How Does Digital Experience of Cultural Heritage Transform into Sustained Behavioral Intention? Assessing Perceived Value and Place Attachment Mechanisms Based on Value Adoption Model
Abstract
1. Introduction
2. Theoretical Background and Hypotheses
2.1. VAM
2.2. Tourism Digital Technology Experience
2.3. Impact of Cultural Heritage Digital Technology Experience on Perceived Value
2.3.1. Immersive Experience
2.3.2. Interactive Experience
2.3.3. Perceived Ease of Use (PEOU)
2.3.4. Hedonic Experience
2.4. Impact of Perceived Value on Place Attachment
2.5. Impact of Perceived Value on Cultural Heritage Sustained Behavioral Intention
2.6. Impact of Place Attachment on Cultural Heritage Sustained Behavioral Intentions
2.7. Sequential Mediation Mechanism of Perceived Value and Place Attachment
3. Research Design
3.1. Case Site Selection
3.2. Questionnaire Design
3.3. Data Collection and Sample Characteristics
3.4. Reliability and Validity
3.5. Data Analysis
3.5.1. CFA
3.5.2. SEM Analysis
4. Results and Analysis
4.1. Descriptive Statistics
4.2. Reliability and Validity Analysis
Multicollinearity and Common Method Bias Assessment
4.3. CFA
4.3.1. Composite Reliability and Convergent Validity Analysis
4.3.2. Discriminant Validity Analysis
4.3.3. Model Fit Analysis
4.4. SEM Testing and Analysis
4.4.1. SEM Fit Analysis
4.4.2. Path Analysis
4.5. Mediation Effects Testing (H8)
5. Discussion
6. Conclusions and Contributions
6.1. Conclusions
6.2. Theoretical Contributions
6.3. Practical Contributions
7. Limitations and Recommendations for Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Variable | Category | Number | Percentage |
|---|---|---|---|
| Gender | Female | 307 | 49.7 |
| Male | 311 | 50.3 | |
| Education Level | Junior high school and below | 65 | 10.5 |
| High school (including technical secondary school) | 80 | 12.9 | |
| Junior college | 161 | 26.1 | |
| Bachelor’s degree | 215 | 34.8 | |
| Master’s degree and above | 97 | 15.7 | |
| Age | Under 18 years old | 1 | 0.2 |
| 18–30 years old | 372 | 60.2 | |
| 31–44 years old | 192 | 31.1 | |
| 45–60 years old | 37 | 6 | |
| 60 years old and above | 16 | 2.6 | |
| Occupation | Government and public institution staff | 94 | 15.2 |
| Enterprise staff | 211 | 34.1 | |
| Industrial and agricultural workers | 37 | 6 | |
| Self-employed | 18 | 2.9 | |
| Retirees | 17 | 2.8 | |
| Students | 241 | 39 | |
| Monthly Income Level | Below 3000 yuan | 41 | 6.6 |
| 3000–5000 yuan | 64 | 10.4 | |
| 5001–7000 yuan | 317 | 51.3 | |
| 7001–10,000 yuan | 113 | 18.3 | |
| Above 10,000 yuan | 83 | 13.4 | |
| Daily Internet Time | Less than 3 h | 81 | 13.1 |
| 3–5 h | 256 | 41.4 | |
| 5–7 h | 137 | 22.2 | |
| 7–9 h | 38 | 6.1 | |
| More than 9 h | 106 | 17.2 |
| Variable | Item | Item Description | Factor Loading |
|---|---|---|---|
| Immersive Experience (IE, α = 0.831) | IE1 | I feel like I have entered a whole new world | 0.816 |
| IE2 | I feel as if I have traveled through time and space, living in another era or place | 0.753 | |
| IE3 | I can immerse myself in the historical context and imagine myself becoming another person | 0.773 | |
| IE4 | I temporarily escape from the real world | 0.800 | |
| Interactive Experience (IX, α = 0.830) | IX1 | I can freely choose the content I want to see | 0.766 |
| IX2 | Each of my operations receives a good response | 0.765 | |
| IX3 | I can interact in real-time and get timely feedback | 0.790 | |
| IX4 | I can feel a connection with people and do not feel lonely | 0.791 | |
| Perceived Ease of Use (PEOU, α = 0.845) | PEOU1 | Learning how to use these digital technologies is easy | 0.811 |
| PEOU2 | The operation instructions are clear and easy to understand | 0.803 | |
| PEOU3 | I can quickly master the use of these digital technologies | 0.811 | |
| PEOU4 | These digital technologies are easy to use | 0.805 | |
| Hedonic Experience (HE, α = 0.866) | HE1 | The digital technology experience is exciting | 0.793 |
| HE2 | The digital technology experience is pleasant | 0.800 | |
| HE3 | The digital technology experience is full of fun | 0.800 | |
| HE4 | The digital technology experience is satisfying | 0.780 | |
| Perceived Value (PV, α = 0.976) | PV1 | The visiting experience is vivid and interesting | 0.876 |
| PV2 | The visiting process is easy and convenient | 0.882 | |
| PV3 | The museum deeply explores the value of collections in history, art, and technology | 0.878 | |
| PV4 | Through digital technology, I can more easily acquire knowledge and broaden my horizons | 0.870 | |
| PV5 | My mood is relaxed and pleasant during the visit | 0.887 | |
| PV6 | This experience touched my inner emotions | 0.891 | |
| PV7 | I can immerse myself in the atmosphere and resonate with the exhibition content | 0.895 | |
| PV8 | I am willing to visit again | 0.870 | |
| PV9 | I can’t wait to share this visiting experience with family and friends | 0.891 | |
| PV10 | My cultural appreciation ability has been enhanced | 0.865 | |
| PV11 | My influence on relatives and friends in terms of ideology and values has improved | 0.884 | |
| Place Attachment (PA, α = 0.947) | PA1 | This museum is a very special place to me | 0.638 |
| PA2 | This museum has great significance for me | 0.619 | |
| PA3 | I fully recognize the cultural and historical value conveyed by this museum | 0.696 | |
| PA4 | The heritage presented makes me feel proud | 0.664 | |
| PA5 | I feel a strong emotional attachment to this museum | 0.660 | |
| PA6 | I felt a strong sense of belonging to this museum | 0.651 | |
| Sustained Behavioral Intentions (SBI, α = 0.931) | SBI1 | I will recommend others to visit this museum | 0.542 |
| SBI2 | I will visit this museum again in the future | 0.568 | |
| SBI3 | I will share my experience at this museum with others | 0.555 |
| Variable | Measurement Item | Factor Loading | Average Variance Extracted (AVE) | Composite Reliability |
|---|---|---|---|---|
| Immersive Experience (IE) | IE1 | 0.779 | 0.555 | 0.833 |
| IE2 | 0.705 | |||
| IE3 | 0.724 | |||
| IE4 | 0.768 | |||
| Interactive Experience (IX) | IX1 | 0.715 | 0.551 | 0.831 |
| IX2 | 0.732 | |||
| IX3 | 0.758 | |||
| IX4 | 0.764 | |||
| Perceived Ease of Use (PEOU) | PEOU1 | 0.726 | 0.582 | 0.847 |
| PEOU2 | 0.787 | |||
| PEOU3 | 0.754 | |||
| PEOU4 | 0.782 | |||
| Hedonic Experience (HE) | HE1 | 0.783 | 0.619 | 0.867 |
| HE2 | 0.810 | |||
| HE3 | 0.793 | |||
| HE4 | 0.761 | |||
| Perceived Value (PV) | PV1 | 0.893 | 0.788 | 0.976 |
| PV2 | 0.895 | |||
| PV3 | 0.885 | |||
| PV4 | 0.871 | |||
| PV5 | 0.891 | |||
| PV6 | 0.892 | |||
| PV7 | 0.897 | |||
| PV8 | 0.871 | |||
| PV9 | 0.898 | |||
| PV10 | 0.875 | |||
| PV11 | 0.894 | |||
| Place Attachment (PA) | PA1 | 0.874 | 0.748 | 0.947 |
| PA2 | 0.874 | |||
| PA3 | 0.892 | |||
| PA4 | 0.847 | |||
| PA5 | 0.858 | |||
| PA6 | 0.843 | |||
| Sustained Behavioral Intentions (SBI) | SBI1 | 0.907 | 0.819 | 0.931 |
| SBI2 | 0.890 | |||
| SBI3 | 0.917 |
| AVE | IE | IX | PEOU | HE | PV | PA | SBI | |
|---|---|---|---|---|---|---|---|---|
| IE | 0.555 | 0.745 | ||||||
| IX | 0.551 | 0.107 | 0.742 | |||||
| PEOU | 0.582 | 0.101 | 0.118 | 0.763 | ||||
| HE | 0.619 | 0.078 | 0.091 | 0.043 | 0.787 | |||
| PV | 0.788 | 0.133 | 0.327 | 0.334 | 0.101 | 0.888 | ||
| PA | 0.748 | 0.422 | 0.476 | 0.159 | 0.606 | 0.409 | 0.865 | |
| SBI | 0.819 | 0.386 | 0.397 | 0.293 | 0.247 | 0.694 | 0.586 | 0.905 |
| Hypothesis | Path and Hypothesis | Standardized Path Coefficient | Standard Error | Composite Reliability | p |
|---|---|---|---|---|---|
| H1 | IE ⟶ PV | 0.077 | 0.052 | 1.862 | 0.063 |
| H2 | IX ⟶ PV | 0.285 | 0.052 | 6.632 | *** |
| H3 | PEOU ⟶ PV | 0.292 | 0.050 | 6.894 | *** |
| H4 | HE ⟶ PV | 0.063 | 0.053 | 1.558 | 0.119 |
| H5 | PV ⟶ PA | 0.414 | 0.037 | 10.351 | *** |
| H6 | PV ⟶ SBI | 0.547 | 0.034 | 15.779 | *** |
| H7 | PA ⟶ SBI | 0.362 | 0.035 | 10.821 | *** |
| Paths | β [95% CI] |
|---|---|
| Total effects (c) | |
| IE ⟶ SBI | 0.22 *** [0.12, 0.33] |
| IX ⟶ SBI | 0.39 *** [0.27, 0.51] |
| HE ⟶ SBI | 0.18 ** [0.18, 0.45] |
| PEOU ⟶ SBI | 0.15 ** [0.15, 0.45] |
| Mediation effects | |
| IE ⟶ PV ⟶ PA ⟶ SBI | 0.16 *** [0.06, 0.64] |
| IX ⟶ PV ⟶ PA ⟶ SBI | 0.12 * [0.01, 0.76] |
| HE ⟶ PV ⟶ PA ⟶ SBI | 0.60 [−0.29, 0.80] |
| PEOU ⟶ PV ⟶ PA ⟶ SBI | 0.10 [−0.06, 0.064] |
| Mediation Path | β | 95% CI | Result |
|---|---|---|---|
| IE ⟶ PV ⟶ PA ⟶ SBI | 0.16 *** | [0.06, 0.64] | Supported |
| IX ⟶ PV ⟶ PA ⟶ SBI | 0.12 * | [0.01, 0.76] | Supported |
| HE ⟶ PV ⟶ PA ⟶ SBI | 0.60 | [−0.29, 0.80] | Not supported |
| PEOU ⟶ PV ⟶ PA ⟶ SBI | 0.10 | [−0.06, 0.64] | Not supported |
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Share and Cite
Meng, L.; Zhu, Z.-Y. How Does Digital Experience of Cultural Heritage Transform into Sustained Behavioral Intention? Assessing Perceived Value and Place Attachment Mechanisms Based on Value Adoption Model. Sustainability 2026, 18, 1470. https://doi.org/10.3390/su18031470
Meng L, Zhu Z-Y. How Does Digital Experience of Cultural Heritage Transform into Sustained Behavioral Intention? Assessing Perceived Value and Place Attachment Mechanisms Based on Value Adoption Model. Sustainability. 2026; 18(3):1470. https://doi.org/10.3390/su18031470
Chicago/Turabian StyleMeng, Lingsen, and Zong-Yi Zhu. 2026. "How Does Digital Experience of Cultural Heritage Transform into Sustained Behavioral Intention? Assessing Perceived Value and Place Attachment Mechanisms Based on Value Adoption Model" Sustainability 18, no. 3: 1470. https://doi.org/10.3390/su18031470
APA StyleMeng, L., & Zhu, Z.-Y. (2026). How Does Digital Experience of Cultural Heritage Transform into Sustained Behavioral Intention? Assessing Perceived Value and Place Attachment Mechanisms Based on Value Adoption Model. Sustainability, 18(3), 1470. https://doi.org/10.3390/su18031470

