Short-Term Performance of Visual Attention Prompt Methods Across Driver Proficiency in a Driving Simulator
Abstract
1. Introduction
2. Related Work
2.1. Development and Applications of Visual Attention Prompt Methods
2.2. Eye-Tracking for Driver Visual Attention Analysis
2.3. Transferability and Short-Term Effects of Attentional Interventions
3. Design of the Driving Simulator and Visual Attention Prompt Methods
3.1. Hardware Configuration
3.2. Driving Simulation Environment and Scenario Design
3.3. Visual Attention Prompt Methods Design
3.3.1. Point
3.3.2. Arrow
3.3.3. Blur
3.3.4. Dusk
3.3.5. ModAF
4. Experiment
4.1. Objective
- Evaluate the short-term transfer effect of different visual attention prompt methods in a driving simulation scenario, and examine whether the continuity of the promoting effect in attention allocation can be maintained even after the methods are disabled.
- Explore the differences in response between novice and proficient drivers to these visual attention prompt methods in order to clarify the impact of population specificity.
4.2. Participants
4.3. Experimental Procedure
- First lap (baseline driving): Participants drive without any visual attention prompt methods. The eye tracker is activated to record their natural gaze behavior while driving. The data in this lap serves as a baseline for future comparisons.
- Second lap (visual attention prompt method presentation): The system randomly selects and presents a visual attention prompt method. The eye tracker is turned off to prevent potential interference with visual attention prompt methods. This lap aims to guide participants to form specific attention allocation patterns.
- Third lap (post-test driving): The visual attention prompt method is disabled, the eye tracker is reactivated, and the participants continue driving under the same conditions. This lap is used to observe how the formed attention allocation pattern is maintained after disabling the method.
5. Data Collection and Analysis
5.1. Data Collection
5.2. Data Analysis Methods
5.2.1. Survival Analysis of Target Detection Time
5.2.2. Analysis of Changes in Visual Attention Distribution
5.3. Clustering Analysis of Responder Types to Different Visual Attention Prompt Methods
6. Results
6.1. Result of Survival Analysis of Target Detection Time
6.2. Results of Visual Attention Distribution Changes Across Driver Proficiency
6.3. Clustering Result of Driver Response Patterns to Attention Prompt Methods
7. Discussion
7.1. Short-Term Transfer Effect of Visual Attention Prompt Methods
7.2. Differential Effects of Visual Attention Prompt Methods Across Driver Proficiency
7.3. Cluster Composition of Responder Types Across Driver Proficiency
7.4. Study Limitations
8. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| AF | Attention Funnel |
| ModAF | Modified Attention Funnel |
| TTF | Time to Fixate |
| TTFH | Time to First Hit |
| PRT | Perception Response Time |
| UFOV | Useful Field of View |
| AOI | Area of Interest |
| HUD | Head-Up Display |
| PCA | Principal Component Analysis |
| KM | Kaplan–Meier (survival estimator) |
| FWER | Family-Wise Error Rate |
| KPI | Key Performance Indicator |
| DwellProp | Dwell Proportion |
| AnyHit | Any-hit rate indicator |
| HitEntries | Number of hit entries |
| log-odds | Log-odds difference (gaze map) |
References
- Lemonnier, S.; Brémond, R.; Baccino, T.; Désiré, L. Drivers’ Visual Attention: A Field Study at Intersections. Transp. Res. Part F Traffic Psychol. Behav. 2020, 69, 206–221. [Google Scholar] [CrossRef]
- Ball, K.; Owsley, C.; Sloane, M.E.; Roenker, D.L.; Bruni, J.R. Visual Attention Problems as a Predictor of Vehicle Crashes in Older Drivers. Investig. Ophthalmol. Vis. Sci. 1993, 34, 3110–3123. [Google Scholar]
- Seya, Y.; Nakayasu, H.; Yagi, T. Useful Field of View in Simulated Driving: Reaction Times and Eye Movements of Drivers. i-Perception 2013, 4, 285–298. [Google Scholar] [CrossRef] [PubMed]
- Yan, X.; Zhang, X.; Zhang, Y.; Li, X.; Yang, Z. Changes in Drivers’ Visual Performance during the Collision Avoidance Process as a Function of Different Field of Views at Intersections. PLoS ONE 2016, 11, e0164101. [Google Scholar] [CrossRef]
- Calvi, A.; D’Amico, F.; Vennarucci, A. Comparing Eye-tracking System Effectiveness in Field and Driving Simulator Studies. Open Transp. J. 2023, 17, e187444782301191. [Google Scholar] [CrossRef]
- Rusch, M.L.; Schall, M.C., Jr.; Gavin, P.; Lee, J.D.; Dawson, J.D.; Vecera, S.; Rizzo, M. Directing Driver Attention with Augmented Reality Cues. Transp. Res. Part F Traffic Psychol. Behav. 2013, 16, 127–137. [Google Scholar] [CrossRef]
- Li, Y.; You, Y.; Yu, B.; Lu, Y.; Zhou, H.; Tang, M.; Zuo, G.; Xu, J. The Impact of Cue and Preparation Prompts on Attention Guidance in Goal-Directed Tasks. Front. Hum. Neurosci. 2024, 18, 1397452. [Google Scholar] [CrossRef]
- Deng, M.; Wu, F.; Gu, X.; Xu, L. A comparison of visual ability and its importance awareness between novice and experienced drivers. Int. J. Ind. Ergon. 2021, 83, 103141. [Google Scholar] [CrossRef]
- Hurzlmeier, M.; Watzka, B.; Hoyer, C.; Girwidz, R.; Ertl, B. Visual Cues in a Video-Based Learning Environment: The Role of Prior Knowledge and its Effects on Eye Movement Measures. In Proceedings of the 15th International Conference of the Learning Sciences (ICLS 2021); International Society of the Learning Sciences: Bochum, Germany, 2021; pp. 3–10. Available online: https://repository.isls.org/handle/1/7481 (accessed on 2 October 2025).
- Liu, R.; Xu, X.; Yang, H.; Li, Z.; Huang, G. Impacts of Cues on Learning and Attention in Immersive 360-Degree Video: An Eye-Tracking Study. Front. Psychol. 2022, 12, 792069. [Google Scholar] [CrossRef]
- Pomarjanschi, L.; Dorr, M.; Barth, E. Gaze Guidance Reduces the Number of Collisions with Pedestrians in a Driving Simulator. ACM Trans. Interact. Intell. Syst. 2012, 2, 8. [Google Scholar] [CrossRef]
- Biocca, F.; Tang, A.; Owen, C.; Fan, X. The Omnidirectional Attention Funnel: A Dynamic 3D Cursor for Mobile Augmented Reality Systems. In Proceedings of the 39th Annual Hawaii International Conference on System Sciences (HICSS 2006), Kauai, HI, USA, 4–7 January 2006; pp. 1–10. [Google Scholar] [CrossRef]
- Grahn, H.; Kujala, T.; Taipalus, T.; Lee, J.; Lee, J.D. On the relationship between occlusion times and in-car glance durations in simulated driving. Accid. Anal. Prev. 2023, 182, 106955. [Google Scholar] [CrossRef]
- Miljković, N.; Sodnik, J. Effectiveness of a time to fixate for fitness to drive evaluation in neurological patients. Behav. Res. Methods 2024, 56, 4277–4292. [Google Scholar] [CrossRef]
- Vansteenkiste, P.; Cardon, G.; Philippaerts, R.; Lenoir, M. Measuring dwell time percentage from head-mounted eye-tracking data—comparison of a frame-by-frame and a fixation-by-fixation analysis. Ergonomics 2014, 57, 538–547. [Google Scholar] [CrossRef]
- Gerber, M.A.; Schroeter, R.; Johnson, D.; Janssen, C.P.; Rakotonirainy, A.; Kuo, J.; Lenné, M.G. An Eye Gaze Heatmap Analysis of Uncertainty Head-Up Display Designs for Conditional Automated Driving. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24), Honolulu, HI, USA, 11–16 May 2024; ACM: New York, NY, USA, 2024; pp. 1–16. [Google Scholar] [CrossRef]
- Farhani, G.; Rahman, T.; Charlebois, D. Weather-Dependent Variations in Driver Gaze Behavior: A Case Study in Rainy Conditions. arXiv 2025, arXiv:2509.01013. Available online: https://arxiv.org/abs/2509.01013v1 (accessed on 3 October 2025). [CrossRef]
- Eysenck, M.W.; Derakshan, N.; Santos, R.; Calvo, M.G. Anxiety and cognitive performance: Attentional control theory. Emotion 2007, 7, 336–353. [Google Scholar] [CrossRef] [PubMed]
- Zhang, M.; Lu, X.; Chen, Q.; Wang, L.; Luo, Y. Enhancing attentional control through training: Evidence from masked majority function tasks. Acta Psychol. 2024, 243, 104084. [Google Scholar] [CrossRef]
- Matsukura, M.; Luck, S.J.; Vecera, S.P. Attention effects during visual short-term memory maintenance: Protection or prioritization? Percept. Psychophys. 2007, 69, 1422–1434. [Google Scholar] [CrossRef]
- Unity Technologies. Wheel Collider. Unity Manual, Version 2017.3. Available online: https://docs.unity.cn/cn/current/Manual/class-WheelCollider.html (accessed on 7 October 2025).
- Japan Automobile Federation. What Is an Appropriate Following Distance While Driving? JAF Car Q&A. Available online: https://jaf.or.jp/common/kuruma-qa/category-drive/subcategory-technique/faq138 (accessed on 6 March 2026).
- Takahashi, H.; Itoh, M. A Driving Simulation Study on Visual Cue Presented in the Peripheral Visual Field for Prompting Driver’s Attention. J. Robot. Mechatron. 2019, 31, 274–288. [Google Scholar] [CrossRef]
- Utoyo, A.W.; Aprilia, H.D.; Kuntjoro-Jakti, R.A.D.R.I.; Kurniawan, A. Visual communication analysis: The effect of signs and colors on traffic safety in Jakarta. IOP Conf. Ser. Earth Environ. Sci. 2021, 729, 012087. [Google Scholar] [CrossRef]
- Ortega-Álvarez, G.; Matheus-Chacin, C.; García-Crespo, A.; Ruiz-Arroyo, A. Evaluation of user response by using visual cues designed to direct the viewer’s attention to the main scene in an immersive environment. Multimed. Tools Appl. 2023, 82, 573–599. [Google Scholar] [CrossRef]
- Hata, H.; Koike, H.; Sato, Y. Visual guidance with unnoticed blur effect. In Proceedings of the International Working Conference on Advanced Visual Interfaces (AVI ’16), Bari, Italy, 7–10 June 2016; ACM Press: New York, NY, USA, 2016. [Google Scholar] [CrossRef]
- Danieau, F.; Guillo, A.; Doré, R. Attention guidance for immersive video content in head-mounted displays. In Proceedings of the IEEE Virtual Reality (VR 2017), Los Angeles, CA, USA, 18–22 March 2017. [Google Scholar] [CrossRef]
- Lim, J.; Kwok, K. The Effects of Varying Break Length on Attention and Time on Task. Hum. Factors 2015, 57, 1320–1332. [Google Scholar] [CrossRef] [PubMed]
- Kaplan, E.L.; Meier, P. Nonparametric Estimation from Incomplete Observations. J. Am. Stat. Assoc. 1958, 53, 457–481. [Google Scholar] [CrossRef]
- Pohl, K.M.; Fisher, J.; Bouix, S.; Shenton, M.; McCarley, R.W.; Grimson, W.E.L.; Kikinis, R.; Wells, W.M. Using the Logarithm of Odds to Define a Vector Space on Probabilistic Atlases. Med. Image Anal. 2007, 11, 465–477. [Google Scholar] [CrossRef] [PubMed]
- Pearson, K. LIII. On Lines and Planes of Closest Fit to Systems of Points in Space. Lond. Edinb. Dublin Philos. Mag. J. Sci. 1901, 2, 559–572. [Google Scholar] [CrossRef]
- Robbins, C.; Chapman, P. How Does Drivers’ Visual Search Change as a Function of Experience? A Systematic Review and Meta-Analysis. Accid. Anal. Prev. 2019, 132, 105266. [Google Scholar] [CrossRef]


























| Items | Description |
|---|---|
| Participant | Identifier of the participant (1–18). |
| DeviceTimeStamp | Timestamp from the eye tracker’s internal clock (ms). |
| SystemTimeStamp | Timestamp from the simulator system for aligning with eye-tracking data (ms). |
| Hit | Indicator of whether the gaze point intersects with the target traffic sign (1 = hit, 0 = miss). |
| Number | Index number of the target traffic sign. |
| Targetpos_x, Targetpos_y | The screen coordinates in pixels where the target traffic sign with the current Number is located. The coordinates are normalized between 0.0 and 1.0, and the origin is at the top-left corner of the screen. |
| L_gp_x, L_gp_y, R_gp_x, R_gp_y | The screen coordinates in pixels where the current participant’s gaze is located, representing the left and right eyes, respectively. The coordinates are normalized between 0.0 and 1.0, and the origin is at the top-left corner of the screen. |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2026 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Share and Cite
Liang, J.; Ishihara, M. Short-Term Performance of Visual Attention Prompt Methods Across Driver Proficiency in a Driving Simulator. Multimodal Technol. Interact. 2026, 10, 28. https://doi.org/10.3390/mti10030028
Liang J, Ishihara M. Short-Term Performance of Visual Attention Prompt Methods Across Driver Proficiency in a Driving Simulator. Multimodal Technologies and Interaction. 2026; 10(3):28. https://doi.org/10.3390/mti10030028
Chicago/Turabian StyleLiang, Jinwei, and Makio Ishihara. 2026. "Short-Term Performance of Visual Attention Prompt Methods Across Driver Proficiency in a Driving Simulator" Multimodal Technologies and Interaction 10, no. 3: 28. https://doi.org/10.3390/mti10030028
APA StyleLiang, J., & Ishihara, M. (2026). Short-Term Performance of Visual Attention Prompt Methods Across Driver Proficiency in a Driving Simulator. Multimodal Technologies and Interaction, 10(3), 28. https://doi.org/10.3390/mti10030028

