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Future Internet, Volume 3, Issue 3 (September 2011) – 2 articles , Pages 175-203

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Article
Internet as Digital Practice: Examining Differences in African American Internet Usage
by Roderick Graham and Danielle Taana Smith
Future Internet 2011, 3(3), 185-203; https://doi.org/10.3390/fi3030185 - 20 Jul 2011
Cited by 4 | Viewed by 7112
Abstract
This study assesses differences within the African American population with respect to internet activity. Using survey data, we find wide variations within the population. While some segments of African Americans are indeed less likely to perform certain activities on the internet, we note [...] Read more.
This study assesses differences within the African American population with respect to internet activity. Using survey data, we find wide variations within the population. While some segments of African Americans are indeed less likely to perform certain activities on the internet, we note that certain segments of the African American population are reporting more internet activity than other racial groups. These ‘haves’ score high not just in comparison to their African American peers, but to the US American population as a whole. We suggest a move away from the digital divide/digital inequality models and a move towards thinking of greater or lesser Information and Communication Technology (ICT) usage as conditioned by the instrumental needs of population groups. We term this a digital practice model. Full article
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Article
Architecture and Design for Virtual Conferences: A Case Study
by Andrew Sempere
Future Internet 2011, 3(3), 175-184; https://doi.org/10.3390/fi3030175 - 6 Jul 2011
Cited by 3 | Viewed by 7535
Abstract
This paper presents a case study of the design issues facing a large multi-format virtual conference. The conference took place twice in two different years, each time using an avatar-based 3D world with spatialized audio including keynote, poster and social sessions. Between year [...] Read more.
This paper presents a case study of the design issues facing a large multi-format virtual conference. The conference took place twice in two different years, each time using an avatar-based 3D world with spatialized audio including keynote, poster and social sessions. Between year 1 and 2, major adjustments were made to the architecture and design of the space, leading to improvement in the nature of interaction between the participants. While virtual meetings will likely never supplant the effectiveness of face-to-face meetings, this paper seeks to outline a few design principles learned from this experience, which can be applied generally to make computer mediated collaboration more effective. Full article
(This article belongs to the Special Issue Virtual Worlds)
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