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Article

Quantification of Cognitive States via Eye Tracking and Using Artificial Intelligence to Analyze Virtual Reality Learning Experiences

1
Department of Culture and Technology Convergence, Changwon National University, Changwon 51140, Republic of Korea
2
School of Meta-Convergence Content, Changwon National University, Changwon 51140, Republic of Korea
*
Author to whom correspondence should be addressed.
J. Eye Mov. Res. 2026, 19(3), 50; https://doi.org/10.3390/jemr19030050
Submission received: 15 March 2026 / Revised: 29 April 2026 / Accepted: 1 May 2026 / Published: 5 May 2026

Abstract

Virtual reality (VR) technology provides a high sense of immersion and presence to users and can enhance the engagement and performance of learning. However, the VR learning environment introduces more complex audio–visual stimuli than the traditional multimedia learning environment. These excessive stimuli cause negative effects such as distraction and cognitive overload. To minimize these negative impacts and improve the learning environment, we must evaluate learners’ cognitive states under the VR environment. Cognitive states can be evaluated subjectively (e.g., through questionnaires) or objectively (e.g., using biometric signals). Subjective and objective methods must be used simultaneously, and correlations between them must be analyzed for quantifying objective measures. The accurate detection of cognitive states is challenging for traditional statistical analysis methods, necessitating the exploration of artificial intelligence (AI) techniques that can classify cognitive states. This study develops a VR learning experience evaluation system based on eye-tracking data. Cognitive states during VR learning are classified as cognitive overload, immersion, and distraction. Correlations between each cognitive state and eye-tracking metrics are evaluated, and the possibility of cognitive-state quantification is discussed. An LSTM-based model developed in this study classified cognitive states from eye-tracking data with moderate accuracy (75.60%) under a subject-independent validation setting.
Keywords: artificial intelligence; cognitive state; eye tracking; virtual reality artificial intelligence; cognitive state; eye tracking; virtual reality

Share and Cite

MDPI and ACS Style

Choi, H.; Nam, S. Quantification of Cognitive States via Eye Tracking and Using Artificial Intelligence to Analyze Virtual Reality Learning Experiences. J. Eye Mov. Res. 2026, 19, 50. https://doi.org/10.3390/jemr19030050

AMA Style

Choi H, Nam S. Quantification of Cognitive States via Eye Tracking and Using Artificial Intelligence to Analyze Virtual Reality Learning Experiences. Journal of Eye Movement Research. 2026; 19(3):50. https://doi.org/10.3390/jemr19030050

Chicago/Turabian Style

Choi, Haram, and Sanghun Nam. 2026. "Quantification of Cognitive States via Eye Tracking and Using Artificial Intelligence to Analyze Virtual Reality Learning Experiences" Journal of Eye Movement Research 19, no. 3: 50. https://doi.org/10.3390/jemr19030050

APA Style

Choi, H., & Nam, S. (2026). Quantification of Cognitive States via Eye Tracking and Using Artificial Intelligence to Analyze Virtual Reality Learning Experiences. Journal of Eye Movement Research, 19(3), 50. https://doi.org/10.3390/jemr19030050

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