Negotiating Virtually and Face-to-Face: Experience from a Serious Game Conducted in Person and via Smartphone Application
Abstract
1. Introduction
2. Materials and Methods
2.1. The Development of the Online Version of the P-Game
2.2. Details of the Application
2.3. Data Collection
2.4. Data Analysis
2.5. Qualitative Analysis of Open-Ended Responses
- In-person Hungary pre- and post-game responses (n = 22);
- Online software pre- and post-game responses and usability comments (n = 19–21).
- Pre–post shifts within each delivery mode;
- Differences in thematic emphasis between face-to-face and online formats.
3. Results and Discussion
3.1. Comparison of the Face-to-Face and Virtual P-Game Experience
3.2. Comparative Analysis of the Pre- and Post-Game Surveys
3.3. Qualitative Thematic Findings from Open-Ended Responses
3.3.1. In-Person Delivery Themes
3.3.2. Online Delivery Themes
3.3.3. Cross-Mode Comparison
3.4. Results from the System Usability Scale (SUS)
4. Conclusions, Limitations and Outlook
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| No. | Strongly Disagree | Strongly Agree | ||||
|---|---|---|---|---|---|---|
| 1 | I think that I would like to use this system frequently. | ○ | ○ | ○ | ○ | ○ |
| 2 | I found the system unnecessarily complex. | ○ | ○ | ○ | ○ | ○ |
| 3 | I thought the system was easy to use. | ○ | ○ | ○ | ○ | ○ |
| 4 | I think that I would need the support of a technical person to use this system. | ○ | ○ | ○ | ○ | ○ |
| 5 | I found the various functions in this system were well integrated. | ○ | ○ | ○ | ○ | ○ |
| 6 | I thought there was too much inconsistency in this system. | ○ | ○ | ○ | ○ | ○ |
| 7 | I would imagine that most people would learn to use this system very quickly. | ○ | ○ | ○ | ○ | ○ |
| 8 | I found the system very cumbersome to use. | ○ | ○ | ○ | ○ | ○ |
| 9 | I felt very confident using the system. | ○ | ○ | ○ | ○ | ○ |
| 10 | I needed to learn a lot of things before I could get going with this system. | ○ | ○ | ○ | ○ | ○ |
| Virtual P-Game Hungary (n = 29, This Study) | Face-to-Face P-Game Hungary (n = 30) | Face-to-Face P-Game Globally (n = 788) | |
|---|---|---|---|
| Background of the participants | |||
| Educational background | ![]() | ![]() | ![]() |
| Level of education | ![]() | ![]() | ![]() |
| Gender | ![]() | ![]() | ![]() |
| Age | ![]() | ![]() | ![]() |
| Self-reported knowledge on phosphorus science | |||
| Pre-game | 1.72 ± 1.36 | 1.50 ± 0.86 | 1.56 ± 0.98 |
| Post-game | 3.24 ± 1.61 | 2.56 ± 0.94 | 3.00 ± 1.04 |
| %Change 1 | +88.4 ± 82.5% | +70.7 ± 48.1% | +92.3 ± 66.2% |
| Hedges’ G | 1.02 | 1.16 | 1.43 |
| Self-reported knowledge on negotiation science/practice | |||
| Pre-game | 2.34 ± 1.39 | 1.97 ± 1.07 | 1.83 ± 1.03 |
| Post-game | 3.64 ± 1.38 | 3.03 ± 0.96 | 3.12 ± 1.02 |
| %Change 1 | +55.6 ± 39.1% | +53.81 ± 33.83% | +70.5 ± 45.9% |
| Hedges’ G | 0.94 | 1.04 | 1.26 |
| Group | Knowledge on Phosphorous Science | Knowledge on Negotiation Science/Practice |
|---|---|---|
| All | 1.03 | 0.94 |
| Male | 1.04 | 0.86 |
| Female | 0.91 | 0.77 |
| BSc | 1.08 | 1.06 |
| Science | 1.44 | 1.36 |
| Social Science | 0.68 | 0.63 |
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Haneklaus, N.; Horváth, L.S.; Brink, H.; Brink-Flores, K.; Kyomuhimbo, H.D.; Lee, T.-R.; Mišík, M.; Roubík, H.; Kiselicki, M.; Szabó, P.; et al. Negotiating Virtually and Face-to-Face: Experience from a Serious Game Conducted in Person and via Smartphone Application. Appl. Sci. 2026, 16, 3300. https://doi.org/10.3390/app16073300
Haneklaus N, Horváth LS, Brink H, Brink-Flores K, Kyomuhimbo HD, Lee T-R, Mišík M, Roubík H, Kiselicki M, Szabó P, et al. Negotiating Virtually and Face-to-Face: Experience from a Serious Game Conducted in Person and via Smartphone Application. Applied Sciences. 2026; 16(7):3300. https://doi.org/10.3390/app16073300
Chicago/Turabian StyleHaneklaus, Nils, László Simon Horváth, Hendrik Brink, Kim Brink-Flores, Hilda Dinah Kyomuhimbo, Tzong-Ru Lee, Matúš Mišík, Hynek Roubík, Martin Kiselicki, Patrícia Szabó, and et al. 2026. "Negotiating Virtually and Face-to-Face: Experience from a Serious Game Conducted in Person and via Smartphone Application" Applied Sciences 16, no. 7: 3300. https://doi.org/10.3390/app16073300
APA StyleHaneklaus, N., Horváth, L. S., Brink, H., Brink-Flores, K., Kyomuhimbo, H. D., Lee, T.-R., Mišík, M., Roubík, H., Kiselicki, M., Szabó, P., Guzsvinecz, T., & Sik-Lanyi, C. (2026). Negotiating Virtually and Face-to-Face: Experience from a Serious Game Conducted in Person and via Smartphone Application. Applied Sciences, 16(7), 3300. https://doi.org/10.3390/app16073300













