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Keywords = Spatial sound reproduction

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10 pages, 3839 KiB  
Article
Sound Production Characteristics of the Chorus Produced by Small Yellow Croaker (Larimichthys polyactis) in Coastal Cage Aquaculture
by Young Geul Yoon, Hansoo Kim, Sungho Cho, Sunhyo Kim, Yun-Hwan Jung and Donhyug Kang
J. Mar. Sci. Eng. 2025, 13(7), 1380; https://doi.org/10.3390/jmse13071380 - 21 Jul 2025
Viewed by 302
Abstract
Recent advances in passive acoustic monitoring (PAM) have markedly improved the ability to study marine soundscapes by enabling long-term, non-invasive monitoring of biological sounds across large spatial and temporal scales. Among aquatic organisms, fish are primary contributors to biophony, producing sounds associated with [...] Read more.
Recent advances in passive acoustic monitoring (PAM) have markedly improved the ability to study marine soundscapes by enabling long-term, non-invasive monitoring of biological sounds across large spatial and temporal scales. Among aquatic organisms, fish are primary contributors to biophony, producing sounds associated with feeding, reproduction, and social behavior. However, the majority of previous research has focused on individual vocalizations, with limited attention to collective acoustic phenomena such as fish choruses. This study quantitatively analyzes choruses produced by the small yellow croaker (Larimichthys polyactis), an ecologically and commercially important species in the Northwest Pacific Ocean. Using power spectral density (PSD) analysis, we examined long-term underwater recordings from a sea cage containing approximately 2000 adult small yellow croakers. The choruses were centered around ~600 Hz and exhibited sound pressure levels 15–20 dB higher at night than during the day. These findings highlight the ecological relevance of fish choruses and support their potential use as indicators of biological activity. This study lays the foundation for incorporating fish choruses into soundscape-based PAM frameworks to enhance biodiversity and habitat monitoring. Full article
(This article belongs to the Special Issue Advanced Research in Marine Environmental and Fisheries Acoustics)
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16 pages, 4815 KiB  
Article
Minimum Audible Angle in 3rd-Order Ambisonics in Horizontal Plane for Different Ambisonic Decoders
by Katarzyna Sochaczewska, Karolina Prawda, Paweł Małecki, Magdalena Piotrowska and Jerzy Wiciak
Appl. Sci. 2025, 15(12), 6815; https://doi.org/10.3390/app15126815 - 17 Jun 2025
Viewed by 335
Abstract
As immersive audio is gaining popularity, the perceptual aspects of spatial sound reproduction become relevant. The authors investigate a measure related to spatial resolution, the Minimum Audible Angle (MAA), which is understudied in the context of Ambisonics. This study examines MAA thresholds in [...] Read more.
As immersive audio is gaining popularity, the perceptual aspects of spatial sound reproduction become relevant. The authors investigate a measure related to spatial resolution, the Minimum Audible Angle (MAA), which is understudied in the context of Ambisonics. This study examines MAA thresholds in the horizontal plane in three ambisonic decoders—the Sample Ambisonic Decoder (SAD), Energy-Preserving Ambisonic Decoder (EPAD), and All-Round Ambisonic Decoder (AllRAD). The results demonstrate that the decoder type influences spatial resolution, with the EPAD exhibiting superior performance in MAA thresholds (1.24 at 0 azimuth) compared to the SAD and AllRAD. These differences reflect the discrepancies in the decoders’ energy vector distribution and angular error. The MAA values remain consistent between decoders up to 30 azimuth but diverge significantly beyond this range, especially in the 60135 region corresponding to the cone of confusion. The findings of this study provide valuable insights for spatial audio applications based on ambisonic technology. Full article
(This article belongs to the Special Issue Musical Acoustics and Sound Perception)
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33 pages, 46059 KiB  
Article
Real and Virtual Lecture Rooms: Validation of a Virtual Reality System for the Perceptual Assessment of Room Acoustical Quality
by Angela Guastamacchia, Riccardo Giovanni Rosso, Giuseppina Emma Puglisi, Fabrizio Riente, Louena Shtrepi and Arianna Astolfi
Acoustics 2024, 6(4), 933-965; https://doi.org/10.3390/acoustics6040052 - 30 Oct 2024
Viewed by 2330
Abstract
Enhancing the acoustical quality in learning environments is necessary, especially for hearing aid (HA) users. When in-field evaluations cannot be performed, virtual reality (VR) can be adopted for acoustical quality assessments of existing and new buildings, contributing to the acquisition of subjective impressions [...] Read more.
Enhancing the acoustical quality in learning environments is necessary, especially for hearing aid (HA) users. When in-field evaluations cannot be performed, virtual reality (VR) can be adopted for acoustical quality assessments of existing and new buildings, contributing to the acquisition of subjective impressions in lab settings. To ensure an accurate spatial reproduction of the sound field in VR for HA users, multi-speaker-based systems can be employed to auralize a given environment. However, most systems require a lot of effort due to cost, size, and construction. This work deals with the validation of a VR-system based on a 16-speaker-array synced with a VR headset, arranged to be easily replicated in small non-anechoic spaces and suitable for HA users. Both objective and subjective validations are performed against a real university lecture room of 800 m3 and with 2.3 s of reverberation time at mid-frequencies. Comparisons of binaural and monoaural room acoustic parameters are performed between measurements in the real lecture room and its lab reproduction. To validate the audiovisual experience, 32 normal-hearing subjects were administered the Igroup Presence Questionnaire (IPQ) on the overall sense of perceived presence. The outcomes confirm that the system is a promising and feasible tool to predict the perceived acoustical quality of a room. Full article
(This article belongs to the Special Issue Acoustical Comfort in Educational Buildings)
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21 pages, 1905 KiB  
Article
Particle-Velocity-Based Mixed-Source Sound Field Translation for Binaural Reproduction
by Huanyu Zuo, Lachlan I. Birnie, Prasanga N. Samarasinghe, Thushara D. Abhayapala and Vladimir Tourbabin
Appl. Sci. 2023, 13(11), 6449; https://doi.org/10.3390/app13116449 - 25 May 2023
Cited by 1 | Viewed by 1645
Abstract
Following the rise of virtual reality is a demand for sound field reproduction techniques that allow the user to interact and move within acoustic reproductions with six-degrees-of-freedom. To this end, a mixed-source model of near-field and far-field virtual sources has been introduced to [...] Read more.
Following the rise of virtual reality is a demand for sound field reproduction techniques that allow the user to interact and move within acoustic reproductions with six-degrees-of-freedom. To this end, a mixed-source model of near-field and far-field virtual sources has been introduced to improve the performance of sound field translation in binaural reproductions of spatial audio recordings. The previous works, however, expand the sound field in terms of the mixed sources based on sound pressure. In this paper, we develop a new mixed-source expansion based on particle velocity, which contributes to more precise reconstruction of the interaural phase difference and, therefore, contributes to improved human perception of sound localization. We represent particle velocity over space using velocity coefficients in the spherical harmonic domain, and the driving signals of the virtual mixed-sources are estimated by constructing cost functions to optimize the velocity coefficients. Compared to the state-of-the-art method, sound-pressure-based mixed-source expansion, we show through numerical simulations that the proposed particle-velocity-based mixed-source expansion has better reconstruction performance in sparse solutions, allowing for sound field translation with better perceptual immersion over a larger space. Finally, we perceptually validate the proposed method through a Multiple Stimulus with Hidden Reference and Anchor (MUSHRA) experiment for a single source scenario. The experimental results support the better perceptual immersion of the proposed method. Full article
(This article belongs to the Special Issue Spatial Audio and Signal Processing)
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19 pages, 1186 KiB  
Article
Effect of Environment-Related Cues on Auditory Distance Perception in the Context of Audio-Only Augmented Reality
by Vincent Martin, Isabelle Viaud-Delmon and Olivier Warusfel
Appl. Sci. 2022, 12(1), 348; https://doi.org/10.3390/app12010348 - 30 Dec 2021
Cited by 5 | Viewed by 2793
Abstract
Audio-only augmented reality consists of enhancing a real environment with virtual sound events. A seamless integration of the virtual events within the environment requires processing them with artificial spatialization and reverberation effects that simulate the acoustic properties of the room. However, in augmented [...] Read more.
Audio-only augmented reality consists of enhancing a real environment with virtual sound events. A seamless integration of the virtual events within the environment requires processing them with artificial spatialization and reverberation effects that simulate the acoustic properties of the room. However, in augmented reality, the visual and acoustic environment of the listener may not be fully mastered. This study aims to gain some insight into the acoustic cues (intensity and reverberation) that are used by the listener to form an auditory distance judgment, and to observe if these strategies can be influenced by the listener’s environment. To do so, we present a perceptual evaluation of two distance-rendering models informed by a measured Spatial Room Impulse Response. The choice of the rendering methods was made to design stimuli categories in which the availability and reproduction quality of acoustic cues are different. The proposed models have been evaluated in an online experiment gathering 108 participants who were asked to provide judgments of auditory distance about a stationary source. To evaluate the importance of environmental cues, participants had to describe the environment in which they were running the experiment, and more specifically the volume of the room and the distance to the wall they were facing. It could be shown that these context cues had a limited, but significant, influence on the perceived auditory distance. Full article
(This article belongs to the Special Issue Psychoacoustics for Extended Reality (XR))
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15 pages, 417 KiB  
Article
Time-Domain Sound Field Reproduction with Pressure and Particle Velocity Jointly Controlled
by Xuanqi Hu, Jiale Wang, Wen Zhang and Lijun Zhang
Appl. Sci. 2021, 11(22), 10880; https://doi.org/10.3390/app112210880 - 18 Nov 2021
Cited by 8 | Viewed by 2547
Abstract
Particle velocity has been introduced to improve the performance of spatial sound field reproduction systems with an irregular loudspeaker array setup. However, existing systems have only been developed in the frequency domain. In this work, we propose a time-domain sound field reproduction method [...] Read more.
Particle velocity has been introduced to improve the performance of spatial sound field reproduction systems with an irregular loudspeaker array setup. However, existing systems have only been developed in the frequency domain. In this work, we propose a time-domain sound field reproduction method with both sound pressure and particle velocity components jointly controlled. To solve the computational complexity problem associated with the multi-channel setup and the long-length filter design, we adopt the general eigenvalue decomposition-based approach and the conjugate gradient method. The performance of the proposed method is evaluated through numerical simulations with both a regular loudspeaker array layout and an irregular loudspeaker array layout in a room environment. Full article
(This article belongs to the Special Issue Sound Field Control)
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14 pages, 2456 KiB  
Article
It Is Not Just a Matter of Noise: Sciaena umbra Vocalizes More in the Busiest Areas of the Venice Tidal Inlets
by Marta Picciulin, Chiara Facca, Riccardo Fiorin, Federico Riccato, Matteo Zucchetta and Stefano Malavasi
J. Mar. Sci. Eng. 2021, 9(2), 237; https://doi.org/10.3390/jmse9020237 - 23 Feb 2021
Cited by 8 | Viewed by 4689
Abstract
Boat noise is known to have a detrimental effect on a vulnerable Mediterranean sciaenid, the brown meagre Sciaena umbra. During summer 2019, two acoustic surveys were conducted at 40 listening points distributed within the inlet areas of Venice (northern Adriatic Sea). Two [...] Read more.
Boat noise is known to have a detrimental effect on a vulnerable Mediterranean sciaenid, the brown meagre Sciaena umbra. During summer 2019, two acoustic surveys were conducted at 40 listening points distributed within the inlet areas of Venice (northern Adriatic Sea). Two five-minute recordings were collected per each point during both the boat traffic hours and the peak of the species’ vocal activity with the aims of (1) characterizing the local noise levels and (2) evaluating the fish spatial distribution by means of its sounds. High underwater broadband noise levels were found (sound pressure levels (SPLs)50–20kHz 107–137 dB re 1 μPa). Interestingly, a significantly higher background noise within the species’ hearing sensibility (100–3150 Hz) was highlighted in the afternoon (113 ± 5 dB re 1 μPa) compared to the night (103 ± 7 dB re 1 μPa) recordings due to a high vessel traffic. A cluster analysis based on Sciaena umbra vocalizations separated the listening points in three groups: highly vocal groups experienced higher vessel presence and higher afternoon noise levels compared to the lower ones. Since the species’ sounds are a proxy of spawning events, this suggests that the reproductive activity was placed in the noisier part of the inlets. Full article
(This article belongs to the Special Issue Ocean Noise: From Science to Management)
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19 pages, 2681 KiB  
Article
Sound Water Masking to Match a Waterfront Soundscape with the Users’ Expectations: The Case Study of the Seafront in Naples, Italy
by Virginia Puyana-Romero, Luigi Maffei, Giovanni Brambilla and Daniel Nuñez-Solano
Sustainability 2021, 13(1), 371; https://doi.org/10.3390/su13010371 - 3 Jan 2021
Cited by 14 | Viewed by 3840
Abstract
In the last decades, the soundscape approach has attracted the attention of architects and urban planners, leading them to incorporate the acoustic features into the enjoyment of their creations. One of the key aspects for an appreciated urban environment is to match the [...] Read more.
In the last decades, the soundscape approach has attracted the attention of architects and urban planners, leading them to incorporate the acoustic features into the enjoyment of their creations. One of the key aspects for an appreciated urban environment is to match the expectations of the users. In this study, the matching of the waterfront soundscape with the users’ expectations is evaluated by laboratory tests using semantic differential scales applied to reproduced virtual scenarios obtained adding different water sound pressure levels (SPLs) to the original in-situ setting. The tests were carried out by an immersive virtual reality (IVR) device, using 360° videos and spatial audio recorded in two sites of the waterfront in Naples, Italy. The scenarios were presented to the participants according to three experimental protocols, namely audio-only (A), video-only (V), and simultaneous audio-video (AV) reproduction. The examined different acoustic scenarios were the original one recorded in situ and others obtained adding seawater sounds at SPL increments of 5 dB. The results show that all the scenarios with water sounds added are rated more pleasant than the original one for the audio-only scenario. When video and audio are displayed simultaneously, two scenarios are more pleasant than the original one, likely because there is a need for coherence between the water sound SPL heard and the visible noise sources. Sounds coherent with the type of shore show a higher matching with expectations and pleasantness appraisals, rather than those that are uncoherent with the layout scenario. Full article
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14 pages, 251 KiB  
Review
Ecological Validity of Immersive Virtual Reality (IVR) Techniques for the Perception of Urban Sound Environments
by Chunyang Xu, Tin Oberman, Francesco Aletta, Huan Tong and Jian Kang
Acoustics 2021, 3(1), 11-24; https://doi.org/10.3390/acoustics3010003 - 25 Dec 2020
Cited by 33 | Viewed by 7558
Abstract
Immersive Virtual Reality (IVR) is a simulated technology used to deliver multisensory information to people under different environmental conditions. When IVR is generally applied in urban planning and soundscape research, it reveals attractive possibilities for the assessment of urban sound environments with higher [...] Read more.
Immersive Virtual Reality (IVR) is a simulated technology used to deliver multisensory information to people under different environmental conditions. When IVR is generally applied in urban planning and soundscape research, it reveals attractive possibilities for the assessment of urban sound environments with higher immersion for human participation. In virtual sound environments, various topics and measures are designed to collect subjective responses from participants under simulated laboratory conditions. Soundscape or noise assessment studies during virtual experiences adopt an evaluation approach similar to in situ methods. This paper aims to review the approaches that are utilized to assess the ecological validity of IVR for the perception of urban sound environments and the necessary technologies during audio–visual reproduction to establish a dynamic IVR experience that ensures ecological validity. The review shows that, through the use of laboratory tests including subjective response surveys, cognitive performance tests and physiological responses, the ecological validity of IVR can be assessed for the perception of urban sound environments. The reproduction system with head-tracking functions synchronizing spatial audio and visual stimuli (e.g., head-mounted displays (HMDs) with first-order Ambisonics (FOA)-tracked binaural playback) represents the prevailing trend to achieve high ecological validity. These studies potentially contribute to the outcomes of a normalized evaluation framework for subjective soundscape and noise assessments in virtual environments. Full article
(This article belongs to the Collection Featured Position and Review Papers in Acoustics Science)
43 pages, 8126 KiB  
Review
Earth Observation Based Monitoring of Forests in Germany: A Review
by Stefanie Holzwarth, Frank Thonfeld, Sahra Abdullahi, Sarah Asam, Emmanuel Da Ponte Canova, Ursula Gessner, Juliane Huth, Tanja Kraus, Benjamin Leutner and Claudia Kuenzer
Remote Sens. 2020, 12(21), 3570; https://doi.org/10.3390/rs12213570 - 31 Oct 2020
Cited by 67 | Viewed by 12863
Abstract
Forests in Germany cover around 11.4 million hectares and, thus, a share of 32% of Germany’s surface area. Therefore, forests shape the character of the country’s cultural landscape. Germany’s forests fulfil a variety of functions for nature and society, and also play an [...] Read more.
Forests in Germany cover around 11.4 million hectares and, thus, a share of 32% of Germany’s surface area. Therefore, forests shape the character of the country’s cultural landscape. Germany’s forests fulfil a variety of functions for nature and society, and also play an important role in the context of climate levelling. Climate change, manifested via rising temperatures and current weather extremes, has a negative impact on the health and development of forests. Within the last five years, severe storms, extreme drought, and heat waves, and the subsequent mass reproduction of bark beetles have all seriously affected Germany’s forests. Facing the current dramatic extent of forest damage and the emerging long-term consequences, the effort to preserve forests in Germany, along with their diversity and productivity, is an indispensable task for the government. Several German ministries have and plan to initiate measures supporting forest health. Quantitative data is one means for sound decision-making to ensure the monitoring of the forest and to improve the monitoring of forest damage. In addition to existing forest monitoring systems, such as the federal forest inventory, the national crown condition survey, and the national forest soil inventory, systematic surveys of forest condition and vulnerability at the national scale can be expanded with the help of a satellite-based earth observation. In this review, we analysed and categorized all research studies published in the last 20 years that focus on the remote sensing of forests in Germany. For this study, 166 citation indexed research publications have been thoroughly analysed with respect to publication frequency, location of studies undertaken, spatial and temporal scale, coverage of the studies, satellite sensors employed, thematic foci of the studies, and overall outcomes, allowing us to identify major research and geoinformation product gaps. Full article
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17 pages, 1904 KiB  
Article
Denoising Directional Room Impulse Responses with Spatially Anisotropic Late Reverberation Tails
by Pierre Massé, Thibaut Carpentier, Olivier Warusfel and Markus Noisternig
Appl. Sci. 2020, 10(3), 1033; https://doi.org/10.3390/app10031033 - 4 Feb 2020
Cited by 17 | Viewed by 3340
Abstract
Directional room impulse responses (DRIR) measured with spherical microphone arrays (SMA) enable the reproduction of room reverberation effects on three-dimensional surround-sound systems (e.g., Higher-Order Ambisonics) through multichannel convolution. However, such measurements inevitably contain a nondecaying noise floor that may produce an audible “infinite [...] Read more.
Directional room impulse responses (DRIR) measured with spherical microphone arrays (SMA) enable the reproduction of room reverberation effects on three-dimensional surround-sound systems (e.g., Higher-Order Ambisonics) through multichannel convolution. However, such measurements inevitably contain a nondecaying noise floor that may produce an audible “infinite reverberation effect” upon convolution. If the late reverberation tail can be considered a diffuse field before reaching the noise floor, the latter may be removed and replaced with an extension of the exponentially-decaying tail synthesized as a zero-mean Gaussian noise. This has previously been shown to preserve the diffuse-field properties of the late reverberation tail when performed in the spherical harmonic domain (SHD). In this paper, we show that in the case of highly anisotropic yet incoherent late fields, the spatial symmetry of the spherical harmonics is not conducive to preserving the energy distribution of the reverberation tail. To remedy this, we propose denoising in an optimized spatial domain obtained by plane-wave decomposition (PWD), and demonstrate that this method equally preserves the incoherence of the late reverberation field. Full article
(This article belongs to the Special Issue Digital Audio Effects)
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16 pages, 579 KiB  
Article
Optimization of Virtual Loudspeakers for Spatial Room Acoustics Reproduction with Headphones
by Otto Puomio, Jukka Pätynen and Tapio Lokki
Appl. Sci. 2017, 7(12), 1282; https://doi.org/10.3390/app7121282 - 9 Dec 2017
Cited by 11 | Viewed by 5546
Abstract
The use of headphones in reproducing spatial sound is becoming more and more popular. For instance, virtual reality applications often use head-tracking to keep the binaurally reproduced auditory environment stable and to improve externalization. Here, we study one spatial sound reproduction method over [...] Read more.
The use of headphones in reproducing spatial sound is becoming more and more popular. For instance, virtual reality applications often use head-tracking to keep the binaurally reproduced auditory environment stable and to improve externalization. Here, we study one spatial sound reproduction method over headphones, in particular the positioning of the virtual loudspeakers. The paper presents an algorithm that optimizes the positioning of virtual reproduction loudspeakers to reduce the computational cost in head-tracked real-time rendering. The listening test results suggest that listeners could discriminate the optimized loudspeaker arrays for renderings that reproduced a relatively simple acoustic conditions, but optimized array was not significantly different from equally spaced array for a reproduction of a more complex case. Moreover, the optimization seems to change the perceived openness and timbre, according to the verbal feedback of the test subjects. Full article
(This article belongs to the Special Issue Sound and Music Computing)
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22 pages, 2430 KiB  
Review
Spatial Audio for Soundscape Design: Recording and Reproduction
by Joo Young Hong, Jianjun He, Bhan Lam, Rishabh Gupta and Woon-Seng Gan
Appl. Sci. 2017, 7(6), 627; https://doi.org/10.3390/app7060627 - 16 Jun 2017
Cited by 94 | Viewed by 21618
Abstract
With the advancement of spatial audio technologies, in both recording and reproduction, we are seeing more applications that incorporate 3D sound to create an immersive aural experience. Soundscape design and evaluation for urban planning can now tap into the extensive spatial audio tools [...] Read more.
With the advancement of spatial audio technologies, in both recording and reproduction, we are seeing more applications that incorporate 3D sound to create an immersive aural experience. Soundscape design and evaluation for urban planning can now tap into the extensive spatial audio tools for sound capture and 3D sound rendering over headphones and speaker arrays. In this paper, we outline a list of available state-of-the-art spatial audio recording techniques and devices, spatial audio physical and perceptual reproduction techniques, emerging spatial audio techniques for virtual and augmented reality, followed by a discussion on the degree of perceptual accuracy of recording and reproduction techniques in representing the acoustic environment. Full article
(This article belongs to the Special Issue Spatial Audio)
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19 pages, 1396 KiB  
Review
Surround by Sound: A Review of Spatial Audio Recording and Reproduction
by Wen Zhang, Parasanga N. Samarasinghe, Hanchi Chen and Thushara D. Abhayapala
Appl. Sci. 2017, 7(5), 532; https://doi.org/10.3390/app7050532 - 20 May 2017
Cited by 102 | Viewed by 22857
Abstract
In this article, a systematic overview of various recording and reproduction techniques for spatial audio is presented. While binaural recording and rendering is designed to resemble the human two-ear auditory system and reproduce sounds specifically for a listener’s two ears, soundfield recording and [...] Read more.
In this article, a systematic overview of various recording and reproduction techniques for spatial audio is presented. While binaural recording and rendering is designed to resemble the human two-ear auditory system and reproduce sounds specifically for a listener’s two ears, soundfield recording and reproduction using a large number of microphones and loudspeakers replicate an acoustic scene within a region. These two fundamentally different types of techniques are discussed in the paper. A recent popular area, multi-zone reproduction, is also briefly reviewed in the paper. The paper is concluded with a discussion of the current state of the field and open problems. Full article
(This article belongs to the Special Issue Spatial Audio)
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14 pages, 2426 KiB  
Article
A Measure Based on Beamforming Power for Evaluation of Sound Field Reproduction Performance
by Ji-Ho Chang and Cheol-Ho Jeong
Appl. Sci. 2017, 7(3), 249; https://doi.org/10.3390/app7030249 - 3 Mar 2017
Cited by 4 | Viewed by 4166
Abstract
This paper proposes a measure to evaluate sound field reproduction systems with an array of loudspeakers. The spatially-averaged squared error of the sound pressure between the desired and the reproduced field, namely the spatial error, has been widely used, which has considerable problems [...] Read more.
This paper proposes a measure to evaluate sound field reproduction systems with an array of loudspeakers. The spatially-averaged squared error of the sound pressure between the desired and the reproduced field, namely the spatial error, has been widely used, which has considerable problems in two conditions. First, in non-anechoic conditions, room reflections substantially deteriorate the spatial error, although these room reflections affect human localization to a lesser degree. Second, for 2.5-dimensional reproduction of spherical waves, the spatial error increases consistently due to the difference in the amplitude decay rate, whereas the degradation of human localization performance is limited. The measure proposed in this study is based on the beamforming powers of the desired and the reproduced fields. Simulation and experimental results show that the proposed measure is less sensitive to room reflections and the amplitude decay than the spatial error, which is likely to agree better with the human perception of source localization. Full article
(This article belongs to the Special Issue Spatial Audio)
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