Prospective Teachers’ Development of Meta-Cognitive Functions in Solving Mathematical-Based Programming Problems with Scratch
Abstract
:1. Introduction
2. Literature Review
2.1. Meta-Cognition in Problem-Solving
2.2. Programming in Mathematical Problem-Solving and Meta-Cognition
- How and when do prospective teachers use meta-cognitive functions while solving mathematical-based programming problems in the Scratch environment?
- How are the meta-cognitive functions related to the programming or mathematical aspects of solving mathematical-based programming problems in the Scratch environment?
3. Method
3.1. Context and Participants
3.2. Research Procedure
3.3. Data Sources
3.3.1. Video Recording of the Learning Process
3.3.2. The Prospective Teachers’ Reports
3.4. Data Analyses
3.4.1. Video Recording of the Learning Process
3.4.2. The Prospective Teachers’ Reports
Awareness: ‘I thought about what I already know’, ‘I tried to remember if I had ever done a problem like this before’, ‘I thought about something I had done another time that had been helpful’, ‘I thought ‘I know what to do’’, ‘I thought ‘I know this sort of problem’’.
Evaluation: ‘I thought about how I was going’, ‘I thought about whether what I was doing was working’, ‘I checked my work’, ‘I thought ‘Is this right?’’, ‘I thought ‘I can’t do it’’.
Regulation: ‘I made a plan to work it out’. ‘I thought about a different way to solve the problem’, ‘I thought about what I would do next’, ‘I changed the way I was working’.
3.5. Learning Sequences
3.6. Learning Activities
3.6.1. First Problem
3.6.2. Second Problem
3.6.3. Third Problem
4. Findings
4.1. Development of Meta-Cognitive Functions Among Prospective Teachers
4.1.1. First Stage: Approaching the Problems without Utilizing Regulation
4.1.2. Second Stage: Approaching the Problems with the Utilization of Meta-Cognitive Functions Only in the Mathematical Processes or the Programming Processes
- (100)
- Salam: We need to plan our solution.
- (101)
- Seham: First, we must organize the data.
- (102)
- Alla: Then, we must move from the initial point.
- (103)
- Salam: We need to know the length of the side.
- …
- (The prospective teachers continue to discuss and construct their mathematical ideas. Then, they began implementing their ideas in Scratch)
- (145)
- Salam: Do repetition
- (146)
- Alaa: Turn with angle 30 to the right.
- (147)
- Salam: The sides are a and b.
- (148)
- Alaa: Turn with angle 120 and move b, three times.
- (149)
- Salam: (after trying to run the program) Oh, it is a hexagon.
- (150)
- Alaa: Let us see what mathematical mistakes we made.
- (153)
- Maha: We need to plan how to do that in Scratch.
- (154)
- Namareq: If we get to the edge, we must use the ‘rotation’ block if we were at a particular point on the edge.
- (155)
- Maha: When it gets to the edge, it must turn around at a certain angle
- (156)
- Nora: It means we want to keep it walking a certain distance to get to the edge, then turn around at a certain angle, and continue walking for a certain distance.
4.1.3. Third Stage: Approaching the Problems with the Regulation in Both Aspects (Mathematical Aspect and Programming Aspect)
- (314)
- Mai: We begin by looking at the givens of the problem. This will help us plan our solution.
- (315)
- Rina: We have three houses that are not located on a straight line.
- (316)
- Rand: We can say that we have three coordinates of three points
- (317)
- Mai: This situation makes me think of a circle; the houses could be points on the circle, and the well could be the centre of the circle. Here, we can use the mathematical features of the circle’s centre.
- (318)
- Rand: So, we need to assign the three points, and then find the coordinates of the circle’s centre.
- (319)
- Rina: We can locate geometrically the coordinates of the circle’s centre by connecting the three points with three segments and drawing the perpendicular bisectors of two of them. The intersection point of the two perpendicular bisectors is the centre of the circle—the location of the well.
- …
- (The prospective teachers continued doing the mathematical calculations of the problem)
- (378)
- Mai: We need now to assign the coordinates in Scratch.
- …
- (Before performing in Scratch, the prospective teachers discussed how to use the features of Scratch to get the best solution).
- (390)
- Rina: We can use the ‘random position’ block for the locations of the houses.
- (391)
- Rand: After drawing the points, we need to show the drawings of the segments and perpendicular bisectors in Scratch.
- (392)
- Rand: We use the geometrical calculations of the circle’s centre to present the location of the well on the Scratch screen.
4.2. Frequencies of Meta-Cognitive Functions
5. Discussion
6. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Shahbari, J.A.; Daher, W.; Baya’a, N.; Jaber, O. Prospective Teachers’ Development of Meta-Cognitive Functions in Solving Mathematical-Based Programming Problems with Scratch. Symmetry 2020, 12, 1569. https://doi.org/10.3390/sym12091569
Shahbari JA, Daher W, Baya’a N, Jaber O. Prospective Teachers’ Development of Meta-Cognitive Functions in Solving Mathematical-Based Programming Problems with Scratch. Symmetry. 2020; 12(9):1569. https://doi.org/10.3390/sym12091569
Chicago/Turabian StyleShahbari, Juhaina Awawdeh, Wajeeh Daher, Nimer Baya’a, and Otman Jaber. 2020. "Prospective Teachers’ Development of Meta-Cognitive Functions in Solving Mathematical-Based Programming Problems with Scratch" Symmetry 12, no. 9: 1569. https://doi.org/10.3390/sym12091569