Train vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality
Abstract
:1. Introduction
2. Related Work
2.1. Environment Design of Wheelchair Skills Training in VR
2.2. Gamification in Training
3. Materials and Methods
3.1. Participants and Ethics
3.2. Setup of the Study
3.2.1. Real-Life Environment for Skills Evaluation
3.2.2. NoGame VR Training
3.2.3. Game VR Training
3.3. Hardware of the System
3.3.1. Controller
3.4. Data Collection and Processing
3.4.1. Data Collected to Test H1: Real-Life Driving Performance after VR Training Will Differ Based on the Environment
Sum of Movement of the Joystick
Completion Time
Number of Collisions
WSTP-Style Questionnaire
3.4.2. Data Collected to test H2: The Levels of Involvement and Presence Will Vary Based on the Environment
Igroup Presence Questionnaire
3.4.3. Data Collected to Test H3: The Perceived Cybersickness Will Vary Based on the Environment
Heart Rate
Simulator Sickness Questionnaire
4. Results
4.1. Results of the Data Collected to Test H1: Real-Life Driving Performance after VR Training Will Differ Based on the Environment
4.1.1. Proxy of the Sum of Joystick Movements, Ljm
4.1.2. Completion Time
4.1.3. Number of Collisions
4.1.4. WSTP-Style Questionnaire
4.2. Results of the Data Collected to Test H2: The Levels of Involvement and Presence Will Vary Based on the Environment
Igroup Presence Questionnaire
4.3. Results of the Data Collected to Test H3: The Perceived Cybersickness Will Vary Based on the Environment
4.3.1. Heart Rate
4.3.2. Simulator Sickness Questionnaire
5. Discussion
6. Conclusions and Future Work
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
User ID: | |
Adapted version of the Wheelchair Skills Test Questionnaire (WST-Q) Version 5.2 for Powered Wheelchairs | |
Question | Answer |
How experienced are you in driving a wheelchair? | □ 1 □ 2 □ 3 □ 4 □ 5 |
How experienced are you with gaming? | □ 1 □ 2 □ 3 □ 4 □ 5 |
How experienced are you with VR? | □ 1 □ 2 □ 3 □ 4 □ 5 |
How realistic did the VR joystick feel? | □ 1 □ 2 □ 3 □ 4 □ 5 |
What is your age range? | □ 18–23 □ 24–28 □ 29–33 □ 34–38 □ 39–43 □ 44–48 □ 49–53 □ 54–58 □ 59–63 □ 63+ |
To which gender do you most identify? | □ Male □ Female □ Other: ……………… □ Prefer not say |
Introduction to the questionnaire | |
• Copies of this questionnaire can be downloaded from www.wheelchairskillsprogram.ca/eng/wstq.php (accessed on 25 December 2022). | |
• More details about the questionnaire can be found there in the WSP Manual. | |
• In this questionnaire, you will be asked questions about different skills that you might do in your wheelchair. These skills range from ones that are more basic at the beginning to those that are more advanced at the end. | |
• There are no “right” or “wrong” answers. The purpose of the questionnaire is simply to help us understand how you use your wheelchair. | |
• It will probably take about 10 min to complete the questionnaire, but please take as much time as you need. | |
• If you have any comments, you will be able to record them at the end of the questionnaire. | |
• For each specific skill, beginning on page 3. The questions and the possible answers are shown below. |
# | Skill Description | ||
1 | Moving the wheelchair forward, for example along a hallway. | □ Yes, very well □ Yes, but not well □ Yes, with help □ No | □ Very confident □ Somewhat confident □ Somewhat unconfident □ Very unconfident |
2 | Moving the wheelchair backward, for example to back away from a table. | □ Yes, very well □ Yes, but not well □ Yes, with help □ No | □ Very confident □ Somewhat confident □ Somewhat unconfident □ Very unconfident |
3 | Turning the wheelchair around in a small space so that it is facing in the opposite direction. | □ Yes, very well □ Yes, but not well □ Yes, with help □ No | □ Very confident □ Somewhat confident □ Somewhat unconfident □ Very unconfident |
4 | Turning the wheelchair around obstacles while moving forward. | □ Yes, very well □ Yes, but not well □ Yes, with help □ No | □ Very confident □ Somewhat confident □ Somewhat unconfident □ Very unconfident |
5 | Turning the wheelchair around obstacles while moving backward. | □ Yes, very well □ Yes, but not well □ Yes, with help □ No | □ Very confident □ Somewhat confident □ Somewhat unconfident □ Very unconfident |
6 | Moving the wheelchair sideways in a small space, for example to get the side of your wheelchair next to a kitchen counter, and then back to where you started. | □ Yes, very well □ Yes, but not well □ Yes, with help □ No | □ Very confident □ Somewhat confident □ Somewhat unconfident □ Very unconfident |
If you have any general comments about the questions that you have answered above, please record them in the space available below. |
This is the end of the questionnaire. Thank you for completing it. |
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Battery Type | CR 2025 |
Battery Sealing Ring | O-ring 20.0 × 0.90 Material Silicone |
Battery Lifetime | 400 h |
Sampling Rate | 1 Hz |
Operating Temperature | −10 °C to +50 °C/14 °F to 122 °F |
Connector Material | ABS, ABS + GF, PC, Stainless steel |
Strap Material | 38% Polyamide, 29% Polyurethane, 20% Elastane, 13% Polyester, Silicone prints |
Mean | SD | |
---|---|---|
Involvement | 3.32 | 1.36 |
Experienced Realism | 2.93 | 1.63 |
Spatial Presence | 4 | 1.27 |
General Presence | 4.55 | 0.85 |
Mean | SD | |
---|---|---|
Involvement | 3.2 | 1.50 |
Experienced Realism | 2.5 | 1.66 |
Spatial Presence | 3.56 | 1.58 |
General Presence | 3.91 | 1.58 |
Nausea | Oculomotor | Disorientation | Total | |
---|---|---|---|---|
Mean | 82.39 | 58.57 | 112.63 | 91.46 |
SD | 24.24 | 35.24 | 56.18 | 37.45 |
Min | 38.16 | 0 | 27.84 | 22.44 |
Max | 114.48 | 113.7 | 208.8 | 145.86 |
Nausea | Oculomotor | Disorientation | Total | |
---|---|---|---|---|
Mean | 42.5 | 33.08 | 67.07 | 51 |
SD | 31.46 | 28.82 | 52.02 | 36.23 |
Min | 0 | 0 | 0 | 0 |
Max | 95.4 | 83.38 | 139.2 | 97.24 |
Nausea | Oculomotor | Disorientation | Total | |
---|---|---|---|---|
None | 0 | 0 | 0 | 0 |
Slight | 66.8 | 53.1 | 97.4 | 40.2 |
Moderate | 133.6 | 106.1 | 194.9 | 80.4 |
Severe | 200.3 | 159.2 | 292.3 | 120.5 |
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Share and Cite
Zorzi, C.; Tabbaa, L.; Covaci, A.; Sirlantzis, K.; Marcelli, G. Train vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality. Bioengineering 2023, 10, 1269. https://doi.org/10.3390/bioengineering10111269
Zorzi C, Tabbaa L, Covaci A, Sirlantzis K, Marcelli G. Train vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality. Bioengineering. 2023; 10(11):1269. https://doi.org/10.3390/bioengineering10111269
Chicago/Turabian StyleZorzi, Chantal, Luma Tabbaa, Alexandra Covaci, Konstantinos Sirlantzis, and Gianluca Marcelli. 2023. "Train vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality" Bioengineering 10, no. 11: 1269. https://doi.org/10.3390/bioengineering10111269
APA StyleZorzi, C., Tabbaa, L., Covaci, A., Sirlantzis, K., & Marcelli, G. (2023). Train vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality. Bioengineering, 10(11), 1269. https://doi.org/10.3390/bioengineering10111269