Non-Digital Games That Promote Mathematical Learning in Primary Years Students: A Systematic Review
Abstract
:1. Introduction
2. Background
2.1. Research Questions
- RQ1.
- What are the characteristics of the included studies on non-digital mathematical games in primary school settings?
- RQ2.
- How does playing non-digital games impact student and/or teacher outcomes in primary school settings?
- RQ3.
- What is the methodological quality of the included studies?
2.2. Definition of Non-Digital Mathematical Games
- has specific mathematical cognitive objectives;
- requires students to use mathematical knowledge to win the game;
- is enjoyable and with potential to engage students;
- is governed by a definite set of rules and has a clear underlying structure;
- involves a challenge against either a task or an opponent(s) and interactivity between opponents;
- includes elements of knowledge, skills, strategy, and/or luck, but not luck alone;
- has a distinct finishing point.
3. Methods
3.1. Inclusion Criteria
3.2. Exclusion Criteria
3.3. Search Strategy
3.4. Data Management
3.5. Study Selection
3.6. Data Extraction and Analysis
3.7. Quality Appraisal
4. Results and Discussion
4.1. RQ1. What Are the Characteristics of the Included Studies on Non-Digital Mathematical Games in Primary School Settings?
4.1.1. Year of Publication
4.1.2. Country of Origin
4.1.3. Study Populations
4.1.4. Game/Intervention Details
4.1.5. Definition of a Game
4.1.6. Competitive Games versus Collaborative Games
4.1.7. Mathematical Focus
4.2. RQ2. How Does Playing Non-Digital Games Impact Student and/or Teacher Outcomes in Primary School Settings?
4.2.1. Academic Performance and Learning Outcomes
4.2.2. Mathematics Anxiety
4.2.3. Communication and Critical Thinking Skills
4.2.4. Emotion and Motivation
4.2.5. Attitudes
4.2.6. Other Outcomes
4.2.7. Teacher Outcomes
4.2.8. Summary
4.3. RQ3. What Is the Methodological Quality of the Included Studies?
Data-Collection Methods
5. Conclusions
5.1. Limitations
5.2. Future Research Recommendations
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Stars | Ranking | Qualitative | Quantitative | Mixed | Total |
---|---|---|---|---|---|
5 100% | High | McFeetors [15] | Bragg (2012a) [22] Cichy [54] Kamii [36] Liang [37] Vetter [55] | Heshmati [31] Vogt [47] | 8 |
4 80% | High | Gürbüz [39] Marshall [32] | Adewale [45] Alanazi [52] Bragg (2012b) [23] Casey [16] Karnes [40] Skillen [44] Young-Loveridge [38] | Bragg (2007) [21] | 10 |
3 60% | Medium | Prahmana [49] Putra [53] | Bahrami [59] Debrenti [48] | Kaloo [58] White [61] | 6 |
2 40% | Medium | Herbert [42] | Nizaruddin [57] Rajotte [46] | Singh [50] Van Putten [56] | 5 |
1 20% | Low | Andayani [51] | Celik [35] | 2 | |
0 0% | Low | Markey [41] | Indriani [43] Nisbet [60] | 3 |
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Russo, J.; Kalogeropoulos, P.; Bragg, L.A.; Heyeres, M. Non-Digital Games That Promote Mathematical Learning in Primary Years Students: A Systematic Review. Educ. Sci. 2024, 14, 200. https://doi.org/10.3390/educsci14020200
Russo J, Kalogeropoulos P, Bragg LA, Heyeres M. Non-Digital Games That Promote Mathematical Learning in Primary Years Students: A Systematic Review. Education Sciences. 2024; 14(2):200. https://doi.org/10.3390/educsci14020200
Chicago/Turabian StyleRusso, James, Penelope Kalogeropoulos, Leicha A. Bragg, and Marion Heyeres. 2024. "Non-Digital Games That Promote Mathematical Learning in Primary Years Students: A Systematic Review" Education Sciences 14, no. 2: 200. https://doi.org/10.3390/educsci14020200
APA StyleRusso, J., Kalogeropoulos, P., Bragg, L. A., & Heyeres, M. (2024). Non-Digital Games That Promote Mathematical Learning in Primary Years Students: A Systematic Review. Education Sciences, 14(2), 200. https://doi.org/10.3390/educsci14020200