The Art Nouveau Path: From Gameplay Logs to Learning Analytics in a Mobile Augmented Reality Game for Sustainability Education
Abstract
1. Introduction
- RQ1. How can raw gameplay logs from a location-based mobile augmented reality game be transformed into a structured set of learning analytics indicators that characterize collaborative group performance, pacing, and task-specific difficulty in sustainability education?
- RQ2. What distinct collaborative gameplay profiles emerge when these learning analytics indicators are analyzed using cluster analysis, and how do these profiles relate to students’ qualitative reflections on collaboration, perceived challenge, and perceived learning about sustainability and urban cultural heritage?
2. Background and Related Work
2.1. AR and GBL in Educational Contexts
2.2. LA in Game-Based and Immersive Environments
2.2.1. LA in Games and Serious Games
2.2.2. LA in Extended Realities (XR) and AR
2.3. Mobile AR, Cultural Heritage and Sustainability Related Contexts
2.4. Previous Work on the Art Nouveau Path and Contribution of the Present Study
3. Materials and Methods
3.1. Research Design and Educational Context
3.2. The Art Nouveau Path MARG and the EduCITY DTLE
3.3. Data Sources for LA
3.3.1. Automated Gameplay Logs
3.3.2. Group-Level Gameplay and Individual Post-Game Reflections
3.4. Data Processing and Feature Engineering
3.5. Analytical Procedures
3.5.1. Descriptive Analytics and Error Mapping
3.5.2. Cluster Analysis and Collaborative Gameplay Profiles
3.5.3. Integration of Gameplay Profiles and Individual Reflections
4. Results
4.1. Overall Patterns of Collaborative Gameplay Performance
4.2. Item and Path Level Difficulty Patterns
4.3. Collaborative Gameplay Profiles Derived from Learning Analytics
4.4. Interpreting Gameplay Profiles Through Students’ Post-Game Reflections
5. Discussion
5.1. Interpreting Collaborative Gameplay Patterns in a Mobile AR Heritage Context
5.2. Contributions to LA in Game-Based and Immersive Environments
5.3. Mobile AR, Built Heritage and Sustainability Competences
6. Conclusions
6.1. Main Conclusions
6.2. Limitations
6.3. Implications and Future Work
6.4. Final Reflection
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| AR | Augmented Reality |
| GBL | Game-Based Learning |
| LBM | Location-Based Mechanics |
| MARG | Mobile Augmented Reality Game |
| EfS | Education for Sustainability |
| LA | Learning Analytics |
| GLA | Game Learning Analytics |
| VR | Virtual Reality |
| POI | Point of Interest |
| DTLE | Digital Teaching and Learning Ecosystem |
| T1-VAL | Teachers’ Questionnaire MARG Validation |
| T1-R | Teachers’ Questionnaire MARG’s Curricular Review |
| S1-PRE | Students’s Baseline Questionnaire |
| S2-POST | Students’s Post Questionnaire |
| S3-FU | Students’s Follow-UP Questionnaire |
| RQ | Research Question |
| DBR | Design-Based Research |
| ESD | Education for Sustainable Development |
| XR | Extended Reality |
| LBAR | Location-Based Augmented Reality |
| T2-OBS | Teachers’ Observation Questionnaire |
| % | Percent |
| WSS | Within-Cluster Sum of Squares |
| ARI | Adjusted Rand Index |
| SD | Standard Deviation |
| M | Mean |
Appendix A
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| Data Collection Tools/Sources | Description | Participants/Units | Purpose in this Study |
|---|---|---|---|
| Gameplay logs (S2-POST) | Automated group-level logs recorded during the Art Nouveau Path sessions, including correctness, timestamps, AR-specific score and completion of 36 items. | 118 groups (439 students); 4248 group–item responses | Primary dataset for constructing learning analytics indicators (accuracy, pacing, AR-specific score, demanding items) and for cluster analysis. |
| S2-POST individual open-ended reflections | Written reflections on collaboration, challenge and perceived learning. | 439 students (individual reflections), linked to 118 gameplay groups where feasible 1 | Used to interpret gameplay profiles and triangulate log-based indicators (illustrative, not used to form clusters). |
| Teachers’ observations (T2-OBS) | Field notes recorded during gameplay in the urban environment. | 24 observations | Contextual information supports interpretation of pacing, collaboration and difficulty. |
| GCQuest questionnaires (phases S1-PRE, S2-POST, and S3-FU) | Pre, post and follow-up sustainability questionnaires (GreenComp-aligned). | S1-PRE: 221; S2-POST: 439; S3-FU: 434 | Contextualization; connects with previous publications. Not analyzed in this work. |
| Teachers’ validation (T1-VAL, T1-R) | Validation questionnaires and interviews with teachers. | T1-VAL: 30; T1-R: 3 | Positions the study within the wider DBR approach and pedagogical alignment. |
| POI | Item Codes | AR Items (n) | Video Items (n) | Photograph/Image Items (n) | Direct Observation Items (n) | Total Items (n) |
|---|---|---|---|---|---|---|
| 1 | P1.1, P1.2, P1.3, P1.4, P1.5 | 1 | 2 | 0 | 2 | 5 |
| 2 | P2.1, P2.2, P2.3, P2.4 | 2 | 0 | 2 | 0 | 4 |
| 3 | P3.1, P3.2, P3.3, P3.4, P3.5 | 0 | 0 | 3 | 2 | 5 |
| 4 | P4.1, P4.2, P4.3, P4.4, P4.5 | 1 | 0 | 2 | 2 | 5 |
| 5 | P5.1, P5.2, P5.3, P5.4, P5.5, P5.6 | 3 | 0 | 1 | 2 | 6 |
| 6 | P6.1, P6.2, P6.3, P6.4, P6.5, P6.6 | 3 | 0 | 1 | 2 | 6 |
| 7 | P7.1, P7.2, P7.3 | 1 | 0 | 0 | 2 | 3 |
| 8 | P8.1, P8.2 | 0 | 0 | 0 | 2 | 2 |
| k | Total WSS (z-Standardized Indicators) | Average Silhouette Width |
|---|---|---|
| 2 | 339.790 | 0.414 |
| 3 | 251.224 | 0.369 |
| 4 | 194.655 | 0.358 |
| 5 | 156.009 | 0.363 |
| 6 | 136.773 | 0.334 |
| Seed Set/Run | Groups Changing Membership | ARI vs. Reference |
|---|---|---|
| Run 1 (seed = 123) | 0 | 1.000 |
| Run 2 (seed = 456) | 0 | 1.000 |
| Run 3 (seed = 789) | 0 | 1.000 |
| Run 4 (seed = 999) | 0 | 1.000 |
| Run 5 (seed = 2025) | 0 | 1.000 |
| Indicator | Description | Unit/Scale | Mean (M) | SD | Min | Max | Median |
|---|---|---|---|---|---|---|---|
| Overall accuracy | Proportion of correctly answered items per group | % | 85.33 | 13.53 | 41.67 | 100.00 | 88.89 |
| Accuracy on demanding items | Proportion correct on six demanding items | % | 68.36 | 29.02 | 0.00 | 100.00 | 83.33 |
| Correct responses | Correct group-item responses | count | 3625 | - | - | - | - |
| Incorrect responses | Incorrect group-item responses | count | 623 | - | - | - | - |
| Total group-item responses | Total responses | count | 4248 | - | - | - | - |
| Session duration | Duration of session | minutes | 42.38 | 6.20 | 26.00 | 55.00 | 42.00 |
| Pacing index | Items answered per minute | items/min | 0.87 | 0.13 | 0.65 | 1.38 | 0.86 |
| AR-specific score | Score on 11 AR-mediated items | points (0–55) | 46.99 | 8.60 | 15.00 | 55.00 | 50.00 |
| Items completed | Items out of 36 | count | 36.00 | 0.00 | 36.00 | 36.00 | 36.00 |
| Item Code | POI | Description | Responses (N) | Correct | Incorrect | Accuracy (%) |
|---|---|---|---|---|---|---|
| P5.4 | 5 | Inferring advantages of reusing an Art Nouveau building | 118 | 69 | 49 | 58.47 |
| P6.4 | 6 | Identifying plant species absent from a dense facade | 118 | 80 | 37 | 67.80 |
| P2.1 | 2 | Comparing archival and contemporary photos to detect change | 118 | 82 | 36 | 69.49 |
| P4.4 | 4 | Estimating the approximate area of a decorative element | 118 | 82 | 36 | 69.49 |
| P1.5 | 1 | Recalling the year of a major flood | 118 | 85 | 33 | 72.03 |
| P6.5 | 6 | Distinguishing photos with vs. without Art Nouveau aesthetic | 118 | 86 | 32 | 72.88 |
| Indicator | Fast but Fragile (n = 34) | Slow but Moderate (n = 29) | Thorough and Successful (n = 55) |
|---|---|---|---|
| Share of groups (%) | 28.81 | 24.58 | 46.61 |
| Overall accuracy (%) | 70.83 | 84.20 | 94.90 |
| Accuracy on demanding items (%) | 37.25 | 62.07 | 90.91 |
| AR-specific score (0–55) | 39.41 | 45.69 | 52.36 |
| Session duration (minutes) | 36.53 | 50.31 | 41.82 |
| Pacing (items/min) | 1.00 | 0.72 | 0.87 |
| Profile | Quantitative Pattern | Qualitative Pattern | Qualitative Tendencies | Scaffolding Strategies |
|---|---|---|---|---|
| Fast but fragile | Overall accuracy = 70.83%; demanding = 37.25%; AR = 39.41; duration = 36.53 min; pacing = 1.00 | Low overall accuracy; very low demanding-items accuracy; moderate AR-specific score; short-to-moderate session duration; fastest pacing. | Time pressure; coordination difficulties; confusion where to look | Pre-brief; role allocation; planned pauses at demanding POIs |
| Slow but moderate | Overall accuracy = 84.20%; demanding = 62.07%; AR = 45.69; duration = 50.31 min; pacing = 0.72 | Moderate-to-high overall accuracy; moderate demanding-items accuracy; mid-to-high AR-specific score; longest session duration; slowest pacing. | Extended discussion; occasional indecision; distraction | Time management prompts; progress indicators; teacher cues |
| Thorough and successful | Overall accuracy = 94.90%; demanding = 90.91%; AR = 52.36; duration = 41.82 min; pacing = 0.87 | Very high overall accuracy; very high demanding-items accuracy; near-ceiling AR-specific score; intermediate session duration; moderate pacing. | Joint exploration; negotiated answers; AR as shared lens | Extension tasks; open questions; peer explanation opportunities |
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Share and Cite
Ferreira-Santos, J.; Pombo, L. The Art Nouveau Path: From Gameplay Logs to Learning Analytics in a Mobile Augmented Reality Game for Sustainability Education. Information 2026, 17, 87. https://doi.org/10.3390/info17010087
Ferreira-Santos J, Pombo L. The Art Nouveau Path: From Gameplay Logs to Learning Analytics in a Mobile Augmented Reality Game for Sustainability Education. Information. 2026; 17(1):87. https://doi.org/10.3390/info17010087
Chicago/Turabian StyleFerreira-Santos, João, and Lúcia Pombo. 2026. "The Art Nouveau Path: From Gameplay Logs to Learning Analytics in a Mobile Augmented Reality Game for Sustainability Education" Information 17, no. 1: 87. https://doi.org/10.3390/info17010087
APA StyleFerreira-Santos, J., & Pombo, L. (2026). The Art Nouveau Path: From Gameplay Logs to Learning Analytics in a Mobile Augmented Reality Game for Sustainability Education. Information, 17(1), 87. https://doi.org/10.3390/info17010087

