Exploring the Effect of Live Streaming Atmospheric Cues on Consumer Impulse Buying: A Flow Experience Perspective
Abstract
:1. Introduction
- How do atmospheric cues in live streaming lead to consumers’ flow experiences?
- Does experiencing flow make consumers more likely to engage in impulse buying?
- How does consumer heterogeneity (self-construal) moderate the relationship between flow experience and impulse buying?
2. Literature Review
2.1. Atmospheric Cues
2.2. Flow Experience
2.3. Self-Construal
2.4. Impulse Buying
3. Hypothesis Development
3.1. Atmospheric Cues and Flow Experience
3.1.1. Expertise Cue and Flow Experience
3.1.2. Interaction Cue and Flow Experience
3.1.3. Entertainment Cue and Flow Experience
3.2. Flow Experience and Impulse Buying
3.3. The Moderating Role of Self-Construal
4. Research Methodology
4.1. Sampling
4.2. Questionnaire and Measures
5. Results
5.1. Common Method Bias
5.2. Measurement Model
5.3. Structural Model and Hypothesis Testing
5.3.1. Model Fit
5.3.2. Hypothesis Testing
6. Discussion
7. Conclusions
7.1. Theoretical Implications
7.2. Practical Implications
7.3. Limitations and Future Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
Measurements
Construct | Items | Reference |
Expertise cue | I believe the streamer I watch demonstrates professionalism. | [77] |
I believe the streamer I watch has extensive experience using the products they recommend. | ||
I believe the streamer I watch possesses a wealth of expertise. | ||
Interaction cue | I believe the streamer I watch and I have a good interactive relationship. | |
I believe the streamer I watch creates content that effectively engages me. | ||
I believe the content of the live streaming I watch captures my interest. | ||
Entertainment cue | I believe the content of the live streaming is particularly humorous and entertaining. | |
I believe the atmosphere created in the live streaming is especially relaxing. | ||
Flow experience | When watching the live streaming, I feel very entertained. | [32] |
When watching the live streaming, I feel very happy. | ||
When watching the live streaming, I feel very enjoyable. | ||
When watching the live streaming, I am fully focused on the stream. | ||
When watching the live streaming, I am deeply engaged by the stream. | ||
When watching the live streaming, I concentrate my attention on the stream. | ||
When watching the live streaming, I am fully immersed in the stream. | ||
Independent self-construal | Having a rich imagination is very important to me. | [78] |
My personal identity, independent of others, is very important to me. | ||
When dealing with people I’ve just met, I prefer to be frank and straightforward. | ||
Interdependent self-construal | For the benefit of the group I belong to, I would sacrifice my own interests. | |
If the team needs me, I will stay with the team even if I am unhappy. | ||
I often feel that my relationships with others are more important than my own achievements. | ||
Impulse buying | When watching live streaming, I am someone who buys products that weren’t originally planned. | [79] |
When watching live streaming, I buy products that I hadn’t planned to purchase before. | ||
Buying products from a live streaming uncontrollably is a very interesting thing. |
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Source | Antecedents | Personality as Moderator | Outcomes | Key Findings |
---|---|---|---|---|
Liu et al. [42] | Live streaming features | N.A. | Purchase intention | Interactivity and authenticity boost purchase intention with flow experience playing a mediating role. |
Tian and Frank [41] | Live streaming and streamer features | N.A. | Engagement | Live streaming features and influencer characteristics significantly impact viewer engagement through the flow experience. |
Li and Peng [43] | Scene and streamer characteristics | N.A. | Gift-giving intention | Live streaming scene characteristics (telepresence and entertainment) can stimulate viewers’ flow experience, which in turn promotes gift-giving intentions. |
Cui et al. [44] | Information content, website design, time pressure, and personalized recommendations | N.A. | Impulse buying intention | Information content, website design, time pressure, and personalized recommendations are positively related to flow experience and the urge to buy impulsively. |
Zheng et al. [18] | Social presence and interactivity | Optimal stimulation level | Continuous watching and purchase intention | Both social presence and interactivity can enhance the flow experience, which significantly influences viewers’ continuous watching and purchase intentions, with the optimal stimulation level of viewers moderating these effects. |
Guan et al. [45] | Perceived proximity to streamer and the sense of belonging to the viewer crowd | N.A. | Virtual gifts purchase intention | Viewers’ social perceptions significantly contribute to the flow experience, which in turn increases the intention to purchase virtual gifts. |
Liao et al. [12] | Streamers communication style | N.A. | Willingness to purchase | Streamers’ interaction orientation boosts viewers’ immersion and parasocial interactions, which in turn heightens purchase intention, with streamers’ expertise amplifying these effects. |
Variable | Category | Numbers (n) | Percentage (%) |
---|---|---|---|
Gender | Male | 180 | 40.8 |
Female | 261 | 59.2 | |
Age | <25 | 129 | 29.3 |
26–35 | 263 | 59.6 | |
>35 | 49 | 11.1 | |
Income (CNY per month) | <3000 | 95 | 21.6 |
3001–5000 | 57 | 12.9 | |
5001–8000 | 118 | 26.8 | |
>8000 | 171 | 38.8 | |
Education level | High school or below | 14 | 3.2 |
Undergraduate | 355 | 80.5 | |
Postgraduate or above | 72 | 16.3 | |
Frequency of watching live streaming | At least once a day | 162 | 36.7 |
Once every 2–4 days | 166 | 37.6 | |
Once every 7 days or longer | 113 | 25.6 | |
Platforms for watching live streaming | Taobao live | 375 | 85.0 |
JD live | 185 | 42.0 | |
Douyin live | 370 | 83.9 | |
Kwai live | 216 | 49.0 | |
Else | 9 | 2.0 |
Variables | Minimum Factor Loadings | Cronbach’s α | CR | AVE |
---|---|---|---|---|
Expertise cue | 0.813 | 0.792 | 0.879 | 0.707 |
Interaction cue | 0.821 | 0.798 | 0.881 | 0.712 |
Entertainment cue | 0.868 | 0.728 | 0.880 | 0.785 |
Flow experience | 0.790 | 0.921 | 0.937 | 0.679 |
Interdependence | 0.623 | 0.724 | 0.818 | 0.604 |
Independence | 0.780 | 0.717 | 0.841 | 0.637 |
Impulse buying | 0.885 | 0.870 | 0.918 | 0.790 |
Variables | Mean | SD | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|---|---|---|
Expertise cue | 5.56 | 1.01 | 0.841 | ||||||
Interaction cue | 5.53 | 1.07 | 0.690 | 0.844 | |||||
Entertainment cue | 5.55 | 1.01 | 0.670 | 0.722 | 0.886 | ||||
Flow experience | 5.51 | 1.01 | 0.734 | 0.747 | 0.728 | 0.824 | |||
Interdependence | 4.78 | 1.11 | 0.415 | 0.402 | 0.418 | 0.459 | 0.777 | ||
Independence | 5.05 | 1.22 | 0.117 | 0.174 | 0.146 | 0.185 | −0.005 | 0.798 | |
Impulse buying | 4.91 | 1.42 | 0.224 | 0.345 | 0.295 | 0.401 | 0.237 | 0.440 | 0.889 |
Prediction | f2 | Construct | R2 |
---|---|---|---|
Expertise cue → Flow experience | 0.154 | Flow experience | 0.681 |
Interaction cue → Flow experience | 0.130 | Impulse buying | 0.332 |
Entertainment cue → Flow experience | 0.102 | ||
Flow experience → Impulse buying | 0.066 | ||
Independence → Impulse buying | 0.152 | ||
Interdependence → Impulse buying | 0.025 | ||
Independence × Flow experience → Impulse buying | 0.029 | ||
Independence × Flow experience → Impulse buying | 0.013 |
Path | Coefficient | T Statistics | p-Value | Hypothesis Result |
---|---|---|---|---|
Expertise cue → Flow experience | 0.326 | 4.953 | *** | H1: √ |
Interaction cue → Flow experience | 0.322 | 5.989 | *** | H2: √ |
Entertainment cue → Flow experience | 0.277 | 4.765 | *** | H3: √ |
Flow experience → Impulse buying | 0.265 | 4.186 | *** | H4: √ |
Independence × Flow experience → Impulse buying | 0.127 | 2.736 | ** | H5a: √ |
Interdependence × Flow experience→ Impulse buying | −0.096 | 2.326 | * | H5b: √ |
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Xin, M.; Jian, L.; Liu, W.; Bao, Y. Exploring the Effect of Live Streaming Atmospheric Cues on Consumer Impulse Buying: A Flow Experience Perspective. J. Theor. Appl. Electron. Commer. Res. 2025, 20, 149. https://doi.org/10.3390/jtaer20020149
Xin M, Jian L, Liu W, Bao Y. Exploring the Effect of Live Streaming Atmospheric Cues on Consumer Impulse Buying: A Flow Experience Perspective. Journal of Theoretical and Applied Electronic Commerce Research. 2025; 20(2):149. https://doi.org/10.3390/jtaer20020149
Chicago/Turabian StyleXin, Meiling, Ling Jian, Wei Liu, and Yingxu Bao. 2025. "Exploring the Effect of Live Streaming Atmospheric Cues on Consumer Impulse Buying: A Flow Experience Perspective" Journal of Theoretical and Applied Electronic Commerce Research 20, no. 2: 149. https://doi.org/10.3390/jtaer20020149
APA StyleXin, M., Jian, L., Liu, W., & Bao, Y. (2025). Exploring the Effect of Live Streaming Atmospheric Cues on Consumer Impulse Buying: A Flow Experience Perspective. Journal of Theoretical and Applied Electronic Commerce Research, 20(2), 149. https://doi.org/10.3390/jtaer20020149