Integrating Artificial Intelligence and Extended Reality in Language Education: A Systematic Literature Review (2017–2024)
Abstract
1. Introduction
2. Methodology
2.1. Search Strategy (Identification)
2.2. Inclusion and Exclusion Criteria (Eligibility)
2.2.1. Inclusion Criteria
2.2.2. Exclusion Criteria
2.3. Screening and Selection
3. Results
3.1. Demographic Information of Selected Studies
3.1.1. Geographic Locations
3.1.2. Publication Trend
3.1.3. Scholarly Sources by Type
3.1.4. Educational Levels
3.1.5. Target Languages
3.1.6. Language Foci
3.1.7. Participants Number
3.1.8. Length of Intervention
3.1.9. Learning Outcomes
3.1.10. XR Applications
3.1.11. AI Applications
3.1.12. Theoretical Framework
3.2. Integration Strategies and Integration Affordances
3.2.1. Integration Strategies
AI–XR Integration Strategies in Speaking
AI–XR Integration Strategies in Listening
AI–XR Integration Strategies in Writing
AI–XR Integration Strategies in Vocabulary
AI–XR Integration Strategies in Cross-Cultural Learning
3.2.2. Affordances
Technical Affordances
Pedagogical Affordances
Affective Affordances
3.3. Challenges, Design Considerations and Future Directions
3.3.1. Challenges
Technical Limitations
Pedagogical Constraints
Scalability and Generalizability
Ethical and Human-Centered Concerns
Infrastructure and Cost Barriers
3.3.2. Design Considerations
Technological Design
Pedagogical Alignment
Learner-Centered Interaction
Accessibility and Scalability
Evaluation and Iteration
3.3.3. Future Directions
Technological Advancements and Integration
Pedagogical Expansion and Personalization
Methodological Rigor and Longitudinal Validation
Curriculum Integration and Scalability
Ethical Frameworks and Inclusive Design
4. Discussion
4.1. Synthesis and Interpretation of Findings
4.1.1. The Current Landscape of AI–XR in Language Education (RQ1)
4.1.2. Pedagogical Integration and Affordances (RQ2)
4.1.3. Challenges, Design Considerations, and Research Gaps (RQ3)
4.2. Theoretical and Conceptual Insights
4.3. Contextual Nuances and Emerging Patterns
4.4. Critical Reflections on the Review Process
4.5. Positioning the Review Within the Broader Discourse
4.5.1. Bridging Fragmented Research Silos
4.5.2. Advancing Pedagogical and Design Frameworks
4.5.3. Setting a Research Agenda
4.5.4. Reframing the Role of AI and XR in Language Education
4.5.5. Limitations
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Conflicts of Interest
Abbreviations
AI | Artificial Intelligence |
AR | Augmented Reality |
ASR | Automatic Speech Recognition |
CA | Conversational Agents |
CV | Computer Vision |
DBR | Design-Based Research |
ERIC | Education Resources Information Center |
LLMs | Large Language Models |
ML | Machine Learning |
MMAA | Multimodal AI Agents |
MR | Mixed Reality |
MT | Machine Translation |
NLP | Natural Language Processing |
PRISMA | Preferred Reporting Items for Systematic Reviews and Meta-Analyses |
RTFS | Real-Time Feedback Systems |
TTS | Text-to-Speech |
TBLT | Task-Based Language Teaching |
VR | Virtual Reality |
XR | Extended Reality |
Appendix A
Author | Title | Journal or Conference Proceedings | |
---|---|---|---|
1 | (Allen et al., 2019) | The Rensselaer Mandarin Project—A Cognitive and Immersive Language Learning Environment | Proceedings of the AAAI Conference on Artificial Intelligence |
2 | (Bottega et al., 2023) | Jubileo: An Immersive Simulation Framework for Social Robot Design | Journal of Intelligent & Robotic Systems |
3 | (Chabot et al., 2020) | A Collaborative, Immersive Language Learning Environment Using Augmented Panoramic Imagery. | 2020 6th International Conference of the Immersive Learning Research Network (iLRN) |
4 | (Y.-C. Chen, 2024) | Effects of technology-enhanced language learning on reducing EFL learners’ public speaking anxiety. | Computer Assisted Language Learning |
5 | (Y.-L. Chen et al., 2022) | Robot-Assisted Language Learning: Integrating Artificial Intelligence and Virtual Reality into English Tour Guide Practice | Education Sciences |
6 | (Divekar et al., 2022) | Foreign language acquisition via artificial intelligence and extended reality: Design and evaluation. | Computer Assisted Language Learning |
7 | (Gorham et al., 2019) | Assessing the efficacy of VR for foreign language learning using multimodal learning analytics | Professional development in CALL: a selection of papers |
8 | (Guo et al., 2017) | SeLL: Second language learning paired with VR and AI | SIGGRAPH Asia 2017 Symposium on Education |
9 | (Hajahmadi et al., 2024) | ARELE-bot: Inclusive Learning of Spanish as a Foreign Language Through a Mobile App Integrating Augmented Reality and ChatGPT | 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) |
10 | (Hollingworth & Willett, 2023) | FluencyAR: Augmented Reality Language Immersion | Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology |
11 | (Hwang et al., 2024) | Integrating AI chatbots into the metaverse: Pre-service English teachers’ design works and perceptions | Education and Information Technologies |
12 | (Kizilkaya et al., 2019) | Design Prompts for Virtual Reality in Education | Artificial Intelligence in Education |
13 | (H. Lee et al., 2023) | VisionARy: Exploratory research on Contextual Language Learning using AR glasses with ChatGPT | Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter |
14 | (S. Lee et al., 2025) | Enhancing Pre-Service Teachers’ Global Englishes Awareness with Technology: A Focus on AI Chatbots in 3D Metaverse Environments. | TESOL Quarterly |
15 | (Mirzaei et al., 2018) | Language learning through conversation envisioning in virtual reality: A sociocultural approach | Future-proof CALL: language learning as exploration and encounters—short papers from EUROCALL 2018 |
16 | (Nakamura et al., 2024) | LingoAI: Language Learning System Integrating Generative AI with 3D Virtual Character | Proceedings of the 2024 International Conference on Advanced Visual Interfaces |
17 | (Obari et al., 2020) | The Impact of Using AI and VR with Blended Learning on English as a Foreign Language Teaching | CALL for widening participation: short papers from EUROCALL 2020 |
18 | (Park et al., 2019) | ). Interactive AI for Linguistic Education Built on VR Environment Using User Generated Contents | 2019 21st International Conference on Advanced Communication Technology (ICACT) |
19 | (Seow, 2023) | LingoLand: An AI-Assisted Immersive Game for Language Learning. | Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology |
20 | (Shadiev et al., 2021) | Cross-cultural learning in virtual reality environment: Facilitating cross-cultural understanding, trait emotional intelligence, and sense of presence | Educational Technology Research and Development |
21 | (Shukla et al., 2019) | iLeap: A Human-Ai Teaming Based Mobile Language Learning Solution for Dual Language Learners in Early and Special Educations | A Human-Ai Teaming Based Mobile Language Learning Solution for Dual Language Learners in Early and Special Educations |
22 | (Smuts et al., 2019) | Towards Dynamically Adaptable Immersive Spaces for Learning | 2019 11th Computer Science and Electronic Engineering (CEEC), |
23 | (Song et al., 2023) | Developing a ‘Virtual Go mode’ on a mobile app to enhance primary students’ vocabulary learning engagement: An exploratory study. | Innovation in Language Learning and Teaching |
24 | (Tazouti et al., 2019) | ImALeG: A Serious Game for Amazigh Language Learning | International Journal of Emerging Technologies in Learning (iJET) |
25 | (Tolba et al., 2024) | Interactive Augmented Reality System for Learning Phonetics Using Artificial Intelligence | IEEE Access |
26 | (J.-H. Wang et al., 2020) | Digital Learning Theater with Automatic Instant Assessment of Body Language and Oral Language Learning | 2020 IEEE 20th International Conference on Advanced Learning Technologies (ICALT) |
27 | (Y. Wang et al., 2022) | An Integrated Automatic Writing Evaluation and SVVR Approach to Improve Students’ EFL Writing Performance | Sustainability |
28 | (Xin & Shi, 2024) | Application of Hybrid Image Processing Based on Artificial Intelligence in Interactive English Teaching | ACM Transactions on Asian and Low-Resource Language Information Processing |
29 | (Xu et al., 2019) | Design and Implementation of an English Lesson Based on Handwriting Recognition and Augmented Reality in Primary School. | International Association for Development of the Information Society |
30 | (Yang & Wu, 2024) | Design and Implementation of Chinese Language Teaching System Based on Virtual Reality Technology | Scalable Computing: Practice and Experience |
31 | (Yu, 2023) | AI-Empowered Metaverse Learning Simulation Technology Application | AI-Empowered Metaverse Learning Simulation Technology Application |
32 | (Yun et al., 2024) | Interactive Learning Tutor Service Platform Based on Artificial Intelligence in a Virtual Reality Environment | Intelligent Human Computer Interaction |
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Category | Description |
---|---|
Bibliographic Details | Author(s), publication year, location, included scholarly sources by type (e.g., peer-reviewed journal articles, peer-reviewed conference proceedings, peer-reviewed book chapters) |
Study Aims and Context | Purpose of the study and the educational setting (e.g., K-12 classroom, university language course, informal learning environment), target language, and language focus |
Participants and Sample Size | Number of participants |
Length of Intervention | Duration of instructional implementation |
Learning Outcomes | Cognitive, linguistic, affective, and cultural learning outcomes assessed (such as knowledge retention, speaking proficiency, learner engagement, cultural competence) |
AI Technology Used | Type of AI used (e.g., automatic speech recognition, text-to-speech, natural language processing, conversational agent) |
XR Technology Used | Type of XR used (VR, AR, MR, Metaverse) and platform/hardware details |
Theoretical Frameworks | Structured lens through which researchers interpret, analyze, and connect key concepts, guiding the design, implementation, and evaluation of a study (e.g., embodied cognition, experiential learning, engagement theory) |
Integration Strategies | Description of how AI and XR components interacted or were integrated (e.g., VR-Automatic Speech Recognition integration, AR-Text-to-Speech integration) |
Affordances | Any pedagogical, affective, or technological advantages (e.g., enhanced learner engagement, increased language immersion, personalized feedback through AI, real-time pronunciation correction, or improved motivation) that show how the integration of AI and XR supports or extends language learning processes |
Challenges | Any problems, limitations, or drawbacks noted (e.g., technical issues, small sample sizes, usability challenges, or pedagogical limitations) that could inform future research |
Design Considerations | Important factors or guidelines that need to be considered when designing an AI–XR learning experience in language learning (e.g., pedagogical alignment, learner-centered interaction, accessibility, and scalability) |
Future Directions | Suggestions for what researchers could explore or investigate next based on the study’s findings and limitations |
XR Technology | Design Software | Number of Studies | Articles |
---|---|---|---|
VR | 3D Images | 3 | (Nakamura et al., 2024; Seow, 2023; Song et al., 2023) |
Commercial Software | 2 | (Y.-C. Chen, 2024; Gorham et al., 2019) | |
360 Video | 2 | (Shadiev et al., 2021; Y. Wang et al., 2022) | |
Unity 3D | 4 | (Bottega et al., 2023; Park et al., 2019; Smuts et al., 2019; Tazouti et al., 2019) | |
Unity 3D and 3D Images | 2 | (Y.-L. Chen et al., 2022; Yang & Wu, 2024) | |
Not Specified | 6 | (Guo et al., 2017; Kizilkaya et al., 2019; Mirzaei et al., 2018; Obari et al., 2020; J.-H. Wang et al., 2020; Yun et al., 2024) | |
AR | 3D Images | 1 | (Tolba et al., 2024) |
Unity 3D | 1 | (Hollingworth & Willett, 2023) | |
Unity 3D, 3D Max, Vuforia | 1 | (Xin & Shi, 2024) | |
Not Specified | 4 | (Hajahmadi et al., 2024; H. Lee et al., 2023; Shukla et al., 2019; Xu et al., 2019) | |
MR | 360° Panoramic Displays | 3 | (Allen et al., 2019; Chabot et al., 2020; Divekar et al., 2022) |
Metaverse | 3D Images | 1 | (S. Lee et al., 2025) |
Commercial Platform | 1 | (Hwang et al., 2024) | |
Unity 3D | 1 | (Yu, 2023) |
Language Focus | Number of Articles | Integration Strategies | Example Studies |
---|---|---|---|
Speaking | 15 | Extended Reality with Automatic Speech Recognition Extended Reality with Text-to-Speech Extended Reality with Conversational Agents Extended Reality with Computer Vision | (Bottega et al., 2023; Y.-L. Chen et al., 2022; Y.-C. Chen, 2024; Divekar et al., 2022; Guo et al., 2017; Hollingworth & Willett, 2023; Kizilkaya et al., 2019; H. Lee et al., 2023; Mirzaei et al., 2018; Nakamura et al., 2024; Park et al., 2019; Seow, 2023; Shukla et al., 2019; J.-H. Wang et al., 2020; Yun et al., 2024) |
Listening | 3 | Extended Reality with Automatic Speech Recognition Extended Reality with Natural Language Processing | (Allen et al., 2019; Chabot et al., 2020; Guo et al., 2017) |
Writing | 3 | Extended Reality with Real-Time Feedback System Extended Reality with Text-to-Speech Extended Reality with Machine Learning | (Gorham et al., 2019; Y. Wang et al., 2022; Xu et al., 2019) |
Vocabulary | 3 | Extended Reality with Automatic Speech Recognition Extended Reality with Computer Vision | (Allen et al., 2019; Chabot et al., 2020; Song et al., 2023) |
Cross-Cultural Learning | 3 | Extended Reality with Automatic Speech Recognition Extended Reality with Conversational Agents | (Mirzaei et al., 2018; Shadiev et al., 2021; Yang & Wu, 2024) |
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Yan, W.; Li, B.; Lowell, V.L. Integrating Artificial Intelligence and Extended Reality in Language Education: A Systematic Literature Review (2017–2024). Educ. Sci. 2025, 15, 1066. https://doi.org/10.3390/educsci15081066
Yan W, Li B, Lowell VL. Integrating Artificial Intelligence and Extended Reality in Language Education: A Systematic Literature Review (2017–2024). Education Sciences. 2025; 15(8):1066. https://doi.org/10.3390/educsci15081066
Chicago/Turabian StyleYan, Weijian, Belle Li, and Victoria L. Lowell. 2025. "Integrating Artificial Intelligence and Extended Reality in Language Education: A Systematic Literature Review (2017–2024)" Education Sciences 15, no. 8: 1066. https://doi.org/10.3390/educsci15081066
APA StyleYan, W., Li, B., & Lowell, V. L. (2025). Integrating Artificial Intelligence and Extended Reality in Language Education: A Systematic Literature Review (2017–2024). Education Sciences, 15(8), 1066. https://doi.org/10.3390/educsci15081066