2. Materials and Methods—Technology and Society
Let us focus initially on the first premise, i.e., on the technological changes, on the transition from the present to the future, or, rather, on the technological possibilities that enable completely different approaches, strategies, and learning and teaching possibilities.
Focusing on the interactions between technology and contemporary society, the fundamental premise is that
there is not just one world. There are two intertwined worlds, namely, the physical world and the cyber world, which complement and support each other. It should also be emphasized that humans are no longer the only intelligent beings. Artificial intelligence (AI) and physical forms based on AI, i.e., cybernetic physical systems (robots), exist alongside humans, which are increasingly taking over part of both human psychomotor activities (robots and other cybernetic physical systems) and cognitive activities (intelligent agents). Physical cybernetic beings (physical, visible
e-beings) exist in the physical and cyber worlds. On the other hand,
human existence is limited to the physical world. Incorporeal (invisible) forms of
e-beings (various intelligent agents, such as ChatGPT-4o) exist only in the cybernetic world. It is also worth mentioning that we are all time travelers, experiencing new things and acquiring new experiences as we travel forward through time. As we have new experiences, the numerous links between our brains’ nerve cells adjust to integrate them. It is almost as if we rebuild ourselves every day, sustaining a mental model of ourselves over time, where memory acts as the glue for our core identity. We can travel beyond physical time: we engage in mental time travel by recalling the past and past memories, and we engage in future time travel by envisioning tomorrow and what the future may bring. In doing so, we reflect on our current selves and remember who we were in the past and who we might be in the future. The other new kind of intelligence, i.e., AI, is also based on similar premises, but AI analyzes our past experiences and, based on those, creates (anticipates) potential results. This basis serves as the starting point of our research [
2].
2.1. The Waves of Techno-Social Transformation
In their book,
The Coming Wave [
3], Suleyman and Bhaskar argue that society is not ready for the surge of upcoming potent new AI and that we are therefore showing resistance. They identified this “problem of containment” and denial of reality as a fundamental challenge of our time. However, they are certainly not the first to utilize such a thesis for describing the societal
upheaval that accompanies the adoption of new and groundbreaking technologies. This upheaval encompasses a spectrum of diametrical possibilities, advocates, and opponents: for some, it is a chance for a fresh start, a time of new beginnings, while for others, it signifies that we are becoming swept away by an immense force that will overcome, enslave, and ultimately destroy us. The phrase “creative destruction” was coined to describe the technological upheaval dynamics driving the “innovative” waves in our current age [
4]. Every wave in this sequence is characterized by the dominant and leading technologies of the era. From 1785 to 1845, the first wave introduced the steam engine, starting the Industrial Revolution; the second wave (1845 to 1900) continued with the introduction of electricity, starting the Second Industrial Revolution; whereas the third wave (1900–1950) sustained the Third Industrial Revolution with the arrival of computers. With each new technological wave came change, where creative destruction ushered in new approaches to work, life, and education as an integral part of society while simultaneously destroying the pre-existing structures. Western societies were transformed by the initial three waves of innovation, which displaced human labor with machines and the so-called “knowledge workers”. Historically, the economy of creative knowledge was driven by successive generations of students, researchers, teachers, experts, writers, intellectuals, and creators. Following the Third Industrial Revolution, the era of computing and electronics signified the fourth wave (1950–1990). It also marked the beginnings of AI research, with the goal of creating intelligent, “thinking machines”, i.e., computers with the potential of surpassing simple data manipulation. The aim of creating thinking machines was to develop computers capable of learning and utilizing natural language. In this study, we focus only on the development of technologies during the Net Generation era and investigate the period from the fifth wave onwards.
The digital age represents the fifth wave (1990–2020), which was characterized by the introduction of the Internet (1983), the World Wide Web (1989) [
3], and the networks they enabled. The original web—Web 1.0—was a static environment consisting of HTML pages, also called the “read–write” web because users could only read or write to it [
5]. By replacing Web 1.0’s static web pages with one-way information flows, Web 2.0 allowed users to collaborate and share data, comment, post opinions, blog, and communicate. This ushered in the era of the social web. The 1990s also witnessed the growth of machine learning and better neural network designs, which utilized the vast amounts of “big data” produced by Web 2.0 social networks, such as Facebook (2004), YouTube (2005), Twitter (2006), Instagram (2010), and TikTok (2016) [
3]. Web 3.0, also known as the semantic web, allowed the networks to understand user preferences and thus personalize online experiences.
The sixth wave emerged with the decline of the fifth wave. It was marked by OpenAI, established in 2015 by a group dedicated to creating safe artificial general intelligence (AGI) that would benefit humanity. While there are several concepts of AGI, the crucial term in these debates is
general. Although several specialized AI methods can carry out tasks as well as or even better than people in a particular domain, there is no general intelligence AI method that can currently outperform people across a diverse range of cognitive challenges. There is an ongoing debate in the AI community regarding the timeline for reaching AGI [
6]. However, a large group of researchers predicts at least a 50% chance that several key milestones will be reached by 2028 and that machines will outperform humans in certain areas of ability. Regarding all possible tasks, researchers predict a 10% chance of outperforming humans by 2027 and a 50% chance by 2047 [
7].
The introduction of a new transformer architecture by Google researchers in 2017 [
8] made it possible to scale large language models (LLMs) to an unprecedented degree, leading to the emergence of generative AI (GAI). A 2018 paper by OpenAI introduced generative pretrained transformers (GPTs) [
9], and the original GPT-1 was launched without much publicity. Since then, new versions of ChatGPT have been released regularly, now featuring billions of parameters and processing even more data with increasingly larger and complex models. Yet the public was not aware of GAI until November 2022, when ChatGPT-3.5 was released. At that moment, the dynamics of Schumpeter’s creative destruction were tangible, and Suleyman’s impending wave was becoming increasingly apparent. The division between humans and machines is now being erased by GAI and related Web 4.0 technologies (i.e., Augmented Reality/Virtual Reality/Mixed Reality (AR/VR/XR), Internet of Things (IoT), and robotics). Intelligent machines learn faster than we could ever imagine, altering the fundamental notion of knowledge along the way. Intelligence is no longer unique to humans; we face a world with another kind of intelligence, modeled according to the neural networks of our brains, yet made of semiconductors and silicone, not neurons and cells.
The sixth wave brought us to the end of 2023, and its creative and destructive effects are now becoming increasingly apparent. Italy initially banned ChatGPT because of privacy concerns, and Canada launched an investigation. Although initially slow to act, governments are starting to establish committees to lay the groundwork for informing and reflecting on emerging national and international policies. Driven primarily by economic growth and competitive edge, the US adopted an innovation-first strategy. The international summit on AI security, hosted by the UK in November 2023, culminated in the Bletchley Declaration, which was signed by representatives of governments and international bodies from multiple continents [
10].
Unlike the US and the UK, the EU focused on the safe and ethical use of AI, which resulted in mitigating some of the more unpredictable consequences of otherwise unrestricted innovation. The EU Law on Artificial Intelligence was adopted in March 2024, setting a global standard for ethical and responsible AI development and application. Although the US struggled with industry impact and Europe prioritized ethical and safe use, Asia advanced with remarkable speed. Singapore emerged as the global AI adoption leader after introducing its National AI Strategy 2.0 in 2023 (Smart Nation Singapore, 2023) [
11], expanding on its initial 2019 national strategy. The OECD’s 2024 Global Digital Economy Report (OECD, 2024) [
12] revealed a massive disparity in AI investment: the US at USD 300 billion, China at USD 91 billion, and the European Union (EU) at a relatively much lower USD 45 billion. What about the education sector? How did it respond to these changes?
2.3. Generative Pedagogy (Generativism) and Generative Learning
GAI needs to be integrated into the everyday educational process to prepare students for the world of tomorrow, as the fundamental goal of school is still to prepare students for the life that awaits them. Teachers and students should be proficient in using GAI, not only to enhance teaching and learning but also to conduct research and create knowledge in their specific fields. The problem is creating educational experiences that cultivate crucial critical thinking skills needed for engaging with this emergent and still relatively flawed technology. What is the best way to utilize GAI’s generative and social advantages while fostering inquiry skills and critical thinking? We attempt to answer these questions using a
digital design (Digital modeling in education refers to using computer-based simulations and models to teach and learn various concepts, skills, and processes. It leverages technology to create interactive and engaging learning experiences that can be more accessible and effective than traditional methods. Digital modeling and generative AI are transforming education, offering personalized learning, automating tasks, and enabling innovative teaching methods. Generative AI can analyze student data to tailor instruction, create simulations, and provide real-time feedback. Digital models allow educators to visualize complex concepts and create interactive learning environments) framework that is appropriate for the generative and social aspects of GAI, specifically in the educational context [
15].
The theory of generative learning predates both Web 4.0 and the Internet. The approach is rooted in the idea of learning as a constructive act, drawing from educational theories of cognitive development and cognitive revolution. The concept of generative learning, introduced by Wittrock [
16], emphasizes the requirement to connect students’ previous learning and new materials. Based on the associative model, the process utilizes the schemas and memories already present in our minds. In this way, learners connect new concepts with their existing knowledge in a process involving motivation, creation, attention, and memory. Even though the generative learning theory predates the digital era, there are striking similarities between concepts like “schemas” and “stored memory” and how computers function. Of course, this is no coincidence, considering that cognitivists, who influenced our knowledge of learning, conceptualized the mind as a computer, as evidenced by the work of cognitive psychologists and cognitive scientists. GAI, and particularly LLMs, built on neural networks, directly reflect the cognitivist idea of the mind as a computer.
Generative learning is a meaningful process in which students actively organize and connect new materials, provided by teachers or even GAI experts, with their pre-existing knowledge. Therefore, generative learning relies on both the way information is presented to students, i.e., teaching methods, and students’ attempts to make sense of it, i.e., learning strategies and activities designed to promote understanding. Because students must actively engage with and integrate knowledge from various sources (either by their teacher, text, or GAI results) to reach an understanding for later applications, this process is vital: generative learning is active learning, influenced by both constructivism and connectionism. Wittrock [
16] called this knowledge construction process sensemaking; it is crucial for working with GAI as it helps us to think critically and question GAI’s results while actively participating in the sensemaking process. Generative learning is also evident in the select–organize–integrate (SOI) model of generative learning developed by Mayer [
17], where “
the processes of organization and integration are called generative processing, which involves the construction of a new mental representation based on relevant existing knowledge.” Within the SOI framework, learning involves three core cognitive processes:
Students select the incoming sensory information.
Students organize sensory information into a mental representation.
Students connect the mental representation to their existing long-term memories.
Mayer’s SOI thesis (select–organize–integrate) closely resembles Wittrock’s initial ideas of attention (selection), internal connection-building (organization), and external connection-building (integration). Moreover, it recognizes the crucial role of metacognition and motivation in generative learning.
The generative learning approach was recently revitalized by Fiorella and Mayer. They transformed Wittrock’s original components of sensory creation (generation, motivation, attention, memory) into teaching methods for promoting student understanding. They created several generative learning strategies that help in “the process of transforming input information (e.g., words and images) into usable knowledge (e.g., mental models, schemas).” In this way, various generative learning strategies [
18,
19] help students understand outcomes through activities like summarizing, mapping, imagining, drawing, teaching, self-testing, self-explanation, and acting—all of which can probably incorporate GAI as a collaborative learning partner.
GAI is a new technology that is neither dependable nor trustworthy. It hallucinates and fabricates information, mimicking and sometimes reinterpreting our own biases in the Web 4.0 data on which it was trained, much like we do. It needs ongoing correction, monitoring, and fine-tuning. While technology’s capabilities are advancing quickly, including speed, memory, and power, its many problems mean that students must develop a critical approach in their interactions with it so that it supports, rather than hinders, their critical thinking. Students using GAI must learn to understand its products and place them within a wider context. They should recognize GAI as a critical opponent, disguised as an assistant, and engage with it from a detached and critical perspective. This encapsulates proper human-centered learning with GAI.
3. Results
Following the emergence of smart technologies, artificial intelligence, and robotics, and especially the recognition of the existence of GAI and LLM, in the mature period of Society 5.0, we have had to adapt and develop Education 4.0 towards Education 5.0. The foundation of Education 4.0 was predominantly digital pedagogy [
20]. Education 4.0 was aligned with the requirements, challenges, and opportunities of the early 21st century, but we must be aware that nothing has been the same since 2022. At the beginning of the 21st century, education was no longer based on a set of fixed rules or concepts, but it became an increasingly dynamic process. Instead, visions for the future development Education 5.0’s system and practices based on new knowledge have increasingly come to the fore. Education 5.0 represents a fresh approach to learning based on staying in tune with the demands and possibilities of today’s world. It is not a rigid set of rules but a progressive vision for the direction of development, both of society and of education, which is one of the most important elements of any society [
21].
In Education 4.0, learning processes can be technically realized using learning programs (
intelligent tutor) (Frank and Mader, 1971) [
22,
23]; in this case, they should include a
learning algorithm,
B, expressed
symbolically using a mathematical logical function:
These five conditional variables, namely, L (learning material), M (media), P (psychological structure), S (social structure), Z (setting learning goals), and B (teaching or learning algorithm), are linked to create a unified whole.
During the development of Education 4.0, however, significant discontinuities occurred that required revisions to the motion equations in the dynamic process. In education, it is no longer enough to follow modern trends in the development of society with a system of continuous improvements (e.g., Education 4.1—4.k), but a comprehensive reconstruction of all fundamental principles is required. This essential discontinuity has become the social awareness of GAI’s entry into our social system in 2022. As we pointed out, since the basic thesis that school is a school for life must remain the same, a complete transformation of the fundamental paradigms of education and a transition from digital pedagogy to generative pedagogy is required. This includes the transition of Education 4.0 to modern, generative Education 5.0, which is shown in
Figure 1.
We need a new educational paradigm, i.e., Education 5.0. Based on this, we can redefine the learning process algorithm [
25] as follows:
Equation (2) includes two kinds of functional dependencies. f1 represents the symbol system (primarily decision-making areas), whereas f2 represents the net system (GAI), covering intentionality and the area of conditions. The equation expresses the learning process algorithm as a mathematical–logical function with seven conditional variables:
- •
I—intentionality, which is difficult to define considering its goals are inherently linked to the topic.
- •
T—topic.
- •
L—learning environment.
- •
UP—learning aids.
- •
ME—didactics or, strictly speaking, the methodology of lessons. Various topics can be presented in various ways. This conditional variable serves as the primary factor for the optimization of the learning process.
- •
SK—socio-cultural character.
- •
A—anthropogenic character.
- •
Y—psycho-social characteristics.
Therefore, we cannot use identical tools and methods to symbolize both areas (intentionality being the only exception). While symbol systems can still model decision-making areas, as was the case historically (function f
1), the conditions area requires modeling using network systems (function f
2) or other AI methods (e.g., GAI or ML). These are necessary for enabling the complex individualization and differentiation required in the learning process. Nowadays, generative pedagogy 5.0 should be understood as a
hybrid system, not a mere symbol system, as (EQ. 1) was the case in the past, because it integrates two distinct formalization methods from the cognitive platform—symbolic and connectionist. A hybrid model would minimize the drawbacks and maximize the benefits of both systems [
25]. Web 4.0 and Education 5.0 brought extensive changes to education, and today, several key aspects reveal how these new technologies are redefining online learning, including advancements in personalization, real-time feedback, and increasingly interactive and collaborative environments. These will be described in the following section.
4. Discussion
The introduction of mobile devices in the 2010s increased the accessibility of education. Recent progress in AI, VR/AR, and adaptive learning has transformed eLearning, offering personalized experiences that match the individual needs and interests of students. As AI and VR/AR are anticipated to completely revolutionize education, eLearning will also most likely continue to evolve, offering more and more interactive, engaging, and accessible learning experiences for all students worldwide [
26]. Constructivist eLearning is improved by Web 4.0, which offers dynamic, personalized, and interactive opportunities. AI algorithms analyze student data and deliver personalized content and activities, thus encouraging self-directed learning. The arrival of Web 4.0, focused on advanced data analysis and semantic web technologies, has led eLearning to previously unimaginable levels of personalization, effectiveness, and engagement. By employing technologies such as IoT, ML, and AI, Web 4.0 seeks to transform the field of education. AI algorithms analyze the behavior and preferences of learners to create personalized learning pathways and content recommendations tailored to individual needs [
26].
The gap in technological development between the AI industry and schools was profound. Overnight, AI “gurus” declared that the imminent “transformation” of education was upon us, while skeptical voices from pedagogical academia (pedagogical gurus) responded by dismissing any benefits and focusing entirely on the potential downsides. After 2022, when society became aware of the existence of AI and LLMs, critics often countered the rapid advancement of the AI industry by referencing Gartner’s wave of enthusiasm and forecasting the certain arrival of the “trough of disillusionment”. Conversely, the innovation wave in pedagogical academia seemed to resemble Kübler-Ross’s cycle of grief [
38]. This process began with shock and denial of AI’s capabilities, progressed to anger, followed by depression when LLMs proved to be a genuine problem, and finally culminated in a reluctant acceptance that GAI may be here to stay.
The introduction of mobile devices in the 2010s increased the accessibility of education. Recent progress in AI, VR/AR, and adaptive learning has transformed eLearning, offering personalized experiences that match students’ individual needs and interests. As AI and VR/AR are anticipated to revolutionize education completely, eLearning will most likely continue to evolve, offering more interactive, engaging, and accessible learning experiences for all students worldwide [
26]. Constructivist eLearning is improved by Web 4.0, which offers dynamic, personalized, and interactive opportunities. AI algorithms analyze student data and deliver personalized content and activities, thus encouraging self-directed learning. The arrival of Web 4.0 [
33], focused on advanced data analysis and semantic web technologies, has led eLearning to unimaginable levels of personalization, effectiveness, and engagement. By employing technologies such as IoT, ML, and AI, Web 4.0 seeks to transform the field of education. AI algorithms analyze the behavior and preferences of learners to create personalized learning pathways and content recommendations tailored to individual needs [
26,
33].
The gap in technological development between the AI industry and schools was profound. Overnight, the AI “gurus” declared that education’s imminent “transformation” was upon us. In contrast, skeptical voices from pedagogical academia (pedagogical gurus) responded by dismissing any benefits and focusing entirely on the potential downsides. After 2022, when society became aware of the existence of AI and LLM, critics often countered the rapid advancement of the AI industry by referencing Gartner’s wave of enthusiasm and forecasting the certain arrival of the “trough of disillusionment”. Conversely, the innovation wave in pedagogical academia seemed to resemble Kübler-Ross’s cycle of grief [
38]. This process began with shock and denial of AI’s capabilities, progressed to anger, followed by depression when LLMs proved to be a genuine problem, and finally culminated in a reluctant acceptance that GAI may be here to stay.
We cannot and must not deny the thesis that we have already entered the sixth wave of technological transformation. We no longer discuss the use of AI in various processes, but we increasingly discuss the consequences of its use [
32]. We ask ourselves how AI is changing the world and, above all, in which direction AI is evolving. When we discuss the development of AI in the sixth wave, less focus is given to generative artificial intelligence or large language models, which, according to many, have somehow reached the edge of the actor, as their development is slowing down significantly. For example, ChatGPT-5 is only a gradual improvement of its predecessors, rather than the promised major turning point in performance that previous versions have brought, as reported in the Financial Times on 7 August 2025. When discussing the direction of AGI and Web 4.0 [
33], we encounter a fundamental problem of emotions and consciousness, which is also a basic philosophical problem in human research. The question of whether AGI should feel and have the same consciousness as humans is increasingly being asked. However, if this is unimportant in the economic world, it is undoubtedly a fundamental educational issue. In education, we must not only develop cognitive components (intelligence) but also the affective area, which includes relationships, empathy, and emotional intelligence—human, not machine, emotional intelligence. If we do not develop this in school, humanity, with its limited intelligence, will very soon, if not today, not be able to compete with GAI, and certainly not AGI. Therefore, schools must foster the development of people who will not only be “machines” but will be, above all, people. This is what our Education 5.0 concept is all about.