Mixed-Reality Demonstration and Training of Glassblowing
Abstract
:1. Introduction
2. Background
2.1. Craft Representation and Craft Presentation
2.2. Interactive Technologies for CH
2.3. Mixed Reality Installations for Education and Training
2.4. Importance of Intangible Cultural Heritage for Sustainable Tourism
2.5. Cultural Context
2.5.1. About CNAM
2.5.2. Rationale for the Selection of the Carafe as a Study Material
2.6. Direct versus Indirect Experiences for Presenting Cultural Context
2.7. Contribution of This Work
3. Crafting Process Modeling and Representation
3.1. Craft Understanding
3.2. Data Collection
3.2.1. Audiovisual Recordings
3.2.2. Documentation of Tools, Machinery, and Workspaces
3.2.3. Motion Capture
3.2.4. Data Curation
3.3. Knowledge Representation
3.4. Workflow Representation
3.5. Process Schema Representation
3.6. Process Representation
4. Craft Presentation and Preservation
4.1. Digital Preservation
4.2. Craft Documentation
4.3. Craft Demonstration
4.3.1. Workshop Implementation in 3D
4.3.2. Implementation of Virtual Humans and Animation
- Creation of an “actor” in MotionBuilder with skeleton definition corresponding to the Biovision Hierarchy (BVH).
- Transposition of the received animations (.bvh files) on the actor
- Synchronization of the avatar with the actor by adjusting the the models so that the measurements match and the animations are correctly reproduced (retargeting).
4.3.3. Tool Usage
4.4. Workshop Demonstration
4.5. Craft Training
4.6. Exhibition
4.7. Preliminary Evaluation
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Insert the glass into the furnace | Moving the blowpipe | Shaping glass with the hand | Rotating the blowpipe | Blowing through the blowpipe | Shaping the glass with the tweezers |
Burn the base with the torch | Blowing through the blowpipe | Shaping the glass with the block | Pressing the glass on a metal base | Cutting the glass with the shears | Shaping the glass with the block |
Shaping the base of the carafe | Shaping the glass with the paddle | Shaping the glass with the jacks | Shaping the base of the carafe | Adding the handle to the jug | Shaping the glass with the tube |
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Carre, A.L.; Dubois, A.; Partarakis, N.; Zabulis, X.; Patsiouras, N.; Mantinaki, E.; Zidianakis, E.; Cadi, N.; Baka, E.; Thalmann, N.M.; et al. Mixed-Reality Demonstration and Training of Glassblowing. Heritage 2022, 5, 103-128. https://doi.org/10.3390/heritage5010006
Carre AL, Dubois A, Partarakis N, Zabulis X, Patsiouras N, Mantinaki E, Zidianakis E, Cadi N, Baka E, Thalmann NM, et al. Mixed-Reality Demonstration and Training of Glassblowing. Heritage. 2022; 5(1):103-128. https://doi.org/10.3390/heritage5010006
Chicago/Turabian StyleCarre, Anne Laure, Arnaud Dubois, Nikolaos Partarakis, Xenophon Zabulis, Nikolaos Patsiouras, Elina Mantinaki, Emmanouil Zidianakis, Nedjma Cadi, Evangelia Baka, Nadia Magnenat Thalmann, and et al. 2022. "Mixed-Reality Demonstration and Training of Glassblowing" Heritage 5, no. 1: 103-128. https://doi.org/10.3390/heritage5010006
APA StyleCarre, A. L., Dubois, A., Partarakis, N., Zabulis, X., Patsiouras, N., Mantinaki, E., Zidianakis, E., Cadi, N., Baka, E., Thalmann, N. M., Makrygiannis, D., Glushkova, A., & Manitsaris, S. (2022). Mixed-Reality Demonstration and Training of Glassblowing. Heritage, 5(1), 103-128. https://doi.org/10.3390/heritage5010006