Integrating EEG Sensors with Virtual Reality to Support Students with ADHD
Abstract
1. Introduction
2. Background
2.1. VR for Education Support
2.2. EEG Sensors Coupled with VR
3. Methodology
3.1. VR Application Overview
3.1.1. Application Design
3.1.2. Game Logic
3.2. EEG Sensor and Experiment Processes
3.2.1. VR Equipment and EEG Sensor
3.2.2. Survey Process
4. Results
4.1. Participant Overview
4.2. Participant Perception of the VR Experience
4.3. EEG Data Analysis
4.4. Discussion
4.4.1. What Was the Effect of the Environment on Effective VR Learning?
4.4.2. Did VR Provide Attention-Span or Learning Improvements for the ADHD Students?
5. Conclusions and Future Work
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Metric | Description |
|---|---|
| Attention | The ability of the participant to focus on one specific task. The depth of their attention is measured, combined with the frequency of their focus switching between other stimuli. A high frequency illustrates poor focus and distraction, which influences the score negatively. |
| Engagement | Illustrates the participant’s attention and alertness towards a certain task-related stimuli and measures the level of immersion, attention, and concentration. A higher score indicates high levels of these measures. |
| Excitement | A high score indicates an increase in the physiological arousal of the participant. Measures the physiological arousal of the participant, which is characterised by a range of physical changes through the body, such as pupil dilation, increased blood flow, and an increase in muscle tightening. |
| Stress | Measures the participant’s comfort towards a given task or challenge. A high score indicates that the participant is overwhelmed and fears negative consequences of failing the current challenge. |
| Interest | The degree of attraction towards a certain stimulus. A high score illustrates a strong attraction towards a specific stimulus. |
| # | Description | Type |
|---|---|---|
| 1 | What is your first and last name? | Open |
| 2 | What is your email address? | Open |
| 3 | What is your age? | Open |
| 4 | What is your gender? | Selected Choice |
| 5 | What is your nationality? | Open |
| 6 | Are you a student/employee of a university? | Selected Choice |
| 7 | Are you diagnosed with or identify as having AD(H)D or ADD? | Selected Choice |
| 8 | Do you take medication or use therapy for AD(H)D or ADD? | Selected Choice |
| 9 | How familiar are you with the term “virtual reality”? | 5-point Likert |
| 10 | Have you ever tried or experienced virtual reality? | Selected choice |
| 11 | Did you feel (motion) sickness while or after experiencing virtual reality? | Selected choice |
| 12 | Is there anything else you would like to add? | Open |
| # | Question | Theme | Type | |
|---|---|---|---|---|
| 1a | How familiar are you with gaming? | - | Player performance | Likert |
| 1b | Taking a look at the environment, can you describe to me what it reminds you of? | - | Player performance | Open |
| 2.1 | How immersed did you feel in the virtual environment? | IPQ | Spatial presence | Likert |
| 2.2 | How realistic do you find the environment? | IPQ | Realism | Likert |
| 3.1 | How involved did you feel while playing the virtual reality role play? | IPQ | Involvement | Likert |
| 3.2 | Did you feel that you were losing awareness of your presence in the physical surroundings? | IPQ | Involvement | Open |
| 3.3 | How well could you concentrate on the assigned tasks of the role play? | IPQ | Involvement | Likert |
| 3.4 | How easy was it to stay focused? | IPQ | Involvement | Likert |
| 4.1 | How well did VR assist you in giving a more engaging experience (compared to the real world)? | IPQ | Immersion | Likert |
| 5.1 | How emotionally engaged (e.g., curiosity or feeling happy) were you while playing the virtual role play? | IPQ | Engagement | Likert |
| 5.2 | Did these emotions impact your ability to learn effectively? | IPQ | Engagement | Open |
| 6.1 | How easy did you find it to learn the controls and interact with the environment/? | TAM | Ease of us | Likert |
| 6.2 | How straightforward do you think VR is for using it for learning purposes? | TAM | Ease of us | Likert |
| 6.3 | Do you find the VR system (equipment and the experience) easy to understand and use for educational activities? | TAM | Ease of us | Open |
| 7.1 | How well did VR assist you in understanding the educational purpose (learn about the Bullwhip-effect and managing a supply chain) of this experiment? | TAM | Usefulness | Likert |
| 7.2 | Would you see yourself using this technology in the future to assist you for educational learning purposes? | TAM | Usefulness | Likert |
| 7.3 | Did VR contribute positively to learning more effectively? | TAM | Usefulness | Open |
| 7.4 | Would you argue that this music genre can assist you in learning more effectively? | - | Qualitative | Open |
| 7.5 | Did you find the music helpful in learning more effectively? | - | Qualitative | Open |
| 7.6 | Were you able to concentrate more effectively? | - | Qualitative | Open |
| Characteristic | Experimental Group | Control Group | Total Participants |
|---|---|---|---|
| Total number of participants | 14 | 21 | 35 |
| Age (mean ± SD and range in years) | 26.24 ± 3.22 (22–32) | 26.71 ± 4.5 (22–39) | 26.43 ± 4.0 (22–39) |
| Gender distribution | M: 71.4%; F: 21.4%; NB: 7.2% | M: 57.1%; F: 42.9.4%; NB: 0% | M: 62.8%; F: 34.3%; NB: 2.9% |
| Characteristic | Experimental Group | Control Group | Total Participants |
|---|---|---|---|
| Wageningen student or employee | 71.4% | 100% | 88.6% |
| Student or employee elsewhere | 21.4% | 0% | 8.6% |
| Other | 7.2% | - | 2.9% |
| Characteristic | Experimental Group | Control Group | Total Participant |
|---|---|---|---|
| Diagnosed AD(H)D | M: 14.3%; F: 14.3%; NB: 0% | – | – |
| Diagnosed ADD | M: 14.3%; F: 7.1%; NB: 7.1% | – | – |
| Identify AD(H)D | M: 28.6%; F: 0%; NB: 0% | – | – |
| Identify ADD | M: 28.6%; F: 0%; NB: 0% | – | – |
| VR familiarity (neg/neutral/pos; scale 1–5) | 7%/14%/79% | 5%/38%/57% | 6%/29%/66% |
| VR experience (neg/neutral/pos; scale 1–5) | 57%/21%/21% | 67%/24%/10% | 63%/23%/14% |
| Question | Result Permutation Test | Question | Result Mann–Whitney U |
|---|---|---|---|
| Q1a (Permutation test) | Z: −0.567, p-value: 0.719 | Q1a (Wilcoxon rank) | W: 49.5, p-value: 1.000 |
| Q2.1 (Permutation test) | Z: 0.271, p-value: 1.000 | Q2.1 (Wilcoxon rank) | W: 57.0, p-value: 0.593 |
| Q2.2 (Permutation test) | Z: 0, p-value: 1.000 | Q2.2 (Wilcoxon rank) | W: 46.0, p-value: 0.783 |
| Q3.1 (Permutation test) | Z: −0.802, p-value: 0.539 | Q3.1 (Wilcoxon rank) | W: 41.0, p-value: 0.501 |
| Q3.3 (Permutation test) | Z: −0.252, p-value: 1.000 | Q3.3 (Wilcoxon rank) | W: 48.5, p-value: 0.936 |
| Q3.4 (Permutation test) | Z: 1.665, p-value: 0.140 | Q3.4 (Wilcoxon rank) | W: 71.5, p-value: 0.099 |
| Question | Result Permutation Test | Question | Result Mann–Whitney U |
|---|---|---|---|
| Q3.3 (Permutation test) | Z: −0.252, p-value: 1.000 | Q3.3 (Wilcoxon rank) | W: 48.5, p-value: 0.936 |
| Q3.4 (Permutation test) | Z: 1.665, p-value: 0.140 | Q3.4 (Wilcoxon rank) | W: 71.5, p-value: 0.099 |
| Question | Result Permutation Test | Question | Result Mann–Whitney U |
|---|---|---|---|
| Q3.3 (Permutation test) | Z: −1.009, p-value: 0.452 | Q3.3 (Wilcoxon rank) | W: 8.5, p-value: 0.448 |
| Q3.4 (Permutation test) | Z: −1.445, p-value: 0.214 | Q3.4 (Wilcoxon rank) | W: 6.5, p-value: 0.242 |
| Performance Metric 5 min Playing | Experimental Group (n = 270; 9 Participants) | Control Group (n = 180; 6 Participants) | Mann–Whitney U Test | Normality (E|C) |
|---|---|---|---|---|
| Attention (mean ± SD, none) | 0.48 ± 0.092 (35 NAs) | 0.44 ± 0.086 (3 NAs) | p-value: <0.001 | p-value: 0.002 p-value: 0.065 |
| Engagement (mean ± SD, none) | 0.70 ± 0.123 (28 NAs) | 0.85 ± 0.139 (0 NAs) | p-value: <0.001 | p-value: <0.001 p-value: <0.001 |
| Excitement (mean ± SD, none) | 0.44 ± 0.256 (0 NAs) | 0.38 ± 0.215 (0 NAs) | p-value: 0.035 | p-value: <0.001 p-value: <0.001 |
| Stress (mean ± SD, none) | 0.54 ± 0.186 (28 NAs) | 0.48 ± 0.158 (0 NAs) | p-value: 0.006 | p-value: <0.001 p-value: <0.001 |
| Relaxation (mean ± SD, none) | 0.49 ± 0.164 (28 NAs) | 0.38 ± 0.144 (0 NAs) | p-value: <0.001 | p-value: <0.001 p-value: <0.001 |
| Interest (mean ± SD, none) | 0.57 ± 0.148 (28 NAs) | 0.56 ± 0.142 (0 NAs) | p-value: 0.380 | p-value: <0.001 p-value: <0.001 |
| Performance Metric 3 min Virtual Lecture | Experimental Group (n = 270; 9 Participants) | Control Group (n = 54; 3 Participants) | Mann–Whitney U Test | Normality (E|C) |
|---|---|---|---|---|
| Attention (mean ± SD, none) | 0.39 ± 0.061 (36 NAs) | 0.41 ± 0.120 (0 NAs) | p-value: 0.785 | p-value: 0.074 p-value: 0.065 |
| Engagement (mean ± SD, none) | 0.72 ± 0.109 (18 NAs) | 0.88 ± 0.093 (0 NAs) | p-value: <0.001 | p-value: <0.001 p-value: <0.001 |
| Excitement (mean ± SD, none) | 0.27 ± 0.195 (0 NAs) | 0.42 ± 0.246 (0 NAs) | p-value: 0.038 | p-value: <0.001 p-value: 0.031 |
| Stress (mean ± SD, none) | 0.47 ± 0.190 (20 NAs) | 0.52 ± 0.177 (0 NAs) | p-value: <0.001 | p-value: <0.001 p-value: <0.001 |
| Relaxation (mean ± SD, none) | 0.34 ± 0.126 (20 NAs) | 0.40 ± 0.154 (0 NAs) | p-value: 0.025 | p-value: <0.001 p-value: 0.002 |
| Interest (mean ± SD, none) | 0.48 ± 0.093 (20 NAs) | 0.51 ± 0.137 (0 NAs) | p-value: 0.139 | p-value: <0.001 p-value: 0.017 |
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Wolfers, J.; Hurst, W.; Krampe, C. Integrating EEG Sensors with Virtual Reality to Support Students with ADHD. Sensors 2026, 26, 1017. https://doi.org/10.3390/s26031017
Wolfers J, Hurst W, Krampe C. Integrating EEG Sensors with Virtual Reality to Support Students with ADHD. Sensors. 2026; 26(3):1017. https://doi.org/10.3390/s26031017
Chicago/Turabian StyleWolfers, Juriaan, William Hurst, and Caspar Krampe. 2026. "Integrating EEG Sensors with Virtual Reality to Support Students with ADHD" Sensors 26, no. 3: 1017. https://doi.org/10.3390/s26031017
APA StyleWolfers, J., Hurst, W., & Krampe, C. (2026). Integrating EEG Sensors with Virtual Reality to Support Students with ADHD. Sensors, 26(3), 1017. https://doi.org/10.3390/s26031017

