Human–Computer Interaction in Smart Greenhouses: A Review of Interfaces, Technologies, and User-Centered Approaches
Abstract
1. Introduction
2. Materials and Methods
2.1. Search Strategy and Scope
2.2. Keyword Formulation and Search Execution
- Domain and core technology: “smart greenhouse”, “automation”, and “digital twin”.
- Interface and interaction: “human-computer interaction”, “user interface”, and “user-centered design”.
- Advanced visualization: “AR/VR in agriculture”.
2.3. Selection and Filtering Procedure
- Articles retrieved through database search;
- Articles identified through expert judgment and targeted narrative expansion;
- Studies extracted from existing SLRs that provided consolidated trend data.
3. Interfaces and Technologies in Smart Greenhouses
3.1. Sensors and IoT Networks
3.2. Mobile and Web Applications
3.3. Physical Panels and Embedded Interfaces
3.4. Multimodal Interfaces
3.5. Virtual and Augmented Reality (AR/VR)
3.6. Digital Twins (DTs)
3.7. Artificial Intelligence and Machine Learning
- Predictive crop modeling and forecasting: AI algorithms predict yield, growth, and quality based on environmental factors and sensor data [2].
3.8. Automation and Robotics
3.9. Cloud and Edge Computing
3.10. Dominant Trends, Integration, Gaps, and Sustainability
3.11. Comparative Performance Analysis of HCI-Related Technologies in Smart Greenhouse Systems
4. User-Centered Design for Smart Greenhouse Technology
4.1. Participatory Design
4.2. Context-Aware Interfaces
4.3. Ergonomics and User Experience (UX)
4.4. Specific Challenges
4.5. Quantitative and Comparative Analysis of User-Centered Design Approaches in Smart Greenhouse Systems
5. Comparative Analysis of Human–Computer Interaction Paradigms in Smart Greenhouse Systems
6. Challenges and Future Directions
6.1. Technological and Infrastructure Challenges
6.1.1. Interoperability Issues Between Heterogeneous Systems
6.1.2. Data Security and Privacy in IoT-Based Greenhouses
6.1.3. High Costs, Digital Literacy, and Infrastructure Gaps
- High Costs: High initial investment costs and technical complexity are major challenges to the adoption of greenhouse technology [2]. The cost of IoT applications, particularly for highly functional sensors (which can exceed 1000 USD per sensor), impedes commercialization by smallholder farmers and limits widespread adoption [19,83].
- Digital Literacy: Many farmers, especially older generations, often have low levels of education and lack the necessary knowledge to manage modern control systems (e.g., climate control or fertigation systems), contributing to a lack of innovation culture [24]. Designing interfaces that cater to the broad spectrum of technical literacy within the agricultural workforce requires careful consideration [21].
- Infrastructure Gaps: The digital divide is critical. Rural areas, where agriculture is concentrated, often suffer from limited technological infrastructure, insufficient internet connectivity, and unreliable power supply, hindering the seamless integration of sophisticated technologies [19,21]. The efficacy of IoT systems is limited by internet instability, particularly when managing many devices [17]. Future research must validate solutions like Low-Earth Orbit (LEO) constellations, which promise global broadband internet coverage with low latency, potentially eliminating infrastructural barriers to mass IoT adoption in remote areas [19].
6.2. Human-Centered and Interface Development Directions
6.2.1. Lack of HCI Standards Specific to Agriculture
6.2.2. Adaptive and Predictive Interfaces
6.2.3. Personalization According to User Role and Expertise
6.2.4. Reliable Multimodal Systems
6.3. Sustainability and Evaluation Gaps
6.3.1. Energy Efficiency and Digital Inclusion
6.3.2. Standardization and Longitudinal Evaluations in Real-World Environments
7. Conclusions
Supplementary Materials
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| AI | Artificial Intelligence |
| ANFIS | Adaptive Neuro-Fuzzy Inference System |
| ANN | Artificial Neural Network |
| AR | Augmented reality |
| BIM | Building Information Model |
| CC | Cloud computing |
| CCT | Cycle Completion Time |
| CEA | Controlled-Environment Agriculture |
| CI | Collaborative Intelligence |
| CO2 | Carbon Dioxide |
| DL | Deep learning |
| DT | Digital twins |
| ECD | Experience-centered design |
| ECS | Electronic control system |
| GHG | Greenhouse gas |
| GI | Graphical interface |
| GUI | Graphical user interface |
| HCI | Human–computer interaction |
| HRC | Human–robot collaboration |
| HRI | Human–robot interaction |
| HUB-CI | Human-based collaborative intelligence |
| ICT | Information and Communication Technologies |
| IoT | Internet of Things |
| LCOE | Levelized cost of energy |
| LPL | Low-power listening |
| LTES | Latent thermal energy storage |
| ML | Machine learning |
| MySQL | Structured Query Language (MySQL Database) |
| NASA-TX | NASA Task Load Index |
| NB-IoT | Narrowband Internet of Things |
| NN | Neural network |
| NNARX | Nonlinear AutoRegressive with eXogenous Inputs Neural Network |
| PA | Precision agriculture |
| PD | Participatory design |
| PRISMA | Preferred reporting items for systematic reviews and meta-analyses |
| PV | Photovoltaic |
| R2 | Coefficient of determination |
| RNN | Recurrent Neural Network |
| RMSE | Root Mean Square Error |
| SLR | Systematic literature review |
| SMEs | Small- and medium-sized enterprises |
| SHCI | Sustainable human–computer interaction |
| SSQ | Simulator Sickness Questionnaire |
| SUS | System Usability Scale |
| UI | User interface |
| UCD | User-centered design |
| UEQ | User experience questionnaire |
| UX | User experience |
| VF | Vertical farming |
| VR | Virtual Reality |
| WOS | Web of Science |
| WSN | Wireless Sensor Network |
| XR | Extended reality |
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| Technology Category | Count/Reference Base (n) * | Approximate Relevance | Major Growth Period (2015–2025) | Ref. |
|---|---|---|---|---|
| IoT/WSN | ≥115 implicit IoT/WSN occurrences in DT-related studies; based on n ≈ 123 in Ariesen-Verschuur et al. [3] | Dominant infrastructural foundation. | Continuous; sharp increase from ≈2016. | [1,3,5,11,20,42,43,44,45] |
| AI/ML (incl. fuzzy logic) | 47% ML usage in vertical farming studies (n ≈ 68) according to Siregar et al.; 19% predictive DT type (n ≈ 123) according to Ariesen-Verschuur et al. [3] | High, essential for control and prediction. | Sharp acceleration from ≈2018. | [1,3,4,15,31,46,47,48,49,50,51] |
| Digital Twins (DT) | 8 explicit DT mentions; 6.5% of n ≈ 123 according to Ariesen-Verschuur et al. [3] | Emerging concept | Emerging, sharp increase from 2018. | [3,27,51,52,53] |
| Mobile/Web Apps (GUI) | 88.1% GUI usage in DT studies (as reported by Slob et al. [16], based on Ariesen-Verschuur et al. [3], n ≈ 123) | Dominant HCI paradigm for remote control. | Consistently high use throughout the period. | [6,14,16,26] |
| Cloud/Edge Computing | Frequently incorporated in IoT architecture; no explicit quantification in source SLRs. | High (central storage/processing for DT/AI). | Consistent integration; edge emerging 2019–2021. | [3,5,15,20,50,51,54,55,56,57] |
| Robotics/HRC | 22% robotic automation in vertical farming 2016–2022 (n ≈ 68) according to Siregar et al. | Moderate/Increasing importance for automation. | Steady rise, focus on HRC/teleoperation post-2019. | [16,20,28,31,32] |
| AR/VR | 1 explicit VR paper in DT context; 2.4% 3D visualization (reported by Slob et al., [16], based on the Ariesen-Verschuur et al. [3] SLR, n ≈ 123). | Nascent, primary focus on simulation/training. | Early stages, emerging post-2020 (especially AR/VR for DT visualization). | [16,20,28,32] |
| Year | IoT/Cloud Technologies * | AI/ML Approaches * | DT * | AR/VR and Robotics (HRC) * | Highlights * | Ref. |
|---|---|---|---|---|---|---|
| 2015 | Steady IoT monitoring systems. High volume GT articles (n * ≈ 54). | Fuzzy logic systems established. | - | - | Low-cost control design prevalent. | [58,59,60] |
| 2016 | IoT systems show strong growth (n ≈ 63 GT articles). | Adaptive Neuro-Fuzzy Inference System (ANFIS) modeling techniques adopted. | - | - | Focus on relevant wireless monitoring systems. | [61,62] |
| 2017 | Peak GT articles (n ≈ 71). IoT is utilized for integrated management. | Fuzzy logic widely applied. | - | - | Robotics for crop monitoring continues. | [63,64,65] |
| 2018 | Sharp increase in IoT/implicit DT papers begins. Android APP development widespread. | ANN/Fuzzy models for microclimate prediction common. | First explicit DT paper published (Monteiro et al.). | VR/augmented reality (AR) conceptualized for simulation. | Robotics for harvesting (dual arm). | [26,66,67,68] |
| 2019 | Peak HCI/IoT production. | Deep learning/ML approaches prominent (47% in Vertical Farming-VF). | Predictive DT gains prominence. | Mobile Plant Health Visualizer (AR). Human–robot interaction (HRI) system Human-based collaborative intelligence (HUB-CI). | Autonomous Cloud Robotic System demonstrated. | [14,20,31,69,70,71] |
| 2020 | Wide IoT/Cloud platform adoption. Edge AI applications begin. | AI/ML models applied for energy optimization. | Imaginary DT (Building Information Model-BIM). Predictive DT research expands. | VR training simulators developed. Collaborative Intelligence (HRC) exploration. | - | [54,55,72,73,74] |
| 2021 | Peak vertical farming/AI publications (32%). | Focus on DL/Hybrid models (e.g., hybrid neuro-fuzzy). | DT Architecture/frameworks proposed for optimization. | AR in precision farming noted. Robotic 3DS system proposed. | DT acknowledged as next smart farming phase. | [53,75,76,77,78,79,80,81] |
| 2022 | Edge computing is utilized for AI inference. | ML/Deep learning (DL) confirmed superior in accuracy. | Confirmation of DT concepts in initial phase. | - | Robotics automation confirmed (22% in VF studies). | [1,3,5,31] |
| 2023+ | Narrowband Internet of Things (NB-IoT) and secure platforms. | Hybrid quantum deep learning emerging. | VR/DT interaction barriers investigated (simulation sickness). | AR/VR confirmed as visualization future. Remote HRI and VR for strawberry picking validated. | Focus on User Experience (UX) and simulation sickness in XR. | [6,16,32,82] |
| Component/Function | Typical Location (Cloud/Edge) | Rationale/Constraints | Typical Latency Target * | Ref. |
|---|---|---|---|---|
| Low-Level Environmental Control Loops (e.g., PID for Fertigation, On/Off Actuation) | Edge (Local Controller/Gateway: Raspberry Pi, PLC, Microcontroller) | Hardware must be low-power for remote/off-grid locations, and resilient to harsh environments. | Milliseconds to Seconds (e.g., Solenoid valve closing ≤0.3 s; PID control stability/response time ≈ 150 s for EC/pH regulation. | [6,14,21,86] |
| Real-Time Sensor Data Processing, Filtering and Critical Event Detection/Inference | Edge (Gateway/Fog Node) | Reduces high bandwidth demand and load on the central cloud server by preprocessing, aggregating and transferring only essential data. Supports low-latency, real-time interactions for event detection. | Low Latency (Near Real-Time, <1 s to minimize delays in control actions). | [19,107,108] |
| Historical Data Storage, Visualization and Remote Monitoring | Cloud (Public/Private Platform) | Provides highly scalable and reliable storage for large volumes of historical and real-time data for retrospective analysis. Enables centralized remote access and control via web/mobile interfaces for users globally. | High Latency Tolerated (Near Real-Time for display, usually seconds or minutes for monitoring updates). | [2,14,26,86] |
| Technology Category | Key Metrics * | Typical Performance Values * | HCI Limitations and Technical Barriers | Ref. |
|---|---|---|---|---|
| IoT/WSN | Accuracy, Data Loss Rate, Latency, Energy Consumption. | Sensor accuracy highly variable: 2–25% to >90%. Data loss rate (gateway to server): 0.4%. Successful data storage rate: 99.76%. Wireless transmission reliability: No data packet loss (using Low-Power Listening-LPL technology). | Variable sensor quality; cost constraints; reliance on stable network connectivity. | [3,5,15,19,30] |
| Mobile/Web interfacce | Usability (System Usability Scale-SUS Score), User Experience (UX/User Experience Questionnaire-UEQ). | SUS Score: 82.75 (Categorized as Excellent). UEQ Score: Excellent for attractiveness, perspicuity, efficiency, stimulation, novelty; good for dependability. Prototype User Interface (UI) average score: 49 (design A superior to design B, 43.4). | Limited features and visual constraint compared to 3D systems; usability dependent on UCD rigor. | [23,34,84,90] |
| Embedded panels | Classification Accuracy, Root Mean Square Error (RMSE). | Overall microclimate classification accuracy: 97.33%. RMSE (Temperature): 2.398; RMSE (Humidity): 1.483; RMSE (Light): 392.225. | Limited computational power for complex AI; data compression required for cloud transfer. | [10,15,82,107,108] |
| AI/ML | Prediction Accuracy, Coefficient of Determination (R2), Energy Savings, Error Reduction. | DL disease detection accuracy: 99%. CO2 prediction R2: 0.97. Internal temperature prediction error: <1 °C (Nonlinear AutoRegressive with eXogenous Inputs Neural Network-NNARX model). Energy prediction accuracy: 95%. Recurrent Neural Network-RNN control error (Ec): 344.12 (compared to Ec =533.31 for simple NN). | Difficulty in generalizing models to different greenhouse contexts; dependence on massive datasets for DL. | [15,82,107,108] |
| DT | Visualization Preference, Predictive Capability (% of applications). | DT purpose: Monitoring (73%), Prediction (19%). Representation: 88.1% via dashboard; 2.4% via 3D visualization. | Conceptual phase; current focus limited to monitoring state visualization; advanced prescriptive capabilities are still emerging. | [3,16,52,53] |
| AR/VR | Simulator Sickness Questionnaire-SSQ, User Evaluation Score, Convenience/Quality correlation. | Increase in SSQ score leads to lower overall evaluation score. Convenience (realism/playability) has a positive statistical influence on evaluation; visual quality does not. | Risk of simulation sickness/cybersickness; specialized hardware required; low overall application rate (<3% of DT studies use 3D/VR). | [13,16] |
| Robotics/HRC | Detection Accuracy Gain, Error Rate, Operational Efficiency (Cycle Completion Time-CCT). | Detection increase using HRC (HUB-CI): 4% (vs. human alone); 14% (vs. fully autonomous system). Collaboration yields significantly fewer errors. Yield monitoring CCT (eg., strawberry): Measured across two trials for eight plant groups. | High complexity in managing physical collaboration tasks requires robust workflow protocols to minimize conflicts and errors. | [32,69] |
| Cloud/Edge Computing | Latency, Cost Efficiency (Levelized Cost of Energy-LCOE). | Data loss rate (gateway to server): 0.4%. LCOE (Photovoltaic-PV system with Latent Thermal Energy Storage-LTES storage): 0.068 USD/kWh (70% reduction vs. diesel system: 0.230 USD/kWh). | Dependence on network stability; data security concerns; high energy consumption for Generative AI models. | [3,4,15,82,109] |
| Multimodal (voice/gesture) | Cognitive Load (Fixation Frequency Correlation). | Transition from web to Mixed Reality impacts fixation frequency (correlation with cognitive load). | Lack of widespread application data; technical difficulty in accurate gesture/voice recognition in noisy greenhouse settings. | [110,111,112,113,114] |
| Evaluation/ Design Type | Context | Frequency/Year * | Ref. |
|---|---|---|---|
| UX/Usability | DT Visualization | Dashboard interface dominant (88.1% of 123 reviewed articles). | [16] |
| 3D Visualization (2.4%, or 2 articles). | |||
| VR/DT Interface | Only one paper (out of 123) implicitly addressed VR | ||
| Usability (SUS) | Mobile App Design | Achieved an excellent usability score of 82.75 (evaluated by 10 potential users). | [84] |
| Participatory/Qualitative | VR/DT Experiment | Limited sample size of 30 participants (all from one university/WUR) noted as a limitation. | [16,38] |
| Grower Cognition | Qualitative work based on 11 expert interviews to isolate constants for improving technology usability. | ||
| Participatory (UCD) | Microclimate GUI | Study involved 10 respondents (three hydroponic practitioners, three agricultural technology users and others) for needs analysis. | [34] |
| Collaborative HRI | Target Recognition | Collaboration increased detection probability by 4% compared to a human alone and 14% compared to a fully autonomous system | [33,69] |
| UX/Cognitive Load | Alert System Assessment | NASA Task Load Index (NASA-TLX) and UEQ employed found that alert delivery mechanisms generated a similar mental workload. | [23] |
| Paradigm | Focus Area | Evaluation | Interface Types | Ref. |
|---|---|---|---|---|
| User-Centered Design (UCD) | System development, ensuring usability, functionality and utility for the end-user (e.g., microclimate monitoring). | Usability Testing, Surveys/Questionnaires, System Usability Scale (SUS). | Graphical User Interfaces (GUIs), Mobile Applications (Android), Web Interfaces. | [6,7,14,34,84] |
| Participatory Design (PD)/Design Thinking | Collaborative creation, identifying user problems and needs, incorporating stakeholder knowledge (agronomists, technicians, growers). | Interviews (semi-structured), Qualitative Data Analysis (affinity mapping, empathy maps), Persona/Journey Mapping. | Conceptual Models, Prototypes (low and high-fidelity), Mobile App Mockups (Figma). | [7,38,84,106] |
| Experience-Centered Design (ECD)/UX | Holistic user perception, focusing on the quality of interaction, emotional inclusion and avoiding negative consequences like simulator sickness. | Simulation Sickness Questionnaire (SSQ), User Experience Questionnaire (UEQ), Qualitative feedback. | Virtual Reality environments, 3D visualizations, Interactive prototypes. | [16,23,143] |
| Cognitive Ergonomics | Optimizing system interaction to reduce cognitive load, match technology to existing professional heuristics, and minimize errors in complex tasks. | NASA Task Load Index (NASA-TLX), Error rates, Qualitative analysis of professional routines/practices. | Alert Systems (multi-modal delivery: voice, sound, text), Process control interfaces (fuzzy logic, AI models for prediction). | [16,23,143] |
| Human–Robot Interaction (HRI) | Enabling remote control and collaborative intelligence between human operators and robotic platforms for tasks like monitoring or harvesting. | Detection accuracy, Cycle completion times, Error reduction quantification, Performance metrics. | Virtual Reality teleoperation interfaces, Wi-Fi consoles, robotic vision feeds, digital twin replicas of robot status. | [32,33,69] |
| Feature | Conventional GUI-Based Interaction | Immersive and Multimodal Interaction | AI-Driven Adaptive and Predictive Interfaces (DT/DSS) | Ref. |
|---|---|---|---|---|
| Interaction mode | 2D graphics, direct manipulation, menu navigation, remote manual control. | 3D immersive (VR/AR), gesture, voice, telerobotics/HRI, simulated physical action. | System suggestions, predictive visualization, autonomous execution, prescription of optimal strategies. | [3,22,26,28,32] |
| Cognitive load | Moderate/High (requires manual synthesis of data, heuristic decision-making). | Variable (can be reduced by visualization/AR; increased by cybersickness or complex controls). | Low (automates decision-making; predictive alerts minimize surprises). | [3,16,21,38,83] |
| Automation level | Low/Medium (automated data acquisition; manual setpoint control). | Medium (automated tasks via HRI/teleoperation; human-in-the-loop control). | High/Autonomous (self-adjusting algorithms, predictive control, optimization models). | [3,7,32,69,83] |
| Adoption potential | High (low cost, high familiarity, mobile device accessibility). | Medium/Emerging (limited by simulation sickness, specialized hardware costs/complexity). | Medium (high initial cost, requirement for skilled staff, generalization issues). | [13,15,16,26,84,89,106] |
| Sustainability impact | Generally neutral/positive (enables monitoring resource use, UCD focus). | Positive (enables efficient HRI for precision tasks, reducing waste). | Variable (high positive impact via resource optimization; negative impact from AI/GenAI energy consumption). | [4,5,6,15,21,33,109] |
| System | Technology/Core Function | Interface Type | HCI Role | Ref. |
|---|---|---|---|---|
| Android remote control | IoT, Raspberry Pi, MySQL database for remote control of fertigation (Subsystem D). | 2D mobile GUI (Android) | Remote monitoring and control | [14,26] |
| VR greenhouse training | Virtual Reality (VR), Electronic Control System (ECS) simulation | 3D immersive (HMD, controllers) | Training/simulation | [13,16] |
| Hub-CI (telerobotics) | Collaborative Intelligence (CI), Telerobotics (spectral imaging, workflow protocols). | Cyber-augmented collaboration (web-based/remote) | Human–robot supervision | [69] |
| Fuzzy logic control | AI (Fuzzy Inference Systems, ANFIS), IoT sensing for climate control. | Embedded/2D dashboards (often remote access) | Adaptive automation | [5,10,89] |
| Mobile Plant Health Visualizer (MPHV) | Augmented reality (AR), SI-NDVI imaging. | AR (HMD/smartphone display) | Context-aware visualization | [28] |
| System | Advantages | Limitations | Ref. |
|---|---|---|---|
| Android remote control | Real-time monitoring, visualization, remote adjustment of fertigation/settings. | Requires network status for access, limited functionality compared to advanced systems. | [14,26] |
| VR greenhouse training | Risk-free training environment, replicating real-world ECS interfaces, fosters engagement. | Challenges in mimicking physical actions, risk of simulation sickness, hardware dependent. | [13,16] |
| Hub-CI, telerobotics | Improves detection accuracy (14% over autonomous systems), optimizes collaboration tasks, decision support. | Requires complex management/coordination protocols to prevent errors | [69] |
| Fuzzy logic control | High interpretability, better performance for nonlinear systems, potential resource savings (22% energy, 33% water) | Reluctance in adoption due to complexity/non-standardization compared to PID. | [5,10,89] |
| Mobile Plant Health Visualizer (MPHV) | Enables quick visualization of plant health (PHM) status in cultivation area; remote monitoring. | Complexity, cost, dependence on wireless signals, and limited optical resolution (future concern). | [28] |
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Brăileanu, P.I. Human–Computer Interaction in Smart Greenhouses: A Review of Interfaces, Technologies, and User-Centered Approaches. Computers 2025, 14, 553. https://doi.org/10.3390/computers14120553
Brăileanu PI. Human–Computer Interaction in Smart Greenhouses: A Review of Interfaces, Technologies, and User-Centered Approaches. Computers. 2025; 14(12):553. https://doi.org/10.3390/computers14120553
Chicago/Turabian StyleBrăileanu, Patricia Isabela. 2025. "Human–Computer Interaction in Smart Greenhouses: A Review of Interfaces, Technologies, and User-Centered Approaches" Computers 14, no. 12: 553. https://doi.org/10.3390/computers14120553
APA StyleBrăileanu, P. I. (2025). Human–Computer Interaction in Smart Greenhouses: A Review of Interfaces, Technologies, and User-Centered Approaches. Computers, 14(12), 553. https://doi.org/10.3390/computers14120553

