Enhancing Computational Thinking of Deaf Students Using STEAM Approach
Abstract
:1. Introduction
2. Methodology
2.1. STEAM Educational Tool
2.2. The STEAM Learning Program for Deaf Students
2.2.1. Learning Concepts
2.2.2. Implementing Concepts
2.2.3. Finding Solutions to Real Problems
2.2.4. Developing Innovations
2.3. Measurement Framework
2.3.1. Measurement of CT Concept
2.3.2. Measurement of CT Practices
2.3.3. Measurement of CT Perspectives
2.4. The Implementation of the STEAM Learning Program
2.4.1. Learning Concepts Course
2.4.2. Implementing Concepts Course
2.4.3. Finding Solutions to Real Problems Course
2.4.4. Developing Innovations Course
3. Results
3.1. The Measurement of the CT Concept
3.2. The Measurement of CT Practices
3.3. The Measurement of CT Perspectives
4. Discussion
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
Questions | Choice A | Choice B | Choice C | Choice D |
---|---|---|---|---|
1. What is the icon of the KidBright IDE? | ||||
2. What does the image below indicate on the KidBright board? | Temperature sensor | Light sensor | Switch | All are correct. |
3. Which of the following is an embedded board? | Microbit board | KidBright board | Arduino board | All are correct. |
4. Which block set displays “Hello” on the screen? | ||||
5. Which block set increases the valve of x by 1 from 1–30 using the given blocks? | All are correct. | |||
6. Which block set does correctly incorporates a loop command with the given blocks? | ||||
7. Which block set does not involve mathematics calculation? | ||||
8. Which block set represents a conditional command? | All are correct. | |||
9. Which block set represents a comparison statement? | All are correct. | |||
10. What does the block set below imply? | Show text “Pressed” on screen when switch 1 is pressed. | Beep sound is on when switch 1 is pressed. | Show text “Pressed” on screen once when switch 1 is released. | No right answer. |
11. Which is the correct flowchart for the following tasks?
| ||||
12. List the steps associated with the flowchart. | 1. Start Sunday morning. 2. Is it raining? 3. If no, wash the dishes. 4. If yes, do the laundry. 5. End the day. | 1. Start Sunday morning. 2. Is it raining? 3. If no, do the laundry. 4. If yes, wash the dishes. 5. End the day. | 1. Start Sunday morning. 2. If no, do the laundry. 3. Is it raining? 4. If yes, wash the dishes. 5. End the day. | 1. Start Sunday morning. 3. If no, do the laundry. 3. If yes, wash the dishes. 4. Is it raining? 5. End the day. |
13. What is the value of z? | 50 | 60 | 70 | 40 |
14. Which statement correctly describes the flowchart for the Rock-Paper-Scissor game? | Reading the status of switch 1 is optional path of the flow. | Random number between 1–3 is optional path of the flow. | Scissor is optional path of the flow. | All are correct. |
Questions | Choice A | Choice B | Choice C | Choice D |
---|---|---|---|---|
| Infrared sensor for detecting objects | Reed switch sensor for detecting magnets | Gas sensor for measuring gas | Sound sensor for measuring sound |
| ||||
| ||||
| Constructing houses that obstruct waterways—Ultrasonic and raindrop sensor | Heavy rainfall—Ultrasonic and raindrop sensor | Deforestation—Ultrasonic and gas sensor | Dumping garbage into rivers—gas and raindrop sensor |
| ||||
| Approximately 12 mm | Approximately 2–30 cm | Approximately 3–80 cm | Approximately 10–100 cm |
| Approximately 12 mm | Approximately 2–30 cm | Approximately 3–80 cm | Approximately 10–100 cm |
| Infrared sensor and Reed Switch sensor | Vibration sensor and Water sensor | Gas Sensor and Sound sensor | Vibration sensor and Raindrop sensor |
| All are correct. | |||
| ||||
| Gas Sensor and Flame sensor | Vibration sensor and Raindrop sensor | Infrared sensor and Reed Switch sensor | Gas Sensor and Sound sensor |
| Northeastern region–Infrared sensor | Northeastern region–Vibration sensor | Northern region–Vibration sensor | Northern region–Water sensor |
| Robbery–Infrared sensor | Wildfire–Flame sensor | Traffic congestion–Gas sensor | Building collapse–Sound sensor |
| 10 ohms | 100 ohms | 1 kilohm | 10 kilohms |
| All are correct. |
Number | Question |
---|---|
1 | What is your motivation for developing this invention? |
2 | What were the challenges during the development of your invention? |
3 | How did you encounter the challenges? |
4 | What are the potential improvements to your invention? |
5 | Is it a possibility to apply the concept of your invention to solve other issues? And how? |
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Criteria | Rating | ||
---|---|---|---|
1. Creativity. (related to component (1)) | 0.0 Low | 3.0 Medium | 5.0 High |
2. System is well designed. (related to components (2), (5), and (6)) | 0.0 Not good | 3.0 Normal | 5.0 Good |
3. Project works correctly. (related to components (3) and (4)) | 0.0 Does not work | 3.0 Partially works | 5.0 Fully works |
4. Apply knowledge to complete tasks properly. (related to component (7)) | 0.0 Improperly applied | 3.0 Properly applied | 5.0 Well applied |
Criteria | Measurement Component | Rating (Ranging from 5 to 1) |
---|---|---|
1. Creativity in design. | (1) | New ideas 5—Not new ideas 0. |
2. Invention functionality. | (2) | Completed 5—Not completed 0. |
3. Invention complexity. | (2) | Complex 5—Not complex 0. |
4. Relevance to real-life problems. | (2) and (3) | Relevant 5—Not Relevant 0. |
5. Explaining concepts of their inventions correctly and answering questions. | (1) and (3) | Correct 5—Not correct 0. |
Courses | Males | Females | Previous Class | New Entry | Total |
---|---|---|---|---|---|
Learning concepts | 42 (65.62%) | 22 (34.37%) | - | 64 (100%) | 64 |
Implementing concepts | 40 (59.70%) | 27 (40.30%) | 51 (76.12%) | 16 (23.88%) | 67 |
Finding solutions to real problems | 35 (56.45%) | 27 (43.55%) | 45 (72.25%) | 17 (27.41%) | 62 |
Mean of Students from Previous Course (%) | Mean of New-Entry Students (%) | Mean of Total Students (%) | |||
---|---|---|---|---|---|
Courses | Males | Females | Males | Females | |
Learning concepts | |||||
Pre-test | 52.55 | 53.57 | - | - | 53.06 |
Post-test | 72.61 | 70.13 | 71.37 | ||
Implementing concepts | |||||
Pre-test | 34.71 | 36.47 | 40 | 41.48 | 38.06 |
Post-test | 76.95 | 69.26 | 77.14 | 71.85 | 74.25 |
Finding solutions to real problems | |||||
Pre-test | 33.84 | 35.95 | 27.78 | 32 | 31.76 |
Post-test | 70.51 | 73.09 | 70.55 | 72 | 71.71 |
Criteria | Rating | ||
---|---|---|---|
1. Creativity. | Low | Medium | High |
Results in teams (in percents) | 1 (5.56) | 8 (44.4) | 9 (50) |
2. System is well designed. | Not good | Normal | Good |
Results in teams (in percents) | 3 (16.67) | 13 (72.22) | 2 (11.11) |
3. Project works correctly. | Does not work | Partially works | Fully works |
Results in teams (in percents) | 0 (0) | 13 (72.22) | 5 (27.78) |
4. Apply knowledge to complete tasks properly. | Improperly applied | Properly applied | Well applied |
Results in teams (in percents) | 2 (11.11) | 15 (83.33) | 1 (5.56) |
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Kaewkamnerd, S.; Suwannarat, A. Enhancing Computational Thinking of Deaf Students Using STEAM Approach. Educ. Sci. 2025, 15, 627. https://doi.org/10.3390/educsci15050627
Kaewkamnerd S, Suwannarat A. Enhancing Computational Thinking of Deaf Students Using STEAM Approach. Education Sciences. 2025; 15(5):627. https://doi.org/10.3390/educsci15050627
Chicago/Turabian StyleKaewkamnerd, Saowaluck, and Alisa Suwannarat. 2025. "Enhancing Computational Thinking of Deaf Students Using STEAM Approach" Education Sciences 15, no. 5: 627. https://doi.org/10.3390/educsci15050627
APA StyleKaewkamnerd, S., & Suwannarat, A. (2025). Enhancing Computational Thinking of Deaf Students Using STEAM Approach. Education Sciences, 15(5), 627. https://doi.org/10.3390/educsci15050627