Exploring the Online News Trends of the Metaverse in South Korea: A Data-Mining-Driven Semantic Network Analysis
Abstract
:1. Introduction
2. Related Studies
2.1. Metaverse Evolution Stages and Metaverse Craze in South Korea
2.2. Online News Big Data and Semantic Network Analysis
3. Method
3.1. Data Collection and Preprocessing
3.2. Analytical Methods
4. Results
4.1. Keyword Frequency Analysis
4.2. Keyword Centrality Analysis
4.3. CONCOR Analysis and Visualization
5. Discussion
6. Conclusions
7. Research Challenges and Limitations
8. Future Implications
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Period | Before 2010 | 2010~2020 | 2020~Present |
---|---|---|---|
Stage | Trigger stage | Transitional stage | Fusion stage |
Definition | Introduction of the concept of metaverse | Commercialization the intertwined experiences between “real” and “virtual” worlds | Co-existence of the virtual worlds in real time through using immersive technologies, artificial intelligence, and big data and cloud computing |
Applied technologies | Virtual simulation, avatar, 3D technology | Smartphone AR, VR/XR headset, AR glass | 5G, AI, Blockchain, IoT |
Representative examples | |||
Second Life (Linden Lab) | Pokémon GO (Nyantic) | Zeppetto (Naver), Roblox (Roblox), E-friend (SKT) |
Data Collection Channel | 2020 | 2021 |
---|---|---|
Naver (www.naver.com (accessed on 2 November 2023)) | 258 | 881 |
Daum (www.daum.net (2 November 2023)) | 804 | 1000 |
Google (www.google.com (2 November 2023)) | 362 | 231 |
Total | 1424 | 2112 |
Stage | Procedure | Details |
---|---|---|
Stage 1 | Data collection | Selection of data collection channel: top three portal sites (Naver, Daum, and Google) ⇓ Amount of news data collected in the years 2020–2021 |
Stage 2 | Text cleansing | Removal of the repeated news and advertisements ⇓ Deletion and combining of unnecessary words and similar words in a different form ⇓ 12,107 keywords (repeated refining using Textom) |
Stage 3 | Keywords extraction | Extract top 50 keywords according to frequency appearance and TF-IDF ⇓ Wordcloud visualization |
Stage 4 | Semantic network analysis and visualization | TF-IDF and degree centrality analysis using Textom ⇓ Generate dendrogram ⇓ CONCOR analysis using UNICET and visualization using NetDraw |
Stage 5 | Results analysis and meaning derivation |
Rank | Year of 2020 | Year of 2021 | ||
---|---|---|---|---|
Keyword | Frequency | Word | Frequency | |
1 | Virtual Reality | 1832 | Platform | 897 |
2 | Party Royal | 986 | Virtual Reality | 534 |
3 | Game | 708 | Non-Fungible Token | 531 |
4 | Fortnite | 563 | Exchange Traded Fund | 526 |
5 | Launching | 513 | AI | 336 |
6 | Social | 440 | Game | 322 |
7 | AI | 324 | Investment | 307 |
8 | Experience | 316 | Utilize | 278 |
9 | Plan | 275 | Business | 276 |
10 | Evolution | 272 | Company | 276 |
11 | COVID19 | 253 | Industry | 264 |
12 | Consideration | 208 | Global | 244 |
13 | Technology | 186 | Service | 242 |
14 | Introduction | 185 | Digital | 232 |
15 | Meaning | 179 | Build | 226 |
16 | Future | 164 | Market | 220 |
17 | Content | 163 | Content | 216 |
18 | Industry | 143 | Stock Exchange Listing | 193 |
19 | Concept | 141 | ZEPETTO | 190 |
20 | Platform | 140 | Com2uS | 165 |
21 | NRP (New Reality Partners) | 132 | Naver | 164 |
22 | Lecture | 131 | Future | 162 |
23 | Global | 129 | e- commerce | 156 |
24 | Epic Games | 121 | Blockchain | 139 |
25 | Blockchain | 120 | Non-contact | 137 |
26 | Robot | 119 | Education | 131 |
27 | User | 118 | Online | 131 |
28 | Online | 115 | Avatar | 124 |
29 | Digital | 110 | Sexual Assault | 123 |
30 | Event | 107 | Outlook | 106 |
31 | AR | 99 | Business agreement | 104 |
32 | Non-contact | 91 | Stock Price | 103 |
33 | Development | 88 | Full-fledged | 87 |
34 | Connection | 86 | Ecosystem | 87 |
35 | Trends | 86 | Growth | 85 |
36 | XR | 75 | Student | 79 |
37 | Graduation Ceremony | 75 | Creator | 78 |
38 | NETMARVLE | 74 | IFLAND | 77 |
39 | Virtuality | 72 | Campus | 75 |
40 | Concert | 68 | Fever | 75 |
41 | Prospect | 65 | AR | 74 |
42 | Avatar | 64 | Startups | 73 |
43 | KT (Korean Telecom) | 61 | Monetization | 68 |
44 | Asia’s Silicon Valley | 57 | XR | 65 |
45 | Gamer | 55 | Trends | 63 |
46 | Digital District | 52 | Generation MZ | 54 |
47 | Startups | 41 | New Technology | 51 |
48 | Ethics | 27 | Gather Town | 49 |
49 | Zuckerberg | 27 | BTS | 44 |
50 | 14 | Worry | 37 |
Rank | Keyword | TF-IDF | Degree Centrality | Rank | Keyword | TF-IDF | Degree Centrality |
---|---|---|---|---|---|---|---|
1 | Virtual Reality | 762.862 | 0.138 | 26 | Robot | 314.020 | 0.003 |
2 | Party Royal | 1617.852 | 0.118 | 27 | User | 358.922 | 0.012 |
3 | Game | 1050.369 | 0.050 | 28 | Online | 310.140 | 0.006 |
4 | Fortnite | 897.871 | 0.075 | 29 | Digital | 300.148 | 0.004 |
5 | Launching | 731.750 | 0.062 | 30 | Event | 276.958 | 0.016 |
6 | Social | 703.236 | 0.061 | 31 | AR | 277.880 | 0.007 |
7 | AI | 664.763 | 0.009 | 32 | Non-contact | 253.333 | 0.006 |
8 | Experience | 530.162 | 0.046 | 33 | Development | 245.987 | 0.007 |
9 | Plan | 452.224 | 0.040 | 34 | Connection | 244.445 | 0.005 |
10 | Evolution | 454.304 | 0.040 | 35 | Trends | 256.672 | 0.006 |
11 | COVID19 | 509.592 | 0.011 | 36 | XR | 235.056 | 0.006 |
12 | Consideration | 400.126 | 0.031 | 37 | Graduation Ceremony | 238.776 | 0.007 |
13 | Technology | 396.426 | 0.013 | 38 | NETMARVLE | 221.892 | 0.007 |
14 | Introduction | 457.640 | 0.016 | 39 | Virtuality | 230.456 | 0.007 |
15 | Meaning | 380.451 | 0.014 | 40 | Concert | 234.910 | 0.005 |
16 | Future | 372.409 | 0.010 | 41 | Prospect | 221.720 | 0.004 |
17 | Content | 403.218 | 0.013 | 42 | Avatar | 215.641 | 0.003 |
18 | Industry | 363.609 | 0.011 | 43 | KT (Korean Telecom) | 246.583 | 0.001 |
19 | Concept | 326.057 | 0.010 | 44 | Asia’s Silicon Valley | 214.588 | 0.003 |
20 | Platform | 336.429 | 0.010 | 45 | Gamer | 178.964 | 0.006 |
21 | NRP (New Reality Partners) | 372.051 | 0.011 | 46 | Digital District | 172.119 | 0.004 |
22 | Lecture | 318.711 | 0.010 | 47 | Startups | 146.466 | 0.003 |
23 | Global | 313.845 | 0.009 | 48 | Ethics | 107.065 | 0.001 |
24 | Epic Games | 302.385 | 0.017 | 49 | Zuckerberg | 107.065 | 0.000 |
25 | Blockchain | 369.840 | 0.012 | 50 | 65.747 | 0.001 |
Rank | Word | TF-IDF | Degree Centrality | Rank | Word | TF-IDF | Degree Centrality |
---|---|---|---|---|---|---|---|
1 | Platform | 1066.328 | 0.124 | 26 | Education | 419.274 | 0.025 |
2 | Virtual Reality | 889.620 | 0.084 | 27 | Online | 382.352 | 0.021 |
3 | Non-Fungible Token | 1208.035 | 0.079 | 28 | Avatar | 391.233 | 0.019 |
4 | Exchange Traded Fund | 1266.551 | 0.086 | 29 | Sexual Assault | 523.207 | 0.025 |
5 | AI | 931.430 | 0.079 | 30 | Outlook | 323.273 | 0.028 |
6 | Game | 718.049 | 0.058 | 31 | Business agreement | 352.792 | 0.026 |
7 | Investment | 736.008 | 0.085 | 32 | Stock Price | 313.099 | 0.029 |
8 | Utilize | 615.074 | 0.040 | 33 | Full-fledged | 295.124 | 0.017 |
9 | Business | 653.195 | 0.046 | 34 | Ecosystem | 297.610 | 0.022 |
10 | Company | 625.373 | 0.053 | 35 | Growth | 285.978 | 0.019 |
11 | Industry | 601.824 | 0.048 | 36 | Student | 265.792 | 0.012 |
12 | Global | 630.987 | 0.061 | 37 | Creator | 311.325 | 0.008 |
13 | Service | 558.489 | 0.031 | 38 | IFLAND | 275.458 | 0.006 |
14 | Digital | 558.631 | 0.043 | 39 | Campus | 301.299 | 0.015 |
15 | Build | 578.823 | 0.044 | 40 | Fever | 262.202 | 0.011 |
16 | Market | 535.603 | 0.047 | 41 | AR | 297.282 | 0.016 |
17 | Content | 540.351 | 0.040 | 42 | Startups | 280.922 | 0.029 |
18 | Stock Exchange Listing | 526.439 | 0.044 | 43 | Monetization | 251.849 | 0.014 |
19 | ZEPETTO | 537.054 | 0.031 | 44 | XR | 248.707 | 0.007 |
20 | Com2uS | 548.490 | 0.024 | 45 | Trends | 224.316 | 0.013 |
21 | Naver | 487.536 | 0.052 | 46 | Generation MZ | 211.531 | 0.008 |
22 | Future | 429.457 | 0.025 | 47 | New Technology | 204.883 | 0.012 |
23 | Commerce | 538.235 | 0.057 | 48 | Gather Town | 191.945 | 0.008 |
24 | Blockchain | 399.735 | 0.033 | 49 | BTS | 198.854 | 0.013 |
25 | Non-contact | 390.572 | 0.018 | 50 | Worry | 151.684 | 0.011 |
Group Characteristics | Subcluster | Keywords |
---|---|---|
(Group 1) Digital Technology and Future of metaverse in the non-Face-to-Face Era (20 nodes) | Non-contact, online, connected, digital, virtual, technology, XR, AR, avatar | |
Content, Global, Platform, Trends, Startups, Digital District, Asia Silicon Valley, NRP, Facebook, Prospects, Future | ||
(Group 2) Introduction to metaverse (16 nodes) | Concept, Meaning, Introduction, Gamer, User, Game, Concert, Lecture, Graduation Ceremony, NetMarvel, KT, COVID-19, Blockchain, Development, Industry, Zuckerberg | |
(Group 3) Metaverse experience through social events (11 nodes) | Epic Games, Fortnite, Party Royale, Social, Events, Virtual Reality, Experience, Evolution, Release, Plan, Distress | |
Excluded for analysis (3 nodes) | AI, Robot, Ethics |
Group Characteristics | Subcluster | Keywords |
---|---|---|
(Group 1) Virtual economy (9 nodes) | E-commerce, Blockchain, AI, Naver, Startup, Enterprise, Business Agreement, Full-fledged | |
(Group 2) Metaverse Monetization (6 nodes) | Investment, Monetization, Global, Listed, ETF, Stock Price | |
(Group 3) Metaverse Platform and MZ Generation Education (19 nodes) | Platform, Service, Gather Town, IFLAND, Com2us, ZEPETTO, Avatar, Generation MZ, Student, Campus, Education, Utilize, Virtual Reality, Non-contact, Digital, Online, XR, AR, Sexual Assault | |
(Group 4) Metaverse Ecosystem Prospects and Concerns (16 nodes) | Content, trends, game, creator, BTS, ecosystem, market, industry, business, new technology, non-fungible token, growth, outlook, future, fever, worry |
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Kim, E.J.; Kim, J.Y. Exploring the Online News Trends of the Metaverse in South Korea: A Data-Mining-Driven Semantic Network Analysis. Sustainability 2023, 15, 16279. https://doi.org/10.3390/su152316279
Kim EJ, Kim JY. Exploring the Online News Trends of the Metaverse in South Korea: A Data-Mining-Driven Semantic Network Analysis. Sustainability. 2023; 15(23):16279. https://doi.org/10.3390/su152316279
Chicago/Turabian StyleKim, Eun Joung, and Jung Yoon Kim. 2023. "Exploring the Online News Trends of the Metaverse in South Korea: A Data-Mining-Driven Semantic Network Analysis" Sustainability 15, no. 23: 16279. https://doi.org/10.3390/su152316279
APA StyleKim, E. J., & Kim, J. Y. (2023). Exploring the Online News Trends of the Metaverse in South Korea: A Data-Mining-Driven Semantic Network Analysis. Sustainability, 15(23), 16279. https://doi.org/10.3390/su152316279