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Search Results (472)

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Keywords = mobile augmented reality

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20 pages, 3677 KB  
Article
A Multi-Robot Spatial Augmented Reality Sandbox with Virtual Sensors for Computational Thinking Education
by Jesús Lárez Mata, Pablo Garaizar and Andoni Eguíluz
Appl. Sci. 2026, 16(9), 4145; https://doi.org/10.3390/app16094145 - 23 Apr 2026
Abstract
In this paper, we introduce an immersive Spatial Augmented Reality (SAR) arena where multiple mobile robots interact with virtual sensors and actuators, enabling novice students to explore distributed and parallel algorithms. The arena uses overhead projection to display virtual objects (e.g., walls, targets, [...] Read more.
In this paper, we introduce an immersive Spatial Augmented Reality (SAR) arena where multiple mobile robots interact with virtual sensors and actuators, enabling novice students to explore distributed and parallel algorithms. The arena uses overhead projection to display virtual objects (e.g., walls, targets, and sensor fields) onto a physical workspace, while robots (Smart Cutebot controlled by Micro:bit) operate under both physical and projected inputs. This framework is implemented via specialized software extensions for Microsoft MakeCode, offering varying levels of abstraction suitable for both novice learners and advanced researchers. The system’s effectiveness is validated through technical characterization of its positioning sensors (achieving an accuracy of over 99% and a precision margin of ±0.1 cm) and qualitative user studies with primary and university-level students. The findings suggest that the virtualization of robotic components through SAR significantly lowers the entry barrier for understanding distributed programming and collective robotics while fostering the development of computational thinking through immersive, collaborative interaction. Full article
(This article belongs to the Special Issue Advances in Human–Computer Interaction and Collaboration)
28 pages, 1952 KB  
Article
The Art Nouveau Path: Requirements Engineering and Traceability for City-Scale In-the-Wild Mobile Augmented Reality Learning Services
by João Ferreira-Santos and Lúcia Pombo
Computers 2026, 15(4), 243; https://doi.org/10.3390/computers15040243 - 15 Apr 2026
Viewed by 169
Abstract
City-scale augmented reality (AR) learning paths are outdoor, multi-stop educational routes delivered through mobile devices in public space. This paper examines the Art Nouveau Path, a mobile AR game (MARG) route in Aveiro, Portugal, as a deployable learning service. The focus is [...] Read more.
City-scale augmented reality (AR) learning paths are outdoor, multi-stop educational routes delivered through mobile devices in public space. This paper examines the Art Nouveau Path, a mobile AR game (MARG) route in Aveiro, Portugal, as a deployable learning service. The focus is on implementation requirements and traceability rather than learning outcomes. The analysis combined profiling of eight points of interest (POIs) and 36 tasks, group-session logs from 118 sessions, and teacher-facing evidence from a validation workshop (T1-VAL, N = 30) and on-site observation (T2-OBS, N = 24). Open-text responses were segmented into meaning units and coded with an eight-determinant taxonomy, with good intercoder reliability (Krippendorff’s alpha = 0.83). Logs and the post-path questionnaire (S2-POST, N = 439) were used only to describe enactment feasibility and data integrity. The strongest determinants concerned onboarding and legibility, marker robustness and recovery, and curriculum alignment, together with safety and fallback needs. These signals were translated into 18 testable requirements linked to six transfer artefacts for enactment, maintenance, incident handling, and fallback. Overall, the study provides an implementation-oriented specification to support auditability, replication, and transfer in city-scale AR learning services. Full article
(This article belongs to the Special Issue Innovative Research in Human–Computer Interactions)
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21 pages, 1543 KB  
Review
Digital and Immersive Technologies for Rehabilitation in Complex Psychosis: State of the Art and Future Directions
by Giuseppe Marano, Mariateresa Acanfora, Giuseppe Mandracchia, Gianandrea Traversi, Osvaldo Mazza, Antonio Pallotti, Giorgio Veneziani, Carlo Lai, Emanuele Caroppo and Marianna Mazza
Medicina 2026, 62(4), 765; https://doi.org/10.3390/medicina62040765 - 15 Apr 2026
Viewed by 330
Abstract
Complex psychosis (CP) remains one of the most challenging conditions in mental health, characterized by persistent symptoms, cognitive impairment, functional disability, and reduced autonomy. Traditional rehabilitation approaches, although essential, are often insufficient to address the multidimensional needs of these individuals. Over the past [...] Read more.
Complex psychosis (CP) remains one of the most challenging conditions in mental health, characterized by persistent symptoms, cognitive impairment, functional disability, and reduced autonomy. Traditional rehabilitation approaches, although essential, are often insufficient to address the multidimensional needs of these individuals. Over the past decade, rapid advances in digital health have opened new opportunities to enhance psychosocial rehabilitation, improve engagement, and personalize treatment pathways. This narrative review synthesizes current evidence on the use of digital and immersive technologies in the rehabilitation of people with CP, including virtual reality (VR), augmented reality (AR), telerehabilitation platforms, mobile health (m-Health) applications, digital phenotyping, and AI-assisted cognitive remediation. We examine clinical trials, feasibility studies, and real-world implementations published between 2015 and 2025, highlighting the efficacy of VR-based social cognition training, remote cognitive remediation, ecological momentary interventions, and hybrid digital–in-person rehabilitation models. Mechanisms of action, transfer to real-world functioning, and predictors of engagement are described. Barriers such as digital literacy, access disparities, privacy concerns, and clinical integration are critically discussed. We also outline future directions, including adaptive algorithms, biosensor integration, and the development of multimodal digital ecosystems tailored to individual recovery trajectories. By integrating technological innovation with recovery-oriented care, digital rehabilitation tools have the potential to transform the treatment landscape for people with CP. This review offers a roadmap for clinicians, researchers, and policymakers seeking to incorporate evidence-based digital solutions into modern psychiatric rehabilitation. Full article
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39 pages, 1440 KB  
Article
The Art Nouveau Path: Four-Wave Repeated Cross-Sectional Evidence on Sustainability Competences in a Gamified Mobile Augmented Reality Heritage Experience
by João Ferreira-Santos and Lúcia Pombo
Appl. Sci. 2026, 16(8), 3840; https://doi.org/10.3390/app16083840 - 15 Apr 2026
Viewed by 198
Abstract
Competence-oriented Education for Sustainable Development requires evidence that immersive and gamified learning experiences elicit sustainability-relevant change beyond short pre–post windows. This study examines the Art Nouveau Path, a location-based mobile augmented reality heritage game implemented in Aveiro, Portugal, using a four-wave repeated [...] Read more.
Competence-oriented Education for Sustainable Development requires evidence that immersive and gamified learning experiences elicit sustainability-relevant change beyond short pre–post windows. This study examines the Art Nouveau Path, a location-based mobile augmented reality heritage game implemented in Aveiro, Portugal, using a four-wave repeated cross-sectional design with anonymous student samples: baseline (S1-PRE, N = 221), immediate post-activity (S2-POST, N = 439, validated n = 438), follow-up (S3-FU, N = 434), and distant follow-up (S4-DFU, N = 69, validated n = 67). Analyses were anchored in a shared 25-item GreenComp-based questionnaire (GCQuest) block targeting Embodying Sustainability Values (ESVs; scale of 1 to 6) and combined distribution-aware descriptives, nonparametric omnibus, and pairwise tests with Holm correction, and planned robustness checks including equal-n downsampling and alternative scoring. Results displayed a pronounced post-activity peak (S2-POST), partial attenuation at follow-up (S3-FU), and convergence toward baseline at distant follow-up (S4-DFU), accompanied by loss of the high-agreement tail. Item-level contrasts suggested that later-wave declines concentrated in effortful self-regulation and critical appraisal items, whereas value endorsement items were more stable. These findings indicate that field-deployable mobile AR heritage paths may generate strong proximal competence-aligned signals; nevertheless, durable enactment-oriented change is likely to require structured reinforcement and integration into broader curricular sequences. Full article
28 pages, 28199 KB  
Article
Augmented Reality as a Tool for 5G Learning: Interactive Visualization of NSA/SA Architectures and Network Components
by Nathaly Orozco Garzón, David Herrera, Angel Gomez, Pablo Plaza, Henry Carvajal Mora, Roberto Sánchez Albán, José Vega-Sánchez and Paola Vinueza-Naranjo
Informatics 2026, 13(4), 58; https://doi.org/10.3390/informatics13040058 - 3 Apr 2026
Viewed by 353
Abstract
The rapid advancement of digital and mobile technologies has reshaped the educational landscape, fostering the adoption of interactive and learner-centered methodologies. Among these, immersive technologies such as Augmented Reality (AR), when coupled with next-generation wireless communication systems, hold the potential to revolutionize knowledge [...] Read more.
The rapid advancement of digital and mobile technologies has reshaped the educational landscape, fostering the adoption of interactive and learner-centered methodologies. Among these, immersive technologies such as Augmented Reality (AR), when coupled with next-generation wireless communication systems, hold the potential to revolutionize knowledge acquisition and student engagement. In this paper, we present the design and development of an AR-based educational tool specifically oriented to teaching concepts of fifth-generation (5G) mobile networks. The tool provides a real-time interactive visualization of 3D network components on mobile devices, enabling learners to explore 5G NSA/SA architectures in an accessible manner with real-world environments through mobile devices and their integrated cameras. The application was developed using Blender for 3D modeling and Unity as the rendering engine, incorporating the Vuforia SDK for marker-based AR tracking, and it was deployed on the Android operating system. Unlike traditional static approaches, the proposed solution enables learners to explore complex network architectures and key functionalities of 5G in an interactive and accessible manner. To assess its perceived effectiveness, quantitative surveys were conducted with both university and high school students, focusing on usability, engagement, and perceived learning outcomes. Results indicate that the tool is user-friendly, enhances motivation, and supports conceptual understanding as perceived by participants of 5G technologies. These findings highlight the potential of AR, supported by advanced wireless networks, as a pedagogical strategy to improve STEM education and foster technological literacy in the era of digital transformation. Full article
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29 pages, 6068 KB  
Article
Adaptive RSU Assignment and Transmission Scheduling of Delay-Critical Emergency Messages and AR Traffic in MEC-Enabled Vehicular Environments
by Ehsan Ahmed Niloy, Shathee Akter and Seokhoon Yoon
Appl. Sci. 2026, 16(7), 3195; https://doi.org/10.3390/app16073195 - 26 Mar 2026
Viewed by 298
Abstract
Emergency messages and augmented reality (AR) are becoming integral to intelligent vehicular systems, but their existence poses significant challenges due to conflicting requirements. Emergency short messages demand ultra-low latency and strict reliability, while AR contents require larger data transfers with more flexible but [...] Read more.
Emergency messages and augmented reality (AR) are becoming integral to intelligent vehicular systems, but their existence poses significant challenges due to conflicting requirements. Emergency short messages demand ultra-low latency and strict reliability, while AR contents require larger data transfers with more flexible but still location-sensitive deadlines. To address this, a joint problem of roadside unit (RSU) assignment and transmission scheduling in multi-server, multi-user MEC-enabled vehicular networks is studied. The problem is formulated as an NP-hard optimization task and a two-stage framework is proposed. First, the penalty-minimizing RSU selection (PMRS) algorithm assigns requested content to RSUs by minimizing combined deadline and coverage penalties. Then a hybrid scheduling algorithm called deadline-aware priority scheduling (DAPS) is proposed, which integrates earliest-deadline-first and simulated annealing to prioritize emergency traffic while efficiently serving AR content. We benchmark the proposed framework against classical heuristics and metaheuristics. The results verify that the proposed approach can outperform the baseline methods under various realistic vehicular mobility and traffic conditions. Full article
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27 pages, 15826 KB  
Article
Enabling Citizen Engagement via Geolocated AR Interaction with a Digital Twin City
by Xin Zhang, André Brown and Antony Pelosi
Urban Sci. 2026, 10(4), 176; https://doi.org/10.3390/urbansci10040176 - 24 Mar 2026
Viewed by 302
Abstract
This study reports on the devising and testing of the implementation and effectiveness of geolocated augmented reality (AR) as a potential means to convey urban information and elicit citizen interaction with the ability to interface with a digital twin city (DTC) environment. We [...] Read more.
This study reports on the devising and testing of the implementation and effectiveness of geolocated augmented reality (AR) as a potential means to convey urban information and elicit citizen interaction with the ability to interface with a digital twin city (DTC) environment. We have taken an open platform approach. The prospective approach is specifically chosen to test a set of technologies that could inform and actively engage citizens in matters of urban design and development. Critically, in line with the strategy of openness, the approach employs mobile technologies freely available to both citizens and city authorities. We first examine the recent DTC frameworks and the AR technologies capable of delivering the desired on-site interaction. Subsequently, we describe the structured development and testing of a prototype geolocated AR open technology implementation that could effectively integrate mutual communication with a DTC representation. In the case study, we examine the information flow paradigm between the physical and the virtual, then report on the technology’s usability. The study reveals promising performance and potential for the mobile AR system that has been developed, meeting the target expectations for the desired forms of public engagement that could be integrated with a DTC environment. If implemented, this approach has the potential to foster site-specific engagement, both digitally and physically, to enable citizens to interact with city authorities and, more broadly, to promote spatial smartness and urban intelligence. Full article
(This article belongs to the Special Issue Advances in Urban Planning and the Digitalization of City Management)
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22 pages, 891 KB  
Systematic Review
The Use of Augmented Reality for Navigation in Minimally Invasive Abdominal and Thoracic Soft-Tissue Surgery: A Systematic Review
by Inga Steinberga, Victor Gabriel El-Hajj, Laura Cercenelli, Mario Romero, Kenny A. Rodriguez-Wallberg, Erik Edström and Adrian Elmi-Terander
Sensors 2026, 26(6), 1962; https://doi.org/10.3390/s26061962 - 20 Mar 2026
Viewed by 695
Abstract
Surgical navigation and augmented reality (AR) are widely used in neurosurgery, spinal surgery, and orthopedics. However, their use in minimally invasive abdominal and thoracic soft-tissue surgery is limited, as tracking deformable, mobile organs is challenging. Recent advances in AR may address these challenges [...] Read more.
Surgical navigation and augmented reality (AR) are widely used in neurosurgery, spinal surgery, and orthopedics. However, their use in minimally invasive abdominal and thoracic soft-tissue surgery is limited, as tracking deformable, mobile organs is challenging. Recent advances in AR may address these challenges to improve intraoperative navigation. This systematic review, registered in PROSPERO (2024) and based on PRISMA guidelines, analyzes literature from 2014 to 2024 about AR in minimally invasive abdominal and thoracic soft-tissue surgery. It identifies target organs, describes AR hardware and software, and evaluates accuracy levels, usability outcomes, clinical benefits, technical limitations, and research needs. Searches of PubMed, Web of Science, and Embase for English-language studies found 1297 records, of which only 28 (2%) met the inclusion criteria. Nearly half (n =12; 42%) focused on liver surgery; none on gynecologic surgery. The AR devices varied in tracking methods, image processing, visualization, and display. Overall, AR improved anatomical guidance and procedural planning, especially in complex surgeries. Integration with robotic systems may further boost visualization, precision, and workflow, though challenges remain in standardization, large-cohort validation, and workflow integration. Full article
(This article belongs to the Special Issue Virtual, Augmented, and Mixed Reality in Biomedical Engineering)
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20 pages, 2043 KB  
Review
Use of AR/VR for Treatment of Freezing of Gait (FoG) in Parkinson’s Disease (PD)
by Ayusha Pokharel, Aanya Tamrakar and Nipun Chopra
J. Clin. Med. 2026, 15(5), 2076; https://doi.org/10.3390/jcm15052076 - 9 Mar 2026
Viewed by 546
Abstract
Parkinson’s disease (PD) is the fastest-growing neurodegenerative disease affecting 90 thousand new Americans each year. PD includes motor and non-motor symptoms, resulting in progressive disability and difficulty in completing activities of daily living. Freezing of Gait (FoG) is one of the common disabling [...] Read more.
Parkinson’s disease (PD) is the fastest-growing neurodegenerative disease affecting 90 thousand new Americans each year. PD includes motor and non-motor symptoms, resulting in progressive disability and difficulty in completing activities of daily living. Freezing of Gait (FoG) is one of the common disabling symptoms of PD, characterized by difficulties in initiating walking, resulting in gait abnormalities and increased risk of falling (RoF) and fear of falling (FoF). Clinical management of FoG is difficult as it is minimally responsive to both pharmacological and surgical interventions. In fact, these interventions can paradoxically worsen of FoG. Additionally, PD patients with FoG have reported worse health-related quality of life (HR-QoL) due to limitations in mobility, activities of daily living (ADL), bodily discomfort, stigma, and social isolation. Despite its increasing treatment and management of FoG is difficult due to its paroxysmal and heterogeneous nature. Therefore, there is a growing need for effective, evidence-based management and intervention approaches for FoG. Some current techniques used to manage FoG are physical therapy, exercise, gait training, and balance training; however, due to a lack of patient adherence, accessibility concerns, and the need for continuous supervision and individualized feedback, the long-term effectiveness of these interventions remains limited and challenging to achieve in real-world settings. A new promising avenue for managing PD is the use of wearable technology, which can provide audiovisual, via augmented and virtual reality (AR/VR), and tactical cueing to offset FoG, thereby enhancing independence in PD patients. In this comprehensive review, we will provide an overview of the symptoms, monitoring, and treatment of PD, with a focus on the neuroanatomy and treatment of FoG. We will review and critique the extant literature on the use of AR/VR technology in the management of FoG. Finally, the challenges and risks associated with wearable technology in FoG management will also be identified. Full article
(This article belongs to the Special Issue Innovations in Parkinson’s Disease)
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29 pages, 4023 KB  
Article
IoT Technology and Augmented Reality Integrated into Urban Furniture for Tourism 4.0
by Ana Pamela Castro-Martin, Christian Morales Guanga, Josue Rafael Carrera Barrionuevo, Mayra Paucar Samaniego, Martin Monar Naranjo, Jorge Santamaría Aguirre and Andrés López Vaca
Appl. Sci. 2026, 16(5), 2603; https://doi.org/10.3390/app16052603 - 9 Mar 2026
Viewed by 417
Abstract
Tourism 4.0 integrates Industry 4.0 technologies into tourism services to enhance visitor experiences and improve destination management. This study presents the design, implementation, and pilot validation of an integrated IoT–Augmented Reality (IoT–AR) cyber-physical urban node developed for smart tourism infrastructure in Baños de [...] Read more.
Tourism 4.0 integrates Industry 4.0 technologies into tourism services to enhance visitor experiences and improve destination management. This study presents the design, implementation, and pilot validation of an integrated IoT–Augmented Reality (IoT–AR) cyber-physical urban node developed for smart tourism infrastructure in Baños de Agua Santa, Ecuador. The system combines distributed environmental sensing, LoRa-based communication, edge-level preprocessing, cloud data management via RESTful services, and immersive visualization through a cross-platform augmented reality mobile interface. The development followed the TDDM4IoTS methodology, adapted into five phases covering requirements analysis, technological design, modeling, validation, and deployment. The architecture supports contextual real-time information delivery while maintaining low power consumption and robustness under heterogeneous connectivity conditions. Field tests confirmed stable communication between sensor nodes and the gateway, as well as reliable AR marker recognition under varying light and distance conditions. Usability evaluation using the System Usability Scale (SUS) yielded a mean score of 84.38, classified as excellent, with high internal consistency (α ≈ 0.89). The results demonstrate technical feasibility and strong user acceptance, providing a scalable and replicable model for interactive IoT–AR urban systems in smart tourism environments. Full article
(This article belongs to the Special Issue Application of IoT and Cybersecurity Technologies)
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37 pages, 1651 KB  
Article
The Art Nouveau Path: Curriculum-Aligned Heritage Learning for Urban Resilience and Sustainability Competences
by João Ferreira-Santos and Lúcia Pombo
Urban Sci. 2026, 10(3), 138; https://doi.org/10.3390/urbansci10030138 - 4 Mar 2026
Viewed by 439
Abstract
Cultural heritage can strengthen urban resilience when mobilized as educational infrastructure that builds stewardship, place attachment, and civic agency. This study examines whether the Art Nouveau Path, an outdoor mobile augmented reality heritage game in Aveiro, Portugal, can function as a curriculum-aligned [...] Read more.
Cultural heritage can strengthen urban resilience when mobilized as educational infrastructure that builds stewardship, place attachment, and civic agency. This study examines whether the Art Nouveau Path, an outdoor mobile augmented reality heritage game in Aveiro, Portugal, can function as a curriculum-aligned pathway for sustainability competences and resilience-relevant meaning-making in formal education. A curriculum translation matrix mapped eight points of interest and 36 tasks to Portuguese curriculum anchors, Education for Sustainability themes, GreenComp sustainability competences, and the Sustainable Development Goals, framing the matrix as an adoption-oriented design artefact. Empirical evidence comprised accompanying teachers’ in-field observations (T2-OBS; N = 24 across 18 sessions) and students’ post-activity survey data (S2-POST; N = 439), with open-ended reflections coded through a directed resilience-mechanism codebook (Krippendorff’s alpha = 0.91). Teachers reported high perceived value and feasibility and frequently noted enacted stewardship and placed responsibility during sessions. Students’ reflections most often linked resilience to sustainable conservation under pressure and to nature-city interconnections, whereas hazard-memory mechanisms appeared less often. Adoption-related evidence is limited to teacher feasibility reports and institutional legibility from curriculum translation, rather than confirmed institutional uptake indicators. Scaling is likely to require explicit supports for differentiation, assessment scaffolds, and routine delivery in public spaces. Full article
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23 pages, 16353 KB  
Article
RepACNet: A Lightweight Reparameterized Asymmetric Convolution Network for Monocular Depth Estimation
by Wanting Jiang, Jun Li, Yaoqian Niu, Hao Chen and Shuang Peng
Sensors 2026, 26(4), 1199; https://doi.org/10.3390/s26041199 - 12 Feb 2026
Viewed by 462
Abstract
Monocular depth estimation (MDE) is a cornerstone task in 2D/3D scene reconstruction and recognition with widespread applications in autonomous driving, robotics, and augmented reality. However, existing state-of-the-art methods face a fundamental trade-off between computational efficiency and estimation accuracy, limiting their deployment in resource-constrained [...] Read more.
Monocular depth estimation (MDE) is a cornerstone task in 2D/3D scene reconstruction and recognition with widespread applications in autonomous driving, robotics, and augmented reality. However, existing state-of-the-art methods face a fundamental trade-off between computational efficiency and estimation accuracy, limiting their deployment in resource-constrained real-world scenarios. It is of high interest to design lightweight but effective models to enable potential deployment on resource-constrained mobile devices. To address this problem, we present RepACNet, a novel lightweight network that addresses this challenge through reparameterized asymmetric convolution designs and CNN-based architecture that integrates MLP-Mixer components. First, we propose Reparameterized Token Mixer with Asymmetric Convolution (RepTMAC), an efficient block that captures long-range dependencies while maintaining linear computational complexity. Unlike Transformer-based methods, our approach achieves global feature interaction with tiny overhead. Second, we introduce Squeeze-and-Excitation Consecutive Dilated Convolutions (SECDCs), which integrates adaptive channel attention with dilated convolutions to capture depth-specific features across multiple scales. We validate the effectiveness of our approach through extensive experiments on two widely recognized benchmarks, NYU Depth v2 and KITTI Eigen. The experimental results demonstrate that our model achieves competitive performance while maintaining significantly fewer parameters compared to state-of-the-art models. Full article
(This article belongs to the Section Sensing and Imaging)
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2 pages, 141 KB  
Correction
Correction: van Doorn et al. Deriving Motor States and Mobility Metrics from Gamified Augmented Reality Rehabilitation Exercises in People with Parkinson’s Disease. Sensors 2025, 25, 7172
by Pieter F. van Doorn, Edward Nyman, Koen Wishaupt, Marjolein M. van der Krogt and Melvyn Roerdink
Sensors 2026, 26(4), 1155; https://doi.org/10.3390/s26041155 - 11 Feb 2026
Viewed by 266
Abstract
Text Correction [...] Full article
29 pages, 1566 KB  
Article
The Art Nouveau Path: Longitudinal Analysis of Students’ Perceptions of Sustainability Competence Development Through a Mobile Augmented Reality Game
by João Ferreira-Santos and Lúcia Pombo
Computers 2026, 15(2), 86; https://doi.org/10.3390/computers15020086 - 1 Feb 2026
Cited by 1 | Viewed by 660
Abstract
This paper presents a repeated cross-sectional longitudinal (trend) analysis of students’ self-perceived sustainability competence development across three waves surrounding participation in the Art Nouveau Path, a heritage-based mobile augmented reality game designed to foster sustainability competences, located in Aveiro, Portugal. In total, [...] Read more.
This paper presents a repeated cross-sectional longitudinal (trend) analysis of students’ self-perceived sustainability competence development across three waves surrounding participation in the Art Nouveau Path, a heritage-based mobile augmented reality game designed to foster sustainability competences, located in Aveiro, Portugal. In total, 1094 questionnaires were collected using a GreenComp-grounded instrument adapted from the GreenComp-based Questionnaire (GCQuest) to this context (25 items; 6-point Likert). Data were gathered at three stages: pre-intervention (S1-PRE; N = 221), immediately post-intervention (S2-POST; N = 439; n = 438 retained for scale scoring after applying a predefined completeness criterion), and follow-up (S3-FU; N = 434). Because responses were anonymous, waves were treated as independent samples rather than within-student trajectories. The Embodying Sustainability Values domain score and item-level response distributions were compared across waves using ordinal-appropriate non-parametric group comparisons, effect-size estimation, and descriptive threshold indicators. Results indicate an improvement from pre-intervention to post-intervention, followed by partial attenuation at follow-up while remaining above pre-intervention. Mean scores increased from 3.70 (S1-PRE) to 4.64 (S2-POST) and then stabilized at 4.13 (S3-FU). Findings, while exploratory, suggest that this heritage-based augmented reality game may have enhanced perceived sustainability competences. A structured program of follow-up activities is proposed to help sustain gains. Full article
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8 pages, 157 KB  
Editorial
Recent Advances in Applications and Performance Improvement Schemes in Wireless Communication
by Mario Eduardo Rivero-Ángeles and Izlian Yolanda Orea-Flores
Telecom 2026, 7(1), 12; https://doi.org/10.3390/telecom7010012 - 30 Jan 2026
Cited by 1 | Viewed by 572
Abstract
To this date, the Fifth Generation (5G) of mobile communications has been deployed and has opened a great number of opportunities by increasing transmission rates (partialy through the use of MIMO systems), decreasing latency, providing the amount of bandwidth required for video services, [...] Read more.
To this date, the Fifth Generation (5G) of mobile communications has been deployed and has opened a great number of opportunities by increasing transmission rates (partialy through the use of MIMO systems), decreasing latency, providing the amount of bandwidth required for video services, Virual and Augmented Reality applications, and social media and providing a solid ground for the massive implementation of the Internet of Things (IoT), which we believe is still in its initial phases of development [...] Full article
(This article belongs to the Special Issue Advances in Wireless Communication: Applications and Developments)
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