1. Introduction
In the era of digital transformation, agile development (AD) has been widely adopted in design and development processes. The core principles of AD encompass iterative development, user-driven design, and cross-functional collaboration [
1], focusing on the frequent release of functional software in short development cycles to swiftly adapt to evolving market demands [
2]. Compared with traditional waterfall development, AD prioritizes cross-functional collaboration and swift user feedback integration, requiring rapid requirement validation and iterative functionality updates within tight timeframes [
3]. However, while AD enhances software iteration efficiency, it also introduces multifaceted challenges for designers. In an AD environment, designers must swiftly and effectively access essential tools for interface design, prototyping, and user testing. They are required not only to adapt to frequent design changes but to complete interface design, optimize user experience (UX), and facilitate cross-team communication within constrained time limits to ensure that the final product aligns with user expectations [
4]. Consequently, enhancing design efficiency has become a critical factor influencing the overall effectiveness and quality of product development within an AD framework.
With the increasing challenges posed by AD, an increasing number of scholars have conducted research from the perspectives of design tools, design strategies, and team structures to address these issues. Design tools (e.g., Figma, Sketch, Adobe XD) integrate key functionalities such as visual prototyping, assisting designers in improving design efficiency. Although these tools play a crucial role in design and prototyping, they still fail to fully meet designers’ core needs in AD environments, such as efficient version iteration management, enhanced collaboration and requirement synchronization, and improved consistency in visual standard [
5]. For instance, while some prototyping platforms offer real-time collaboration features, studies have shown that these tools often lack efficient mechanisms for managing design requirements dynamically, which can lead to workflow inefficiencies and inconsistencies in team-based design environments [
6].
Some studies suggest that leveraging componentization and reusable assets can effectively enhance design efficiency. Some studies contend that creating a unified design language or component library not only minimizes redundant effort but enhances development teams’ comprehension of design principles [
7]. However, these studies mainly focus on visual consistency and technical implementation, without delving into how requirement management can be efficiently integrated at the design tool level. Other research has explored design process optimization, such as Magistretti’s study, which recommended incorporating UX sprints or design sprints into team structures to rapidly focus on UX goals at the beginning of each iteration [
8]. However, these studies predominantly emphasize internal workflow optimization within teams, without proposing actionable design strategies for prototyping platforms. Despite the growing number of studies on prototyping tools and agile workflows, existing research still lacks a structured methodology for translating designer needs into concrete platform functionalities. Research has highlighted shortcomings in design platforms’ handling of version control, interaction complexity, and multiuser collaboration [
9], but there is no unified framework that systematically prioritizes and implements optimizations to bridge these gaps.
While existing research has explored various aspects of prototyping tools in AD, it lacks a structured methodology to systematically align designer needs with platform functionalities. Current studies focus mainly on isolated tool optimizations [
10] or workflow refinements [
11] without prioritizing user needs in a data-driven manner. Moreover, existing approaches lack an integrated prioritization mechanism, often relying on ad hoc feature additions rather than a strategic alignment with designer workflows. This leads to inefficiencies in iteration, usability, and collaboration. By taking designers as the primary demand subjects within AD environments, this research refines their requirement hierarchies and priorities, ultimately exploring how structured optimization methods can improve platform usability, enhance collaboration, and support high-frequency iteration cycles. The proposed framework offers a systematic approach to bridging the gap between user needs and design functionalities, ensuring that prototyping platforms in AD environments effectively facilitate iterative design and cross-team collaboration.
The core objective of this study is to optimize prototyping platforms in AD environments, ensuring a more precise and efficient alignment between designer needs and platform functionalities, thereby improving design efficiency and UX. This research aims to explore the core demands of designers in AD environments, identify the major challenges they face when using design platforms, and apply scientific methods to classify, prioritize, and map designer needs, ultimately enhancing workflow efficiency, information management, and UX.
First, interviews were conducted with 12 designers, including UI designers, UX designers, and product managers, all of whom had at least three years of experience in agile development environments. Grounded theory was employed to construct a conceptual framework for designers’ needs in AD environments. Subsequently, the fuzzy Kano (F-KANO) model was employed to categorize and filter user requirements, followed by the decision-making trial and evaluation laboratory (DEMATEL) method to prioritize the filtered user needs and determine key design requirements. Quality function deployment (QFD) analysis was then used to map designer needs to design specifications. Finally, based on the above requirement analysis, an optimized prototyping platform tailored for AD environments was developed, and designers were invited to test the optimized platform, with user feedback collected for evaluation.
Section 2 provides a comprehensive literature review, examining the latest research developments in AD, user interface (UI) design, and prototyping platforms, establishing the theoretical foundation for this study.
Section 3 presents the methodology, detailing the research framework based on grounded theory, the F-KANO model, the DEMATEL method, and QFD analysis.
Section 4 shows the systematic extraction of core designer needs in AD environments through interviews and survey data analysis. By classifying requirements, assigning weights and priority rankings, this chapter establishes a mechanism for aligning user needs with technical requirements.
Section 5 exhibits an empirical analysis to validate the effectiveness of the optimized requirement framework, proposing a demand management optimization strategy for product design platforms in AD environments. Finally,
Section 6 summarizes the findings and contributions of this study, discussing its practical implications for improving design efficiency in AD workflows and outlining future research directions.
4. Case Study
4.1. User Research
This study identified the key pain points and requirements of designers in AD environments and constructed three user personas. Additionally, a semistructured interview framework was designed to support subsequent user requirement collection and analysis, requirement classification, and prototyping platform optimization. UI designers focus primarily on the usability of design tools and the automatic updating of design specifications, aiming to reduce the cost associated with repeated searches and modifications while ensuring quick access to relevant information when requirements change. UX designers emphasize tracking requirement changes and adjusting interaction logic, requiring a high degree of linkage between requirement documentation and design files to reduce cross-team communication costs and enhance design consistency. Product managers are concerned with the standardization of design workflows and project progress management, aiming to achieve traceability of design modifications through systematic tools and to quantify design team efficiency and output.
Figure 5 presents a visual representation of the user information collected in this study.
4.2. User Requirement Analysis
In-depth interviews were conducted with 12 product designers experienced in AD to thoroughly explore their requirements and challenges in using product design systems (see
Table 1). Following the interview protocol, all conversations were recorded and transcribed immediately after the interviews. The transcripts were then reviewed and verified to ensure accuracy and completeness. To maintain data fidelity and credibility, follow-up validation with interviewees was conducted when necessary. A systematic grounded theory approach was applied, following the three-stage process of open coding, axial coding, and selective coding [
31]. Next, open coding was performed on the raw interview transcripts. The interview data were examined line by line to identify key information related to the design platform, which was then conceptualized and assigned labels. Through this process, 41 initial concepts were extracted and categorized into 19 scopes. Analysis of the open coding results revealed logical relationships among the identified scopes. These 19 scopes were further clustered and abstracted, ultimately forming three core categories. The axial coding process and category definitions are detailed in
Table 2.
Based on grounded theory, designer requirements were extracted from real-world AD environments, and a comprehensive conceptual framework of user needs was constructed. This framework provided systematic theoretical support for aligning designer requirements with the optimization of product design platforms. The results of the requirement analysis were then further refined to determine requirement priorities and drive platform optimization, as discussed in the next section.
4.3. Requirement Classification and Filtering
This section discusses the categorization and filtering of designer requirements in AD environments based on the user requirement conceptual framework, with the F-KANO questionnaire utilized to capture designers’ judgments on different requirement types. A total of 109 valid responses were obtained from UI designers, UX designers, and product managers. Following data collection, fuzzy mathematics was applied to transform subjective user evaluations into measurable indicators, ensuring an objective classification process.
To analyze the collected data, satisfaction and dissatisfaction matrices were formulated for each requirement. Specifically, a fulfilled requirement matrix
P and an unfulfilled requirement matrix
N were constructed based on user responses. Subsequently, an interaction matrix
S was derived using
S = PT × N, which enabled the identification of requirement classification attributes. By correlating the dataset in
Table 3 with matrix
S, the membership vector
T was computed for each requirement category, effectively determining their classification within the F-KANO framework.
Taking
B1 from
Table 4 as an example, the unfulfilled requirement matrix
N is represented as:
By mapping the data from
Table 3 to the interaction matrix
S, the membership vector
T1 for each requirement can be obtained.
Based on a confidence level of
α = 0.4, the membership vector
T1 was used to classify requirements. If the
α value in the membership vector
T was greater than or equal to 0.4, the requirement was assigned
t = 1 [
27]. Otherwise, it was assigned
t = 0. If the sequence contained at least two occurrences of 1, the requirement priority order followed (
M,
O,
A,
I,
R). For example, given
T1 = (1, 0, 0, 0, 0), the corresponding requirement was classified as
M in the F-KANO questionnaire.
By systematically applying this process to all collected questionnaires and conducting individual calculations, the occurrence frequency of each requirement category was determined. The category with the highest frequency was assigned as the final classification of the design requirement. Furthermore, the better–worse satisfaction coefficient was computed using Equations (1) and (2) to quantify the impact of each requirement on user satisfaction. A coefficient with an absolute value approaching 0 suggests minimal influence on user satisfaction, whereas values nearing 1 indicate a significant impact. The comprehensive classification outcomes are detailed in
Table 5.
As presented in
Table 6, the analysis of prototyping platform requirements identified four must-be (M) requirements, four one-dimensional (O) requirements, six attractive (A) requirements, and five indifferent (I) requirements. According to the F-KANO model, I-type requirements have a negligible impact on user experience (UX) and are not considered essential for platform optimization. Consequently, this study focused on M, O, and A-type attributes, retaining only those that significantly influenced UX, while excluding I-type attributes. The retained attributes served as the primary evaluation criteria for optimizing the prototyping platform.
4.4. Weighting Calculations
To ensure the accuracy and objectivity of the evaluation results, ten experts were invited to participate in the assessment, including seven professors specializing in UX design and three UX designers. A 0 to 4 rating scale was applied to quantify the judgment matrix, where 0 signifies no influence, 1 indicates a weak influence, 2 represents a moderate influence, 3 corresponds to a significant influence, and 4 denotes a very significant influence. After multiple rounds of discussion and analysis, the expert panel reached a consensus, as presented in
Table 7.
Using the DEMATEL calculation formulas, the total influence matrix
Z was derived, followed by the computation of the influence degree (
fi) and affected degree (
ei) for each factor. Subsequently, the centrality degree (
m) and causality degree (
n) for each requirement indicator were determined. Finally, the weight values (
WUi) for each requirement in the system were calculated. The detailed results are presented in
Table 8.
To visually represent the causal and influence relationships among the requirement indicators, an influence network relationship map was generated for the prototyping platform requirements, with centrality plotted on the horizontal axis and causality on the vertical axis, with a defined threshold value (
Figure 6). The importance ranking of design factors for the prototyping platform was as follows: B
1 > B
2 > B
14 > B
16 > B
6 > B
11 > B
10 > B
13 > B
8 > B
9 > B
4 > B
12 > B
5 > B
3.
4.5. Analysis of the Importance of Design Requirements
Based on the user requirement data in
Table 7, the corresponding design requirements were derived (see
Table 9). Subsequently, the design requirements, user requirements, and requirement weights were input into the House of Quality matrix, where their associations were analyzed. Following the evaluation criteria, the determined relationships were mapped onto the House of Quality, ensuring alignment between user needs and design specifications.
In the matrix shown in
Figure 7, the degree of association between user requirements and design requirements is represented using a (9–3–1–0) scale, where 9 indicates a strong correlation; 3, a moderate correlation; 1, a weak correlation; and 0, no correlation. The final weights of the design requirements were computed by integrating user requirement weights into the matrix. The results indicated that DR
9 (Visual Specification, 2.254) had the highest weight, underscoring the critical role of automated validation and theme management in enhancing designers’ workflow efficiency. DR
3 (Interactive Trigger Configuration, 2.232) also exhibited a high weight, suggesting that designers strongly emphasize configurability in interactive behaviors and animation transitions. Additionally, DR
11 (Preview and Testing, 1.805) and DR
10 (Animation, 1.791) fell within the high-weight range, highlighting the importance of prototype visualization and interaction experience optimization for designers. Furthermore, DR
6 (Multiplayer Collaboration, 1.758) held a significant weight, indicating that real-time collaboration is indispensable for designers in AD environments. The platform must therefore facilitate robust real-time collaboration mechanisms, supporting multiuser editing, cursor visualization, and commenting/annotation functionalities, to enhance cross-functional team communication efficiency. Moreover, DR
4 (Versioning, 1.643) and DR
5 (Component Library, 1.537) warranted particular attention to ensure effective version management, component reuse, and synchronized updates, thereby maintaining design consistency and traceability.
Overall, the research findings reveal the complex mapping relationships between user requirements and design requirements, providing a clear representation of core designer needs in AD environments. In particular, the study highlights the critical importance of visual experience optimization, interactive animations, prototype preview, and multiuser collaboration as essential functionalities for enhancing the efficiency and effectiveness of design workflows.
4.6. Prototyping Platform Optimization
In this study, the core objective is to optimize the prototyping platform’s UX, ensuring that it meets AD requirements while precisely aligning user needs with design requirements. First, grounded theory was applied to analyze user needs, and the F-KANO model was used to classify these needs, identifying key design directions for optimizing the prototyping platform. Next, QFD analysis was used to construct a mapping model between user requirements and design requirements. By evaluating the strength of associations between user needs and design requirements and incorporating requirement weight results, the weight of each design requirement was calculated to determine optimization priorities. The results indicated that Visual Specification (DR
9) and Interactive Trigger Configuration (DR
3) were the most critical design requirements, exerting the greatest impact on UX optimization, as shown in
Figure 8.
The optimized prototyping platform enhances user experience by systematically aligning designer needs with platform functionalities in AD environments. By refining interaction workflows, improving component and version management, and integrating data-driven testing mechanisms, the platform significantly enhances design efficiency and collaboration (
Figure 9).
- (a)
Canvas Page: Enhancing Interaction Efficiency
The canvas page introduced improvements in Free Dragging and Intelligent Alignment and Mesh Adsorption (DR1 and DR2), ensuring that elements snap accurately into place with minimal manual adjustment. The Interactive Trigger Configuration (DR3) was optimized to provide a more intuitive method for linking components with animations and dynamic behaviors, reducing the complexity of interaction design. Additionally, Animation (DR10) was integrated, allowing designers to quickly implement smooth transitions and state changes without repetitive configuration, streamlining the prototyping process.
- (b)
System Center and Version Page: Strengthening Collaboration and Asset Management
The system center and version management module introduced key enhancements in Versioning (DR4), Component Library (DR5), and Requirement Synchronization (DR7). The version control system supported snapshot archiving, version comparison, and rollback features, allowing designers to track design iterations with greater flexibility. The component library was upgraded to support cross-project reuse and automated updates, ensuring that assets remain consistent across different design tasks. Multiplayer Collaboration (DR6) and Multicanvas (DR8) further enhanced real-time teamwork, enabling designers to share cursors, track changes, and leave annotations in collaborative projects.
- (c)
Testing Page: Data-Driven Evaluation and Optimization
The testing page focused on Preview and Testing (DR11), equipping designers with tools for remote usability testing, click heatmaps, and task completion tracking. These features allow designers to analyze user interactions based on empirical data, making informed decisions about usability improvements.
In summary, based on user requirement weighting and design requirement mapping analysis, the proposed optimization strategy for the prototyping platform improved the alignment between user needs and design requirements while simultaneously enhancing efficiency in AD environments. Compared with existing commercial solutions, the proposed platform enables designers to rapidly respond to high-frequency iterations and dynamic requirement changes, addressing limitations in requirement tracking and information alignment present in current tools. Additionally, the proposed solution reinforces visual standardization management, reducing the cost of repetitive modifications caused by visual inconsistencies through standardized application processes. Furthermore, in terms of efficient version control and component reuse mechanisms, the optimized platform enhances change management, design traceability, and cross-project component synchronization, offering greater traceability and reusability compared with existing products, thereby improving design asset management efficiency. The optimized platform demonstrates significant improvements in interaction fluidity, collaboration efficiency, and visual consistency. Moreover, by integrating a data-driven testing feedback mechanism, designers can now execute prototyping tasks with greater precision and efficiency. Overall, this study introduces an optimized prototyping platform that is more efficient and better aligned with AD requirements, fostering innovation and advancement in modern design workflows.
5. Discussion
5.1. Design Feedback and Evaluation
To assess the feasibility and user satisfaction of the optimized prototyping platform in real-world applications, 20 designers were invited to evaluate its performance. The evaluation criteria covered six key task dimensions: dragging and alignment, interaction creation, preview and testing, team collaboration, version management, and component management. A five-point rating scale was used, where 1 indicated “very dissatisfied” and 5 indicated “very satisfied”. By conducting statistical analysis on the designers’ feedback data, the average score for each evaluation metric was calculated. The results were visualized using a radar chart to provide an intuitive representation of user satisfaction (
Figure 10).
The evaluation results indicate that designers exhibited a high level of overall satisfaction with the optimized design, as all evaluation metrics received average scores above 4.0. This suggests that the optimized design requirements effectively addressed core user needs. Among the evaluation criteria, dragging and alignment (4.6) and previewing and testing (4.5) received the highest scores, highlighting that the precise component alignment mechanism and efficient prototype preview functionality were highly valued by designers. Team collaboration (4.4) and creating interaction (4.3) also received strong ratings, emphasizing the importance of multiuser collaboration mechanisms and enhanced interaction configuration tools in improving workflow efficiency. Additionally, component management (4.2) and version control (4.1) were widely recognized by designers, reflecting that the optimized component synchronization, archiving mechanisms, and version control system significantly enhanced the stability and consistency of the design process.
The user feedback validates the overall feasibility of the optimization strategy, providing data-driven support for future design iterations and platform deployment. The positive designer responses not only confirm the effectiveness of the proposed optimization approach but offer practical insights for further refinement of prototyping tools and UX improvements.
5.2. Comparative Analysis of Interface Design Methods
To ensure the reliability of our findings and address methodological differences, we conducted an additional round of expert evaluations and employed two alternative weighting methods (entropy weight method and CRITIC) to compare with our original DEMATEL-based analysis (see
Table 10 and
Figure 11). The entropy weight method assesses the diversity of user demands [
32], while the CRITIC method identifies the most discriminative factors based on variance and correlation [
33]. After integrating these newly obtained expert scores into the QFD model, we observed that the highest-priority design requirements remained largely consistent across all three weighting approaches (see
Table 11). The convergence of results across different computational methods underscores the robustness of our optimization framework. Even when weighting schemes were adjusted or new data were introduced, the key design priorities exhibited minimal variation. This stability reaffirms that the integration of grounded theory, F-KANO classification, and QFD provides a solid foundation for capturing and prioritizing user needs, regardless of the decision-making technique applied. By demonstrating that multiple methodologies converge on similar conclusions, our comparative analysis further strengthens confidence in the proposed prototype platform optimization, confirming that it is both data-driven and resilient to methodological variations.
5.3. Optimization Strategies for Prototyping Platforms
In AD environments, prototyping platforms play a crucial role in enhancing design efficiency and cross-team collaboration. However, existing research has focused primarily on isolated improvements, such as AI-assisted interaction design [
34,
35] and collaborative design [
36,
37], without systematically addressing the alignment between user needs and platform functionalities. While these approaches contribute to specific aspects of UX, they often lack an integrated framework for prioritizing and implementing optimizations. To address these challenges and more accurately meet designers’ core needs in AD environments, this study, based on grounded theory, the F-KANO model, the DEMATEL method, and QFD analysis, proposes the following four optimization strategies:
- (I)
Integration of Interaction Experience and Design Efficiency
Current prototyping tools still present a high learning curve in interaction configuration and animation adjustments, making it difficult for designers to quickly implement complex interaction logic within short iteration cycles. Wang’s study highlighted that the complexity of interaction configuration in existing tools may create communication barriers, limiting designers’ ability to achieve intricate interactions efficiently in fast-paced environments [
38]. To optimize interaction triggers and animation configuration, the platform should offer an intuitive interaction editing interface, simplifying interaction setup workflows while supporting visual logic connections and providing a preset library of interactive animations to reduce redundant operations. Additionally, enhancing real-time preview and rapid testing features would enable designers to immediately refine interaction effects, reducing cognitive load caused by frequent tool-switching or manual debugging, thereby improving workflow fluidity and overall design efficiency.
- (II)
Optimization of Multiuser Collaboration and Requirement Management
AD environments require real-time design progress sharing and rapid adaptation to requirement changes. However, existing prototyping platforms still face challenges such as editing conflicts and unclear requirement change tracking during multiuser collaboration. In the industrial design and manufacturing domain, Wang proposed a multiuser collaborative AR system that effectively optimizes these issues by improving collaborative editing, real-time synchronization, and annotation management [
39]. To address the asymmetry between multiuser collaboration and requirement synchronization, the platform should incorporate features such as real-time cursor display and traceable change logs, ensuring that team members can view and annotate modifications in real time, thereby reducing design discrepancies caused by miscommunication. Additionally, the platform should integrate a requirement management system, enabling direct mapping of product requirement changes to prototype designs, with automatic change notifications and version comparison features, ensuring that all design adjustments are aligned with the latest requirement updates.
- (III)
Standardization and Automated Detection of Visual Guidelines
During cross-team collaboration and high-frequency iterations, the absence of visual standardization management often leads to inconsistent interface styles and unstable design quality [
40]. To address insufficient visual standardization, the platform should provide automated visual guideline detection, allowing designers to identify deviations in color, spacing, and typography hierarchy in real time, with automated optimization recommendations. Additionally, the theme management functionality should be enhanced to support one-click application of brand colors, typography, and component styles, ensuring that all interfaces adhere to predefined visual rules. Furthermore, the platform should allow teams to establish global visual templates, enabling different projects to inherit a unified design language, thereby improving style consistency across projects.
- (IV)
Optimization of Version Management and Component Library
Existing prototyping tools still have significant room for improvement in version management and component library maintenance, particularly in version rollback and component synchronization. The lack of functionality in these areas makes it challenging for designers to efficiently manage design assets during iterative development cycles. To address the limitations of design asset management, the platform should optimize version history archiving and snapshot rollback functionalities, supporting version comparison, change annotations, and one-click reversion. This ensures that designers can flexibly adjust design plans without the risk of losing critical versions due to accidental modifications. Additionally, component library management should be enhanced to support global component updates, cross-project reuse, and automatic synchronization, ensuring that teams can maintain design consistency across multiple projects. This would significantly increase design asset reusability, reduce redundant design work, and improve overall maintenance efficiency.
This study addresses the misalignment between user needs and design requirements by proposing four key optimization strategies: reducing interaction design complexity, enhancing multiuser collaboration and requirement synchronization, unifying visual guideline management, and improving version control and component reuse. These optimization strategies not only enhance the functional adaptability of prototyping platforms but significantly improve the UX for designers, enabling them to complete prototyping tasks more efficiently in AD environments. In the future, as design tools become more intelligent, further exploration is needed into AI-assisted design, automated interaction generation, and other emerging technologies, providing new directions for enhancing design efficiency and innovation in prototyping platforms.
6. Conclusions
This study systematically explores the optimization of prototyping platforms in AD environments, addressing the misalignment between user needs and design requirements. By integrating user requirement weight computation and structured prioritization, this study enhances the adaptability of prototyping platforms in four key areas: interaction experience optimization, multiuser collaboration, visual standardization, and version management and component reuse. These improvements enhance both designers’ operational efficiency and collaboration experience in AD workflows.
The primary contribution of this study is the user requirement weight-based optimization framework, ensuring a systematic alignment between designer needs and platform functionalities. Using grounded theory, F-KANO, DEMATEL, and QFD analysis, we developed a structured methodology to classify, prioritize, and map designer needs into platform optimizations. User evaluation results confirmed the effectiveness of this framework, demonstrating improvements in interaction fluidity, collaboration efficiency, and visual consistency.
Despite its contributions, this study has several limitations. First, the participant sample (N = 12) consistedprimarily of experienced designers working in agile environments, which may not fully represent the diversity of prototyping tool users across industries. Future research should incorporate a broader sample, including novice designers and interdisciplinary teams. Second, while the study optimized platform functionalities, it did not fully address the evolving nature of designer needs in highly dynamic AD environments. Future research could explore adaptive requirement management mechanisms that integrate real-time user feedback into platform iterations. Third, this study evaluated immediate usability and efficiency improvements but did not assess the long-term impact on real-world design workflows. Longitudinal studies and field deployments are needed to measure how well these optimizations sustain efficiency gains over time.
Future research could explore several directions beyond the direct extensions of this study. One promising avenue is AI-driven prototyping enhancements, where artificial intelligence could be leveraged to automate component suggestions and recognize intelligent design patterns. Such advancements would not only streamline the design process but improve the adaptability of prototyping platforms to evolving user needs. Another important direction is real-world validation through industry partnerships, where optimized platforms could be deployed in live projects to assess their practical impact. Conducting field studies in professional settings would provide valuable insights into the usability and long-term effectiveness of the proposed framework, ensuring its applicability beyond controlled experimental conditions.