Leveraging Generative AI Through Vibe Coding: A Case of Simulation-Based Curriculum Redesign in Management Education
Abstract
1. Introduction
2. Background and Literature: GenAI as an Enabler of Educational Practice Transformation
3. Curriculum Redesign Rationale
3.1. Emphasizing Skills in Operations Management Education
3.2. Simulation-Based Learning
4. Educator Blueprint for Simulation Design
4.1. Vibe Coding and Simulation Development
- Specify—prompts that declared the operations management model, inputs/outputs, constraints, and performance metrics. For example: create a turn-based simulation model for use in a university education setting that models inventory management, use the economic order quantity model as a basis, expect order quantity inputs from students and output financial performance metrics.
- Refine—prompts related to refining the user interface and usability, as well as input ranges and units. For example: A user interface should include a space to input order quantities (with specified maximum and minimum values), operational parameters such as holding and ordering costs (in dollars), performance graphs showing profit (in dollars) and service level (in percentage demand met) per turn, and a historical table of relevant inputs and outputs per turn.
- Verify—prompts containing boundary tests (including edge cases), seed randomization, and equation checks using manual calculation procedures to ensure rigor in calculations. If verification revealed errors, feedback was provided to the LLM and iteration continued until errors were resolved. For example: Test 10 different input values (including maximum and minimum values) and output the performance outcomes based on the stated equations and calculation algorithm, I will check these against manual calculations and tell you if any errors arise.
- Embed—producing the HTML and JavaScript code that is suitable for embedding into learning management system (LMS) content blocks. For example, if an element did not display properly, we provided a screenshot and used prompts such as the graphs are not displaying properly, see the following screenshot, diagnose the problem, and refactor the code accordingly.
4.2. GenAI-Enabled Simulation-Based Learning for Critical and Analytical Thinking
5. Reflections on Implementation
5.1. Educator Insights
5.2. Technical and Pedagogical Challenges
6. Discussion, Limitations, and Theoretical Contribution
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Design Thinking Stage | Actions in This Case | SRVE Stage |
|---|---|---|
| Empathize | Recognised that students’ time was the primary resource at stake, and that traditional knowledge-transmission teaching was an inefficient use of it. Reframed the educational problem as one of skills development: what students could do mattered more than what they knew. | Pre-SRVE |
| Define | Identified simulation-based learning as the target pedagogy—sufficiently close to existing pedagogical knowledge to be implementable, and well-supported in the operations management education literature. Third-party simulations were ruled out due to cost and licensing constraints; traditional coding ruled out due to technical barriers and absence of dedicated resources. | Pre-SRVE |
| Ideate | The emergence of vibe coding was recognised as an enabling opportunity—a newly accessible capability that made simulation development feasible without specialist technical knowledge or funding. This recognition, informed by pre-existing domain expertise, collapsed the ideation process into a single, well-grounded insight rather than a formal divergent options exercise. | Pre-SRVE |
| Prototype | LLM-assisted code generation using iterative natural language prompts, structured through the four SRVE prompting patterns. | Specify → Refine |
| Test | Simulations trialled with academic colleagues prior to implementation; refined iteratively across three non-sequential trimesters based on LMS rendering issues and tutor feedback. | Verify → Embed |
| Category | Description | Example Question | Bloom’s Taxonomy Level |
|---|---|---|---|
| Content recall | Requires recalling and stating content previously covered. | What is the definition of concept X? | Remember |
| Calculation | Performing step-by-step mathematical procedures to arrive at a precise solution. | Calculate the value of X using the given formula. | Apply |
| Descriptive analytics | Involve identification of trends, describing characteristics, or articulating current state. | Describe any trends in the performance data. | Understand |
| Diagnostic analytics | Analyze and identify/diagnose root causes, behind observed outcomes or data patterns. | Why did product X sales spike during the holiday season? | Analyze |
| Predictive analytics | Making predictions, forecasting future trends, or evaluating outcomes based on evidence. | If the operation is managed in X manner, what is the most likely outcome? | Apply |
| Prescriptive analytics | Problem questions that elicit prescriptive courses of action, strategies, or solutions based on analysis of data and settings. | Given the data provided, what level of inventory would be appropriate to maximize profits? | Evaluate/Synthesize |
| Week | Simulation | Content | Aligned SLO | Objective(s) |
|---|---|---|---|---|
| 1 | Number Guessing Game | None | 4 | Introduce students to the importance of decision-making in operations. Acquaint students with the analytical and critical thinking required to manage operations. |
| 2 | Productivity and Performance (Food truck simulation) | Introduction to operations management Operations performance | 1, 3, 4 | Evaluate performance (single and multi-factor productivity) and performance metrics. Understand the role of decisions in driving operations performance. |
| 3 | Little’s Law (Coffee shop) | Process Design | 1, 3 | Link capacity, productivity, and Little’s Law in operations. |
| 4 | Staffing (Supermarket check-out) | Capacity Management | 1, 3 | Utilize forecasting to make capacity decisions. |
| 5 | Inventory Management (Vending Machines) | Inventory Management | 1, 2 | Understand how multiple decisions affect inventory and service levels. |
| 6 | Inventory and Lean Operations | Lean Operations | 1, 2 | Demonstrate use of Economic Order Quantity and how it contrasts with lean principles. |
| 7 | Supply Chains (Centralized beer supply chain) | Supply Chain Management | 1, 3, 4 | Manage inventory across multiple locations in a supply chain to ensure synchronized movement of stock and information. |
| 8 | Quality Management (Staff and Stock management) | Quality Management | 2, 3, 4 | Understand and balance inventory and staffing decisions to ensure customers are served to expectations. |
| 9 | Project Management (Community Garden project) | Project Management | 3, 4 | Understand how dynamic allocation of resources affects budget, schedule, and work completion rates. |
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Munoz, A.; Rook, L. Leveraging Generative AI Through Vibe Coding: A Case of Simulation-Based Curriculum Redesign in Management Education. Educ. Sci. 2026, 16, 558. https://doi.org/10.3390/educsci16040558
Munoz A, Rook L. Leveraging Generative AI Through Vibe Coding: A Case of Simulation-Based Curriculum Redesign in Management Education. Education Sciences. 2026; 16(4):558. https://doi.org/10.3390/educsci16040558
Chicago/Turabian StyleMunoz, Albert, and Laura Rook. 2026. "Leveraging Generative AI Through Vibe Coding: A Case of Simulation-Based Curriculum Redesign in Management Education" Education Sciences 16, no. 4: 558. https://doi.org/10.3390/educsci16040558
APA StyleMunoz, A., & Rook, L. (2026). Leveraging Generative AI Through Vibe Coding: A Case of Simulation-Based Curriculum Redesign in Management Education. Education Sciences, 16(4), 558. https://doi.org/10.3390/educsci16040558

