms and integrates cardiovascular hemodynamics | Bulky systems, limited portability |
| Force-Feedback Devices | [19,20,38] | Dynamic and realistic pulse feedback | Requires specialized devices (e.g., Phantom Omni), limited to certain pulse types |
| Mechanical Systems | [18,39] | Compact and simple designs | Scalability issues, only simulates specific pulse types |
| Smart Materials | [40] | Customizable pulse waveforms, versatile | Bulky systems, complex setup |
| Electro-magnetic Actuators | [17] | Portable, affordable, provides fine control of pulse waveforms | Less established in clinical settings compared to other methods |
| Technical Parameters | Value (Unit) |
|---|---|
| Intermittent Force @ 30 KHz | |
| 70% duty cycle, 2 W | 10 N |
| Max Stroke | 6 mm |
| Coil Clearance per side | 0.32 mm |
| Coil Assembly Mass | 5 gm |
| Body Mass | 7 gm |
| Coil Resistance | 1.9 Ω |
| Coil Inductance @ 1 KHz | 65 μH |
| Max Continuous Power | 4.0 W |
| Characteristic | HV Scenario | HAV Scenario |
|---|---|---|
| (N = 15) | (N = 15) | |
| Gender | ||
| (Male:Female) | 7:8 | 9:6 |
| Measured Pulse | ||
| (Yes:No) | 10:5 | 9:6 |
| Used XR Device | ||
| (Yes:No) | 13:2 | 14:1 |
| Used Haptic Device | ||
| (Yes:No) | 10:5 | 11:4 |
| Pulse Category | Heart Rate (bpm) | Blood Pressure (mmHg) | SpO2 (%) | Force Range (N) | Audio Range (Hz) |
|---|---|---|---|---|---|
| Strong | 95–120 | 120–130 | 90–95 | 0.83–0.9 | 545–620 |
| Normal | 65–95 | 100–120 | 95–99 | 0.7–0.83 | 620–715 |
| Weak | 45–65 | 70–100 | 85–90 | 0.48–0.7 | 470–545 |
| Thready | 35–45 | 50–70 | 80–85 | 0.34–0.48 | 405–470 |
| No Pulse | 20–35 | 30–50 | 70–80 | 0.2–0.34 | 310–405 |
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Donekal Chandrashekar, N.; Safford, S.D.; Gračanin, D. Impact of Audio Feedback on User Experience in Haptic-Visual Mixed Reality Pulse Palpation Training Environments. Information 2026, 17, 399. https://doi.org/10.3390/info17050399
Donekal Chandrashekar N, Safford SD, Gračanin D. Impact of Audio Feedback on User Experience in Haptic-Visual Mixed Reality Pulse Palpation Training Environments. Information. 2026; 17(5):399. https://doi.org/10.3390/info17050399
Chicago/Turabian StyleDonekal Chandrashekar, Nikitha, Shawn D. Safford, and Denis Gračanin. 2026. "Impact of Audio Feedback on User Experience in Haptic-Visual Mixed Reality Pulse Palpation Training Environments" Information 17, no. 5: 399. https://doi.org/10.3390/info17050399
APA StyleDonekal Chandrashekar, N., Safford, S. D., & Gračanin, D. (2026). Impact of Audio Feedback on User Experience in Haptic-Visual Mixed Reality Pulse Palpation Training Environments. Information, 17(5), 399. https://doi.org/10.3390/info17050399

