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Article

Augmented Reality in Primary Education: An Active Learning Approach in Mathematics

by
Christina Volioti
1,
Christos Orovas
2,
Theodosios Sapounidis
3,*,
George Trachanas
1 and
Euclid Keramopoulos
1
1
Department of Information and Electronic Engineering, International Hellenic University, Alexander Campus, 57400 Sindos, Greece
2
Department of Products and Systems Design Engineering, University of Western Macedonia, 50100 Kozani, Greece
3
School of Philosophy and Education, Aristotle University of Thessaloniki, 54124 Thessaloniki, Greece
*
Author to whom correspondence should be addressed.
Computers 2023, 12(10), 207; https://doi.org/10.3390/computers12100207
Submission received: 8 September 2023 / Revised: 3 October 2023 / Accepted: 11 October 2023 / Published: 16 October 2023
(This article belongs to the Special Issue Xtended or Mixed Reality (AR+VR) for Education 2024)

Abstract

Active learning, a student-centered approach, engages students in the learning process and requires them to solve problems using educational activities that enhance their learning outcomes. Augmented Reality (AR) has revolutionized the field of education by creating an intuitive environment where real and virtual objects interact, thereby facilitating the understanding of complex concepts. Consequently, this research proposes an application, called “Cooking Math”, that utilizes AR to promote active learning in sixth-grade elementary school mathematics. The application comprises various educational games, each presenting a real-life problem, particularly focused on cooking recipes. To evaluate the usability of the proposed AR application, a pilot study was conducted involving three groups: (a) 65 undergraduate philosophy and education students, (b) 74 undergraduate engineering students, and (c) 35 sixth-grade elementary school students. To achieve this, (a) the System Usability Scale (SUS) questionnaire was provided to all participants and (b) semi-structured interviews were organized to gather the participants’ perspectives. The SUS results were quite satisfactory. In addition, the interviews’ outcomes indicated that the elementary students displayed enthusiasm, the philosophy and education students emphasized the pedagogy value of such technology, while the engineering students suggested that further improvements were necessary to enhance the effectiveness of the learning experience.
Keywords: Augmented Reality; active learning; usability; primary school; mathematics Augmented Reality; active learning; usability; primary school; mathematics

Share and Cite

MDPI and ACS Style

Volioti, C.; Orovas, C.; Sapounidis, T.; Trachanas, G.; Keramopoulos, E. Augmented Reality in Primary Education: An Active Learning Approach in Mathematics. Computers 2023, 12, 207. https://doi.org/10.3390/computers12100207

AMA Style

Volioti C, Orovas C, Sapounidis T, Trachanas G, Keramopoulos E. Augmented Reality in Primary Education: An Active Learning Approach in Mathematics. Computers. 2023; 12(10):207. https://doi.org/10.3390/computers12100207

Chicago/Turabian Style

Volioti, Christina, Christos Orovas, Theodosios Sapounidis, George Trachanas, and Euclid Keramopoulos. 2023. "Augmented Reality in Primary Education: An Active Learning Approach in Mathematics" Computers 12, no. 10: 207. https://doi.org/10.3390/computers12100207

APA Style

Volioti, C., Orovas, C., Sapounidis, T., Trachanas, G., & Keramopoulos, E. (2023). Augmented Reality in Primary Education: An Active Learning Approach in Mathematics. Computers, 12(10), 207. https://doi.org/10.3390/computers12100207

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