Impact of Gamification on Motivation and Academic Performance: A Systematic Review
Abstract
:1. Introduction
2. Materials and Methods
3. Results
4. Discussion
5. Conclusions
6. Limitations and Future Lines of Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Criteria | Inclusion | Exclusion |
---|---|---|
Publications | 2016–2023 | Before 2016 |
Accessibility | Free access | Not free access |
Document type | Scientific articles | Not scientific articles (thesis, doctoral dissertations, book chapters) |
Article type | Systematic literature reviews | Not systematic literature reviews |
Publication stage | Final publication | Articles under review |
Language | English and Spanish | Not English and Spanish |
Documents Obtained | |||
---|---|---|---|
Search String | WoS | Scopus | Scielo |
(“Systematic literature review” OR “Systematic review” OR “Systematic review of the literature” OR RSL OR SRL OR “RSL gamification”) AND (learning) AND (gamification OR “gamification motivation” OR “gamification academic performance” OR “gamification performance in education” OR “RSL gamification motivation performance”) AND (motivation) AND (“academic performance” OR “performance in education” OR performance) AND (pupils OR students) | 32 | 17 | 1 |
No. | Questions | Criterios |
---|---|---|
Q1 | Do the objectives relate to the gamification influence on motivation or academic performance? | Yes/No/Partial |
Q2 | Is the methodology understandable? | Yes/No/Partial |
Q3 | Is the study type identified? | Yes/No/Partial |
Q4 | Does the study establish conclusions about the gamification influence? | Yes/No/Partial |
Q5 | Does the study establish the influence of gamification motivation on academic performance? | Yes/No/Partial |
Q6 | Does the study indicate what strategies the teacher establishes to incorporate gamification? | Yes/No/Partial |
Q7 | Does the study establish what tools are employed for gamification? | Yes/No/Partial |
Q8 | Does the study show in which knowledge areas gamification was applied? | Yes/No/Partial |
Q9 | Does the study indicate gamification benefits? | Yes/No/Partial |
Q10 | Does the study establish mechanics (game design elements and principles) used with gamification? | Yes/No/Partial |
Reference | Authors | Title | Score |
---|---|---|---|
[26] | Camacho-Sánchez R., Manzano-León A., Rodríguez-Ferrer J.M., Serna J., Lavega-Burgués P. | Game-Based Learning and Gamification in Physical Education: A Systematic Review | 8 |
[27] | Dahalan F., Alias N., Shaharom M.S.N. | Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review | 6 |
[28] | Arufe-Giráldez V., Sanmiguel-Rodríguez A., Ramos-Álvarez O., Navarro-Patón R. | Gamification in Physical Education: A Systematic Review | 9 |
[29] | Lampropoulos G., Keramopoulos E., Diamantaras K., Evangelidis G. | Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies | 10 |
[30] | Arias J.C., Mon F.E. | Gamified flipped classroom as a pedagogical strategy in higher education: A systematic review [Aula invertida gamificada como estrategia pedagógica en la educación superior: Una revisión sistemática] | 8 |
[1] | Prieto-Andreu J.M., Gómez-Escalonilla-Torrijos J.D., Said-Hung E. | Gamification, Motivation, and Performance in Education: A Systematic Review [Gamificação, motivação e desempenho na educação: Uma revisão sistemática] [Gamificación, motivación y rendimiento en educación: Una revisión sistemática] | 10 |
[31] | Szeto M.D., Strock D., Anderson J., Sivesind T.E., Vorwald V.M., Rietcheck H.R., Weintraub G.S., Dellavalle R.P. | Gamification and Game-Based Strategies for Dermatology Education: Narrative Review | 6.5 |
[32] | Manzano-León A., Camacho-Lazarraga P., Guerrero M.A., Guerrero-Puerta L., Aguilar-Parra J.M., Trigueros R., Alias A. | Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education | 8 |
[17] | Del Carmen Pegalajar Palomino M. | Implications of gamification in Higher Education: A systematic review of student perception [Implicaciones de la gamificación en Educación Superior: Una revisión sistemática sobre la percepción del estudiante] | 7 |
[33] | Subhash, S; Cudney, EA | Gamified Learning in Higher Education: A Systematic Review of the Literature | 7 |
[16] | Zainuddin, Z; Chu, SKW; Shujahat, M; Perera, CJ | The Impact of Gamification on Learning and Instruction: A Systematic Review of Empirical Evidence | 8 |
Study | Authors | Title | Strategies |
---|---|---|---|
[26] | Camacho-Sánchez R., Manzano-León A., Rodríguez-Ferrer | Game-Based Learning and Gamification in Physical Education: A Systematic Review | Narratives Challenges |
[28] | Arufe-Giráldez V., Sanmiguel-Rodríguez A., Ramos-Álvarez O., Navarro-Patón R. | Gamification in Physical Education: A Systematic Review | Narratives, cooperative learning, and adventure education |
[29] | Lampropoulos G., Keramopoulos E., Diamantaras K., Evangelidis G. | Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies | Augmented reality |
[30] | Arias J.C., Mon F.E. | Gamified Flipped Classroom as a Pedagogical Strategy in Higher Education: A Systematic Review | Flipped classroom |
[17] | Pegalajar Palomino, M. | Implications of Gamification in Higher Education: A Systematic Review of Student Perception | Roleplay Flipped classroomGame-based learning |
[33] | Subhash, S; Cudney, EA | Gamified Learning in Higher Education: A Systematic Review of the Literature | Gamified learning management system |
[16] | Zainuddin, Z; Chu, SKW; Shujahat, M; Perera, CJ | The Impact of Gamification on Learning and Instruction: A Systematic Review of Empirical Evidence | LMS Learning Management System |
Reference | Title | Tool |
---|---|---|
[28] | Gamification in Physical Education: A Systematic Review | Classdojo |
[29] | Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies | Unity Motor Fuboria SDK |
[1] | Gamification, Motivation, and Performance in Education: A Systematic Review | OneUp |
[17] | Implications of Gamification in Higher Education: A Systematic Review of Student Perception | Kahoot Socrative Quizziz CelebritiEdu TurningPoint |
[16] | The Impact of Gamification on Learning and Instruction: A Systematic Review of Empirical Evidence | Classdojo Classbadges Rain classroom Quizbot Duolingo Kahoot Quizziz gEchoLu |
Reference | Benefit |
---|---|
[16,26,29,33] | Motivation |
[1,16,26,33] | Academic performance |
[16,32,33] | Commitment |
[1,16,29] | Learning outcomes |
[26] | Motor control improvement |
[28] | Cognitive performance |
[29] | Participation |
[30] | Interaction and teamwork |
[32] | Feedback |
[30] | Autonomy in learning |
[1] | Mental functions, cognitive competence and cognition, attention, performance, skills, and knowledge. |
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Jaramillo-Mediavilla, L.; Basantes-Andrade, A.; Cabezas-González, M.; Casillas-Martín, S. Impact of Gamification on Motivation and Academic Performance: A Systematic Review. Educ. Sci. 2024, 14, 639. https://doi.org/10.3390/educsci14060639
Jaramillo-Mediavilla L, Basantes-Andrade A, Cabezas-González M, Casillas-Martín S. Impact of Gamification on Motivation and Academic Performance: A Systematic Review. Education Sciences. 2024; 14(6):639. https://doi.org/10.3390/educsci14060639
Chicago/Turabian StyleJaramillo-Mediavilla, Lorena, Andrea Basantes-Andrade, Marcos Cabezas-González, and Sonia Casillas-Martín. 2024. "Impact of Gamification on Motivation and Academic Performance: A Systematic Review" Education Sciences 14, no. 6: 639. https://doi.org/10.3390/educsci14060639
APA StyleJaramillo-Mediavilla, L., Basantes-Andrade, A., Cabezas-González, M., & Casillas-Martín, S. (2024). Impact of Gamification on Motivation and Academic Performance: A Systematic Review. Education Sciences, 14(6), 639. https://doi.org/10.3390/educsci14060639