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Review

Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update

1
IBM, Cloud and Cognitive Software, Department of SaferPayment, 30-150 Krakow, Poland
2
GIPSA-lab, CNRS, Department of Platforms and Project, 38402 Saint Martin d’Hères, France
3
SputySoft, 75004 Paris, France
*
Author to whom correspondence should be addressed.
Computers 2020, 9(4), 92; https://doi.org/10.3390/computers9040092
Submission received: 19 September 2020 / Revised: 6 November 2020 / Accepted: 12 November 2020 / Published: 14 November 2020

Abstract

The integration of a P300-based brain–computer interface (BCI) into virtual reality (VR) environments is promising for the video games industry. However, it faces several limitations, mainly due to hardware constraints and limitations engendered by the stimulation needed by the BCI. The main restriction is still the low transfer rate that can be achieved by current BCI technology, preventing movement while using VR. The goal of this paper is to review current limitations and to provide application creators with design recommendations to overcome them, thus significantly reducing the development time and making the domain of BCI more accessible to developers. We review the design of video games from the perspective of BCI and VR with the objective of enhancing the user experience. An essential recommendation is to use the BCI only for non-complex and non-critical tasks in the game. Also, the BCI should be used to control actions that are naturally integrated into the virtual world. Finally, adventure and simulation games, especially if cooperative (multi-user), appear to be the best candidates for designing an effective VR game enriched by BCI technology.
Keywords: BCI; VR; design; game design; brain–computer interface; virtual reality BCI; VR; design; game design; brain–computer interface; virtual reality

Share and Cite

MDPI and ACS Style

Cattan, G.; Andreev, A.; Visinoni, E. Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update. Computers 2020, 9, 92. https://doi.org/10.3390/computers9040092

AMA Style

Cattan G, Andreev A, Visinoni E. Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update. Computers. 2020; 9(4):92. https://doi.org/10.3390/computers9040092

Chicago/Turabian Style

Cattan, Grégoire, Anton Andreev, and Etienne Visinoni. 2020. "Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update" Computers 9, no. 4: 92. https://doi.org/10.3390/computers9040092

APA Style

Cattan, G., Andreev, A., & Visinoni, E. (2020). Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update. Computers, 9(4), 92. https://doi.org/10.3390/computers9040092

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