Pre-Service EFL Primary Teachers Adopting GenAI-Powered Game-Based Instruction: A Practicum Intervention
Abstract
1. Introduction
1.1. Problem Statement
1.2. Aim and Potential Contribution of This Study
- To what extent do GenAI-powered EFL games enhance English grammar skills in non-native primary pupils relative to non-digital games?
- To what extent do GenAI-powered EFL games enhance English listening comprehension in non-native primary pupils relative to non-digital games?
- To what extent do GenAI-powered EFL games enhance English pronunciation in non-native primary pupils relative to non-digital games?
- How do pre-service teachers perceive and experience the integration of GenAI-powered game-based instruction during their practicum, and what professional development outcomes emerge from this experience?
- What barriers and facilitators influence the implementation of GenAI-powered games in EFL primary classrooms, as reported by pre-service teachers?
2. Literature Review
2.1. Theoretical Underpinning
2.2. Gamification in Education
2.3. GenAI in Educational Contexts
2.4. GenAI in Language Learning
3. Materials and Methods
3.1. Participants
3.2. Experimental Procedures
3.3. Data Collection
3.4. Quantitative Analysis
3.5. Qualitative Analysis
4. Quantitative Results
5. Qualitative Results
5.1. Perceptions and Professional Development (RQ4)
5.1.1. Initial Motivations and Expectations
5.1.2. Learning About GenAI as Learners
5.1.3. Professional Growth and Skill Development
5.1.4. Evolving Understanding of AI Role
5.2. Barriers and Facilitators in Implementation (RQ5)
5.2.1. Technical and Logistical Challenges
5.2.2. Pedagogical Facilitators and Obstacles
5.2.3. Classroom Dynamics and Management
5.2.4. Future Implementation
6. Discussion
6.1. Limitations
6.2. Suggestions for Practice and Further Research
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A. Sample ChatGPT Activity
- Spy Training Game
Я третьеклассник, изучаю английский; давай сыграем в шпионскую тренировку: говори мне фразу на английском, проси меня повторить её и поправляй меня, если говорю неправильно; потом давай другую фразу; повторяй цикл.
I am a third-grader studying English; let’s play spy training: tell me a phrase in English, ask me to repeat it and correct me if I say it wrong; then give another phrase; repeat the cycle.
Appendix B. Reflective Prompts
- What are the main AI-based gamification ideas I want to incorporate in my English lesson? Why?
- Open reflection on the AI-based gamification task carried out in class. What did I learn about generative AI as a learner?
- Open reflection on upcoming AI-based gamification task (key considerations, hopes and concerns?)
- Identify key changes in your knowledge, understanding, skills or dispositions. Describe the changes and identify experiences or key points in the intervention that influenced your teaching.
- Three things I learned, two things I want to know more about, one question I still have.
- Open post-teaching reflection on educational AI experience.
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Group | N (%) | Gender | Sig a | Age (Years) | Sig b | |
---|---|---|---|---|---|---|
Female | Male | Mean (SD) | ||||
Non-digital | 61 (51.3) | 37 (60.7) | 24 (39.3) | 0.084 | 8.59 (0.50) | 0.051 |
ChatGPT | 58 (48.7) | 26 (44.8) | 32 (55.2) | 8.76 (0.43) |
Lesson | Topic | Non-Digital Group | ChatGPT Group |
---|---|---|---|
1 | Introductory Activity | Group circle game with flashcards: Pupils pass cards and practice common English phrases in pairs, with teacher-led corrections. | Individual spy training: GenAI provides phrases, prompts repetition, and offers feedback on grammar and speaking. |
2 | Family Members | Board game with dice: Pupils roll to name family roles and describe them using simple sentences, group verification. | Family adventure quest: GenAI describes a family scenario in English, asks pupil to respond with related phrases, encourages speaking aloud with correct verb forms. |
3 | Daily Routines | Flashcard matching: Pupils match pictures to routine verbs, then role-play in small groups with teacher guidance. | Time traveler game: GenAI narrates a daily routine in English, prompts pupil to echo and add their own, checking grammar in responses. |
4 | Hobbies and Activities | Charades: Pupils act out hobbies non-verbally, others guess and form sentences like “I like playing soccer.” | Hobby explorer challenge: GenAI suggests an activity phrase in English, urges repetition with enthusiasm, and evaluates sentence structure. |
5 | Food and Meals | Memory card game: Pupils flip cards to match foods and discuss preferences in pairs, using basic grammar. | Chef competition: GenAI proposes a meal description in English, asks pupil to repeat and suggest additions, providing feedback on word order. |
6 | Places in Town | Map drawing relay: Groups draw town places and label them, then describe directions orally. | City detective puzzle: GenAI gives location clues in English, prompts pupil to respond with directions, correcting grammar and encouraging clear speaking. |
Variable | Term | Estimate | SE | t | p | R2 Marg | R2 Cond |
---|---|---|---|---|---|---|---|
Grammar | Intercept | 9.918 | 0.475 | 20.889 | 0.001 | 0.085 | 0.094 |
Group × Time (T1–T2) | −0.006 | 0.967 | −0.006 | 0.995 | 0.085 | 0.094 | |
Group × Time (T1–T3) | 0.53 | 0.957 | 0.554 | 0.58 | 0.085 | 0.094 | |
Listening | Intercept | 7.033 | 0.306 | 23.008 | 0.001 | 0.1 | 0.1 |
Group × Time (T1–T2) | 1.525 | 0.619 | 2.462 | 0.015 | 0.1 | 0.1 | |
Group × Time (T1–T3) | 0.484 | 0.619 | 0.781 | 0.436 | 0.1 | 0.1 | |
Pronunciation | Intercept | 18.984 | 0.424 | 44.82 | 0.001 | 0.207 | 0.207 |
Group × Time (T1–T2) | 2.241 | 0.858 | 2.612 | 0.01 | 0.207 | 0.207 | |
Group × Time (T1–T3) | 0.975 | 0.858 | 1.137 | 0.257 | 0.207 | 0.207 |
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Raimkulova, A.; Ybyraimzhanov, K.; Halmatov, M.; Mailybayeva, G.; Khaimuldanov, Y. Pre-Service EFL Primary Teachers Adopting GenAI-Powered Game-Based Instruction: A Practicum Intervention. Educ. Sci. 2025, 15, 1326. https://doi.org/10.3390/educsci15101326
Raimkulova A, Ybyraimzhanov K, Halmatov M, Mailybayeva G, Khaimuldanov Y. Pre-Service EFL Primary Teachers Adopting GenAI-Powered Game-Based Instruction: A Practicum Intervention. Education Sciences. 2025; 15(10):1326. https://doi.org/10.3390/educsci15101326
Chicago/Turabian StyleRaimkulova, Akbota, Kalibek Ybyraimzhanov, Medera Halmatov, Gulmira Mailybayeva, and Yerlan Khaimuldanov. 2025. "Pre-Service EFL Primary Teachers Adopting GenAI-Powered Game-Based Instruction: A Practicum Intervention" Education Sciences 15, no. 10: 1326. https://doi.org/10.3390/educsci15101326
APA StyleRaimkulova, A., Ybyraimzhanov, K., Halmatov, M., Mailybayeva, G., & Khaimuldanov, Y. (2025). Pre-Service EFL Primary Teachers Adopting GenAI-Powered Game-Based Instruction: A Practicum Intervention. Education Sciences, 15(10), 1326. https://doi.org/10.3390/educsci15101326