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Search Results (152)

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Keywords = display technologies in augmented reality

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18 pages, 15288 KB  
Article
HUD-DPCNet: A Joint Learning Framework for Distortion Pre-Correction in AR-HUD Systems
by Ying Huang, Huaixin Chen and Zhixi Wang
Appl. Sci. 2026, 16(13), 6361; https://doi.org/10.3390/app16136361 (registering DOI) - 25 Jun 2026
Abstract
As a next-generation automotive display technology, Augmented Reality Head-Up Display (AR-HUD) has demonstrated immense potential in reshaping driving safety and enhancing the human–computer interaction experience. To address the challenges of barrel distortion and perspective distortion inherent in HUD systems, we propose a joint-learning-based [...] Read more.
As a next-generation automotive display technology, Augmented Reality Head-Up Display (AR-HUD) has demonstrated immense potential in reshaping driving safety and enhancing the human–computer interaction experience. To address the challenges of barrel distortion and perspective distortion inherent in HUD systems, we propose a joint-learning-based dual-path pre-correction method. This approach employs a shared encoder to extract image features, which are then decoupled into two parallel branches: a classification branch and a distortion flow prediction branch. Building upon this architecture, a model-fitting method is introduced to estimate the distortion model parameters in the parameter space using the predicted distortion types and flows, thereby reconstructing a refined distortion flow. Finally, image rectification is achieved through a resampling method. On the ARHDD dataset, the proposed method achieves a PSNR of 24.617 dB (barrel) and 25.062 dB (perspective), an SSIM of 0.845 and 0.873, and an NRMSE of 0.163 and 0.157, respectively. On the Places 365 dataset, it achieves a PSNR of 23.914 dB (barrel) and 21.870 dB (perspective), an SSIM of 0.812 and 0.748, and an NRMSE of 0.174 and 0.211, respectively. Both quantitative and qualitative comparative experiments against other state-of-the-art methods demonstrate that the proposed approach achieves superior correction performance for both types of distortion. Finally, the simulation verification of the HUD system proved that this correction method demonstrated excellent potential, but further verification is still needed in a real or semi-real environment. Full article
(This article belongs to the Section Computing and Artificial Intelligence)
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26 pages, 3204 KB  
Article
An Ergonomic Approach to Medical Safety Training Using Augmented Reality Glasses: System Design, Cognitive–Neuroscientific Theoretical Framework, and Preliminary Outcomes
by Kohei Tanaka, Kurumi Asaumi, Ryosuke Kasai, Hirotaka Sato, Ryosuke Uchibayashi and Motoki Shigenaga
Theor. Appl. Ergon. 2026, 2(2), 10; https://doi.org/10.3390/tae2020010 - 5 Jun 2026
Viewed by 220
Abstract
Healthcare professionals must acquire and maintain both declarative knowledge and fine psychomotor skills across a wide range of clinical procedures. Human working memory is physiologically limited, and the high cognitive demands of clinical environments frequently contribute to medical errors and adverse events. Intra-individual [...] Read more.
Healthcare professionals must acquire and maintain both declarative knowledge and fine psychomotor skills across a wide range of clinical procedures. Human working memory is physiologically limited, and the high cognitive demands of clinical environments frequently contribute to medical errors and adverse events. Intra-individual performance variability—driven by fatigue, stress, and motivation—represents a further challenge that conventional medical safety education has not adequately addressed. According to the World Health Organization, patient harm ranks fourteenth in the global burden of disease, with approximately 10% of hospitalised patients in high-income countries experiencing harm within healthcare facilities. This study reports the design, theoretical rationale, and preliminary outcomes of an augmented reality (AR) glasses system for hands-free, self-directed medical procedural training, developed from a human factors and ergonomics (HFE) perspective. The system integrates a see-through head-mounted display (HMD; Epson Moverio BT-40S), bone-conduction earphones (Shokz OpenComm), and an industrial-grade voice recognition application (NEC Solution Innovators), achieving fully hands-free operation compatible with aseptic technique. Content design is grounded in cognitive load theory (CLT) and the cognitive theory of multimedia learning (CTML), extended by neuroscientific evidence on multisensory integration and memory consolidation. More than 40 procedure-specific modules have been developed in-house at Tokyo University of Technology, spanning airway management, vascular access, respiratory therapy, dialysis, and cardiac support. In a four-year longitudinal survey (virtual reality (VR) simulator; n = 286), major satisfaction items consistently exceeded the scale midpoint. In an AR endotracheal suctioning cohort (n = 38/22), procedural flow understanding was rated 3.95/5.0. A peer-reviewed randomised controlled trial (Clinical Simulation in Nursing, n = 36) demonstrated significantly superior skill improvement (p < 0.001) and learning motivation (p = 0.001) in the AR group versus textbook self-practice. Principal ergonomic limitations of current HMD hardware—excessive weight, narrow field of view, and absence of medical-grade certification—are documented, and AI-based real-time procedural assessment is identified as a priority for the next research phase. Full article
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19 pages, 6663 KB  
Article
Using a Visual Positioning System for a Geolocated Visualization of an Archaeological Site in Augmented Reality
by František Mužík and Lukáš Běloch
ISPRS Int. J. Geo-Inf. 2026, 15(5), 219; https://doi.org/10.3390/ijgi15050219 - 20 May 2026
Viewed by 522
Abstract
In recent years, augmented reality has become a popular method of spatial data visualization, both via the most popular and basic plane-based method and more advanced automatic positioning of visualizations based on predefined real-world locations. The aim of this study is to provide [...] Read more.
In recent years, augmented reality has become a popular method of spatial data visualization, both via the most popular and basic plane-based method and more advanced automatic positioning of visualizations based on predefined real-world locations. The aim of this study is to provide new insights into geolocated 3D visualizations in AR using a visual positioning system (VPS). VPS technology enables the creation of visualizations that can be displayed with high accuracy directly on a specific area of interest. This approach is especially well-suited to cultural heritage preservation, as it can be used to visualize destroyed buildings or archaeological sites. The result of the study is a mobile application created using the Unity game engine, which allows users to access AR visualizations as well as additional context in the form of pop-up texts or photographs. Thanks to the display of AR visualization directly at the chosen location, the user can better understand the context of the whole scene. This is because it is a more immersive experience than simply viewing a 3D model on a computer or mobile phone screen. Full article
(This article belongs to the Special Issue Cartography and Geovisual Analytics)
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27 pages, 15688 KB  
Article
Effects of Driving Task Demands and Information Load on AR-HUD Cognitive Efficiency: The Moderating Role of Working Memory Capacity in a VR-Based Simulated Driving Environment
by Jing Li, Min Lin, Xinyu Feng, Hua Zhang, Chuchu Wang and Yulian Ma
J. Eye Mov. Res. 2026, 19(3), 48; https://doi.org/10.3390/jemr19030048 - 3 May 2026
Viewed by 699
Abstract
The driving scenario and information load jointly influence the cognitive efficiency of augmented reality head-up display (AR-HUD) interfaces. However, the moderating role of drivers’ working memory capacity (WMC) remains unclear. To investigate this mechanism, a simulated driving experiment with a mixed design was [...] Read more.
The driving scenario and information load jointly influence the cognitive efficiency of augmented reality head-up display (AR-HUD) interfaces. However, the moderating role of drivers’ working memory capacity (WMC) remains unclear. To investigate this mechanism, a simulated driving experiment with a mixed design was conducted in a low-immersivity desktop virtual reality (VR) environment. First, 40 volunteers were screened using an automated operation span task, yielding 16 high- and low-WMC participants. They then drove under three scenarios (urban intersection, expressway, construction zone) and six levels of AR-HUD visual information load. Generalized linear models were applied to the reaction time, fixation duration, and pupil diameter. The results revealed a significant three-way interaction among WMC, scenario, and information load. High-WMC drivers maintained faster responses and lower subjective loads up to Levels 4–6, adopting a deep processing strategy; low-WMC drivers already showed cognitive overload at Level 4 and above, requiring an optimal load range of Level 2–3. The construction zone induced the steepest increase in cognitive load, whereas the expressway markedly reduced sensitivity to additional visual information. Therefore, the optimal AR-HUD information load must be adapted to drivers’ WMC: high-WMC drivers can safely handle Levels 4–6 in low- or medium-demand scenarios, whereas low-WMC drivers require a minimalist presentation of Levels 2–3 in high-demand situations. This study provides quantitative, empirically grounded guidelines for designing cognitively adaptive AR-HUD interfaces. Full article
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22 pages, 5386 KB  
Review
Augmented Reality in Maritime Navigation: Future Solutions for Young Navigators
by Artem Holovan, Vytautas Dubra and Andrii Holovan
Future Transp. 2026, 6(3), 93; https://doi.org/10.3390/futuretransp6030093 - 22 Apr 2026
Viewed by 692
Abstract
This study addresses the question of how augmented reality (AR) technologies can be designed and integrated into maritime navigation systems to meet the needs of young navigators within contemporary socio-technical bridge environments. The article is based on a qualitative, literature-based research methodology involving [...] Read more.
This study addresses the question of how augmented reality (AR) technologies can be designed and integrated into maritime navigation systems to meet the needs of young navigators within contemporary socio-technical bridge environments. The article is based on a qualitative, literature-based research methodology involving a structured analysis and synthesis of peer-reviewed journal articles and conference proceedings related to AR interfaces, human performance, decision support, and maritime training. The reviewed studies indicate that AR can enhance perceptual and situational awareness by overlaying navigational information directly into the navigator’s field of view, thereby reducing head-down time, improving spatial alignment of information, and supporting performance in low-visibility and high-traffic conditions. The literature also shows that AR-enabled visualizations and shared displays can support individual and team-based decision-making by facilitating real-time, context-aware information exchange on the ship’s bridge. Safety-related benefits are identified as indirect outcomes of improved perception and cognitive support rather than as isolated technological effects. Simultaneously, the findings highlight that these benefits depend strongly on human-centered interface design and appropriate training. The study concludes that AR has significant potential to enhance maritime navigation for young navigators when integrated as part of a balanced socio-technical system combining technology, human factors, and structured education. Full article
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20 pages, 692 KB  
Review
Augmented, Virtual, and Mixed Reality Assessment and Training for Executive Functions in Children with ADHD: A Scoping Review
by Leonarda Anna Vinci, Anna Passaro and Fabrizio Stasolla
Information 2026, 17(2), 186; https://doi.org/10.3390/info17020186 - 12 Feb 2026
Cited by 2 | Viewed by 1261
Abstract
Background: Attention deficit hyperactivity disorder (ADHD) is a neurodevelopmental disorder characterized by inattention, motor hyperactivity and verbal and cognitive impulsivity. Impairments in executive functions (EFs), in particular working memory, monitoring and organization of daily life, are frequently observed in children diagnosed with ADHD, [...] Read more.
Background: Attention deficit hyperactivity disorder (ADHD) is a neurodevelopmental disorder characterized by inattention, motor hyperactivity and verbal and cognitive impulsivity. Impairments in executive functions (EFs), in particular working memory, monitoring and organization of daily life, are frequently observed in children diagnosed with ADHD, and are reflected in behavioural, social-emotional and learning difficulties. The development and use of technologies such as virtual reality (VR), augmented reality (AR) and mixed reality (MR) for ADHD have increased in recent years, using a variety of tools to support including PC, video games, wearable devices and tangible interfaces. Objectives: To systematically map the current state of research on the use of AR, VR and MR technologies to assess and/or enhance EFs in children with ADHD. To evaluate the effects on their quality of life and on families’ and caregivers’ burden reduction. To explore the interventions’ clinical validity. Methods: A scoping review according to PRISMA-ScR guidelines was conducted. A systematic search was carried out in the Scopus and Web of Science databases for studies published between 2015 and 2025. Empirical studies published in English that examined children with ADHD aged <13 years were included. AR-, VR-, or MR-based interventions focused on EF were considered. For each study, the following features were recorded: year and country of publication, design, objectives, EFs considered, technology and hardware used, main results, and limitations. Results: Twenty studies were identified. The most frequently addressed functional domains were sustained and selective visual attention, working memory, and inhibition. Assessment interventions primarily involved the use of a head-mounted display (HMD) in conjunction with the Continuous Performance Test (CPT). Training interventions included immersive VR, serious video games, VR with motor or dual-task training, and MR. The results suggest that VR can enhance cognitive performance and sustained attention; however, longitudinal studies are required to evaluate its long-term effectiveness and integrate emotional skills. Conclusions: The use of these technologies is a promising strategy for the assessment and training of EFs in children with ADHD. These tools provide positive, inclusive feedback and motivating tasks. Nevertheless, larger sample studies and longitudinal follow-ups to confirm the suitability and effectiveness of the technology-based programs are warranted. Full article
(This article belongs to the Collection Augmented Reality Technologies, Systems and Applications)
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25 pages, 1050 KB  
Review
IoT-Based Approaches to Personnel Health Monitoring in Emergency Response
by Jialin Wu, Yongqi Tang, Feifan He, Zhichao He, Yunting Tsai and Wenguo Weng
Sustainability 2026, 18(1), 365; https://doi.org/10.3390/su18010365 - 30 Dec 2025
Viewed by 1538
Abstract
The health and operational continuity of emergency responders are fundamental pillars of sustainable and resilient disaster management systems. These personnel operate in high-risk environments, exposed to intense physical, environmental, and psychological stress. This makes it crucial to monitor their health to safeguard their [...] Read more.
The health and operational continuity of emergency responders are fundamental pillars of sustainable and resilient disaster management systems. These personnel operate in high-risk environments, exposed to intense physical, environmental, and psychological stress. This makes it crucial to monitor their health to safeguard their well-being and performance. Traditional methods, which rely on intermittent, voice-based check-ins, are reactive and create a dangerous information gap regarding a responder’s real-time health and safety. To address this sustainability challenge, the convergence of the Internet of Things (IoT) and wearable biosensors presents a transformative opportunity to shift from reactive to proactive safety monitoring, enabling the continuous capture of high-resolution physiological and environmental data. However, realizing a field-deployable system is a complex “system-of-systems” challenge. This review contributes to the field of sustainable emergency management by analyzing the complete technological chain required to build such a solution, structured along the data workflow from acquisition to action. It examines: (1) foundational health sensing technologies for bioelectrical, biophysical, and biochemical signals; (2) powering strategies, including low-power design and self-powering systems via energy harvesting; (3) ad hoc communication networks (terrestrial, aerial, and space-based) essential for infrastructure-denied disaster zones; (4) data processing architectures, comparing edge, fog, and cloud computing for real-time analytics; and (5) visualization tools, such as augmented reality (AR) and heads-up displays (HUDs), for decision support. The review synthesizes these components by discussing their integrated application in scenarios like firefighting and urban search and rescue. It concludes that a robust system depends not on a single component but on the seamless integration of this entire technological chain, and highlights future research directions crucial for quantifying and maximizing its impact on sustainable development goals (SDGs 3, 9, and 11) related to health, sustainable cities, and resilient infrastructure. Full article
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9 pages, 4610 KB  
Article
A Single-Layer Full-Color Diffractive Waveguide by Lithography
by Yong Li, Fei Wu, Huihui Li, Haitao Yang, Mengguang Wang and Zhenrong Zheng
Nanomaterials 2026, 16(1), 6; https://doi.org/10.3390/nano16010006 - 19 Dec 2025
Cited by 1 | Viewed by 1163
Abstract
Augmented reality (AR) near-eye displays (NEDs) couple microdisplay image light to the human eye via integrated optical modules, enabling seamless virtual–real fusion. As core components that synergistically transmit and diffract light, diffractive waveguides are promising for next-generation AR NEDs but face two bottlenecks: [...] Read more.
Augmented reality (AR) near-eye displays (NEDs) couple microdisplay image light to the human eye via integrated optical modules, enabling seamless virtual–real fusion. As core components that synergistically transmit and diffract light, diffractive waveguides are promising for next-generation AR NEDs but face two bottlenecks: compromised full-color performance in single-layer structures caused by grating dispersion and lack of scalable fabrication technologies. To address these, we first propose a mass-production-compatible workflow based on deep ultraviolet (DUV) lithography for large-area nanostructured optics. This workflow enables high-precision wafer-level production with 200 mm wafers and nine dies per wafer, overcomes scalability issues, and is fully compatible with straight-configuration nanostructures to ensure manufacturing feasibility. Leveraging this workflow, we develop a single-layer diffractive waveguide system for AR NEDs, which comprises a thin glass substrate, a broadband high-efficiency multi-layer dielectric in-coupler, and a 2D out-coupler that concurrently expands and out-couples light. Rigorous coupled wave analysis (RCWA) optimized coupler diffraction, while ray tracing refined guided light intensity and significantly improved exit pupil uniformity. This work establishes a foundation for full-color, high-efficiency AR waveguides and provides a scalable paradigm for large-area nanostructured optical systems such as telescopes and lithography equipment. Full article
(This article belongs to the Section Nanophotonics Materials and Devices)
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28 pages, 20201 KB  
Systematic Review
Extended Realityin Construction 4.0: A Systematic Review of Applications, Implementation Barriers, and Research Trends
by Jose Gornall, Alvaro Peña, Hernan Pinto, Jorge Rojas, Fabiano Correa and Jose García
Appl. Sci. 2026, 16(1), 9; https://doi.org/10.3390/app16010009 - 19 Dec 2025
Cited by 1 | Viewed by 1117
Abstract
Extended reality (XR) is increasingly used to address productivity, communication, and safety challenges in the construction industry, but large-scale adoption within Construction 4.0 remains limited. The existing reviews rarely provide an integrated perspective that jointly examines XR applications, underlying technology stacks, and the [...] Read more.
Extended reality (XR) is increasingly used to address productivity, communication, and safety challenges in the construction industry, but large-scale adoption within Construction 4.0 remains limited. The existing reviews rarely provide an integrated perspective that jointly examines XR applications, underlying technology stacks, and the barriers that constrain implementation. This study fills that gap by combining a PRISMA-compliant systematic review with a bibliometric analysis of 76 journal articles published between 2019 and 2024. The review maps XR usage in construction, which XR modes, devices, and graphics engines are most prevalent, and which barriers hinder deployment in real projects. Design visualization and coordination, immersive training, and remote assistance or inspection emerge as the dominant application areas. Augmented reality (AR) and virtual reality (VR) lead the technology landscape, with Microsoft HoloLens and Meta Quest as the most frequently reported head-mounted displays and Unity as the main graphics engine. Implementation barriers are categorized into five groups—technological, organizational, economic, infrastructural, and methodological—with interoperability issues, hardware performance limitations, and the lack of standardized BIM-to-XR workflows being particularly recurrent. The review contributes to the Construction 4.0 agenda by providing a consolidated map of XR applications, technologies, and barriers, and by highlighting enablers such as open data schemas and competency-based training programs. Future research should validate AI-assisted, bidirectional BIM–XR workflows in real projects, report cost–benefit metrics, and advance interoperability standards that integrate XR into broader Construction 4.0 strategies. Full article
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23 pages, 1722 KB  
Systematic Review
Augmented and Mixed Reality Interventions in People with Multiple Sclerosis: A Systematic Review
by María Fernández-Cañas, Roberto Cano-de-la-Cuerda, Selena Marcos-Antón and Ana Onate-Figuérez
Brain Sci. 2025, 15(12), 1292; https://doi.org/10.3390/brainsci15121292 - 30 Nov 2025
Viewed by 1090
Abstract
Background: In recent years, extended reality has gained traction in people with multiple sclerosis (MS) for their ability to deliver engaging, task-specific, and multisensory therapeutic experiences. Aim: This systematic review investigates the application of Mixed Reality (MR) and Augmented Reality (AR) technologies in [...] Read more.
Background: In recent years, extended reality has gained traction in people with multiple sclerosis (MS) for their ability to deliver engaging, task-specific, and multisensory therapeutic experiences. Aim: This systematic review investigates the application of Mixed Reality (MR) and Augmented Reality (AR) technologies in neurorehabilitation for individuals with MS. Method: A comprehensive systematic review was conducted across seven databases and seven eligible studies were identified involving MR/AR interventions targeting motor and cognitive functions, in accordance with the Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA). The review protocol was prospectively registered in the International Prospective Register of Systematic Reviews (PROSPERO). Data extraction was performed independently by the two reviewers and discrepancies were resolved by consensus or consultation with a third reviewer. Participants were predominantly diagnosed with relapsing-remitting MS and presented mild to moderate disability. Technologies ranged from head-mounted displays to home-based AR platforms, with interventions addressing gait, upper-limb coordination, and dual-task performance. Outcome measures were mapped to the ICF framework, encompassing body function, activity, participation, and contextual factors. Results: Findings suggest short-term improvements in gait parameters, grip strength, and motor coordination, with enhanced engagement and usability reported. Methodological quality was moderate, with small sample sizes and heterogeneous protocols limiting generalizability. Risk of bias varied across study designs. Despite promising results, further research is needed to validate long-term efficacy, optimize cognitive load, and standardize intervention protocols. Conclusions: MR and AR may serve as effective complements to conventional and VR-based rehabilitation, particularly in personalized, task-oriented training for MS populations. Full article
(This article belongs to the Special Issue The Rehabilitation of Neurologic Disorders)
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28 pages, 4680 KB  
Article
High-Quality, High-Impact Augmented Virtuality System for the Evaluation of the Influence of Context on Consumer Perception and Hedonics: A Case Study in a Sports Bar Environment
by João Pedro Marques, José Carlos Ribeiro, Rui Costa Lima, Luís Baião, Bruna Barbosa, Célia Rocha and Luís Miguel Cunha
Foods 2025, 14(22), 3950; https://doi.org/10.3390/foods14223950 - 18 Nov 2025
Viewed by 1608
Abstract
The adoption of immersive technologies is increasing in sensory, consumer, and marketing research, yet existing extended reality (XR) systems face limitations in realism, ease of product interaction, presence, data collection, and scalability. This study presents Sense-AV, an augmented virtuality (AV) system designed for [...] Read more.
The adoption of immersive technologies is increasing in sensory, consumer, and marketing research, yet existing extended reality (XR) systems face limitations in realism, ease of product interaction, presence, data collection, and scalability. This study presents Sense-AV, an augmented virtuality (AV) system designed for large-scale sensory and consumer tests with enhanced immersion and realism. 102 participants evaluated two foods and one beverage across two sessions: a conventional sensory booth and the Sense-AV system, which simulated a sports bar environment. Real-time data collection was supported through API-linked mobile questionnaires, audio prompts via the head-mounted display (HMD), and open comments recorded by voice. Sense-AV was rated highly for usability, efficiency, satisfaction, presence, and sensory awareness. Older participants reported greater ease in handling products, while some difficulties with mobile input were noted but had minimal impact on the overall user experience (UX). Interviews emphasized immersion, intuitive use, and minor technical adjustments. No significant differences in overall product liking were found between methods, except for the mayonnaise, which scored higher in the immersive setting. Although food intake was lower in Sense-AV, oral feedback was more detailed and expressive. The system demonstrates innovation by improving realism and external validity in large-scale sensory evaluations. Full article
(This article belongs to the Section Sensory and Consumer Sciences)
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20 pages, 644 KB  
Systematic Review
Augmented Reality in English Language Acquisition Among Gifted Learners: A Systematic Scoping Review (2020–2025)
by Nerea Oto-Millera, Silvia Pellicer-Ortín and Juan Carlos Bustamante
Appl. Sci. 2025, 15(21), 11487; https://doi.org/10.3390/app152111487 - 28 Oct 2025
Cited by 2 | Viewed by 2707
Abstract
Gifted students often display advanced verbal abilities that facilitate second language acquisition; however, when instruction is insufficiently stimulating, they may experience boredom and demotivation. Due to rising interest in immersive technologies such as augmented reality (AR) and limited evidence of their impact on [...] Read more.
Gifted students often display advanced verbal abilities that facilitate second language acquisition; however, when instruction is insufficiently stimulating, they may experience boredom and demotivation. Due to rising interest in immersive technologies such as augmented reality (AR) and limited evidence of their impact on gifted language learners, a systematic scoping review was necessary to synthesise existing research and identify gaps. It examined the impact of AR on both linguistic development and motivational outcomes among gifted learners in ESL/EFL contexts. It was preregistered in the Open Science Framework (OSF) and conducted according to PRISMA-ScR guidelines. Eligible studies included gifted learners in ESL/EFL contexts, published between 2020 and 2025 in English, Spanish, French, or Italian. Exclusion criteria comprised non–peer-reviewed papers and studies unrelated to AR. Searches were conducted in Scopus, Web of Science, ERIC, and Redalyc. A total of 34 studies were included. Findings indicate that AR interventions improve vocabulary, listening, pronunciation, and fluency; writing also benefits, although grammar remains challenging. AR enhances intrinsic motivation, reduces anxiety, and fosters engagement, especially in younger learners. The results suggest that AR can be a valuable tool in EFL/ESL classrooms to support both linguistic development and motivation among gifted students, though sustainable implementation requires overcoming technological and pedagogical barriers. Full article
(This article belongs to the Special Issue ICT in Education, 2nd Edition)
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38 pages, 6873 KB  
Review
Next-Generation Visual Experience: Polarization Volume Gratings in Holographic Waveguides for AR/VR
by Ali Zia, Mohamed Hassan Eisa, Sadaf Saeed and Kinza Arshad
Spectrosc. J. 2025, 3(4), 25; https://doi.org/10.3390/spectroscj3040025 - 21 Oct 2025
Viewed by 5728
Abstract
Polarization volume gratings (PVGs) have been recognized as a groundbreaking technology with the potential to revolutionize holographic waveguides and facilitate immersive experiences in augmented and virtual reality (AR/VR) applications. This study investigated the design, fabrication, and utilization of PVGs within the framework of [...] Read more.
Polarization volume gratings (PVGs) have been recognized as a groundbreaking technology with the potential to revolutionize holographic waveguides and facilitate immersive experiences in augmented and virtual reality (AR/VR) applications. This study investigated the design, fabrication, and utilization of PVGs within the framework of holographic waveguides for immersive encounters. The essay begins by presenting a comprehensive overview of waveguide technologies. The display devices and optical combiners combine the actual and virtual worlds that the naked eye can see. This review categorizes current visual solutions for micro-optical combiners in augmented reality head-mounted displays (AR-HMDs). Subsequently, an investigation was carried out into the manufacturing process, physical principles, optical structures, performance characteristics, and other aspects. Furthermore, a review and assessment of their merits and drawbacks were conducted. Full article
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15 pages, 8493 KB  
Article
Phase-Retrieval Algorithm for Hololens Resolution Analysis in a Sustainable Photopolymer
by Tomás Lloret, Víctor Navarro-Fuster, Marta Morales-Vidal and Inmaculada Pascual
Polymers 2025, 17(20), 2732; https://doi.org/10.3390/polym17202732 - 11 Oct 2025
Cited by 1 | Viewed by 1083
Abstract
In this paper, the iterative Gerchberg–Saxton (GS) phase-retrieval algorithm is employed to reconstruct the amplitude spread function (ASF) of hololenses (HLs) recorded on a sustainable PVA/acrylate-based photopolymer, Biophotopol, when working with a CCD sensor. The main objective of this work is [...] Read more.
In this paper, the iterative Gerchberg–Saxton (GS) phase-retrieval algorithm is employed to reconstruct the amplitude spread function (ASF) of hololenses (HLs) recorded on a sustainable PVA/acrylate-based photopolymer, Biophotopol, when working with a CCD sensor. The main objective of this work is to characterize the spatial resolution of HLs, which are key components in a wide range of optical systems, including augmented reality (AR) glasses, combined information displays, and holographic solar concentrators. The GS algorithm, known for its efficiency in phase retrieval without prior knowledge of the phase of the optical system, is used to reconstruct the ASF, which is critical for mitigating information loss during imaging. Spatial resolution is quantified by convolving the ASFs obtained with two resolution tests (objective and subjective) and analyzing the resulting image using a CCD sensor. The convolution process allows an accurate assessment of lens performance, highlighting the resolution limits of manufactured lenses. The results show that the iterative GS algorithm provides a reliable method to improve image quality by recovering phase and amplitude information that might otherwise be lost, especially when using CCD or CMOS sensors. In addition, the recorded hololenses exhibit a spatial resolution of 8.9 lp/mm when evaluated with the objective Siemens star chart, and 30 cycles/degree when evaluated with the subjective Random E visual acuity test, underscoring the ability of Biophotopol-based HLs to meet the performance requirements of advanced optical applications. This work contributes to the development of sustainable high-resolution holographic lenses for modern imaging technologies, offering a promising alternative for future optical systems. Full article
(This article belongs to the Special Issue Advances in Photopolymer Materials: Holographic Applications)
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9 pages, 4134 KB  
Article
Single-Layer Full-Color Waveguide Display Based on a Broadband Efficient Meta-Grating
by Yong Li, Fei Wu, Huihui Li, Mengguang Wang, Zhiyuan Xiang and Zhenrong Zheng
Nanomaterials 2025, 15(19), 1493; https://doi.org/10.3390/nano15191493 - 30 Sep 2025
Viewed by 2334
Abstract
Augmented reality (AR) displays are pivotal for delivering immersive experiences in the metaverse, thus driving significant research interest. Current AR systems, predominantly relying on diffraction principles, often suffer from low efficiency and face challenges in realizing monolithic full-color operation. Herein, we propose an [...] Read more.
Augmented reality (AR) displays are pivotal for delivering immersive experiences in the metaverse, thus driving significant research interest. Current AR systems, predominantly relying on diffraction principles, often suffer from low efficiency and face challenges in realizing monolithic full-color operation. Herein, we propose an AR system that integrates a broadband and highly efficient meta-grating in-coupler and an elliptical meta-grating out-coupler onto a single thin glass substrate. The meta-gratings, with unique nanostructures, enable coupling efficiency exceeding 60% for red (R), green (G), and blue (B) wavelengths across the entire field of view (FOV). Image-bearing light is first coupled into a single-layer optical waveguide via the meta-grating, then undergoes two-dimensional expansion through the elliptical meta-grating, and is ultimately coupled into the human eye to form a large AR FOV. Experimentally, we fabricated an optical waveguide prototype and validated the system’s high efficiency and color-enhanced imaging capabilities. This work advances the development of monolithic, trichromatic, highly efficient, and large FOV AR displays based on meta-grating technology. Full article
(This article belongs to the Section Nanoelectronics, Nanosensors and Devices)
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