1. Introduction
Herbert Simon is believed to be the father of design science, with his book
The Sciences of the Artificial in 1969. He introduced the science of man-made things or artificial things apart from the traditional science. Although the book does not say anything about design science in particular, the concept points towards the growth of a body of knowledge in design science [
1]. A growing focus on the design science can be observed in the 1990s, probably due to the growth of information systems. Wojciech Gasparski acknowledged the existence of design science in the early 1990s and claimed that the philosophy and the definitions were immature [
2]. Nigel Cross reflects on how research was conducted without “design” around 50 years ago, and how universities started to support the growth of design research discipline from the 1990s [
3].
Design science is a science, as it possesses both the values of fundamentality and usefulness, as well as the creation of knowledge through a systematic process [
4]. Accordingly, design science can be defined as the design of artefacts in a context to answer a problem and a contribution to the body of knowledge [
5,
6,
7]. The research goals of natural and social sciences are to describe, explain, explore, and predict phenomena, while the research goals of design science are to prescribe solutions and solve problems through the creation of artefacts [
8]. Artefacts are considered anything artificially created by humans. An artefact is a broader term covering both physical and conceptual developments. Some common types of artefacts in design science under the information systems discipline are constructs (vocabulary and symbols), models (abstractions and representations), methods (algorithms and practices), and instantiations (implemented and prototype systems) [
4]. Different disciplines can have different artefact solutions.
Figure 1 illustrates a proposed relationship among the sciences. There are four branches of academic disciplines: natural sciences, social sciences, applied sciences, and humanities. The three sciences are depicted in the figure above. Humanities, such as philosophy or history, are not included, as they do not fall within the realm of the sciences. Natural sciences such as physics or chemistry describe, explain, and predict nature with their theories. These theories are often broader and can be generalised to a higher level. The natural branch of science is mainly explained under positivist or post-positivist ontologies. They can stand alone, without the subjective interpretations of the observers.
The social sciences differ from the natural sciences, as they benefit from human agency and subjective interpretations. This makes social science less predictable than natural sciences. However, humans are also part of the environment, which is dominated by the natural sciences. Accordingly, social science is suggested to have inputs from both the natural sciences and human behaviour. Their ontological assumptions are mainly explained under interpretivism or similar ontologies such as postmodernism. It is difficult to remove subjective biases in these sciences.
In applied sciences, the theories from the social and natural science domains are applied to create something new. The discipline of design science can be identified as a branch of applied sciences. The ontological assumptions in these applied sciences are complex due to the broader range of applications. This can be one of the reasons for the unclear philosophical aspects of the design science.
There is a “science” suffix to design science [
7]. Both design and design science create innovative artefacts to solve problems. The difference is that the design science artefacts are developed through a rigorous research process with relatively large generalisation and knowledge creation. The design science research undergoes a peer-review process to maintain its scientific rigour. This may not be observed in a general design project. Furthermore, the other research values, such as ethical considerations or critical arguments, also exist in design science research, no less than in any other research process [
7]. It is also important to examine the problems that design science research aims to solve.
A design artefact (not design science) focuses on answering a problem in a particular case. An artefact designed under design science research (DSR) aims at solving a class of problems, not a problem in isolation [
8]. As far as the literature is concerned, there are examples of using design science research to solve problems in the disciplines of information systems [
5], built environment [
10], engineering [
8], and a range of applied sciences. One of the key aspects of these problems is that they fall into a middle-level generalisation, being neither a personal problem nor a universal-level problem.
A research paradigm is the worldview of the researcher, encompassing how they assign meanings to data and interpret conclusions. According to this definition, a research paradigm is subject to the researcher [
11]. Design science research (DSR) is a research paradigm according to Hevner and Chatterjee [
4], although this is not agreed upon by some other researchers. Design science research is a combination of answering design problems with artefacts and knowledge questions through a research process, according to Wieringa [
5]. Design science research (DSR) is the type of research methodology that creates knowledge to design artefacts to meet functional requirements, according to Vaishnavi and Kuechler [
6]. Dresch et al. have considered the design science as a research method [
8]. This has also been stated by March and Storey [
12].
In contrast, Johannesson and Perjons argue that design science is not a research method or research strategy [
7]. Design science projects employ research methods in their activities. Research methods can be used to understand the problem, appraise the solutions, design the solutions, or evaluate the solutions. Scientific methods of data collection and analysis are required for all the design science project tasks. For example, the artefact evaluation can be performed by collecting user feedback and analysing it to understand to what extent the artefact has addressed its objectives.
Design science research (DSR) has gained considerable attention in the field of research during the past decades, mainly in the applied science domains, particularly in information systems [
4,
5]. As researchers confront more complex problems with both empirical and theoretical roots, the importance of having a tested methodology to solve them was emphasised. Design science research is observed to fill this gap due to its relevance in both theory and practice.
Despite the growing prominence of design science research, the philosophical and methodological aspects of design science research are less discussed. For example, the ontology of design science research is viewed from positions such as interpretivism, positivism [
7], or critical realism [
4,
7] by different authors, while some authors convey unclear prepositions [
6,
13]. There is a clear need to understand the philosophy underlying any science before it is applied to research purposes.
The nature of design science research is characterised by its dual focus on practical relevance and scientific rigour. According to Baskerville et al. [
14], DSR needs to produce prescriptive knowledge that contributes to theory while also being applicable in real-world contexts. Due to this duality of nature, the philosophical aspects require a more detailed and careful analysis by focusing on both artefact development and knowledge contribution. Furthermore, the discourse of philosophy in design science research often involves debates about the type of knowledge. In the design science literature, the knowledge is considered to be the “design knowledge” [
15,
16].
Design science is characterised by its longer and iterative process. While non-design research limits activities to data collection and analysis to draw conclusions, design science involves additional research steps. This can broaden the scope of a design science research project and make it more complex than general research.
Table 1 provides a synthesis of the design science research steps based on the key literature. Some authors have not explicitly mentioned some steps. Instead, they have provided consolidated steps, either explicit or implied. Only the explicitly highlighted steps by the authors are mentioned in the following table under the corresponding references. The first step is to identify the problem. Johannesson and Perjons identify this as explicating a problem in a broader sense, with sub-activities [
7]. The objectives of the solution then need to be defined. The requirements are defined as the steps to achieve the specified objectives. These will be the deliverables of the artefact. The artefact is designed using design theories. Then the artefact needs to undergo iterative development cycles until it reaches a satisfactory level of performance (saturation). Although the texts have merged design and development into a single step, they are presented separately here for better clarification.
Demonstrating the artefact involves the presentation of the functionality to an audience before implementing it in the final context. The validation of the artefact conveys that the design team has ensured that the artefact delivers the objectives according to internal testing. Once the artefact passes the internal validation stage, it can be implemented in the final intended context, which will be used by the end users. It is also important to evaluate the artefact with the end users. Finally, the overall process must be documented and communicated as necessary. Depending on the research design, some steps may not be conducted. For example, implementation and evaluation may not take place if the artefact development stops at the validation stage.
This study reviews the lack of synthesis regarding the philosophical aspects of design science research through a comparative analysis of the literature. Six books related to design science research were reviewed to understand how they have considered philosophical aspects. This was further supported by a critical discussion, drawing on other existing literature.