Definition
Deep meaningful learning is the higher-order thinking and development through manifold active intellectual engagement aiming at meaning construction through pattern recognition and concept association. It includes inquiry, critical thinking, creative thinking, problem-solving, and metacognitive skills. It is a theory with a long academic record that can accommodate the demand for excellence in teaching and learning at all levels of education. Its achievement is verified through knowledge application in authentic contexts.
1. Introduction
Equitable quality education and life-long
learning opportunities for all is one of the United Nation’s seventeen global
goals for sustainable development [1]. These
goals comprise a compass for all countries and citizens for peaceful, global development
and transformation by 2030. Quality higher education provides graduates with a
robust combination of durable competencies, theoretical knowledge and
procedural skills [2]. Life-long learning is
of growing importance for the reskilling and upskilling of the workforce in the
era of the fourth industrial revolution [3]. In the context of the COVID-19 pandemic and the imposed social distancing measures,
there is also an acute need to improve the quality of distance education by transforming emergency remote teaching into deep online e-learning [4].
2. Model and Influences
2.1. Deep Learning
Deep learning originates from the research
on the mental processing strategies by Marton and Säljö in Sweden [5]. In a series of experiments, they examined
students’ approaches to learning when prompted to reply to comprehension questions
after reading a text. They discovered two distinct behaviors; some students
strived to store isolated facts without any reflection (surface approach).
Others processed them critically and attempted to connect the new information with
existing knowledge (deep approach). A student, employing deep learning approaches
directs her own learning, attempts to comprehend the learning content and procedure,
and modify accordingly his/her beliefs, behavior and values [5]. On the opposite end of the spectrum, a learner
with a surface approach is rather apathetic towards the studied domain, driven
by exam pressure or stress and hence opts to rote facts memorization. Beyond
these two orientations, there is evidence of another, superseding pragmatic dimension
towards short-term performance dictated by course assessment requirements,
namely a strategic approach to learning [6].
The differences between a deep and a
surface approach to learning are illustrated in the following example: John and
Melissa attend the obligatory, core course on fluid mechanics towards a degree
of Mechanical Engineering. John has a strong interest in industrial engineering
and does not see how this course can be of any use to him in the short or long
run. Therefore, he skips or is rather inattentive in classes and study. He
intends to perform the bare minimum possible to get a passable grade in the
final exam. Melissa is fascinated by the course’s links to previous courses on
mathematics as well as future applications in various fields. She takes notes
during lectures, asks questions, and is driven to search and study additional material
beyond the course’s textbook. John’s attitude is an example of a surface
approach to learning while Melissa exhibits a deep or meaningful, in-depth
approach to learning.
The same researchers went on to formulate a
hierarchy of six conceptions of learning, phases that students experience
during their study [7]. The lowest three
conceptions consist of surface approaches to learning: quantitative knowledge
accumulation, memorization and storing, fact acquisition for future
utilization. The next three phases are typical of the deep learning approach: sense-making
through abstraction, reconceptualizing reality interpretation, and finally
holistic person growth [7].
In addition, there is an alternative view
towards deep learning. More specifically, Ohlsson conceptualized deep learning as
the ability to perform essential, non-monotonic, cognitive development and
change [8]. Among others, he identified three categories
of non-monotonic mental shift:
- (i).
- capability to produce new solutions to problems and reach creative insights,
- (ii).
- adaptation of cognitive competencies through repetitive experimentation, and
- (iii).
- shift in values and perceptions through critical thinking [8].
Deep learning happens through active
student engagement and especially in meaningful construction activities [9]. Deep learning is associated with polymorphic thinking
(i.e., creative, critical, reflective, and caring) [10]
and problem-solving processes and capabilities [11].
The notion of in-depth learning should not be confused with deep learning computational
processing techniques used for data analysis and representation in the field of
artificial intelligence.
2.2. Meaningful Learning
Meaningful learning, according to Ausubel [12], should be the hallmark of formal higher
education, which is achieved through sustained critical discourse. Meaningful
learning construction is linked with teaching methods such as inquiry and
problem solving resulting in the ability to identify and analyze the underlying
structure and connect existing with new concepts [13,14].
Educators who intend to offer meaningful educational experiences to their
students are invited to contemplate and design teaching and learning around the
following attributes: active, constructive, intentional, authentic, cooperative,
or relational [15,16].
- Active: Learning is an active cognitive procedure where the student is the protagonist. This dimension signals the active participation of learners by interacting with content and the learning environment, and engaging with a subject matter so as to make a personal cognitive contribution.
- Constructive: Learners are expected to construct continuously their own meaning by interpreting and reflecting on observed phenomena, content and the results of their actions.
- Intentional: Learners are encouraged to exhibit individual ownership, agency, be self-directed, set goals consciously and commit emotionally.
- Authentic: Meaningful learning requires tasks linked to an authentic experience or simulated, realistic context so that they become personally significant and transferable.
- Cooperative/relational: Human learning is also a social process involving learners and teachers. Group collaboration and peer conversation occur naturally in knowledge-building communities. Additionally, engaged, passionate teachers contribute significantly to the emotional involvement of learners.
Meaningful learning depends primarily on
course design linking theory and practice with strong experiences where both
teachers and students feel free to express their positive or negative emotions [17].
2.3. Deep and Meaningful Learning
Deep learning and meaningful learning have structural
similarities that signal high quality in education and thus are integrated into
the term deep and meaningful learning (DML) [18].
3. Related Theories
DML overlaps with other relevant concepts
and theoretical frameworks with similar epistemological underpinnings in
literature. These are significant learning, transformative learning, generative
learning, deeper learning, and transfer of learning.
3.1. Significant Learning
Significant learning generates durable knowledge
that can be applied in authentic contexts. It is achieved through student-centered
teaching experiences driving personal learner cognitive development [19]. Significant learning requires multilevel
mental student engagement across several categories [20].
Fink [21] proposed a taxonomy of the following
six critical categories that can be used to formulate intended learning
outcomes for interactive learning experiences:
- Foundational knowledge; remembering and understanding the fundamental concepts in the core of an educational program’s content.
- Application; identifying, analyzing a problem and solving it by applying the basic knowledge or skills.
- Integration; building conceptual connections between new and existing knowledge and experiences.
- Human dimension; recording an insight in the social dimension in relation to the self and other.
- Caring; an emotional shift in regarding their values, perceptions and interest towards the studied domain.
- Learning how to learn: acquiring domain-specific self-regulation skills to pursue life-long learning.
Educators seeking to ensure significant
learning are encouraged to design and plan various learning activities across
all categories.
3.2. Transformative Learning
Mezirow’s transformative learning is a much
researched and studied adult education theory based on the critical theory [22]. Critical theory takes a clear stance towards
the progressive transformation and emancipation of persons and society as a
whole. It strives to discover the underlying or served interests in studied
situations. It notes for example that the selection of information and methods
in curriculum design is an ideological action [23]. Transformative learning emphasizes personal development, the evolution of worldview and perspectives through critical discourse and rational thinking [24]. This path of attitude transformation includes several steps: quandaries to trigger self-reflection leading to realizations and new decisions, exploring new, better and valid choices and devising plans towards behavioral change, putting new resolutions and values into action [25]
3.3. Generative Learning
Generative learning is based on the constructivist
premise that knowledge is constructed through active student agency and participation
[26]. Wittrock’s generative learning model
includes four main stages: motivation, learning strategy, generation, and
knowledge creation. However, one essential element is that learners need to
assume responsibility, control and direct their own learning. For example, deep
learning is more probable when learners are prompted to produce their own
replies in the form of a written text to address an open question rather than
select one option in a close-format multiple-choice question [27]. Generative learning involves active
sense-making activities [28].
3.4. Deeper Learning
Deeper learning advocates learning beyond
rote, superficial fact accumulation. Deeper learning is associated with
higher-order thinking skills and mastery of transversal skills [29]. Deeper learning has the potential to deliver desirable
effects such as enhanced information recall, intrinsic incentives, lasting knowledge
and a structured comprehension of the cardinal propositions of the conceptual
and procedural phenomena under scrutiny [30].
It aims at the development of six core competencies: proficiency of core
academic content; critical thinking and complex problem solving; cooperation;
communication; life-long learning; academic mindset. To cultivate these
competencies teaching strategies such as problem-based and project-based
learning have been found effective [31].
Active, student-centered instructional approaches are recommended including
authentic case studies, small group work, interdisciplinary projects,
mentorships, open-ended exploration, knowledge application outside of the
classroom boundaries, personalized learning according to individual needs [32].
3.5. Transfer of Learning
Educational transfer or the transfer of
learning is the phenomenon where a learner has the capability to demonstrate
competencies, knowledge, skills, and values, acquired from educational settings
to novel, unprecedented situations, and ill-defined problems [33]. For transfer to take place, learning needs to
be organized as an active and dynamic process that is influenced by learners’
motives [34]. Educational transfer is
considered a top priority in continuous professional development and corporate
training programs.
4. Application
How could DML be facilitated in the context
of formal education? DML frameworks conceptualize education quality as the
cognitive, affective, and social skills activation [21,35].
DML success in physical and online contexts depends on every individual’s
idiosyncratic attributes in terms of personalities, abilities, perceptions, and
goals [14]. Hence DML on scale requires
adaptation and differentiation to accommodate personalized needs. Education
stakeholders need to orchestrate litanies of activities and experiences to
foster deep learning approaches [36]. DML from
the educator’s angle is a tough challenge as it entails the expenditure of
extra energy for sophisticated planning, patience, mindfulness, and diligence [14]. Information and communication technology could
support DML when the latter is used for teaching and learning strategies such
as knowledge synthesis, discussion, articulation, cooperation, and reflection [13,15,37].
DML is even harder to achieve and maintain in
online learning where learners’ dynamic emotional and motivational fluctuations
are sometimes neglected [38]. For instance,
curiosity, interest, and goal orientation are essential as they influence
directly cognitive learning procedures [39].
Quality e-learning towards higher-order processes should be organized around
learner-centered meaningful, demanding activities assisting students to build
associations of new information with existing knowledge and experiences [40].
More specific, DML is influenced by factors
of three types: learners’ individual traits (e.g., personality, skills,
emotions, motivation), contextual (e.g., teaching methods, assessment, teacher,
class), and perceived contextual factors (e.g., workload, usefulness, relevance)
[38]. In the context of distance education, a systematic
review has integrated fifteen influencing factors into a blended model for deep
and meaningful e-learning in social virtual reality environments [41]. Factors are organized in three classes: in
relation to the learner (e.g., perceptions, technical skills), the implemented
instructional design according to teacher perceptions and beliefs (e.g.,
learning theory, environment, activities), and the used technology (e.g.,
access, usability), before and during learning.
Hence, the community of inquiry theory was formulated
to promote DML in tertiary education [42]. Deriving
from a social constructivist epistemology, its empirically supported premise is
that effective distant educational experiences should combine three crucial
components: teaching, cognitive, and social presence. Teaching presence comprises
the responsibilities and actions of educators such as instructional design,
direct instruction, and online facilitation. Cognitive and social presence relates
to student behavior. Cognitive presence is “the extent to which the
participants in any particular configuration of a community of inquiry are able
to construct meaning through sustained communication” [35]. Social presence is achieved when learners
communicate purposively and build collectively shared identities in an
environment of trust.
Online learning features principally flexible,
self-regulated study. Even when learning features synchronous virtual meetings,
i.e., teacher-led tutorials or group work, learner isolation is an inherently
inhibiting factor [37,43,44]. Active,
challenging activities, cooperative problem-based tasks, and emotional empowerment
are recommended to promote DML [45].
Additionally, overlooking the importance of internal student incentives in
distance education leads to high course attrition rates [46]. When distance students cannot interact
socially with their fellows they have a higher probability of abandoning a
course [47]. This effect has been observed on
a magnified scale in Massive Open Online Courses (MOOCs). Global enrollment in each
MOOC rose to thousands and even hundreds of thousands but completion rates
typically do not exceed ten percent [14,48].
Excessive coursework is one common, DML
blocking mistake educators commit despite their benevolent intentions is. Too
much work inevitably pushes students towards a surface approach to learning due
to time pressure. Hence, reducing content is recommended so that learners have
the time to reflect on the studied subject [18].
Another universal teacher recommendation towards DML is to allow students to
confront their own misconceptions. Learners should be animated to demonstrate
comparatively their constructed meaning and interpretations of the studied
domain and debate with each other [18].
DML proposes an outcome or competency-based
design approach in e-learning [49]. Research
in distance education connects DML with active learning, peer communication,
and collaboration [50] as well as high levels
of teaching and social presence [14,51].
Meaningful e-learning relies on the quality rather than the quantity of
meaningful online interactions of learners with content, instructors, and peers
[52]. These interactions should be designed
around realistic experiences necessitating complex knowledge construction tasks
with ample cooperation and reflection opportunities [14,53,54].
Game-based and gamified interventions such as serious games in physical and
online, virtual settings have produced supporting evidence of DML [55,56]. Distance courses designed with
constructivist principles integrating community interactions, open-ended
discussions, and team assignments into a flexible curriculum with fluid content
achieve higher levels of learner satisfaction and deep learning [57].
5. Evaluation
Summative student assessment in formal
education serves one main purpose: to ascertain the degree to which course
participants have achieved the intended learning outcomes. Its format, however,
constitutes an indirect hint to students as what is deemed of the highest value
to focus on and learn [58]. Hence, a course
aiming at deep meaningful knowledge development should examine higher-order
competencies. Proposed evaluation strategies include authentic, realistic
performance tasks, self-evaluation, and peer assessment [59,60]. Suggested assessment methods to encourage
deep learning approaches are catalytic assessment, concept maps, problem-based
learning, and e-portfolios [18,61].
Catalytic assessment starts with a question
that students have to tackle [61]. The quest
to find the right answer triggers first individual exploration and then discourse,
often in dyads or larger teams where students present and defend their choices.
Catalytic assessment can be applied in large audiences in physical and online
settings as demonstrated by the peer instruction method [62].
Although concepts maps are learning
resources, their creation by students can be a form of assessment [63]. Concept maps demonstrate a person’s cognitive organization
of comprehension of a topic. Building links, hierarchical structures, and
branches among related concepts, processes, and categories allows the accurate
representation of students’ mental models.
Problem-based learning is a
learner-centered method that starts with a real, ill-defined problem [11]. In order to solve the problem, students have
to take initiative and direct their own learning in multiple ways: analyze the
situation, identify its components, study sources, collect evidence, formulate
and test hypotheses, communicate with peers, argue and take decisions, experiment,
and validate their beliefs and assumptions.
Learning portfolios are collections of nowadays
mostly digital artifacts (e.g., essays, papers, projects, digital files, etc.)
that students build gradually throughout the course 59.
Portfolios, similarly to PBL, place the responsibility and initiative of
learning to each learner. Moreover, they strengthen learners’ agency and
relatedness with personally meaningful values and connections. E-portfolios
have the additional advantage that they can be transferable to other digital
platforms and visible to social networks and other outlets enabling a seamless
transition from educational to professional roles and settings [64]. In this way, portfolios encourage students’
intrinsic goal orientation.
6. Research Instruments
In an attempt to describe and classify the
level, depth, complexity and quality of student learning and understanding,
Biggs and Collis formulated the Structure of the Observed Learning Outcome
taxonomy (SOLO), a hierarchy of five stages for learning outcomes [65]. These categories are the following from lowest
to highest order:
- Prestructural: Unstructured, inappropriate work.
- Unistructural: Appropriate presentation of one relevant subject aspect.
- Multistructural: Appropriate presentation of several relevant but unconnected subject aspects.
- Relational: Integration of several relevant subject aspects.
- Extended Abstract: Creation of a coherent, holistic approach at a new abstraction level.
SOLO taxonomy distinguishes two phases in student learning, intended or recorded. In the lowest, quantitative phase (stages 1 to 3), learning is mainly superficial, additive. In the qualitative phase (stages 4 and 5), learning results in advanced, deeper understanding, the ability of application, reflective abstraction and transfer. SOLO categories have correspondences with the six levels of Bloom’s revised taxonomy (remembering, understanding, applying, analyzing, evaluating, creating) [66]. SOLO can be used by educators in the design and assessment stage of education: to formulate learning objectives, techniques, activities, evaluation methods and to assess students’ outcomes and performance [67].
DML can be researched both with qualitative and quantitative methods. A qualitative DML research approach is phenomenography [68]. It constitutes a new research paradigm aiming at interpreting differences in thought and experiences based on the descriptions of understanding [69].
Validated quantitative research instruments to measure subjectively DML include the Study Process Questionnaire SPQ [70], the Approaches and Study Skills Inventory for Students (ASSIST) [71], the Motivated Strategies for Learning Questionnaire (MSLQ) [72], and the Community of Inquiry framework survey [73].
SPQ and more specifically the Revised Two-Factor Study Process Questionnaire (R-SPQ-2F) is a questionnaire developed by Biggs that measures two factors, deep and surface study approach [70]. It consists of twenty items, e.g., “my aim is to pass the course while doing as little work as possible” (surface study approach), “I feel that virtually any topic can be highly interesting once I get into it” (deep study approach). Students’ replies are scored on a five-point scale from “this is never or very rarely true of me” to “this always or almost always true of me”. R-SPQ-2F can be combined with SOLO taxonomy to link student study strategies to learning outcomes [74].
ASSIST is a self-reporting questionnaire that reflects relative student preferences towards three studying approaches: deep, surface and strategic, stemming from the work of Entwistle and Ramsden [71]. It contains three sections with the main section being the Revised Approaches to Studying Inventory (RASI). RASI includes 52 items, e.g., “I tend to read very little beyond what is actually required to pass” (surface approach), “Before tackling a problem or assignment, I first try to work out what lies behind it” (deep approach), I organize my study time carefully to make the best use of it (strategic approach). Students are invited to mark their degree of (dis)agreement across a five-level Likert type scale: agree, agree somewhat, unsure, disagree somewhat, agree.
MSLQ is based on Pintrich’s socio-cognitive assumption on learning depending primarily on the dynamic and contextual interplay between cognitive learning strategies and motivation orientation [75]. MSLQ can be used to measure 15 different motivation and learning strategy scales that can be used collectively or separately, e.g., intrinsic and extrinsic goals, self-efficacy, critical thinking, self-regulation, management of resources [72]. It contains 81 statements students assess ranging from 1 (not at all true of me) to 7 (very true of me), e.g., “I’m confident I can learn the basic concepts taught in this course”, “When studying for this course, I often try to explain the material to a classmate or friend”.
The Community of Inquiry framework survey was developed to measure the three primary scales of the studied model: cognitive, teaching, and social presence [73]. It comprises 34 items—statements such as “The instructor clearly communicated important course goals” and “Course activities piqued my curiosity”. Respondents are scored from 0 (strongly disagree) to 4 (strongly agree).
7. Conclusions and Prospects
Life-long learning in the context of an information-centered society through continuous professional development is ubiquitous [76]. The quality of life-long learning is vital for the effectiveness of upskilling and reskilling professional development initiatives. Learning interventions and educational programs of high quality lead to DML. Future research lines could investigate the intersection of DML and behavioral change in blended and distance education with emerging technologies such as extended, cross, augmented, mixed, virtual reality as well as digital games [77], big data and learning analytics [78]. In a macroscopic view, DML is not an end, it is the beginning of passionate engagements of students with domains of knowledge fueled by inspiration through inquiry and experimentation leading to creativity, polymorphic innovation and solutions to pressing problems.
Funding
This research received no external funding.
Conflicts of Interest
The author declares no conflict of interest.
Entry Link on the Encyclopedia Platform
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