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Game Design and Application in Education Sustainability

A special issue of Sustainability (ISSN 2071-1050). This special issue belongs to the section "Sustainable Education and Approaches".

Deadline for manuscript submissions: closed (31 July 2021) | Viewed by 378

Special Issue Editor

Business School, Sungkyunkwan University, Seoul, Korea
Interests: Gamification; immersive technology for learning; affective computing and user emotions; anthropomorphism in technology

Special Issue Information

Dear Colleagues,

It is becoming increasingly common for students to learn in technology-mediated environments. Moreover, the novel coronavirus (COVID-19) outbreak that began in late 2019 triggered a drastic change in traditional learning methods, prompting most schools around the world to transition to distance education. One of the critical challenges in online learning is that of enhancing student engagement. Student engagement can be facilitated through various technological means and strategies. Among other methods, games and game-based or playful approaches have been employed in the field of education to increase student engagement. Emerging technologies such as augmented reality and virtual reality with game-based or gameful design, are utilized to promote empathy and social connection, thus enhancing students’ engagement in learning.

The purpose of this Special Issue on “Game Design and Application in Education Sustainability” is to focus on studies that enhance our understanding of how to apply game elements (e.g., game mechanics, thinking, design principles, and dynamics) to learning to stimulate students’ motivation and improve their academic outcomes. Although gamification has been attracting scholars and educators as a new pedagogical paradigm to engage students in learning, the impact of game design and application on learning remains underexplored. Specifically, game dynamics (e.g., competition and cooperation) and enabled game features have yet to be empirically examined in the educational context.

Therefore, we are interested in papers that identify and analyze the effects of game elements on student learning, motivation, engagement, and academic performance. Game dynamics engendered via game elements can be examined at different levels, including that of the individual, team, and class groups, as well as within diverse technologies, ranging from mobile devices to online learning platforms, from social networking tools to virtual/augmented reality, from gameful wearables to AI-enabled IoTs. Diverse game-based learning, including serious games, simulation games, and gamification, can be investigated. The approaches addressed in the articles submitted to this Special Issue may also be multidisciplinary and cross-sectoral, focusing on how different disciplines and sectors can be brought together to develop game-based learning systems at the class, school, or community level.

We encourage a wide range of submissions from any disciplinary background, empirical and conceptual research papers, case studies, as well as reviews that examine the effects of game design on learning and gamified applications to engage students in learning activities.

Dr. Ayoung Suh
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Sustainability is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • game-based learning
  • gameful learning
  • game design
  • gamification
  • student engagement
  • academic performance
  • serious games
  • simulation games
  • game dynamics

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Published Papers

There is no accepted submissions to this special issue at this moment.
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