Collaborative Learning: A Design Challenge for Teachers
Abstract
:1. Introduction
Theoretical Background
- (RQ1) What approaches do Italian teachers use to design collaborative activities? Can any significant difference be identified between approaches adopted for face-to-face and online settings?
- (RQ2) What is the frequency and duration of collaborative activities proposed by Italian teachers? Can any significant difference be identified in these factors in face-to-face and online settings?
- (RQ3) What is the nature of proposed collaborative activities? Can any significant difference be identified in the nature of collaborative activities in face-to-face and online settings?
- (RQ4) What social structures (teams) are adopted in the proposed collaborative activities? Can any significant difference be identified in this factor in face-to-face and online settings?
- (RQ5) What technologies are used in the collaborative activities proposed? Can any significant difference be identified in this factor in face-to-face and online settings?
2. Methods
2.1. Data Collection
- Section A—Information about the respondent (age, school, school level(s) taught, teaching experience).
- Section B –Behaviours as far as designing collaborative learning activities, in face-to-face and online settings (design approach, main variables considered for design).
- Section C—Behaviours as far as running collaborative learning activities, in face-to-face and online settings (frequency and duration of proposed collaborative learning activities).
- Section D—Behaviours as far as running collaborative learning activities, in face-to-face and online settings (collaborative techniques adopted, if any).
- Section E—Behaviours as far as running collaborative learning activities, in face-to-face and online settings (team formation(s) foreseen in the proposed collaborative learning activities).
- Section F—Behaviours as far as running collaborative activities, in face-to-face and online settings (technologies used in the proposed learning collaborative activities).
2.2. Context of the Study
2.3. Participants
2.4. Data Analysis
3. Results
3.1. Approaches Used to Design Collaborative Learning Activities (RQ1)
3.2. Frequency and Duration of Proposed Collaborative Learning Activities (RQ2)
3.3. Nature of Collaborative Activities (RQ3)
- Face to face only (before the COVID-19 emergency);
- Blended (before the COVID-19 emergency);
- Online only (during the COVID-19 emergency).
Frequency (Percentage) | ||
---|---|---|
Discussion | A. Before (face to face only) | 199 (74.3) |
B. Before (blended) | 74 (27.6) | |
C. During (online only) | 134 (50.0) | |
Case study | A. Before (face to face only) | 82 (30.6) |
B. Before (blended) | 48 (17.9) | |
C. During (online only) | 62 (23.1) | |
Jigsaw | A. Before (face to face only) | 32 (11.9) |
B. Before (blended) | 18 (6.7) | |
C. During (online only) | 24 (9.0) | |
Brainstorming | A. Before (face to face only) | 150 (56.0) |
B. Before (blended) | 57 (21.3) | |
C. During (online only) | 95 (35.4) | |
Peer review | A. Before (face to face only) | 71 (26.5) |
B. Before (blended) | 34 (12.7) | |
C. During (online only) | 48 (17.9) | |
Pyramid | A. Before (face to face only) | 11 (4.1) |
B. Before (blended) | 10 (3.7) | |
C. During (online only) | 14 (5.2) | |
Role Play | A. Before (face to face only) | 80 (29.9) |
B. Before (blended) | 27 (10.1) | |
C. During (online only) | 37 (13.8) |
- Discussion Cochran’s Q test indicated that there were differences between the proportions among the three points, x2(2, N = 268) = 130.28, p < 0.001. A pairwise post-hoc Dunn test with Bonferroni adjustments was significant for AB (p < 0.001), BC (p < 0.001) and AC (p < 0.001).
- Case study. Cochran’s Q test indicated that there were differences between the proportions among the three points, x2(2, N = 268) = 20.14, p < 0.001. A pairwise post-hoc Dunn test with Bonferroni adjustments was significant for AB (p < 0.001) and AC (p = 0.026).
- Jigsaw. Cochran’s Q test indicated that there were differences between the proportions among the three points, x2(2, N = 268) = 6.30, p = 0.043. A pairwise post-hoc Dunn test with Bonferroni adjustments was significant for AB only (p = 0.037).
- Brainstorming. Cochran’s Q test indicated that there were differences between the proportions among the three points, x2(2, N = 268) = 97.17, p < 0.001. A pairwise post-hoc Dunn test with Bonferroni adjustments was significant for AB (p < 0.001), BC (p < 0.001) and AC (p < 0.001).
- Peer Review. Cochran’s Q test indicated that there were differences between the proportions among the three points, x2(2, N = 268) = 24.07, p < 0.001. A pairwise post-hoc Dunn test with Bonferroni adjustments was significant for AB (p < 0.001) and AC (p = 0.008).
- Pyramid. Results not statistically significant.
- Role Play. Cochran’s Q test indicated that there were differences between the proportions among the three points, x2(2, N = 268) = 19.86, p < 0.001. A pairwise post-hoc Dunn test with Bonferroni adjustments was significant for AB (p < 0.001) and AC (p < 0.001).
3.4. Social Structures (RQ4)
3.5. Technologies (RQ5)
4. Discussion
4.1. Approaches Used to Design Collaborative Activities (RQ1)
4.2. Frequency and Duration of the Proposed Collaborative Activities (RQ2)
4.3. Nature of Collaborative Activities (RQ3)
4.4. Social Structures (RQ4)
4.5. Technologies (RQ5)
5. Conclusions
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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Frequency (Percentage) | |
---|---|
Some minutes | 19 (7.1) |
Some hours | 141 (52.6) |
Some days | 67 (25.0) |
Some weeks | 15 (5.6) |
Usually not designing collaborative activities | 26 (9.7) |
Total | 268 (100.0) |
f2f Frequency (Percentage) | Online Frequency (Percentage) | |
---|---|---|
Task (i.e., task to be performed) | 130 (53.7) | 83 (34.3) |
Time (i.e., time available to carry out the activity) | 36 (14.9) | 32 (13.2) |
Team (i.e., composition of student teams involved) | 47 (19.4) | 28 (11.6) |
Technology (i.e., technology to be used) | 22 (9.1) | 65 (26.9) |
Not responding | 7 (2.9) | 34 (14.0) |
f2f Frequency (Percentage) | Online Frequency (Percentage) | |
---|---|---|
Daily | 37 (13.8) | 43 (16.0) |
Weekly | 73 (27.2) | 80 (29.9) |
Monthly | 66 (24.6) | 61 (22.8) |
Quarterly | 53 (19.8) | 16 (6.0) |
Never | 39 (14.6) | 68 (25.4) |
Online | ||||||||
---|---|---|---|---|---|---|---|---|
Daily | Weekly | Monthly | Quarterly | Never | TOTAL | |||
f2f | Daily | Count | 13 | 19 | 2 | 0 | 3 | 37 |
Expected frequency | 5.9 | 11.0 | 8.4 | 2.2 | 9.4 | 37.0 | ||
Weekly | Count | 16 | 26 | 8 | 4 | 19 | 73 | |
Expected frequency | 11.7 | 21.8 | 16.6 | 4.4 | 18.5 | 73.0 | ||
Monthly | Count | 3 | 19 | 30 | 2 | 12 | 66 | |
Expected frequency | 10.6 | 19.7 | 15.0 | 3.9 | 16.7 | 66.0 | ||
Quarterly | Count | 4 | 7 | 17 | 10 | 15 | 53 | |
Expected frequency | 8.5 | 15.8 | 12.1 | 3.2 | 13.4 | 53.0 | ||
Never | Count | 7 | 9 | 4 | 0 | 19 | 39 | |
Expected frequency | 6.3 | 11.6 | 8.9 | 2.3 | 9.9 | 39.0 | ||
TOTAL | Count | 43 | 80 | 61 | 16 | 68 | 268 | |
Expected frequency | 43.0 | 80.0 | 61.0 | 16.0 | 68.0 | 268.0 |
f2f Frequency (Percentage) | Online Frequency (Percentage) | |
---|---|---|
Lasting a few hours | 157 (58.6) | 108 (40.3) |
111 (41.4) | 160 (59.7) | |
Lasting for a few days | 94 (35.1) | 76 (28.4) |
174 (64.9) | 192 (71.6) | |
Lasting for a few weeks | 62 (76.9) | 99 (25.7) |
206 (23.1) | 199 (74.3) | |
Lasting for a few months | 34 (12.7) | 14 (5.2) |
234 (87.3) | 254 (94.8) |
f2f/Blended Frequency (Percentage) | Fully Online Frequency (Percentage) | |
---|---|---|
Individual | 34 (14.0) | 69 (28.5) |
Dyad | 101 (41.7) | 75 (31.0) |
Small group (3–8 members) | 206 (85.1) | 130 (53.7) |
Medium-sized group (9–19 members) | 10 (4.1) | 13 (5.4) |
Large group (more than 20 members) | 8 (3.3) | 10 (4.1) |
Whole class | 43 (17.8) | 31 (12.8) |
f2f/Blended Frequency (Percentage) | Fully Online Frequency (Percentage) | |
---|---|---|
Forum | 30 (12.4) | 28 (11.6) |
Web conferencing (e.g., Meet, Zoom, Skype) | 13 (5.4) | 189 (78.1) |
Social network (e.g., Whatsapp, Facebook, Instagram) | 45 (18.6) | 74 (30.6) |
Interactive Whiteboard | 151 (62.4) | 11 (4.5) |
Text editor (e.g., MS Word, GoogleDocs, Wiki) | 121 (50.0) | 110 (45.5) |
Presentation editor (e.g., MS PowerPoint, Google Presentation, Prezi) | 151 (62.4) | 144 (59.5) |
Instructional software, digital games, simulations | 75 (31.0) | 66 (27.3) |
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Pozzi, F.; Manganello, F.; Persico, D. Collaborative Learning: A Design Challenge for Teachers. Educ. Sci. 2023, 13, 331. https://doi.org/10.3390/educsci13040331
Pozzi F, Manganello F, Persico D. Collaborative Learning: A Design Challenge for Teachers. Education Sciences. 2023; 13(4):331. https://doi.org/10.3390/educsci13040331
Chicago/Turabian StylePozzi, Francesca, Flavio Manganello, and Donatella Persico. 2023. "Collaborative Learning: A Design Challenge for Teachers" Education Sciences 13, no. 4: 331. https://doi.org/10.3390/educsci13040331
APA StylePozzi, F., Manganello, F., & Persico, D. (2023). Collaborative Learning: A Design Challenge for Teachers. Education Sciences, 13(4), 331. https://doi.org/10.3390/educsci13040331