“But Who Eats the Mosquitos?”: Deaf Learners’ Language Use and Translanguaging During STEAM Discussions
Abstract
:1. Focus of the Study
2. Literature Review
2.1. STEM Sensemaking and Discourse
2.2. Science Education, STEAM, and Translanguaging
2.3. Deaf Education and Translanguaging
- How frequently do deaf learners in a STEM camp context engage in conversations that are informational, generative, and evaluative when completing a food web building activity grounded in several science and engineering practices?
- How frequently do these same learners employ translanguaging strategies to communicate with one another and engage in scientific sensemaking? Do these strategies differ by type of conversation (informational, generative, evaluative)?
3. Methods
3.1. Participants
3.2. Setting
3.3. Methodological Design
3.4. Sources of Data
3.5. Our Positionalities
3.6. Analytic Approach
3.7. Quantitative Data
3.8. Qualitative Data
4. Findings
4.1. Quantitative Findings
4.2. Frequency of Codes
4.3. Translanguaging by the Sensemaking Activity
4.4. Correlations Between Translanguaging Events
4.5. Between Group Differences in Translanguaging
4.6. Qualitative Findings
4.7. Vignette 1—Use of Gesture and Fingerspelling (Individual Ideolects)
4.8. Vignette 2—Use of Multiple Resources at the Same Time (Coming to a Shared Understanding)
4.9. Vignette 3—Evaluating Models Extends Sensemaking (Building Knowledge)
5. Discussion
5.1. Limitations
5.2. Translanguaging in Science, STEM, and STEAM Deaf Education
5.3. Recognizing Individual Ideolects: Nature of Group Interactions
5.4. Coming to a Shared Understanding: Translanguaging Activities
5.5. Building Linguistic Knowledge: Sensemaking and Engaging with Content
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
1 | This camp was expressly described as a STEM camp, thus when describing the camp we use this terminology. However, we also emphasize that the interdisciplinarity of this camp also includes creative learning opportunities and visual opportunities to incorporate the arts. |
2 | All names are pseudonyms. |
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Discourse Type Code | Description |
---|---|
Informational | Discourse involving the process of the activity and/or sharing factual knowledge without using it to generate food web models |
Generative | Discourse involving coming up with ideas related to solving the problem, including examining data, bringing ideas from that data to the group, or describing a rationale for an idea |
Evaluative | Discourse involving exchange of feedback on generated ideas and products and assessing model quality |
Linguistic Resource Code | Description |
ASL | Communication using ASL; Grammatical/vocabulary knowledge or accuracy not assessed |
Fingerspelling | Communication using fingerspelling to denote specific terms or concepts. |
Spoken English | Communication using spoken English; Grammatical/vocabulary knowledge or accuracy not assessed |
Gesture | Communication using some form of gesture (e.g., pointing, shrugging) for communication of ideas with others. |
Computer | Communication using computer searches for images and information and sharing with peers to enhance food webs. |
Whiteboard | Communication using classroom whiteboards as writing and drawing spaces to generate and evaluate food webs. |
Hardcopy Paper | Communication using paper resources designed for the activity to make sense of their ideas and share them. |
Phone | Communication using typed messages to one another or gathering information about the ecosystem using their phones |
Science Code | Frequency | Percent | Cumulative Percent |
---|---|---|---|
Informational | 59 | 37.6% | 37.6% |
Generative | 61 | 38.9% | 76.4% |
Evaluative | 37 | 23.6% | 100% |
Informational (n = 59) | Generative (n = 61) | Evaluative (n = 37) | |
---|---|---|---|
Language | |||
ASL | 59 (100%) | 60 (98%) | 37 (100%) |
Gesture | 24 (41%) | 31 (51%) | 14 (38%) |
Spoken English | 4 (7%) | 5 (8%) | 0 (0%) |
Fingerspelling | 12 (20%) | 13 (21%) | 8 (22%) |
Tools | |||
Whiteboard | 34 (58%) | 46 (75%) | 19 (51%) |
Hard copy paper | 30 (51%) | 32 (52%) | 15 (41%) |
Phone | 3 (5%) | 8 (13%) | 0 (0%) |
Computer | 22 (37%) | 32 (52%) | 15 (41%) |
Group | Science Activity | Translanguaging Coding | Frequency |
---|---|---|---|
Group 1 | Informational (n = 18) | ASL | 18 (100%) |
Gesture | 9 (50%) | ||
Spoken English | 0 (0%) | ||
Fingerspelling | 4 (22%) | ||
Generative (n = 20) | ASL | 20 (100%) | |
Gesture | 6 (30%) | ||
Spoken English | 0 (0%) | ||
Fingerspelling | 7 (35%) | ||
Evaluative (n = 17) | ASL | 17 (100%) | |
Gesture | 9 (53%) | ||
Spoken English | 0 (0%) | ||
Fingerspelling | 3 (18%) | ||
Group 2 | Informational (n = 19) | ASL | 19 (100%) |
Gesture | 8 (42%) | ||
Spoken English | 0 (0%) | ||
Fingerspelling | 6 (32%) | ||
Generative (n = 19) | ASL | 19 (100%) | |
Gesture | 16 (84%) | ||
Spoken English | 0 (0%) | ||
Fingerspelling | 3 (16%) | ||
Evaluative (n = 7) | ASL | 7 (100%) | |
Gesture | 0 (0%) | ||
Spoken English | 0 (0%) | ||
Fingerspelling | 4 (57%) | ||
Group 3 | Informational (n = 22) | ASL | 22 (100%) |
Gesture | 7 (32%) | ||
Spoken English | 4 (18%) | ||
Fingerspelling | 2 (9%) | ||
Generative (n = 22) | ASL | 21 (98%) | |
Gesture | 9 (41%) | ||
Spoken English | 5 (23%) | ||
Fingerspelling | 3 (14%) | ||
Evaluative (n = 13) | ASL | 13 (100%) | |
Gesture | 5 (38%) | ||
Spoken English | 0 (0%) | ||
Fingerspelling | 1 (8%) |
Group | Science Activity | TL Coding | Frequency |
---|---|---|---|
Group 1 | Informational (n = 18) | Whiteboard | 10 (56%) |
Hard Copy Paper | 12 (67%) | ||
Phone | 0 (0%) | ||
Computer | 10 (56%) | ||
Generative (n = 20) | Whiteboard | 16 (80%) | |
Hard Copy Paper | 13 (65%) | ||
Phone | 1 (5%) | ||
Computer | 15 (75%) | ||
Evaluative (n = 17) | Whiteboard | 8 (47%) | |
Hard Copy Paper | 8 (47%) | ||
Phone | 0 (0%) | ||
Computer | 8 (47%) | ||
Group 2 | Informational (n = 19) | Whiteboard | 12 (63%) |
Hard Copy Paper | 10 (53%) | ||
Phone | 3 (16%) | ||
Computer | 7 (37%) | ||
Generative (n = 19) | Whiteboard | 16 (84%) | |
Hard Copy Paper | 10 (53%) | ||
Phone | 7 (37%) | ||
Computer | 9 (47%) | ||
Evaluative (n = 7) | Whiteboard | 4 (57%) | |
Hard Copy Paper | 4 (57%) | ||
Phone | 0 (0%) | ||
Computer | 3 (43%) | ||
Group 3 | Informational (n = 22) | Whiteboard | 12 (55%) |
Hard Copy Paper | 8 (36%) | ||
Phone | 0 (0%) | ||
Computer | 5 (23%) | ||
Generative (n = 22) | Whiteboard | 14 (64%) | |
Hard Copy Paper | 9 (41%) | ||
Phone | 0 (0%) | ||
Computer | 8 (36%) | ||
Evaluative (n = 13) | Whiteboard | 7 (53%) | |
Hard Copy Paper | 3 (23%) | ||
Phone | 0 (0%) | ||
Computer | 4 (31%) |
ASL | Gesture | Voice | Fingerspelling | Whiteboard | Hardcopy Paper | Phone | Computer | |
---|---|---|---|---|---|---|---|---|
ASL | 1 | |||||||
Gesture | 0.071 | 1 | ||||||
Voice | 0.020 | −0.108 | 1 | |||||
Fingerspelling | 0.041 | −0.068 | −0.060 | 1 | ||||
Whiteboard | −0.061 | 0.326 *** | −0.038 | −0.221 ** | 1 | |||
Hardcopy Paper | 0.079 | 0.158 * | −0.023 | 0.182 * | 0.091 | 1 | ||
Phone | 0.022 | 0.310 *** | −0.068 | 0.042 | 0.210 ** | 0.130 | 1 | |
Computer | 0.071 | −0.005 | 0.058 | 0.079 | −0.014 | −0.022 | 0.310 *** | 1 |
Finding | Examples |
Recognizing Individual Ideolects: Nature of Group Interactions | Varied approaches to communicating in groups with varied language backgrounds Campers made adjustments based on their groupmates needs and preferences |
Coming to a Shared Understanding: Translanguaging Activities | Co-occurrence of language-based strategies and tool-based strategies Use of gesture to communicate with peers Using fingerspelling to bridge between ASL and print English |
Building Linguistic Knowledge: Sensemaking and Engaging with Content | Incorporation of graphics to convey information Evaluation of data and theories led students to reconsider their proposed solutions Model-building as a synthesis practice in STEAM learning environments |
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Scott, J.; Enderle, P.; Cohen, S.; Smith, J.; Hutchison, R. “But Who Eats the Mosquitos?”: Deaf Learners’ Language Use and Translanguaging During STEAM Discussions. Educ. Sci. 2025, 15, 538. https://doi.org/10.3390/educsci15050538
Scott J, Enderle P, Cohen S, Smith J, Hutchison R. “But Who Eats the Mosquitos?”: Deaf Learners’ Language Use and Translanguaging During STEAM Discussions. Education Sciences. 2025; 15(5):538. https://doi.org/10.3390/educsci15050538
Chicago/Turabian StyleScott, Jessica, Patrick Enderle, Scott Cohen, Jasmine Smith, and Reagan Hutchison. 2025. "“But Who Eats the Mosquitos?”: Deaf Learners’ Language Use and Translanguaging During STEAM Discussions" Education Sciences 15, no. 5: 538. https://doi.org/10.3390/educsci15050538
APA StyleScott, J., Enderle, P., Cohen, S., Smith, J., & Hutchison, R. (2025). “But Who Eats the Mosquitos?”: Deaf Learners’ Language Use and Translanguaging During STEAM Discussions. Education Sciences, 15(5), 538. https://doi.org/10.3390/educsci15050538