K-Pop Demon Hunters and Digital Cultural Diplomacy: Measuring Brand Identity-Image Convergence in Animated K-Content
Abstract
1. Introduction
- RQ 1. How do Korean and foreign language comments differ in their thematic focus and emotional valence regarding Korean cultural elements?
- RQ 2. What patterns of convergence and divergence exist between internal brand identity (Korean comments) and external brand image (foreign comments)?
- RQ 3. How do social network structures vary across language communities, and what implications do these patterns have for cultural transmission?
- RQ 4. What strategic recommendations emerge from the convergence analysis for Korean tourism marketing and cultural diplomacy?
2. Literature Review
2.1. Nation Branding and Cultural Diplomacy
2.2. Brand Identity-Image Convergence Theory
2.3. Digital Cultural Consumption and Social Media Analysis
2.4. Korean Wave and Tourism Marketing (2020–2024)
3. Methodology
3.1. Research Design
3.2. Data Collection
3.3. Data Preprocessing and Language Detection
3.4. Topic Modeling
3.5. Social Network Analysis
3.6. Brand Identity-Image Convergence Model (BIICM)
4. Results
4.1. Topic Analysis Results
4.2. Brand Identity-Image Convergence Analysis
4.3. Social Network Analysis Results
4.4. Statistical Analysis
5. Discussion
5.1. Theoretical Implications
5.2. Practical Implications for Korean Tourism Marketing
5.3. Cultural Diplomacy Implications
5.4. Limitations and Future Research
6. Conclusions
6.1. Summary of Key Findings
6.2. Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Cultural Product | Country | Tourism Impact | Economic Value | Cultural Metrics | Strategic Implications |
|---|---|---|---|---|---|
| BTS “Dynamite” & “Butter” | South Korea | Significant tourism boost | $1.43B economic effect | High global recognition | Entertainment-focused campaigns |
| Squid Game | South Korea | +40% Korean language learning | $2.3B cultural export value | 142 countries viewership | Cultural authenticity messaging |
| BLACKPINK | South Korea | Beauty tourism increase | $890M beauty industry growth | 75M global followers | Lifestyle and fashion tourism |
| Demon Slayer | Japan | Anime tourism increase | $1.2B merchandise sales | 220M manga sales | Animation-driven cultural tourism |
| RRR (Telugu film) | India | Indian cultural tourism boost | $150–200M global box office | Global recognition surge | Regional culture globalization |
| Encanto | Colombia | Colombia tourism interest boost | Tourism revenue impact | High cultural accuracy rating | Authentic cultural representation |
| Money Heist | Spain | Spanish language learning increase | $1.1B Netflix value | 65 countries broadcast | Language and culture integration |
| Lupin | France | French cultural tourism increase | Tourism boost impact | Global viewership | Heritage and modern culture blend |
| Concept | Definition | Key References |
|---|---|---|
| Nation Branding | The strategic management of a country’s reputation and image to achieve economic, political, and cultural influence in the global marketplace. | Anholt (2007); Dinnie (2015) |
| Cultural Diplomacy | The use of cultural products, exchanges, and interactions to foster mutual understanding, build relationships, and enhance soft power between nations. | Cull (2019); Nye (2004) |
| Brand Identity | The intended meaning and perception of a brand as conceived by its creators or managers; in nation branding contexts, it represents how a nation wishes to be perceived by international audiences. | Aaker (1996) |
| Brand Image | The actual perception of a brand as interpreted and experienced by its audience; it reflects how a nation is perceived by international audiences based on their exposure and engagement. | Keller (2012); Fetscherin (2010) |
| Brand Convergence | The degree of alignment or congruence between a brand’s intended identity (internal perspective) and its perceived image (external perspective); high convergence indicates effective brand communication. | Buhmann and Ingenhoff (2015); Temporal (2014) |
| Animated Cultural Content | Cultural products that employ animation techniques to convey narratives, values, and cultural elements, enabling cross-cultural communication while maintaining aesthetic appeal across diverse global audiences. | Jin (2016); Jin and Yoon (2017) |
| Digital Cultural Diplomacy | The practice of cultural diplomacy is conducted through digital platforms and social media, characterized by multi-directional communication, user-generated content, and real-time audience engagement. | Jenkins (2006); Burgess and Green (2018) |
| BIICM (Brand Identity-Image Convergence Model) | An analytical framework developed in this study to quantitatively measure the alignment between domestic brand identity aspirations and international brand image perceptions in digital environments through computational analysis of user-generated content. | The present study |
| Video Type | Count | Total Views | Total Comments |
|---|---|---|---|
| Official Trailers | 3 | 15.2M | 4847 |
| Highlight Episodes | 4 | 28.7M | 6770 |
| Behind-the-Scenes | 2 | 8.1M | 1876 |
| Music Videos | 1 | 12.4M | 2354 |
| Total | 10 | 64.4M | 15,847 |
| Processing Stage | Input Count | Output Count | Retention Rate | Quality Metrics |
|---|---|---|---|---|
| Raw Collection | 15,847 | 15,847 | 100% | Complete dataset |
| Duplicate Removal | 15,847 | 14,923 | 94.2% | 924 duplicates removed |
| Language Detection | 14,923 | 14,156 | 94.9% | 767 unidentifiable languages |
| Length Filtering | 14,156 | 13,245 | 93.6% | 911 too short comments |
| Content Filtering | 13,245 | 12,000 | 90.6% | 1245 spam/irrelevant comments |
| Final Dataset | 15,847 | 12,000 | 75.7% | High-quality analytical corpus |
| Parameter | Korean Model | Foreign Model | Justification |
|---|---|---|---|
| Number of Topics (k) | 6 | 6 | Optimized through coherence analysis |
| Alpha (α) | 0.1 | 0.1 | Sparse document-topic distributions |
| Beta (β) | 0.01 | 0.01 | Sparse topic-word distributions |
| Iterations | 1000 | 1000 | Convergence validation |
| Coherence Score | 0.523 | 0.487 | High interpretability |
| Perplexity | 245.7 | 289.3 | Lower values indicate better fit |
| Metric | Korean Network | Foreign Network | Interpretation |
|---|---|---|---|
| Nodes (Users) | 2174 | 7826 | Active participants |
| Edges (Interactions) | 3892 | 12,456 | Communication links |
| Density | 0.0016 | 0.0004 | Connection intensity |
| Clustering Coefficient | 0.342 | 0.287 | Local cohesion |
| Average Path Length | 4.23 | 5.67 | Information flow efficiency |
| Modularity | 0.456 | 0.523 | Community structure strength |
| Number of Communities | 8 | 12 | Distinct discussion groups |
| Brand Dimension | Korean Topic | Foreign Topic | Convergence Score | Interpretation |
|---|---|---|---|---|
| Entertainment Appeal | Cultural Pride & Achievement | Entertainment & Aesthetic Experience | 0.85 | High alignment |
| Cultural Discovery | Traditional Values | Cultural Discovery | 0.67 | Moderate alignment |
| Global Community | National Identity | Global Community | 0.52 | Moderate alignment |
| Authentic Experience | International Recognition | Authentic Experience | 0.58 | Moderate alignment |
| Travel Interest | Domestic Promotion | Travel Interest | 0.47 | Low alignment |
| Modern Innovation | Innovation | Modern Innovation | 0.43 | Low alignment |
| Topic ID | Topic Label | Top Korean Keywords Examples | Prevalence | Interpretation |
|---|---|---|---|---|
| K1 | Cultural Pride & Achievement | 한국 (Korea), 자랑스럽다 (proud), 문화 (culture), 성공 (success), 세계적 (global) | 28.4% | National pride in cultural success |
| K2 | Traditional Values | 전통 (tradition), 가치 (values), 한국적 (Korean style/identity), 정체성 (identity), 역사 (history) | 19.7% | Emphasis on cultural authenticity |
| K3 | National Identity | 우리나라 (our country), 한민족 (Korean people/ethnic identity), 정체성 (identity), 대한민국 (Republic of Korea) | 18.2% | Strong national identification |
| K4 | International Recognition | 세계 (world), 인정 (recognition), 글로벌 (global), 한류 (Hallyu/Korean Wave), 영향력 (influence) | 15.8% | Global recognition and influence |
| K5 | Domestic Promotion | 홍보 (promotion), 알리다 (to inform/promote), 소개 (introduce), 국내 (domestic), 관광 (tourism) | 10.6% | Domestic tourism promotion |
| K6 | Innovation | 혁신 (innovation), 기술 (technology), 발전 (development/progress), 미래 (future), 창의 (creativity) | 7.3% | Technological and creative innovation |
| Topic ID | Topic Label | Top Keywords Examples | Prevalence | Interpretation |
|---|---|---|---|---|
| F1 | Entertainment & Aesthetic Experience | amazing, beautiful, love, music, animation | 31.2% | Aesthetic appreciation |
| F2 | Cultural Discovery | culture, learn, interesting, traditional, Korea | 22.1% | Cultural learning interest |
| F3 | Global Community | fans, worldwide, together, international, unity | 16.8% | Global fan community |
| F4 | Authentic Experience | authentic, real, genuine, experience, visit | 13.9% | Authenticity seeking |
| F5 | Travel Interest | travel, visit, Korea, tourism, destination | 9.7% | Tourism motivation |
| F6 | Modern Innovation | technology, modern, innovation, future, advanced | 6.3% | Innovation recognition |
| Korean Topic (Brand Identity) | Foreign Topic (Brand Image) | Convergence Score | Strategic Implication |
|---|---|---|---|
| Cultural Pride & Achievement | Entertainment & Aesthetic Experience | 0.85 | Leverage entertainment excellence |
| Traditional Values | Cultural Discovery | 0.67 | Enhance cultural education |
| National Identity | Global Community | 0.52 | Build inclusive communities |
| International Recognition | Authentic Experience | 0.58 | Emphasize authenticity |
| Domestic Promotion | Travel Interest | 0.47 | Improve tourism messaging |
| Innovation | Modern Innovation | 0.43 | Address innovation gap |
| Community Type | Korean Network | Foreign Network | Characteristics |
|---|---|---|---|
| Cultural Enthusiasts | 34.2% | 28.7% | Deep cultural engagement |
| Casual Viewers | 28.9% | 35.1% | Entertainment-focused |
| Tourism Interested | 15.3% | 18.9% | Travel motivation |
| Music Fans | 12.1% | 11.2% | K-pop specific interest |
| Cultural Critics | 6.8% | 4.3% | Analytical discussions |
| Innovation Focused | 2.7% | 1.8% | Technology discussions |
| Predictor Variable | Beta Coefficient | Standard Error | t-Value | p-Value | Interpretation |
|---|---|---|---|---|---|
| Entertainment Quality | 0.67 | 0.12 | 5.58 | <0.001 | Strong positive effect |
| Cultural Authenticity | 0.45 | 0.15 | 3.00 | <0.01 | Moderate positive effect |
| Visual Aesthetics | 0.38 | 0.18 | 2.11 | <0.05 | Weak positive effect |
| Innovation Content | 0.23 | 0.21 | 1.10 | 0.27 | Non-significant |
| Tourism Information | 0.19 | 0.19 | 1.00 | 0.32 | Non-significant |
| Community Interaction | 0.15 | 0.16 | 0.94 | 0.35 | Non-significant |
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Share and Cite
Yoo, S.-C. K-Pop Demon Hunters and Digital Cultural Diplomacy: Measuring Brand Identity-Image Convergence in Animated K-Content. Tour. Hosp. 2025, 6, 236. https://doi.org/10.3390/tourhosp6050236
Yoo S-C. K-Pop Demon Hunters and Digital Cultural Diplomacy: Measuring Brand Identity-Image Convergence in Animated K-Content. Tourism and Hospitality. 2025; 6(5):236. https://doi.org/10.3390/tourhosp6050236
Chicago/Turabian StyleYoo, Seung-Chul. 2025. "K-Pop Demon Hunters and Digital Cultural Diplomacy: Measuring Brand Identity-Image Convergence in Animated K-Content" Tourism and Hospitality 6, no. 5: 236. https://doi.org/10.3390/tourhosp6050236
APA StyleYoo, S.-C. (2025). K-Pop Demon Hunters and Digital Cultural Diplomacy: Measuring Brand Identity-Image Convergence in Animated K-Content. Tourism and Hospitality, 6(5), 236. https://doi.org/10.3390/tourhosp6050236

