Design Behaviour and Interface Consistency in Generative No-Code Tools: A Systematic Literature Review
Abstract
1. Introduction
- It synthesizes reported evidence on layout, styling, usability, and accessibility into a structured synthesis of generative design behaviour;
- It shows that variability and inconsistency arise from learned design priors rather than isolated technical errors; and
- It identifies reproducibility, transparency, and controllability as necessary properties for reliable human–AI interface development.
2. Background
2.1. The Rise of Low-Code/No-Code Development
2.2. Defining Low-Code and No-Code
2.3. The Convergence with Generative AI in UI Design
2.3.1. Multimodal Large Language Models (MLLMs)
2.3.2. Structured Approaches for Managing UI Complexity
2.4. Challenges in Generative AI and No-Code UI Automation
3. Related Work
3.1. Systematic Literature Reviews and Surveys on Low-Code/No-Code Platforms
3.2. Empirical Studies Evaluating AI-Generated User Interface Designs
3.3. Systems for UI Authoring and Structured Representations
3.4. Accessibility- and Usability-Focused Evaluations of AI-Generated Interfaces
3.5. Motivation for Further Systematic Review
4. Methods
4.1. Research Questions
- MRQ: How do generative AI-based no-code tools make user interface (UI) design and aesthetic decisions when generating applications from natural-language prompts?
- RQ1: What underlying design principles, layout structures, or color strategies can be observed in the generated interfaces?
- RQ2: How do generative design tools (e.g., Bolt, Lovable, Replit) vary in the user interfaces they generate when given the same prompt, both across different tools and across repeated generations within the same tool?
- RQ3: To what extent do the generated interfaces adhere to established usability and accessibility guidelines (e.g., WCAG and Nielsen’s heuristics)?
- RQ4: What limitations, biases, or inconsistencies exist in the current generative UI design systems?
4.2. Review Protocol and Planning
4.3. Search Strategy
4.4. Inclusion and Exclusion Criteria
4.5. Study Selection Process
4.6. Data Extraction and Categorization
4.7. Quality Assessment Criteria
4.8. Synthesis and Analysis Approach
5. Findings
5.1. RQ1—Design Principles, Layout Structures, Color Strategies
5.1.1. Design Principles and Usability Heuristics
5.1.2. Layout Structures and Hierarchical Organization
5.1.3. Color and Styling Decisions
5.2. RQ2—Cross-Tool and Within-Tool Variability
5.3. RQ3—Usability and Accessibility Compliance
5.3.1. Usability
5.3.2. Accessibility
5.4. RQ4—Limitations, Biases, Inconsistencies
5.4.1. Functional and Structural Limitations
5.4.2. Non-Determinism and Consistency
5.4.3. Platform Constraints
5.4.4. Bias and Ethical Concerns
6. Discussion
6.1. Design Decision Patterns in Generative No-Code Tools
6.2. Variability and Reproducibility
6.3. Usability and Accessibility as Emergent Properties
6.4. Implications for Human-AI Collaboration
6.5. Implications for Human-Computer Interaction Research
- how users form mental models of generative behavior
- how interfaces communicate degrees of confidence or stability
- how users constrain exploration without over-specifying solutions
- how iterative refinement affects trust and perceived control
6.6. Implications for Software Engineering Research
- managing prompt and model configurations as versioned development inputs
- defining acceptable ranges of variation rather than exact outputs
- validating stability across multiple generations
- detecting undesirable drift during iterative refinement
6.7. Implications for Future Tool Design
- Transparency: communicating the constraints, assumptions, and preserved properties guiding each generation
- Controllability: enabling users to lock structural decisions, bound stylistic variation, and maintain consistency across iterations
- Reproducibility: allowing regeneration of equivalent interfaces across sessions, collaborators, and deployment stages
7. Threats to Validity
7.1. Study Identification and Selection Validity
7.2. Data Extraction and Interpretation Validity
7.3. Generalizability and Temporal Validity
8. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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| Feature | Low-Code (LC) Platforms | No-Code (NC) Platforms |
|---|---|---|
| Primary goal | Accelerate development with minimal manual coding [11]. | Eliminate the need for traditional coding altogether [11]. |
| Target user | IT professionals, developers, or “citizen developers” with some coding knowledge [12]. | Business users or “citizen developers” who have minimal or zero programming background [10]. |
| Customization | Allows a high degree of custom sation and flexibility, often enabling users to write some custom scripts/code [13]. | Relies heavily on pre-designed components, templates, and ready-made functions [13]. |
| Technical Approach | Acts as a middle ground, speeding up development with minimal coding [11]. | Utilizes visual programming entirely through a graphical interface and drag-and-drop functions [11]. |
| Study | Year | Methodology and Focus | Key Findings and Limitations |
|---|---|---|---|
| Zhou T. [15] | 2025 | Design-to-code pipeline using computer vision and multimodal LLMs to generate UI code from mockups and screenshots. | Structural accuracy; lacks user-centered evaluation. |
| Wan Y. [17] | 2025 | Divide-and-conquer UI generation pipeline using multimodal LLMs to decompose screenshots and generate HTML/CSS. | Focus on fidelity; limited usability and accessibility analysis. |
| Leung A. [8] | 2025 | Interactive UI-authoring system combining LLM generation with structured intermediate representations for guided prototyping. | Focuses on prototyping workflows and refinement; limited evaluation of UI design quality and user experience. |
| Liu D. [3] | 2024 | Empirical analysis of bugs in low-code platforms, focusing on UI-related defects and interaction logic. | Identifies design-stage defects in UI graphics and interactions; limited assessment of overall UI design quality and user-centered aspects. |
| Duan P. [19] | 2024 | Introduces UICrit dataset with expert UI critiques and applies visually guided few-shot prompting for design feedback generation. | Improves LLM-based design critique quality; focuses on issue-level feedback with limited coverage of holistic UI evaluation and reproducibility. |
| Gui Y. [5] | 2025 | UICopilot system using hierarchical UI-to-code generation with separated structural prediction and HTML/CSS synthesis. | Improves layout accuracy and visual similarity; limited evaluation of user-centered design qualities and restricted to static web interfaces. |
| Khalajza H. [23] | 2025 | Systematic literature review of accessibility in low-code development environments. | Synthesizes accessibility strategies and research gaps; does not address AI-generated UI artifacts or interface design quality. |
| Somer P. [24] | 2025 | Structured literature review on algorithmic accountability in low-code/no-code AI platforms. | Identifies governance risks and mitigation strategies; does not address user-facing UI design or generative interface behavior. |
| Kamouch H. E. [25] | 2023 | PRISMA-guided systematic literature review of low-code/no-code platforms and their technologies, applications, and challenges. | Provides a high-level overview of LCNC ecosystems; lacks empirical evaluation of UI design quality and generative behavior. |
| Gao D. [26] | 2024 | Introduces EDEQ-LCDP questionnaire to measure episodic developer experience in low-code platforms. | Focuses on subjective developer experience in limited task settings; does not assess UI design quality or generative behavior. |
| Roy et al. [27] | 2025 | Benchmark study of generative AI tools across software engineering tasks. | Highlights workflow trade-offs and educational implications; limited evaluation of detailed UI design and generative variability. |
| Lively et al. [28] | 2023 | Study on the impact of text- and image-based generative AI tools on creativity and UX design education. | Highlights effects on creativity and ideation; limited evaluation of UI design quality and generative system behavior. |
| Xu H. [29] | 2025 | Knowledge-augmented framework using visual prompting and retrieval-augmented generation to convert UI wireframes into React applications. | Improves code structure and scalability; focuses on code quality with limited evaluation of UI design and cross-tool generative behavior. |
| Dibia V. [30] | 2024 | Introduces AUTOGEN STUDIO, a no-code environment using structured representations for LLM-based multi-agent workflows. | Improves controllability, transparency, and reproducibility; not focused on UI generation or user-centered interface design. |
| Liu Y. F. [31] | 2024 | Evaluates an AI-enhanced mobile learning application using expert-based usability heuristics. | Identifies strengths in visual design and feedback; limited to a single application and does not assess generative UI systems. |
| Gurita A. E. [32] | 2025 | Evaluates accessibility of AI-generated user interfaces across 90 samples and analyzes the impact of prompting strategies. | Focuses on accessibility outcomes; limited coverage of broader UI design qualities and restricted to static outputs from a small set of tools. |
| Gurita A. E. [33] | 2025 | Evaluates 200 AI-generated user interfaces across five tools using WCAG criteria and prompt engineering analysis. | Emphasizes accessibility compliance and visual consistency; limited assessment of broader UI quality and reproducibility. |
| Iman J. A. [34] | 2025 | Comparative study of AI-generated and human-designed minimalist UI refinements. | Shows AI-refined designs can outperform humans in usability and efficiency under constrained settings; limited to minimalist scenarios with no broader evaluation of design variability. |
| Kamnerddee C. [35] | 2024 | Compares AI-generated and human-designed mobile UI prototypes using usability testing and interviews; proposes AID-UX framework. | Highlights human–AI collaboration in UI design; limited to prototype-level evaluation without analysis of reproducibility or cross-tool variability. |
| Shahab M. A. [36] | 2024 | Survey-based study using the SPACE framework to assess the perceived impact of generative AI on mobile UI design workflows. | Highlights perceived efficiency and workflow impact; relies on self-reported data with no objective evaluation of UI artifacts. |
| Doush I. A. [37] | 2024 | Evaluates AI-generated web code from ChatGPT and Copilot using metric-based measures of accessibility, correctness, and compatibility. | Focuses on code-level quality and compliance; limited evaluation of UI design and cross-generation variability. |
| Monteiro M. [38] | 2025 | Introduces NoCodeGPT, a task-oriented no-code interface using GPT models to guide structured application development. | Improves task completion for non-experts; limited to small-scale studies with no evaluation of broader UI design quality. |
| Fischer M. [39] | 2024 | Mixed-method study combining literature review and user evaluation (18 students) to assess generative AI support across development phases. | Highlights usability and workflow integration; limited by small sample size and lacks evaluation of UI design quality. |
| Paliwal G. [1] | 2024 | Conceptual review of the convergence between low-code/no-code platforms and generative AI, including a small case study. | Highlights potential for rapid development and automation; lacks systematic evaluation and relies on a limited illustrative case. |
| Guthardt T. [40] | 2024 | Empirical comparison of programmers and citizen developers using a prototype no-code builder. | Finds comparable performance and usability between groups; limited by simplified tasks and lacks evaluation of UI design quality. |
| Liu S. [41] | 2022 | Design and usability evaluation of Pathverse, a no-code platform for mHealth application development. | Focuses on platform usability and development; limited by small sample size and lacks evaluation of UI design quality. |
| Pinho D. [42] | 2023 | Systematic literature review of 38 studies on usability in low-code platforms. | Identifies common usability challenges and platform features; focuses on platform-level usability with limited relevance to generated UI design. |
| Velásquez A. P. [4] | 2024 | Systematic literature review of 15 studies on low-code development features, benefits, and challenges. | Identifies common platform trends and limitations; focuses on general LCNC aspects with no evaluation of UI design quality. |
| Rokis K. [43] | 2023 | Comprehensive literature review of low-code development covering concepts, lifecycles, and adoption patterns. | Synthesizes platform characteristics and adoption trends; limited relevance to UI design and interface-level analysis. |
| Ajimati M. O. [44] | 2025 | Multi-phase systematic literature review of 40 studies on low-code/no-code adoption. | Identifies key adoption factors and organizational impacts; focuses on high-level adoption with no evaluation of UI or artifact-level quality. |
| Sufi F. [45] | 2023 | Practical review of 47 studies on low-code/no-code usage patterns and applications (e.g., AI/ML, NLP, visualization). | Highlights data-centric workflows and capabilities; limited relevance to UI design and generative interface evaluation. |
| Zhang L. [11] | 2024 | Evaluates low-code/no-code platforms using the ISO 25,010 software quality model. | Identifies strengths in usability and development efficiency; focuses on general software quality with limited evaluation of UI design and generative behavior. |
| Cui J. [22] | 2024 | Qualitative review of academic and industry sources on the impact of low-code/no-code platforms on development efficiency and delivery. | Highlights faster prototyping and reduced coding effort; focuses on productivity outcomes with limited evaluation of UI design quality. |
| Abahussain O. [12] | 2025 | Review of benefits, risks, and hybrid approaches in low-code/no-code platforms. | Highlights development advantages and organizational challenges; focuses on technical and organizational aspects with no evaluation of UI/UX design. |
| Upadhyaya N. [46] | 2025 | Review of the impact of low-code/no-code platforms on traditional software development processes. | Highlights benefits such as faster delivery and citizen development; focuses on organizational and lifecycle impacts with no evaluation of UI design or empirical validation. |
| Database | Search Strings Used | Total Retrieved | Records After Initial Screening |
|---|---|---|---|
| IEEE Xplore | No-code/low-code AND generative AI/LLM AND UI design | 54 | 44 |
| ACM Digital Library | No-code/low-code AND user experience/UI design | 60 | 27 |
| Google Scholar | No-code UI design AND evaluation/prompt-based tools | 30 | 18 |
| Criterion | Relevance |
|---|---|
| QA1 | Relevance to generative no-code or low-code UI design |
| QA2 | Clarity of research objectives and contribution |
| QA3 | Appropriateness of the methodological approach |
| QA4 | Transparency of UI evaluation or analysis procedures |
| QA5 | Clarity and validity of reported findings |
| UI Quality Dimension | Number of Studies (n = 20) |
|---|---|
| Layout & Structure | 10 |
| Aesthetics & Visual Design | 5 |
| Usability & Learnability | 5 |
| Accessibility | 4 |
| Consistency & Variability | 7 |
| Research Question | Number of Studies | Studies (Author [ref]) |
|---|---|---|
| RQ1 | 11 | Gui Y. [5], Vaithilingam P. [6], Leung A. [8], Zhou T. [15], Wu F. [16], Wan Y. [17], Lu Y. [20], Kamnerddee C. [35], Feng S. [49], Lee J. [50] |
| RQ2 | 9 | Gui Y. [5], Duan P. [19], Huang T. [14], Zhou T. [15], Wu F. [16], Kamnerddee C. [35], Monteiro M. [38], Lee J. [50], Owen E. [51] |
| RQ3 | 6 | Duan P. [19], Gurita A. [32], Shahab M. A. [36], Doush I. A. [37], Fischer M. [39] |
| RQ4 | 10 | Gui Y. [5], Duan P. [19], Wu F. [16], Wan Y. [17], Kamnerddee C. [35], Shahab M. A. [36], Fischer M. [39], Feng S. [49], Lee J. [50], Owen E. [51] |
| Aspect | Common Approaches | Representative Studies |
|---|---|---|
| Layout representation | DOM tree, UI layout tree | Gui Y. [5], Zhou T. [15], Wu F. [16] |
| Design principles | Gestalt grouping, usability heuristics | Duan P. [19], Wu F. [16] |
| Color handling | Color similarity, contrast checks | Duan P. [19], Wan Y. [17], Feng S. [49] |
| Variability Type | Source of Variability | Evidence Reported in Literature | Representative Studies |
|---|---|---|---|
| Cross-tool variability | Differences in underlying LLM/MLLM architectures | Different prioritization of visual fidelity vs. interaction logic when generating UIs from identical prompts | Gui Y. [5], Zhou T. [15] |
| Framework and domain knowledge gaps | Reduced generation quality when models lack familiarity with specific UI frameworks | Zhou T. [15] | |
| Ambiguity of natural-language prompts | Divergent interpretations of layout, color, and component hierarchy | Leung A. [8], Chen Z. [9] | |
| Intra-tool variability | Probabilistic inference mechanisms | Same prompt produces structurally different layouts across executions | Gui Y. [5], Chen Z. [9] |
| Non-deterministic runtime behavior | Inconsistent compilation success and flaky outputs across runs | Chen Z. [9], Zhou T. [15] | |
| Limited cross-page coherence | Failure to maintain consistent navigation logic across multi-page interfaces | Zhou T. [15] |
| Dimension | Commonly Supported Aspects | Reported Limitations | Representative Studies |
|---|---|---|---|
| Usability | Learnability, visual clarity, template-based layouts | Weak error handling, limited interaction feedback | Vaithilingam P. [6], Huang T. [14], Naqvi B. [21] |
| Visual design | Consistent typography, spacing, and hierarchy | Pixel-level inaccuracies requiring manual refinement | Zhou T. [15], Wan Y. [17] |
| Accessibility | Basic contrast and readable text | Missing semantic labels, incomplete keyboard navigation | Sumit S. A. [10], Feng S. [49] |
| Interaction logic | Static layout generation | Incomplete navigation and cross-page coherence | Zhou T. [15] |
| Code usability | Structured output in advanced systems | Manual effort required for maintainability | Zhou T. [15], Wan Y. [17] |
| Limitation Category | Description | Representative Studies |
|---|---|---|
| Functional & Structural Errors | Missing UI elements, layout distortion, incomplete interaction logic | Zhou T. [15], Wu F. [16], Wan Y. [17] |
| Non-Determinism & Inconsistency | Variability across runs and tools; lack of reproducibility | Leung A. [8], Chen Z. [9] |
| Platform Constraints | Limited customization, scalability, and maintainability in LC/NC platforms | Velasquez A. P. [4], Cui J. [22], Naqvi B. [21] |
| Accessibility Limitations | Incomplete WCAG compliance; manual correction required | Zhang L. [11], Lu Y. [20], Feng S. [49] |
| Bias & Ethical Concerns | Dataset bias, design homogenization, accountability gaps | Sumit S. A. [10], Lu Y. [20] |
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Irmak, G.; Mahmoud, Q.H. Design Behaviour and Interface Consistency in Generative No-Code Tools: A Systematic Literature Review. Computers 2026, 15, 238. https://doi.org/10.3390/computers15040238
Irmak G, Mahmoud QH. Design Behaviour and Interface Consistency in Generative No-Code Tools: A Systematic Literature Review. Computers. 2026; 15(4):238. https://doi.org/10.3390/computers15040238
Chicago/Turabian StyleIrmak, Gizem, and Qusay H. Mahmoud. 2026. "Design Behaviour and Interface Consistency in Generative No-Code Tools: A Systematic Literature Review" Computers 15, no. 4: 238. https://doi.org/10.3390/computers15040238
APA StyleIrmak, G., & Mahmoud, Q. H. (2026). Design Behaviour and Interface Consistency in Generative No-Code Tools: A Systematic Literature Review. Computers, 15(4), 238. https://doi.org/10.3390/computers15040238

