Combining Active Learning Methodologies in a STEM-Related Course: A Case Study
Abstract
1. Introduction
2. Related Work
2.1. Overview on the Education X.0 Paradigm
2.2. Outline on the Common Active Learning Methodologies Used
2.3. Combining Active Learning Methodologies
3. Materials and Methods
3.1. Multilinear Escape Room
3.2. Confounders and Limitations
4. Results
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
| CBA | Computer-Based Assessment |
| CBL | Case-Based Learning |
| ChBL | Challenge-Based Learning |
| DEER | Digital Educational Escape Room |
| EER | Educational Escape Room |
| ICT | Information and Communication Technologies |
| IP | Internet Protocol |
| IT | Information Technology |
| LMS | Learning Management System |
| PBL | Project-Based Learning |
| PrBL | Problem-Based Learning |
| SDL | self-directed learning |
| STEM | Science, Technology, Engineering, Mathematics |
| TBL | Team-Based Learning |
| VET | Vocational Education and Training |
References
- Abunamous, M. O., Boudouaia, A., Jebril, M., Diafi, S., & Zreik, M. (2022). The decay of traditional education: A case study under COVID-19. Information & Communications Technology in Education, 9(1), 2082116. [Google Scholar]
- Aghaei, S., Nematbakhsh, M. A., & Farsani, H. K. (2012). Evolution of the world wide web: From Web 1.0 to Web 4.0. International Journal of Web & Semantic Technology (IJWesT), 3(1), 3101. [Google Scholar]
- Aji, C. A., & Khan, M. J. (2019). The impact of active learning on students’ academic performance. Open Journal of Social Sciences, 7(3), 204–211. [Google Scholar] [CrossRef]
- Algosaibi, A. A., Albahli, S., Khasawneh, S. F., & Melton, A. (2017). Web evolution—The shift from information publishing to reasoning. International Journal of Artificial Intelligence and Applications (IJAIA), 8(6), 11–28. [Google Scholar] [CrossRef]
- Allison, M., & Kendrick, L. M. (2015). Toward education 3.0: Pedagogical affordances and implications of social software and the semantic web. New Directions for Teaching & Learning, 2015(144), 109–119. [Google Scholar][Green Version]
- Atabekova, A., Belousov, A., & Shoustikova, T. (2015). Web 3.0-based non-formal learning to meet the third millennium education requirements: University students’ perceptions. Procedia-Social and Behavioral Sciences, 214, 511–519. [Google Scholar] [CrossRef][Green Version]
- Beimel, D., Tsoury, A., & Barnett-Itzhaki, Z. (2024). The impact of extent and variety in active learning methods across online and face-to-face education on students’ course evaluations. Frontiers in Education, 9, 1432054. [Google Scholar] [CrossRef]
- Bell, S. (2010). Project-based learning for the 21st century: Skills for the future. The Clearing House: A Journal of Educational Strategies, Issues and Ideas, 83, 39–43. [Google Scholar] [CrossRef]
- Blanco, C., Almarza, M., Massana, J., Alonso-Peralta, F., & Martinez, E. (2023, November 13–15). Digital escape rooms as a way to increase academic performance and student’s motivation. 16th Annual International Conference of Education, Research and Innovation (ICERI 2023), Seville, Spain. [Google Scholar]
- Bogacka, M., & Pikon, K. (2017, April 25–28). Work in progress: Combining active learning methods in engineering education. 2017 IEEE Global Engineering Education Conference (EDUCON), Athens, Greece. [Google Scholar]
- Bou-Saad, R. E., & Llorens-García, A. (2024, October 23–25). An educational STEM model for the Arab region based on X-based learning, employing ICT. 12th International Conference on Technological Ecosystems for Enhancing Multiculturality (TEEM 2024) (pp. 1303–1311), Alicante, Spain. [Google Scholar]
- Campo, L., Delgado, N., Etxabe-Urbieta, J. M., Kanso, H., & Gueye, M. L. (2026). Relationship between the use of ChatGPT and plagiarism in higher education: The influence of gender, age and previous academic results. Innovative Higher Education, 51, 513–532. [Google Scholar] [CrossRef]
- Campos-Junior, H., & Zanin-Bagatini, F. (2025). A blend of active learning methodologies: Creating a student-focused ecosystem. Marketing Education Review, 36(1), 72–84. [Google Scholar] [CrossRef]
- Castañeda-Rincón, S. A., Moreno-Gudino, H., & Gil-Herrera, R. J. (2024). Robotics for inclusive education: Combining active methodologies in a classroom. Contemporary Educational Technology, 16(3), ep522. [Google Scholar] [CrossRef] [PubMed]
- Castillo-Cruz, B., González-Espada, W., Vedrine-Pauléus, J., & Casillas-Martínez, L. (2025). Incorporating active learning and inclusive practices in a flipped environment: Findings from introductory chemistry at a hispanic serving institution. Journal of Chemical Education, 102, 3346–3354. [Google Scholar] [CrossRef] [PubMed]
- Chang, Y. H., Yan, Y. C., & Lu, Y. T. (2022). Effects of combining different collaborative learning strategies with problem-based learning in a flipped classroom on program language learning. Sustainability, 14(9), 5282. [Google Scholar] [CrossRef]
- Costa, L. M. G., & Reis, M. J. C. S. (2025). Motivational teaching techniques in secondary and higher education: A systematic review of active learning methodologies. Digital, 5(3), 40. [Google Scholar] [CrossRef]
- Demartini, C., & Benussi, L. (2017). Do Web 4.0 and Industry 4.0 imply Education X.0? IT Professional, 19(3), 4–7. [Google Scholar] [CrossRef]
- de Pedro, Z. M., Álvarez-Montero, A., Casas, J. A., & Muñoz, M. (2025). Active learning in environmental engineering: Combining interactive platforms and project-based approaches to boost engagement and academic performance. Education for Chemical Engineers, 53, 161–170. [Google Scholar] [CrossRef]
- Díaz-Lauzurica, B., & Moreno-Salinas, D. (2025). Active learning methodologies for increasing the interest and engagement in computer science subjects in vocational education and training. Education Sciences, 15(8), 1017. [Google Scholar] [CrossRef]
- Duy, N. T., Mondal, S. R., Van, N. T. T., Dzung, P. T., Minh, D. X. H., & Das, S. (2020). A study on the role of Web 4.0 and 5.0 in the sustainable tourism ecosystem of Ho Chi Minh City, Vietnam. Sustainability, 12(17), 7140. [Google Scholar] [CrossRef]
- European Commission. (2023). Communication from the commission to the European parliament, the council, the European economic and social committee and the committee of the regions. An EU initiative on Web 4.0 and virtual worlds: A head start in the next technological transition. Available online: https://digital-strategy.ec.europa.eu/en/library/eu-initiative-virtual-worlds-head-start-next-technological-transition (accessed on 15 March 2026).
- Faniran, V. T., & Faloye, S. T. (2024, May 20–24). Computer-based assessments in higher education: Challenges and remediations. IST-Africa 2024 Conference, Dublin, Ireland. [Google Scholar]
- Freeman, S., Eddy, S. L., McDonough, M., Smith, M. K., Okoroafor, N., Jordt, H., & Wenderoth, M. P. (2014). Active learning increases student performance in science, engineering, and mathematics. Proceedings of the National Academy of Sciences of the United States of America, 111(23), 8410–8415. [Google Scholar] [CrossRef]
- Gerstein, J. (2014). Moving from Education 1.0 through Education 2.0 towards Education 3.0. Available online: https://api.semanticscholar.org/CorpusID:150995522 (accessed on 15 March 2026).
- Gong, J., Cai, S., & Cheng, M. (2024). Exploring the effectiveness of flipped classroom on STEM student achievement: A meta-analysis. Technology, Knowledge and Learning, 29, 1129–1150. [Google Scholar] [CrossRef]
- González-Pérez, L. I., & Ramírez-Montoya, M. S. (2022). Components of Education 4.0 in 21st century skills frameworks: Systematic review. Sustainability, 14(3), 1493. [Google Scholar] [CrossRef]
- González-Yubero, S., Mauri, M., Cardoso, M. J., & Palomera, R. (2023). Learning through challenges and enigmas: Educational escape room as a predictive experience of motivation in university students. Sustainability, 15(17), 13001. [Google Scholar] [CrossRef]
- Gueye, M. L., & Expósito, E. (2023). Education 4.0: Proposal of a model for autonomous management of learning processes. Lecture Notes in Computer Science, 13821, 106–117. [Google Scholar]
- Gueye, M. L., & Expósito, E. (2024). Hybrid course instructional design for better practice of learning analytics. Interactive Learning Environments, 33(1), 420–439. [Google Scholar] [CrossRef]
- Hacisalihoglu, G., Stephens, D., Johnson, L., & Edington, M. (2018). The use of an active learning approach in a SCALE-UP learning space improves academic performance in undergraduate General Biology. PLoS ONE, 13(5), e0197916. [Google Scholar] [CrossRef]
- Haderer, B., & Ciolacu, L. (2022). Education 4.0: Artificial intelligence assisted task- and time planning system. Procedia Computer Science, 200, 1328–1337. [Google Scholar] [CrossRef]
- Hernández-de-Menéndez, M., Morales-Menendez, R., Escobar, C. A., & McGovern, M. (2021). The core components of Education 4.0 in higher education: Three case studies in engineering education. Computers & Electrical Engineering, 93, 107278. [Google Scholar]
- Herreid, C. F. (2007). Start with a story: The case study method of teaching college science. NSTA Press. [Google Scholar]
- Himmetoglu, B., Aydug, D., & Bayrak, C. (2020). Education 4.0: Defining the teacher, the student, and the school manager aspects of the revolution. The Turkish Online Journal of Distance Education, 21, 12–28. [Google Scholar] [CrossRef]
- Huk, T. (2021). From Education 1.0 to Education 4.0—Challenges for the contemporary school. The New Educational Review, 66, 36–46. [Google Scholar] [CrossRef]
- Idoiaga-Mondragón, N., Beloki, N., Yarritu, I., Zarrazquin, I., & Artano, K. (2024). Active methodologies in higher education: Reasons to use them (or not) from the voices of faculty teaching staff. Higher Education, 88, 919–937. [Google Scholar] [CrossRef]
- Johnsen, I. S., Gynnild, V., & Lillebo, B. (2024). Combining problem-based learning and team-based learning in a longitudinal integrated clerkship: How do students spend their self-study time? The Clinical Teacher, 22(1), e70008. [Google Scholar] [CrossRef] [PubMed]
- Johnson, L. F., Smith, R. S., Smythe, J. T., & Varon, R. K. (2009). Challenge-based learning: An approach for our time. The New Media Consortium. [Google Scholar]
- Jongsma, M. V. (2026). Constructing learning together: The social and technological conditions for active learning in STEM education [Ph.D. thesis, Vrije Universiteit Amsterdam]. Available online: https://research.vu.nl/en/publications/constructing-learning-together-the-social-and-technological-condi/ (accessed on 7 April 2026).
- Kam, M., Clune, M., Jowsey, T., & Singleton, R. (2026). Embracing `gameful learning’ with escape room games in higher education. Higher Education Research & Development, 1–20. [Google Scholar] [CrossRef]
- Kanso, H., Arnould, P., & Expósito, E. (2024, November 6–8). EVA: Virtual learning environments as a service (VLEaaS) in higher education. 21st International Conference on Information Technology Based Higher Education and Training (ITHET), Paris, France. [Google Scholar]
- Keats, D., & Schmidt, J. P. (2007). The genesis and emergence of Education 3.0 in higher education and its potential for Africa. First Monday, 12(3–5), 1625. [Google Scholar] [CrossRef]
- Kim, C., Na, H., Zhang, N., & Bai, C. (2024). Escape rooms for education: A meta-analysis. International Journal of Instruction, 17(4), 219–234. [Google Scholar] [CrossRef]
- Krajcik, J., & Blumenfeld, P. (2006). 19. Project-based learning. In The Cambridge handbook of the learning sciences (pp. 317–333). Cambridge University Press. [Google Scholar]
- Kulak, V., & Newton, G. (2014). A guide to using case-based learning in biochemistry education. Biochemistry and Molecular Biology Education, 42(6), 457–473. [Google Scholar] [CrossRef]
- Lansdell, B. J., & Kording, K. P. (2019). Towards learning-to-learn. Current Opinion in Behavioral Sciences, 29, 45–50. [Google Scholar] [CrossRef]
- Lara-Lara, F., Santos-Villalba, M. J., Berral-Ortiz, B., & Martínez-Domingo, J. A. (2023). Inclusive active methodologies in Spanish higher education during the pandemic. Societies, 13(2), 29. [Google Scholar] [CrossRef]
- Lea, Q. T. (2020). Orientation for an Education 4.0: A new vision for future education in Vietnam. International Journal of Innovation, Creativity and Change, 11(3), 513–526. Available online: https://www.ijicc.net/images/vol11iss3/11340_Lea_2020_E_R.pdf (accessed on 15 March 2026).
- Li, R., Lund, A., & Nordsteien, A. (2021). The link between flipped and active learning: A scoping review. Teaching in Higher Education, 28(8), 1993–2027. [Google Scholar] [CrossRef]
- Lim, I., & Gepp, A. (2025). Design, implementation, and student feedback on a numerical-themed escape room for a data analytics subject. Interactive Technology and Smart Education, 23(1), 80–96. [Google Scholar] [CrossRef]
- Liu, W., Fu, Y., & Liu, Q. (2023). Metadata as a methodological commons: From aboutness description to cognitive modeling. Data Intelligence, 5(1), 289–302. [Google Scholar] [CrossRef]
- López-Pernas, S., Gordillo, A., Barra, E., & Quemada, J. (2019). Analyzing learning effectiveness and students’ perceptions of an educational escape room in a programming course in higher education. IEEE Access, 7, 184221–184234. [Google Scholar] [CrossRef]
- Makri, A., Vlachopoulos, D., & Martina, R. A. (2021). Digital escape rooms as innovative pedagogical tools in education: A systematic literature review. Sustainability, 13(8), 4587. [Google Scholar] [CrossRef]
- Manas, A., Ismail, P. M. S., Mohan, R., Madiraju, G. S., Mulla, M., Mulla, M., & Babaji, P. (2024). The role of combined Problem-Based Learning (PBL) and Case-Based Learning (CBL) teaching methodologies in dental education. Journal of Education and Health Promotion, 13, 417. [Google Scholar] [CrossRef]
- Martínez-Jiménez, R., & Ruiz-Jiménez, M. C. (2020). Improving students’ satisfaction and learning performance using flipped classroom. The International Journal of Management Education, 18(3), 100422. [Google Scholar] [CrossRef]
- Matsumoto-Royo, K., Ramírez-Montoya, M. S., & Conget, P. (2021). Opportunities to develop lifelong learning tendencies in practice-based teacher education: Getting ready for education 4.0. Future Internet, 13(11), 292. [Google Scholar] [CrossRef]
- Mekacher, L. (2022). Education 4.0: Hybrid learning and microlearning in a smart environment. PUPIL: International Journal of Teaching, Education and Learning, 6(1), 127–141. [Google Scholar] [CrossRef]
- Mikhailidi, A., & Tskhvediani, G. (2026). Applied active learning in STEM using a strategic session in an occupational health and safety course. Frontiers in Education, 11, 1719714. [Google Scholar] [CrossRef]
- Morgan, N., Yaqoob, M., & Jones, M. A. (2025). Using digital escape rooms to enhance data analysis skills and student experience in a higher education human physiology module. Current Research in Physiology, 8, 100165. [Google Scholar] [CrossRef]
- Mukul, E., & Büyüközkan, G. (2023). Digital transformation in education: A systematic review of education 4.0. Technological Forecasting and Social Change, 194, 122664. [Google Scholar] [CrossRef]
- NasirpourOsgoei, S. N., & Obembe, D. (2025). Enhancing academic performance through attendance and recognition: An active learning approach in UK higher education. Innovations in Education and Teaching International, 1–16. [Google Scholar] [CrossRef]
- Ni, A., Cheung, A. C. K., & Shi, J. (2023). The impact of flipped classroom teaching on college English language learning: A meta-analysis. International Journal of Educational Research, 121, 102230. [Google Scholar] [CrossRef]
- Nichols, M., Cator, K., & Torres, M. (2016). Challenge based learning guide. Digital Promise. [Google Scholar]
- Nicholson, S. (2015). Peeking behind the locked door: A survey of escape room facilities. Available online: http://scottnicholson.com/pubs/erfacwhite.pdf (accessed on 15 March 2026).
- Nurbavliyev, O., Kaymak, S., & Sydykov, B. (2022). The effect of active learning method on students’ academic success, motivation and attitude towards mathematics. Journal of Language and Linguistic Studies, 18(2), 701–713. Available online: https://www.jlls.org/index.php/jlls/article/view/4409 (accessed on 15 March 2026).
- Pacheco-Velázquez, E., Rodés-Paragarino, V., Glasserman-Morales, L. D., & Carlos-Arroyo, M. (2024). Playing to learn: Developing self-directed learning skills through serious games. Journal of International Education in Business, 17(3), 416–430. [Google Scholar] [CrossRef]
- Paiva, H. M., Hayashi, V., Santoro, F. M., Paiva, J. P. L. M., & Garcia, M. (2025, April 22–25). Active learning in STEM education: An approach combining flipped classroom and dialogic teaching. 2025 IEEE Global Engineering Education Conference (EDUCON), London, UK. [Google Scholar]
- Patiño, A., Ramírez-Montoya, M. S., & Buenestado-Fernández, M. (2023). Active learning and education 4.0 for complex thinking training: Analysis of two case studies in open education. Smart Learning Environments, 10, 8. [Google Scholar] [CrossRef]
- Peláez-Sánchez, I. C., Velarde-Camaqui, D., & Glasserman-Morales, L. D. (2024). The impact of large language models on higher education: Exploring the connection between AI and Education 4.0. Frontiers in Education, 9, 1392091. [Google Scholar] [CrossRef]
- Pinto, R., Baía-Reis, A., Cónego, L., & Gonçalves, G. (2021, July 1–2). New pedagogical approaches to shaping the next generation of portuguese manufacturing professionals. 11th Conference on Learning Factories (CLF 2021), Graz, Austria. [Google Scholar]
- Polytechnic University of Valencia. (2026). Spanish grading system. Available online: https://www.upv.es/entidades/OPII/infoweb/pi/info/1147768normali.html (accessed on 15 March 2026).
- Raddaoui, A. H. (2016). Traditional Asian education and Education 2.0: How close is the fit? Research Result: Theoretical and Applied Linguistics, 2(2), 78–89. [Google Scholar] [CrossRef]
- Ramírez-Montoya, M. S., Castillo-Martínez, I. M., Sanabria-Z, J., & Miranda, J. (2022). Complex thinking in the framework of Education 4.0 and open innovation—A systematic literature review. Journal of Open Innovation: Technology, Market, and Complexity, 8(1), 4. [Google Scholar] [CrossRef]
- Rautela, S., Sharma, A., & Panackal, N. (2023). Collaborative Online International Learning (COIL): A study of enablers using total interpretive structural modelling and MICMAC analysis. International Journal of Education Sciences, 41(1–3), 15–28. Available online: http://krepublishers.com/02-Journals/IJES/IJES-41-0-000-23-Web/IJES-41-1-3-000-23-Abst-PDF/IJES-41-1-3-015-23-1273-Panackal-N/IJES-41-1-3-015-23-1273-Panackal-N-Tx[3].pdf (accessed on 15 March 2026).
- Renkl, A., & Atkinson, R. K. (2010). Structuring the transition from example study to problem solving in cognitive skill acquisition: A cognitive load perspective. Educational Psychologist, 38(1), 15–22. [Google Scholar] [CrossRef]
- Rezai, A., Ahmadi, R., Ashkani, P., & Hosseini, G. H. (2025). Implementing active learning approach to promote motivation, reduce anxiety, and shape positive attitudes: A case study of EFL learners. Acta Psychologica, 253, 104704. [Google Scholar] [CrossRef]
- Rienties, B., Ferguson, R., Gonda, D., Hajdin, G., Herodotou, C., Iniesto, F., Llorens-García, A., Muccini, H., Sargent, J., Virkus, S., & Isidori, M. V. (2023). Education 4.0 in higher education and computer science: A systematic review. Computer Applications in Engineering Education, 31(5), 1339–1357. [Google Scholar] [CrossRef]
- Roig, P. J., Alcaraz, S., Gilly, K., Bernad, C., & Juiz, C. (2023). Using escape rooms as evaluation tool in active learning contexts. Education Sciences, 13(6), 535. [Google Scholar] [CrossRef]
- Salmon, G. (2019). May the fourth be with you: Creating Education 4.0. Journal of Learning for Development, 6(2), 95–115. [Google Scholar] [CrossRef]
- Schutte, B. G., Bayram, D., Vennix, J., & van der Veen, J. (2025). Exploring the implementation of challenge-based learning for sustainability education in Dutch secondary education: Teachers’ experiences. Environmental Education Research, 31(6), 1166–1192. [Google Scholar] [CrossRef]
- Sharma, A., Panackal, N., & Rautela, S. (2022). Creating Education 4.0: A summative perspective. International Journal of Educational Sciences, 38(1–3), 39–54. Available online: http://krepublishers.com/02-Journals/IJES/IJES-38-0-000-22-Web/IJES-38-1-3-000-22-Abst-PDF/IJES-38-1-3-038-22-1237-Sharma-A/IJES-38-1-3-38-22-1237-Sharma-A-Tx[6].pdf (accessed on 15 March 2026). [CrossRef]
- Shute, V. J., & Rahimi, S. (2017). Review of computer-based assessment for learning in elementary and secondary education. Journal of Computer Assisted Learning, 33(1), 1–19. [Google Scholar] [CrossRef]
- Sinnayah, P., Rathner, J. A., Loton, D., Klein, R., & Hartley, P. (2019). A combination of active learning strategies improves student academic outcomes in first-year paramedic bioscience. Advances in Physiology Education, 43(2), 233–240. [Google Scholar] [CrossRef] [PubMed]
- Stieha, V., Earl, B., Hagens, H., Haynes, M., Ulappa, A., Bond, L., & Oxford, J. T. (2024). An exploration of the relationship between active learning and student motivation in STEM: A mixed methods study. Advances in Physiology Education, 48(3), 621–638. [Google Scholar] [CrossRef]
- Strobel, J., & van Barneveld, A. (2009). When is PBL more effective? A meta-synthesis of meta-analyses comparing PBL to conventional classrooms. Interdisciplinary Journal of Problem-based Learning, 3(1), 4. [Google Scholar] [CrossRef]
- Syahbrudin, J., Istiyono, E., Khairudin, M., Anggraini, A., Wusqo, I. U., Mariam, M., & Muflihan, Y. (2024). Computer-based assessment research trends and future directions: A bibliometric analysis. Contemporary Educational Technology, 17(1), ep554. [Google Scholar] [CrossRef] [PubMed]
- Taraldsen, L. H., Haara, F. O., Lysne, M. S., Jensen, P. R., & Jenssen, E. S. (2020). A review on use of escape rooms in education—Touching the void. Education Inquiry, 13(2), 169–184. [Google Scholar] [CrossRef]
- Theobald, E. J., Hill, M. J., Tran, E., Agrawal, S., Arroyo, E. N., Behling, S., Chambwe, N., Cintrón, D. L., Cooper, J. D., Dunster, G., Grummer, J. A., Hennessey, K., Hsiao, J., Iranon, N., Jones, L., Jordt, H., Keller, M., Lacey, M. E., Littlefield, C. E., … Freeman, S. (2020). Active learning narrows achievement gaps for underrepresented students in undergraduate science, technology, engineering, and math. Proceedings of the National Academy of Sciences (PNAS), 117(12), 6476–6483. [Google Scholar] [CrossRef] [PubMed]
- Thistlethwaite, J. E., Davies, D., Ekeocha, S., Kidd, J. M., MacDougall, C., Matthews, P., Purkis, J., & Clay, D. (2012). The effectiveness of case-based learning in health professional education. A BEME systematic review: BEME Guide No. 23. Medical Teacher, 34(6), 421–444. [Google Scholar] [CrossRef] [PubMed]
- Tikhonova, E., & Raitskaya, L. (2023). Education 4.0: The concept, skills, and research. Journal of Language and Education, 9(1), 5–11. [Google Scholar] [CrossRef]
- Tirziu, A. M., & Vrabie, C. (2015). Education 2.0: E-learning methods. Procedia-Social and Behavioral Sciences, 186, 376–380. [Google Scholar] [CrossRef]
- Trout, J. J., Murphy, C., & Vukicevich, M. (2019). Combining active learning techniques and service learning in a section of physics I with calculus course. The Physics Teacher, 57(2), 109–111. [Google Scholar] [CrossRef]
- Twyman, J. (2014). Envisioning education 3.0: The fusion of behavior analysis, learning science and technology. Mexican Journal of Behavior Analysis, 40(2), 20–38. [Google Scholar] [CrossRef]
- Ugo, C. C., López-Pernas, S., Gordillo, A., & Tukiainen, M. (2025). Escape rooms for learning programming: A systematic literature review. Review of Education, 13(3), e70123. [Google Scholar] [CrossRef]
- Veldkamp, A., van de Grint, L., Kinppels, M. C., & van Joolingen, W. R. (2020). Escape education: A systematic review on escape rooms in education. Educational Research Review, 31, 100364. [Google Scholar] [CrossRef]
- Voigt, P., & von dem Bussche, A. (2024). The EU General Data Protection Regulation (GDPR). A practical guide. Springer Nature. [Google Scholar]
- Walker, K. I., & McComas, W. F. (2026). The impact of active learning instruction on student performance in a large university physiology class. Active Learning in Higher Education. [Google Scholar] [CrossRef]
- Wanglang, C., Sraubon, K., & Piriyasurawong, P. (2024). Combining game-based learning with design thinking using block-based programming to enhance computational thinking and creative game for primary students. Higher Education Studies, 14(2), 137–147. [Google Scholar] [CrossRef]
- Yew, E. H. J., & Goh, K. (2016). Problem-based learning: An overview of its process and impact on learning. Health Professions Education, 2(2), 75–79. [Google Scholar] [CrossRef]




| Canonical Name | Common Name | Approximated Period | Features of the Web |
|---|---|---|---|
| Web 1.0 | Static Web | Last decade of 20th century | Read-Only |
| Web 2.0 | Dynamic Web | First decade of 21th century | Read-Write |
| Web 3.0 | Semantic Web | Second decade of 21th century | Read-Write-Execute |
| Web 4.0 | Symbiotic Web | Expected in the third decade of 21th century | Read-Write-Execute- Concurrency |
| Web 5.0 | Fusion Web | Expected in the fourth decade of 21th century | Read-Write-Execute- Concurrency-Fusion |
| Activity | Periodicity | Cardinality | Location | Timing | Weight |
|---|---|---|---|---|---|
| Self-study computer-based exam | Each teaching unit | Individual | Off-site | Asynchronous | 10% |
| Problem-based learning | Each teaching unit | Team-based | Off-site | Asynchronous | 10% |
| On-site computer-based exam | Each teaching unit | Individual | On-site | Synchronous | 30% |
| Educational escape room | Each teaching unit | Team-based | On-site | Synchronous | 20% |
| Project-based learning | Standalone seminar | Team-based | Blended | Bichronous | 10% |
| Challenge-based learning | Standalone seminar | Individual | Blended | Bichronous | 10% |
| Case-based learning | Standalone seminar | Team-based | Blended | Bichronous | 10% |
| Mode | Median | Mean | Std. Dev. | Coeff. Var. | Skewness | Kurtosis | |
|---|---|---|---|---|---|---|---|
| 2018 | [2, 3) | 2.55 | 2.87 | 1.79 | 0.62 | 0.81 | −0.14 |
| 2019 | [4, 5) | 4.50 | 4.68 | 2.58 | 0.55 | 0.14 | −0.32 |
| Mode | Median | Mean | Std. Dev. | Coeff. Var. | Skewness | Kurtosis | |
|---|---|---|---|---|---|---|---|
| 2022 | [4, 5) | 4.75 | 4.87 | 2.42 | 0.49 | 0.11 | −0.34 |
| 2023 | [6, 7) | 6.82 | 6.61 | 1.01 | 0.16 | −0.43 | 1.08 |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2026 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Share and Cite
Roig, P.J.; Alcaraz, S.; Gilly, K.; Bernad, C.; Juiz, C. Combining Active Learning Methodologies in a STEM-Related Course: A Case Study. Educ. Sci. 2026, 16, 740. https://doi.org/10.3390/educsci16050740
Roig PJ, Alcaraz S, Gilly K, Bernad C, Juiz C. Combining Active Learning Methodologies in a STEM-Related Course: A Case Study. Education Sciences. 2026; 16(5):740. https://doi.org/10.3390/educsci16050740
Chicago/Turabian StyleRoig, Pedro Juan, Salvador Alcaraz, Katja Gilly, Cristina Bernad, and Carlos Juiz. 2026. "Combining Active Learning Methodologies in a STEM-Related Course: A Case Study" Education Sciences 16, no. 5: 740. https://doi.org/10.3390/educsci16050740
APA StyleRoig, P. J., Alcaraz, S., Gilly, K., Bernad, C., & Juiz, C. (2026). Combining Active Learning Methodologies in a STEM-Related Course: A Case Study. Education Sciences, 16(5), 740. https://doi.org/10.3390/educsci16050740

