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Keywords = Non-empirical reality

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21 pages, 257 KiB  
Article
Strategies to Prevent Work Ability Decline and Support Retirement Transition in Workers with Intellectual and Developmental Disabilities
by Beatriz Sánchez, Francisco de Borja Jordán de Urríes, Miguel Ángel Verdugo, Carmen de Jesús Abena and Victoria Sanblás
Healthcare 2025, 13(14), 1766; https://doi.org/10.3390/healthcare13141766 - 21 Jul 2025
Viewed by 676
Abstract
Background/Objectives: The aging of workers with intellectual and developmental disabilities is an emerging reality attributed to the rise in life expectancy and improved labor market access. In this study, “workers” is used as an inclusive, neutral term covering all individuals engaged in [...] Read more.
Background/Objectives: The aging of workers with intellectual and developmental disabilities is an emerging reality attributed to the rise in life expectancy and improved labor market access. In this study, “workers” is used as an inclusive, neutral term covering all individuals engaged in paid labor—whether employees, self-employed, freelancers, or those performing manual or non-manual tasks. It encompasses every form of work. It is crucial to comprehend the reality of aging workers from the perspectives of the primary individuals involved: the workers, their families, and supporting professionals. Methods: A qualitative study was developed, involving 12 focus groups and 107 participants, using NVivo 12 Pro for analysis; we used a phenomenological methodology and grounded theory. Results: A set of concrete needs was highlighted: among them, 33 were related to declining work ability due to aging and disability (WADAD), and 30 to transition to retirement. These needs were grouped into categories: workplace accommodations, coordination and collaboration, personal and family support, counseling and training, and other types of needs. Conclusions: This study establishes an empirical basis tailored to the needs of this group, enabling the development of prevention and intervention protocols that address WADAD and the transition to retirement. Full article
(This article belongs to the Special Issue Disability Studies and Disability Evaluation)
22 pages, 283 KiB  
Article
A Typology of Consumers Based on Their Phygital Behaviors
by Grzegorz Maciejewski and Łukasz Wróblewski
Sustainability 2025, 17(14), 6363; https://doi.org/10.3390/su17146363 - 11 Jul 2025
Viewed by 345
Abstract
The article aims to identify consumer types based on their attitudes and behaviors toward phygital tools and solutions. The analysis was based on the authors’ empirical research. The research was conducted on a sample of 2160 Polish consumers. The study employed an online [...] Read more.
The article aims to identify consumer types based on their attitudes and behaviors toward phygital tools and solutions. The analysis was based on the authors’ empirical research. The research was conducted on a sample of 2160 Polish consumers. The study employed an online survey technique. To determine the types of consumers, a 20-item scale was used, allowing the respondents to express their attitudes toward solutions and tools that improve shopping in the phygital space. The extraction of types was carried out in two steps. The first was cluster analysis, conducted using the hierarchical Ward method with the square of the Euclidean distance, and the second was non-hierarchical cluster analysis using the k-means method. As a result of the analyses, three relatively homogeneous types of consumers were distinguished: phygital integrators, digital frequenters, and physical reality anchors. The behaviours of consumers from each type were examined in the context of their impact on sustainable consumption and the sustainable development of the planet. The proposed typology contributes to developing consumer behavior theory in sustainable consumption environments. It provides practical implications for designing customer experiences that are more inclusive, resource-efficient, and aligned with responsible consumption patterns. Understanding how different consumer groups engage with phygital tools allows businesses and policymakers to tailor strategies that support equitable access to digital services and foster more sustainable, adaptive consumption journeys in an increasingly digitized marketplace. Full article
(This article belongs to the Special Issue Sustainable Marketing and Consumption in the Digital Age)
12 pages, 584 KiB  
Article
Exposure to Toxic Compounds Using Alternative Smoking Products: Analysis of Empirical Data
by Sandra Sakalauskaite, Linas Zdanavicius, Jekaterina Šteinmiller and Natalja Istomina
Int. J. Environ. Res. Public Health 2025, 22(7), 1010; https://doi.org/10.3390/ijerph22071010 - 26 Jun 2025
Viewed by 561
Abstract
Tobacco control policies have aimed to reduce the global prevalence of smoking. Unfortunately, the recent survey data shows that about 24% of Europeans still smoke. Although combustible cigarettes remain the most used tobacco product, the tendency made evident in the prevalence of smoking-alternative [...] Read more.
Tobacco control policies have aimed to reduce the global prevalence of smoking. Unfortunately, the recent survey data shows that about 24% of Europeans still smoke. Although combustible cigarettes remain the most used tobacco product, the tendency made evident in the prevalence of smoking-alternative nicotine-containing products increases. Studies that can objectively assess the long-term health effects of the latter products are lacking, so assessing toxic substances associated with smoking-alternative products and comparing them to substances from combustible cigarettes could inform future public health efforts. The manufacturers of these alternative products claim that the use of alternatives to combustible cigarettes reduces exposure to toxic compounds, but the reality is unclear. This study compares the concentrations of toxic substances in generated aerosols and performs calculations based on mainstream cigarette smoke and aerosols from smoking-alternative products. It summarizes the amounts of harmful and potentially harmful constituents per single puff. Alternative smoking products are undoubtedly harmful to non-smokers. Still, based on the analysis of the latest independent studies’ empirical data, the concentrations of inhaled HPHCs using heated tobacco products or e-cigarettes are reduced up to 91–98%, respectively; therefore, for those who cannot quit, these could provide a less harmful alternative. However, more well-designed studies of alternative product emissions are needed, including an analysis of the compounds that are not present in conventional tobacco products (e.g., thermal degradation products of propylene glycol, glycerol, or flavorings) to evaluate possible future health effects objectively. Full article
(This article belongs to the Special Issue Human Exposure to Genotoxic Environmental Contaminants)
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30 pages, 4181 KiB  
Article
Augmented Reality for PCB Component Identification and Localization
by Kuhelee Chandel, Stefan Seipel, Julia Åhlén and Andreas Roghe
Appl. Sci. 2025, 15(11), 6331; https://doi.org/10.3390/app15116331 - 4 Jun 2025
Viewed by 658
Abstract
This study evaluates the effectiveness of augmented reality (AR), using the Microsoft™ HoloLens™™ 2, for identifying and localizing PCB components compared to traditional PDF-based methods. Two experiments examined the influence of user expertise, viewing angles, and component sizes on accuracy and usability. The [...] Read more.
This study evaluates the effectiveness of augmented reality (AR), using the Microsoft™ HoloLens™™ 2, for identifying and localizing PCB components compared to traditional PDF-based methods. Two experiments examined the influence of user expertise, viewing angles, and component sizes on accuracy and usability. The results indicate that AR improved identification accuracy and user experience for non-experts, although it was slower than traditional methods for experienced users. Optimal performance was achieved at 90° viewing angles, while accuracy declined significantly at oblique angles. Medium-sized components received the highest confidence scores, suggesting favorable visibility and recognition characteristics within this group, though further evaluation with a broader component distribution is warranted. Participant feedback highlighted the system’s intuitive interface and effective guidance, but also noted challenges with marker stability, visual discomfort, and ergonomic limitations. These findings suggest that AR can enhance training and reduce errors in electronics manufacturing, although refinements in marker rendering and user onboarding are necessary to support broader adoption. This research provides empirical evidence on the role of AR in supporting user-centered design and improving task performance in industrial electronics workflows. Full article
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10 pages, 223 KiB  
Article
Enactivism, Health, AI, and Non-Neurotypical Individuals: Toward Contextualized, Personalized, and Ethically Grounded Interventions
by Jordi Vallverdú
Philosophies 2025, 10(3), 51; https://doi.org/10.3390/philosophies10030051 - 28 Apr 2025
Viewed by 962
Abstract
The enactive approach offers a powerful theoretical lens for designing artificial intelligence (AI) systems intended to support the health and well-being of non-neurotypical individuals, including those on the autism spectrum and those with with ADHD, dyslexia, or other forms of neurodivergence. By emphasizing [...] Read more.
The enactive approach offers a powerful theoretical lens for designing artificial intelligence (AI) systems intended to support the health and well-being of non-neurotypical individuals, including those on the autism spectrum and those with with ADHD, dyslexia, or other forms of neurodivergence. By emphasizing embodiment, relationality, and participatory sense-making, enactivism encourages AI-based interventions that are highly personalized, context-sensitive, and ethically aware. This paper explores how existing AI applications—ranging from socially assistive robots and virtual reality (VR) therapies to language-processing apps and personalized treatment planning—may be enhanced by incorporating enactivist principles. Despite their promise, practical adoption of AI technologies in real-world clinical practice remains limited, and persistent challenges such as algorithmic bias, privacy concerns, and the tendency to overlook subjective dimensions raise cautionary notes. Drawing on relevant philosophical literature, empirical studies, and cross-disciplinary debates (including the friction and potential synergies between predictive processing and enactivism), we argue that AI solutions grounded in enactivist thinking can more effectively honor user autonomy, acknowledge the embodied nature of neurodiverse cognition, and avoid reductive standardizations. This expanded, revised version integrates insights on neurodiversity, mental health paradigms, and the ethical imperatives of AI deployment, thereby offering a more comprehensive roadmap for researchers, clinicians, and system developers alike. Full article
29 pages, 40685 KiB  
Article
Evaluating the Benefits and Drawbacks of Visualizing Systems Modeling Language (SysML) Diagrams in the 3D Virtual Reality Environment
by Mostafa Lutfi and Ricardo Valerdi
Systems 2025, 13(4), 221; https://doi.org/10.3390/systems13040221 - 23 Mar 2025
Viewed by 1252
Abstract
Model-Based Systems Engineering (MBSE) prioritizes system design through models rather than documents, and it is implemented with the Systems Modeling Language (SysML), which is the state-of-the-art language in academia and industry. Virtual Reality (VR), an immersive visualization technology, can simulate reality in virtual [...] Read more.
Model-Based Systems Engineering (MBSE) prioritizes system design through models rather than documents, and it is implemented with the Systems Modeling Language (SysML), which is the state-of-the-art language in academia and industry. Virtual Reality (VR), an immersive visualization technology, can simulate reality in virtual environments with varying degrees of fidelity. In recent years, the technology industry has invested substantially in the development of head-mounted displays (HMDs) and related virtual reality (VR) technologies. Various research has suggested that VR-based immersive design reviews enhance system issue/fault identification, collaboration, focus, and presence compared to non-immersive approaches. Additionally, several research efforts have demonstrated that the VR environment provides higher understanding and knowledge retention levels than traditional approaches. In recent years, multiple attempts have been made to visualize conventional 2D SysML diagrams in a virtual reality environment. To the best of the author’s knowledge, no empirical evaluation has been performed to analyze the benefits and drawbacks of visualizing SysML diagrams in a VR environment. Hence, the authors aimed to evaluate four key benefit types and drawbacks through experiments with human subjects. The authors chose four benefit types—Systems Understanding, Information Sharing, Modeling and Training Experience, and Digital Twin based on the MBSE value and benefits review performed by researchers and benefits claimed by the evaluations for similar visual formalism languages. Experiments were conducted to compare the understanding, interaction, and knowledge retention for 3D VR and conventional 2D SysML diagrams. The authors chose a ground-based telescope system as the system of interest (SOI) for system modeling. The authors utilized a standalone wireless HMD unit for a virtual reality experience, which enabled experiments to be conducted irrespective of location. Students and experts from multiple disciplines, including systems engineering, participated in the experiment and provided their opinions on the VR SysML implementation. The knowledge test, perceived evaluation results, and post-completion surveys were analyzed to determine whether the 3D VR SysML implementation improved these benefits and identified potential drawbacks. The authors utilized a few VR scenario efficacy measures, namely the Simulation Sickness Questionnaire (SSQ) and System Usability Scale (SUS), to avoid evaluation design-related anomalies. Full article
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16 pages, 252 KiB  
Article
Inter-American Human Rights System and Social Change in Latin America
by Martha Gutiérrez
Laws 2025, 14(2), 14; https://doi.org/10.3390/laws14020014 - 11 Mar 2025
Viewed by 1485
Abstract
The role of human rights is increasingly subject to scrutiny and debate. However, historically, human rights functioned as powerful tools for social change. In this context, this paper explores the origin, evolution and impact of the Inter-American Human Rights System, analysing its impact [...] Read more.
The role of human rights is increasingly subject to scrutiny and debate. However, historically, human rights functioned as powerful tools for social change. In this context, this paper explores the origin, evolution and impact of the Inter-American Human Rights System, analysing its impact from three perspectives. First, it reviews empirical studies that advocate distinguishing between compliance with the system’s orders and their broader impact. Case examples are presented to demonstrate how compliance with general orders, such as guarantees of non-repetition, can influence human rights practices across the region, even when compliance is only partial. The analysis highlights that impact extends beyond formal compliance, encompassing the strategies of human rights organisations, interactions between national and international spheres, and progress in the recognition and justiciability of rights, along with measures aimed at benefiting specific groups. Finally, the relationship between the region’s democratic development and the system’s relevance is explored, highlighting its remarkable adaptability to emerging realities and societal demands despite persistent challenges. In the face of prevailing scepticism, the system continues to function as a vital mechanism for promoting social transformation across Latin America. Full article
(This article belongs to the Special Issue Rethinking Human Rights)
34 pages, 7808 KiB  
Article
InHeritage—A Gamified Mobile Application with AR and VR for Cultural Heritage Preservation in the Metaverse
by Paula Srdanović, Tibor Skala and Marko Maričević
Appl. Sci. 2025, 15(1), 257; https://doi.org/10.3390/app15010257 - 30 Dec 2024
Cited by 3 | Viewed by 2837
Abstract
This paper explores contemporary approaches to preserving and promoting cultural heritage by integrating game elements and advanced technologies, such as Virtual Reality (VR) and Augmented Reality (AR). In an era increasingly shaped by digital innovation, preserving cultural heritage demands new strategies to sustain [...] Read more.
This paper explores contemporary approaches to preserving and promoting cultural heritage by integrating game elements and advanced technologies, such as Virtual Reality (VR) and Augmented Reality (AR). In an era increasingly shaped by digital innovation, preserving cultural heritage demands new strategies to sustain engagement with historical narratives and artifacts. Emerging technologies like VR and AR offer immersive, interactive experiences that appeal to modern audiences, especially younger generations accustomed to digital environments (Bekele and Champion). Gamification—the use of game design principles in non-game contexts—has gained significant traction in education and cultural heritage, providing new methods for increasing user engagement and retention (Werbach and Hunter). By incorporating gamified features, heritage can be made more accessible, fostering emotional connections and deeper understanding (Huotari and Hamari; Zichermann and Cunningham). This aligns with the shift toward interactive digital storytelling as a tool to transform static heritage presentations into dynamic, participatory experiences (Champion and Rahaman). Central to this research is the conceptualization and development of a mobile application leveraging VR and AR to enhance user engagement and education around cultural heritage. Drawing on the principles of self-determination theory (Deci and Ryan) and empirical findings on gamified learning (Landers and Landers), the application combines educational content with interactive elements, creating an immersive learning environment. By addressing both content accessibility and interactive immersion, this application bridges the gap between traditional heritage preservation and the expectations of a digitally native audience. The recent literature underscores the potential of VR and AR in cultural preservation, emphasizing their ability to transcend physical boundaries, simulate historical environments, and promote active participation (Milgram and Kishino, Addison; Azuma). As virtual environments evolve, platforms like the metaverse expand possibilities for experiencing cultural heritage in spaces free of geographical limitations (Cipresso et al.; Radianti et al.). Such advancements have already demonstrated significant educational and experiential benefits (Wu et al.; Akçayır and Akçayır). This study employs both quantitative and qualitative methods to examine the target group’s attitudes toward gamified technologies for cultural heritage preservation. The initial results indicate substantial interest and willingness among users to engage with applications employing VR and AR. This aligns with findings in the literature that suggest immersive experiences can enhance learning outcomes and foster long-term engagement (Merchant et al.; Speicher et al.). The project has garnered significant recognition, receiving the Rector’s Award for the best scientific paper in the technical field at the University of Zagreb and earning bronze medals at the ARCA Innovation Fair and the INOVA Fair. These accolades underscore the project’s innovative approach and its potential for real-world application. By presenting a robust framework for integrating gamification and immersive technologies into cultural heritage preservation, this paper contributes to the growing discourse on utilizing advanced digital tools to ensure the sustainability and relevance of cultural heritage for future generations. Full article
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16 pages, 2583 KiB  
Article
The Differential Effects of Augmented Reality and Product Presentation Strategies on Brand Recall: An Embodied Cognition Perspective
by Liying Zhou, Limin Niu and Taiyang Zhao
J. Theor. Appl. Electron. Commer. Res. 2024, 19(4), 3035-3050; https://doi.org/10.3390/jtaer19040146 - 4 Nov 2024
Cited by 1 | Viewed by 2343
Abstract
As augmented reality (AR) technology becomes more prevalent in marketing, its impact on consumer memory processes, particularly brand recall, remains underexplored. This study primarily employs an empirical research method, using two lab experiments to examine the interaction between product presentation formats (AR vs. [...] Read more.
As augmented reality (AR) technology becomes more prevalent in marketing, its impact on consumer memory processes, particularly brand recall, remains underexplored. This study primarily employs an empirical research method, using two lab experiments to examine the interaction between product presentation formats (AR vs. non-AR) and presentation strategies (separate vs. collocation) in brand recall. Across two experiments, we showed that AR enhances brand recall only in collocation presentations, where multiple products are displayed together, but not in separate presentations of individual products. In single-product contexts, AR formats do not demonstrate a significant advantage over non-AR formats. These findings suggest that AR’s effectiveness is contingent on presentation strategy, highlighting the contextual boundaries of AR’s utility in influencing consumer memory. By integrating embodied cognition theory with associative network theory, this research advances our understanding of how immersive technologies shape brand recall, offering strategic insights for marketers seeking to leverage AR in diverse product presentation scenarios. Full article
(This article belongs to the Topic Interactive Marketing in the Digital Era)
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19 pages, 337 KiB  
Article
Navigating the Complexities of Inter-Religious Peacebuilding: Implications for Theory and Practice
by Charles Kwuelum
Religions 2024, 15(10), 1201; https://doi.org/10.3390/rel15101201 - 2 Oct 2024
Cited by 1 | Viewed by 4482
Abstract
As conflict dynamics become complex and escalate globally, especially identity-based conflicts, we are witnessing an unprecedented shift in the Conflict Analysis and Resolution and Peacebuilding field toward contextually innovative and effective community-led approaches. The inadequacies of liberal and neoliberal paradigms and the increase [...] Read more.
As conflict dynamics become complex and escalate globally, especially identity-based conflicts, we are witnessing an unprecedented shift in the Conflict Analysis and Resolution and Peacebuilding field toward contextually innovative and effective community-led approaches. The inadequacies of liberal and neoliberal paradigms and the increase in identity-based conflicts, religious pluralism, and differences in communities have motivated evidence-based inter-religious community-level engagements over the past two decades. These interventions rely on the theoretical frameworks of emancipatory peacebuilding and compassionate reasoning, and reflect an in-depth sense of spirituality, longing, and the essence of human relationship building and practice. This study gathers data from primary sources (which include findings from hybrid interviews) through a semi-participatory and empirical qualitative explorative research process in order to critique the underlying philosophies of traditional paradigms and explore emerging alternatives. It also posits that inter-religious community-led interventions are founded on the emancipatory elicitive religious peacebuilding (EERPb) framework. They are adaptive to non-linear (and sometimes non-scientific) approaches and are less focused on international standards. The framework fundamentally embraces phenomenological, metaphysical, and ethical realities in peacebuilding, operationalizes the concept of just peace, and acknowledges a global approach to peace that offers the opportunity to resolve the difficulties encountered by the various CAR and peacebuilding theoretical schools. Full article
(This article belongs to the Special Issue Interreligious Peacebuilding in a Global Context)
32 pages, 3305 KiB  
Review
Innovative Methodologies Based on Extended Reality and Immersive Digital Environments in Natural Risk Education: A Scoping Review
by Stefano Scippo, Damiana Luzzi, Stefano Cuomo and Maria Ranieri
Educ. Sci. 2024, 14(8), 885; https://doi.org/10.3390/educsci14080885 - 13 Aug 2024
Cited by 1 | Viewed by 1581
Abstract
Faced with the rise in natural disasters, studies on disaster risk reduction education (DRRE) first emerged in the 1990s, predominantly employing a transmissive teaching approach; the literature advocates for interactive models, including extended reality (XR) simulations, which offer cost-effective solutions. This scoping review [...] Read more.
Faced with the rise in natural disasters, studies on disaster risk reduction education (DRRE) first emerged in the 1990s, predominantly employing a transmissive teaching approach; the literature advocates for interactive models, including extended reality (XR) simulations, which offer cost-effective solutions. This scoping review explores XR in DRRE for teachers, students, and citizens aiming to discern its pedagogical affordances. The databases search identified 34 papers published between 2013 and 2023. The majority centered on seismic events and floods, with Asia, notably Japan, as a primary source. Methodologically, 26 were empirical, using various research designs, and 8 were non-empirical. While XR-based tools demonstrated pedagogical affordances in teaching risk management, the lack of specific educational frameworks and a predominant focus on the acquisition of procedural knowledge and skills indicate that a broader approach is needed, by the incorporation of uncertainty education and complex competences, including attitudes like risk perception. Full article
(This article belongs to the Section Technology Enhanced Education)
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25 pages, 10864 KiB  
Article
Comparative Analysis of Mixed Reality and PowerPoint in Education: Tailoring Learning Approaches to Cognitive Profiles
by Radu Emanuil Petruse, Valentin Grecu, Marius-Bogdan Chiliban and Elena-Teodora Tâlvan
Sensors 2024, 24(16), 5138; https://doi.org/10.3390/s24165138 - 8 Aug 2024
Cited by 4 | Viewed by 2084
Abstract
The term immersive technology refers to various types of technologies and perspectives that are constantly changing and developing. It can be used for different purposes and domains such as education, healthcare, entertainment, arts, and engineering. This paper aims to compare the effectiveness of [...] Read more.
The term immersive technology refers to various types of technologies and perspectives that are constantly changing and developing. It can be used for different purposes and domains such as education, healthcare, entertainment, arts, and engineering. This paper aims to compare the effectiveness of immersive technologies used in education, namely mixed reality, generated with Microsoft HoloLens 2, with traditional teaching methods. The experiment involves comparing two groups of students who received different training methods: the first group saw a PowerPoint slide with an image of the human muscular system, while the second group saw a 3D hologram of the human body that showed the same muscle groups as in the PowerPoint (PPT). By integrating the Intelligence Quotient (IQ) levels of the participants as a predictive variable, the study sought to ascertain whether the incorporation of mixed reality technology could significantly influence the learning outcomes and retention capabilities of the learners. This investigation was designed to contribute to the evolving pedagogical landscape by providing empirical evidence on the potential benefits of advanced educational technologies in diverse learning environments. The main finding of this study indicates that while MR has potential, its effectiveness is closely tied to its interactivity. In cases where the content remains static and non-interactive, MR does not significantly enhance in-formation retention compared to traditional PPT methods. Additionally, the study highlights that instructional strategies should be adapted to individual cognitive profiles, as the technology type (MR or PPT) alone does not significantly impact learning outcomes when the information presented is identical. Full article
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26 pages, 4316 KiB  
Article
Definition of Regulatory Targets for Electricity Default Rate in Brazil: Proposition of a Fuzzy Inference-Based Model
by Nivia Maria Celestino, Rodrigo Calili, Daniel Louzada and Maria Fatima Almeida
Energies 2024, 17(9), 2147; https://doi.org/10.3390/en17092147 - 30 Apr 2024
Viewed by 967
Abstract
The current electricity default rates in continental countries, such as Brazil, pose risks to the economic stability and investment capabilities of distribution utilities. This situation results in higher electricity tariffs for regular customers. From a regulatory perspective, the key issue regarding this challenge [...] Read more.
The current electricity default rates in continental countries, such as Brazil, pose risks to the economic stability and investment capabilities of distribution utilities. This situation results in higher electricity tariffs for regular customers. From a regulatory perspective, the key issue regarding this challenge is devising incentive mechanisms that reward distribution utilities for their operational and investment choices, aiming to mitigate or decrease electricity non-payment rates and avoid tariff increases for regular customers. Despite adhering to the principles of incentive regulation, the Brazilian Electricity Regulatory Agency (ANEEL) uses a methodological approach to define regulatory targets for electricity defaults tied to econometric models developed to determine targets to combat electricity non-technical losses (NTLs). This methodology has been widely criticized by electricity distribution utilities and academics because it includes many ad hoc steps and fails to consider the components that capture the specificities and heterogeneity of distribution utilities. This study proposes a fuzzy inference-based model for defining regulatory default targets built independently of the current methodological approach adopted by ANEEL and aligned with the principles of incentive regulation. An empirical study focusing on the residential class of electricity consumption demonstrated that it is possible to adopt a specific methodology for determining regulatory default targets and that the fuzzy inference approach can meet the necessary premises to ensure that the principles of incentive regulation and the establishment of regulatory targets are consistent with the reality of each electricity distribution utility. Full article
(This article belongs to the Section C: Energy Economics and Policy)
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18 pages, 5374 KiB  
Article
Fiducial Objects: Custom Design and Evaluation
by Pablo García-Ruiz, Francisco J. Romero-Ramirez, Rafael Muñoz-Salinas, Manuel J. Marín-Jiménez and Rafael Medina-Carnicer
Sensors 2023, 23(24), 9649; https://doi.org/10.3390/s23249649 - 6 Dec 2023
Cited by 6 | Viewed by 2676
Abstract
Camera pose estimation is vital in fields like robotics, medical imaging, and augmented reality. Fiducial markers, specifically ArUco and Apriltag, are preferred for their efficiency. However, their accuracy and viewing angle are limited when used as single markers. Custom fiducial objects have been [...] Read more.
Camera pose estimation is vital in fields like robotics, medical imaging, and augmented reality. Fiducial markers, specifically ArUco and Apriltag, are preferred for their efficiency. However, their accuracy and viewing angle are limited when used as single markers. Custom fiducial objects have been developed to address these limitations by attaching markers to 3D objects, enhancing visibility from multiple viewpoints and improving precision. Existing methods mainly use square markers on non-square object faces, leading to inefficient space use. This paper introduces a novel approach for creating fiducial objects with custom-shaped markers that optimize face coverage, enhancing space utilization and marker detectability at greater distances. Furthermore, we present a technique for the precise configuration estimation of these objects using multiviewpoint images. We provide the research community with our code, tutorials, and an application to facilitate the building and calibration of these objects. Our empirical analysis assesses the effectiveness of various fiducial objects for pose estimation across different conditions, such as noise levels, blur, and scale variations. The results suggest that our customized markers significantly outperform traditional square markers, marking a positive advancement in fiducial marker-based pose estimation methods. Full article
(This article belongs to the Section Sensing and Imaging)
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13 pages, 1893 KiB  
Article
Virtual Reality Technology in Architectural Theory Learning: An Experiment on the Module of History of Architecture
by Zaher Shanti and Dalia Al-Tarazi
Sustainability 2023, 15(23), 16394; https://doi.org/10.3390/su152316394 - 28 Nov 2023
Cited by 8 | Viewed by 3253
Abstract
The purpose of this study is to determine the significance of incorporating virtual reality (VR) technology as an additional learning aid in the delivery of architectural theory modules. The aim is to expand students’ horizons by utilizing VR as an immersive blended learning [...] Read more.
The purpose of this study is to determine the significance of incorporating virtual reality (VR) technology as an additional learning aid in the delivery of architectural theory modules. The aim is to expand students’ horizons by utilizing VR as an immersive blended learning resource, particularly after the COVID-19 epidemic pandemic and the emergent need for new ways of delivering higher education. Empirical samples were drawn from a group of participating students in the History of Architecture module. This study adopted a mixed-methods approach comprising a quantitative inquiry (n = 60), which was complemented by a qualitative focus group discussion (n = 15). For the quantitative inquiry, three activities created virtual environments for three instances of Christian churches and cathedrals from the History of Christian Architecture: Hagia Sofia Cathedral, Notre Dame Cathedral, and Santa Maria del Fiore Cathedral. This was conducted during a 13-week teaching semester, with two groups of students voluntarily taking part in each activity: a VR group and a non-VR group. Following each activity, both groups responded to the same set of questions in order to assess the impact of using VR technologies on students’ cognitive and analytical understanding of the related building. A focus group was formed with the participating students to enhance their understanding of the results of the quantitative inquiry. The findings of the research show an increase in student learning experience and knowledge recollection when using VR in comparison to conventional teaching methods. The findings emphasize the role of digital technologies in enhancing students’ learning experiences, in particular, as a tool for sustainable approaches to teaching. This research expands knowledge and understanding about the use of VR in the History of Architecture pedagogy by examining its effectiveness as a medium of instruction. Furthermore, this study provides recommendations for adopting and incorporating new technologies in higher education for a better learning environment. Full article
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