Dataset of Students for Learning Analytics with Gamification
Abstract
1. Introduction
- Description of the dataset;
- Description of the methods applied for data collection;
2. Data Description
3. Methods
3.1. Data Collection
3.2. Data Anonymization
3.3. Merging of Datasets
4. Applications and Evaluation Metrics
5. User Notes
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Characteristic | Description |
|---|---|
| Discipline | Computer Science |
| Data sources | Students Feedback with questionnaire |
| Data acquisition process | Google Form |
| Location of data sources | Junior High School |
| Format of data | The data has been anonymized, .CSV file |
| Data access links | Available in public data repositories (Zenodo) via the links listed https://doi.org/10.5281/zenodo.18035618 or “https://zenodo.org/records/18035618 (accessed on 20 January 2026)”. |
| Dataset | Datafile | Description |
|---|---|---|
| DS | Questionnaire Data | Questionnaire topics- Students’ responses saved after completing the game activity |
| Attribute Name | Description |
|---|---|
| Assessing method | To what extent were you satisfied with the use of the digital quiz as a method for assessing your knowledge of the lesson? (Possible answers: 1—Not at all, 2—Moderate, 3—Quite, 4—Much, 5—Very much) |
| Entertaining and playful experience | To what extent did the digital quiz activity feel like a more entertaining and playful experience? (Possible answers: 1—Not at all, 2—Moderate, 3—Quite, 4—Much, 5—Very much) |
| Emotions during the procedure | Which emotion did you feel most strongly while completing the quiz? (Possible answers: Competition, Stress, Anticipation, Curiosity, Other) |
| Use in other lessons | Would you find it interesting if similar quizzes were used to assess knowledge in other lessons as well? (Possible answers: Yes, No) |
| Attribute Name | Description |
|---|---|
| Points and quiz repeat more quickly | The fact that if you answer quickly and correctly you will earn more points, how much does this motivate you to answer the quiz again in order to achieve a better score? (Possible answers: 1—Not at all, 2—Moderate, 3—Quite, 4—Much, 5—Very much) |
| Personal points | To what extent are your motivations activated to earn more personal points while completing the quiz? (Possible answers: 1—Not at all, 2—Moderate, 3—Quite, 4—Much, 5—Very much) |
| First place | To what extent are your motivations activated to achieve first place while completing the quiz? (Possible answers: 1—Not at all, 2—Moderate, 3—Quite, 4—Much, 5—Very much) |
| More points than others | To what extent are your motivations activated to earn more points than your classmates while completing the quiz? (Possible answers: 1—Not at all, 2—Moderate, 3—Quite, 4—Much, 5—Very much) |
| Intention to repeat the quiz | Would you answer the quiz again in order to score more points this time? (Possible answers: Yes, No) |
| Attribute Name | Description |
|---|---|
| Time limit | How do you assess the fact that there is a time limit for each of your responses? (Possible answers: Positive, Negative) |
| Use of nickname | What do you think about answering the digital quiz using a nickname instead of your real name? (Possible answers: Positive, Negative) |
| Display correct answers | How do you evaluate the fact that after each answer the correct answer is shown, allowing you to see if your position in the overall ranking improves? (Possible answers: Positive, Negative) |
| 5 | 4 | Anticipation | Positive | 5 | Positive | 4 | 5 | 5 | Positive | Yes | Yes |
| 4 | 4 | Anticipation | Positive | 5 | Positive | 4 | 4 | 4 | Positive | Yes | Yes |
| 5 | 5 | Anticipation | Negative | 5 | Positive | 5 | 5 | 5 | Positive | Yes | Yes |
| 5 | 5 | Stress | Positive | 5 | Positive | 5 | 5 | 5 | Positive | Yes | Yes |
| 4 | 4 | Anticipation | Negative | 3 | Positive | 3 | 4 | 4 | Positive | Yes | Yes |
| 5 | 2 | Competition | Positive | 4 | Positive | 5 | 5 | 5 | Positive | Yes | Yes |
| 5 | 5 | Anticipation | Positive | 5 | Positive | 5 | 5 | 5 | Positive | Yes | Yes |
| 5 | 5 | Stress | Positive | 5 | Positive | 5 | 5 | 5 | Positive | Yes | Yes |
| 5 | 5 | Curiosity | Positive | 5 | Positive | 5 | 5 | 5 | Positive | Yes | Yes |
| 4 | 2 | Anticipation | Positive | 4 | Positive | 4 | 5 | 5 | Positive | Yes | Yes |
| Question and response options: 1—Not at all, 2—Moderate, 3—Quite, 4—Much, 5—Very much | Mean | Standard Deviation |
| Question 1. To what extent were you satisfied with the use of the digital quiz as a method for assessing your knowledge of the lesson? | 4.37 | 0.92 |
| Question 2. To what extent did the digital quiz activity feel like a more entertaining and playful experience? | 4.25 | 1.06 |
| Question 5. The fact that if you answer quickly and correctly you will earn more points, how much does this motivate you to answer the quiz again in order to achieve a better score? | 4.37 | 0.92 |
| Question 7. To what extent are your motivations activated to earn more personal points while completing the quiz? | 4.32 | 1.02 |
| Question 8. To what extent are your motivations activated to earn more points than your classmates while completing the quiz? | 4.37 | 1 |
| Question 9. To what extent are your motivations activated to achieve first place while completing the quiz? | 4.42 | 0.96 |
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© 2026 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Share and Cite
Bosmos, F.; Kosta, E.; Sakkas, K.; Ntagka, N.E.; Giannakeas, N. Dataset of Students for Learning Analytics with Gamification. Data 2026, 11, 44. https://doi.org/10.3390/data11030044
Bosmos F, Kosta E, Sakkas K, Ntagka NE, Giannakeas N. Dataset of Students for Learning Analytics with Gamification. Data. 2026; 11(3):44. https://doi.org/10.3390/data11030044
Chicago/Turabian StyleBosmos, Fotios, Elissavet Kosta, Konstantinos Sakkas, Niki Eleni Ntagka, and Nikolaos Giannakeas. 2026. "Dataset of Students for Learning Analytics with Gamification" Data 11, no. 3: 44. https://doi.org/10.3390/data11030044
APA StyleBosmos, F., Kosta, E., Sakkas, K., Ntagka, N. E., & Giannakeas, N. (2026). Dataset of Students for Learning Analytics with Gamification. Data, 11(3), 44. https://doi.org/10.3390/data11030044

