Virtual Reality in Cultural Heritage: A Scientometric Analysis and Review of Long-Term Use and Usability Trends
Abstract
1. Introduction
2. Research Methodology
3. Global Research Trends and Regional Contributions
3.1. China: Recent Dominance in Volume and Technical Innovation
3.2. Italy: Established European Leadership in Collaboration Networks
3.3. Romania: Emerging Connectivity and Case Study Validation
4. Regional Insights, Identified Gaps, and Romanian Case Studies
4.1. Interpretation of Regional Research Patterns
4.2. Systematic Literature Gaps in VR Cultural Heritage Research
4.2.1. Long-Term Sustainability & Maintenance
4.2.2. Evaluation Practices & Methodological Fragmentation
4.2.3. Institutional Scale & Accessibility
4.2.4. Intangible Heritage & Community Engagement
4.2.5. Geographical & Linguistic Underrepresentation
4.3. Romanian Case Studies: Operational Evidence
4.3.1. Cizer Wooden Church
4.3.2. Sebeș Valley Glass Icons
4.3.3. Cincu Local Museum
5. Discussion
6. Conclusions and Future Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
| 3D | Three-Dimensional |
| AI | Artificial Intelligence |
| AR | Augmented Reality |
| CH | Cultural Heritage |
| CEE | Central and Eastern Europe |
| EEA | European Economic Area |
| HBIM | Heritage Building Information Modeling |
| HMD | Head-Mounted Display |
| LiDAR | Light Detection and Ranging |
| MR | Mixed Reality |
| SfM | Structure from Motion |
| SLAM | Simultaneous Localization and Mapping |
| TLS | Terrestrial Laser Scanning |
| UAV | Unmanned Aerial Vehicle |
| VR | Virtual Reality |
| WoS | Web of Science |
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| Rank | Country | Publications | Citations | Notes/Insights |
|---|---|---|---|---|
| 1 | China | 226 | 1802 | Leads in volume, strong research output, increasing VR adoption in museums. |
| 2 | Italy | 190 | 3675 | High citation count despite fewer publications. This indicates that the research is highly influential. |
| 3 | Spain | 67 | 1787 | Fewer publications but high impact, showing quality and influence in the field. |
| 4 | USA | 59 | 683 | Moderate publication volume and citation levels, reflecting steady engagement through research and institutional VR initiatives. |
| 5 | UK | 58 | 2483 | An engaged contributor with a rising volume of VR cultural heritage research and project development. |
| 6 | Malaysia | 32 | 373 | Active contribution regarding the use of VR technologies applied to museums and cultural heritage. |
| 7 | France | 23 | 231 | Reflects a moderate research presence and rising national interest. |
| 8 | Romania | 20 | 236 | Moderate contribution, active in European collaborative projects. |
| 9 | Denmark | 12 | 85 | Smaller volume, but active research and case studies exist. |
| 10 | Other countries | Varies | Varies | Includes Australia, Canada, South Korea, Greece, Belgium, Germany and Portugal. |
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Comes, R.; Buna, Z.L. Virtual Reality in Cultural Heritage: A Scientometric Analysis and Review of Long-Term Use and Usability Trends. Appl. Sci. 2026, 16, 1013. https://doi.org/10.3390/app16021013
Comes R, Buna ZL. Virtual Reality in Cultural Heritage: A Scientometric Analysis and Review of Long-Term Use and Usability Trends. Applied Sciences. 2026; 16(2):1013. https://doi.org/10.3390/app16021013
Chicago/Turabian StyleComes, Radu, and Zsolt Levente Buna. 2026. "Virtual Reality in Cultural Heritage: A Scientometric Analysis and Review of Long-Term Use and Usability Trends" Applied Sciences 16, no. 2: 1013. https://doi.org/10.3390/app16021013
APA StyleComes, R., & Buna, Z. L. (2026). Virtual Reality in Cultural Heritage: A Scientometric Analysis and Review of Long-Term Use and Usability Trends. Applied Sciences, 16(2), 1013. https://doi.org/10.3390/app16021013
