Enhancing First-Year Mathematics Achievement Through a Complex Gamified Learning System
Abstract
1. Introduction
2. Literature Review
2.1. The First Year at the University—A Challenging Period
2.2. Implementing Gamification into University Mathematics Education
2.3. The Present Study
- RQ1
- Is there a significant difference between students’ results in the experimental group and in the control group on the first midterm?
- RQ2
- Does the experimental group outperform the control group on a test after we announce the test following a 12-week gaming phase?
3. Materials and Methods
3.1. Methods
3.1.1. Participants
3.1.2. Study Design
- Primary menu: five exercises of 1–2 points each based on the material of the given week and previous weeks, designed to pose appropriate challenges to the students’ general level of understanding.
- Intriguing problems: two exercises of 3–4 points each meant to pose a challenge for all students.
- Other exercises: two exercises of 1–2 points each, designed to motivate socializer and explorer students.
- Substituting problems: introduced later in the semester, from week 9, for gifted students, who found the problems in the primary menu, and intriguing problems too easy
- -
- Accessibility: Primary menu ensures baseline mastery for all (achievers).
- -
- Differentiation based on the player types: Tiered challenges match cognitive levels and player types (explorers/socializers via “other exercises”).
- -
- Extension: Adaptive escalation for advanced learners (substituting problems from week 9).
- -
- Curriculum coverage: ensures all core topics are addressed.
4. Results
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
The Topics Covered by the Course Number Theory
Appendix B
Appendix B.1. Problems of the First Midterm Exam (Trial of Courage)
- 1.
- Determine the possible values of the greatest common divisor of (5n + 1, 4n + 2).
- 2.
- The little princess found a prime number, but the witch changed the last digit and got 102,480. Let us help the princess. What was the last digit?
- 3.
- Decide whether there is a solution to the following equations among the integers. If there is, give one.
- 4.
- Determine whether there are solutions to the following equations among the integers.4x2 − 555y4 = 423
- 5.
- For which primes p is p + 1 a perfect cube?
- 6.
- Is there a power of 2 in which every digit (from 0 to 9) appears exactly 2020 times? And is there one in which it appears at most 2020 times?
Appendix B.2. Problems of the Second Midterm Exam (Defeat Your Instructor)
- 1.
- Determine all positive solutions of the following system of congruences.10x ≡ 5 mod 7 ∧ x ≡ 4 mod 9
- 2.
- Prove that the following equation has no solutions among the integers.10!x10 + 12y20 + 110z1211 = 44z2017 + 6
- 3.
- Find the remainder of 7373731199993330002 modulo 73.
- 4.
- For which positive integers n isσ (3n) = σ (n) + 24
- 5.
- We know that 11 is a primitive root modulo 29. Is it true that 115 and 117 are primitive roots?
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| Aspect | Control Group (2017, N = 62) | Experimental Group (2020, N = 61) |
|---|---|---|
| Participant Type | Pre-service mathematics teachers from the same university | |
| Curriculum | Identical curriculum used: same course content, practice problem sets, and midterm problem sets | |
| Lecturer | Same lecturer | |
| Mode of Delivery | Traditional in-person instruction | Fully online delivery |
| Assessment System | Traditional grading based on two midterms (30 and 36 points) + weekly quizzes | Gamified system with various point-earning activities (see Table 2) |
| Midterm Assessments | Two required midterms | Optional gamified equivalents: Trial of Courage and Defeat Your Instructor |
| Weekly Quizzes | Short weekly quizzes (minimal grade impact) | Weekly quizzes at every practice and lecture (major point source) |
| Grading System | Based primarily on midterm scores; quiz points used to round grades | Based on total accumulated points from quizzes, assignments, participation, etc. |
| Assignments | Not emphasized | Weekly assignments categorized into different difficulty/problem types |
| Component | Description | Maximal Point Value Per Week |
|---|---|---|
| Quizzes on lectures | 2 questions: —1 about the current lecture—1 proof-based question from earlier material | 8 points (6 points for proof and 2 points for quiz) |
| Quizzes on practices | 2 short exercises: —1 from the current week’s material—1 from two weeks earlier | 6 points |
| Weekly assignments | Collection of exercises categorized by difficulty and role | 10 points |
| Active participation in lectures | Points awarded by teachers for active involvement during lessons | 2 points |
| Active participation in practices | Points awarded by teachers for active involvement during lessons | 2 points |
| Grades | Points |
|---|---|
| 5 (best grade) | 180– |
| 4 | 130–179 |
| 3 | 90–129 |
| 2 (passing grade) | 60–89 |
| 1 (failing grade) | 0–59 |
| Achiever | Killer | Explorer | Socializer | |
|---|---|---|---|---|
| Point system | ![]() | ![]() | ||
| Thresholds (levels) | ![]() | |||
| Defeat your instructor | ![]() | |||
| Leaderboards | ![]() | |||
| Weekly assignments-Other exercises | ![]() | ![]() |
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Muzsnay, A.; Szörényi, S.; Stirling, A.K.; Szabó, C.; Szeibert, J. Enhancing First-Year Mathematics Achievement Through a Complex Gamified Learning System. Educ. Sci. 2026, 16, 159. https://doi.org/10.3390/educsci16010159
Muzsnay A, Szörényi S, Stirling AK, Szabó C, Szeibert J. Enhancing First-Year Mathematics Achievement Through a Complex Gamified Learning System. Education Sciences. 2026; 16(1):159. https://doi.org/10.3390/educsci16010159
Chicago/Turabian StyleMuzsnay, Anna, Sára Szörényi, Anna K. Stirling, Csaba Szabó, and Janka Szeibert. 2026. "Enhancing First-Year Mathematics Achievement Through a Complex Gamified Learning System" Education Sciences 16, no. 1: 159. https://doi.org/10.3390/educsci16010159
APA StyleMuzsnay, A., Szörényi, S., Stirling, A. K., Szabó, C., & Szeibert, J. (2026). Enhancing First-Year Mathematics Achievement Through a Complex Gamified Learning System. Education Sciences, 16(1), 159. https://doi.org/10.3390/educsci16010159


