Building Knowledge Structures in Context: An Exploration of How Constructionism Principles Influence Engineering Student Learning Experiences in Academic Making Spaces
Abstract
:1. Introduction & Problem Statement
2. Brief Literature Review
3. Methods and Research Design
4. Study Sites
5. Data Collection and Analysis
6. Results and Discussion
6.1. Constructionism Principle: Knowledge Construction
6.2. Object Construction
(interviewee): so in this class it is kind of like you know more about like kind of going into depth you know in the calculations, but then actually building something. (Interviewer): so it is both theoretical and applied, in a very kind of unique way. (Interviewee): yeah where you know there a lot of skills in translating theory into a device into an object so that is kind of more of what I focus on.(Area Manager)
Yeah. So I think the motivation I guess is that they can create something. We’re trying to get them to build something and to sort of feel some ownership over okay, what is the problem and identifying their own problem which I think is maybe the hardest part for freshmen, so we’re really working hard on trying to get that right.(Instructor)
They [the students] become very discouraged when they’re not given the opportunity to make things. In the past, we didn’t have them making stuff until close to their time for graduation. That becomes a frustration to them at times. But, once we offered the opportunity to actually start to make something and be able to hold something physical in their hands, then they become excited again. So, they can kind of understand that perhaps they really are learning to do certain things, and they’re having fun as opposed to trying to figure out why they have to do this mathematical modeling for this digital model or something like that. They can actually see the physical models that produce and find out whether or not the modeling that they’ve done to try to predict and respond to what they create actually matches what they’ve created.(Instructor)
I think that students get lulled into the perception that they can 3D print just about anything without realizing that the tolerances that are involved, the volumes that are involved, and even the strength of the material that’s involved is not catered to many types of products. It’s really good to see what a particular part might look like, how it might function, how it might fit into other parts. But, overall, the 3D printed parts have still fairly low fidelity as opposed to using machine metal parts. They have relatively low strength. In certain circumstances, they’re slower to produce than anything, just machining a part.(Instructor)
They only appear when you start to form actual physical models. The experience actually becomes ingrained in the engineer, it’s almost, Ah Ha, this has become a problem before in the past when I built this model, this happened, it was unexpected. Now, when I build my next model, when I go to my next product, or something like that, okay, this is something I do have to consider because I knew this was a problem before in the past. It’s likely to become a problem again in the future.(Instructor)
And so these kinds of activities, and coming in here and going through the process of, “I built it as designed and it doesn’t work, so scrap it, start over.” I think that’s really important for them to get used to, just because everybody’s got to fail and I’d rather they fail in here where they can throw away their cardboard and start over.(Instructional tech)
7. Constructionism Principle: Learning Culture
And I had mentors, other professors that were teaching me their ways. And so I’m trying to bring in a little bit more of... I don’t know what the technical term is but just basically creating an environment by which you’re guided...(Instructor)
I think that the good thing is that when students are struggling and they are in a Makerspace, there’s always like a community around them that can support them. Whether that is staff or other students working on their assignment or whether it’s me the instructor or my teaching assistant(Instructor)
I would say their excitement and learning the material. How they approach it for me, I like seeing that different students approach a problem differently. So, I try not to force them to go down one certain path, to think the same way I think because maybe I don’t think the best way...(Instructor)
Even if the student doesn’t look like they’re struggling, just to walk up and say, “Hey, how are you? What are you working on?” To show that we’re involved and that we care about what they’re doing...(ResEdSpecialist)
8. Constructionism Principle: Collaboration
Well I think the very nature of the class really is why it was created, in order to support and generate and create an atmosphere of collaborative learning and thinking, and experiencing together. I think the thesis of the class, it is that. All the components of it, without overstating it, are for that.(Instructor)
It’s always a team sport. It’s like playing soccer, it’s like playing basketball, or all sorts of team-based sports. You need to know how to pass the ball and trust your teammates as much as you trust your own gut. So ideally this is the goal, is they have their own depth, but they’re also able to connect with other players as well, so that they would form a team to tackle some really wicked problems, like climate change or inequality in the world, or hunger and starvation, and all sorts of weird things in the world.(Instructor)
So, it’s just not the one on one either, the individual student and machine producing what the student wants, it’s the opportunity to actually participate in a community to be exposed to an environment to see what other people are doing, what other ideas are being generated, what other types of structures or products are being produced. And that, I think, is a really helps the creative side.(Instructor)
Student-Centered
One of the reasons I leave that final project open ended for them is because I found that the freedom for them to just design something, to incorporate the design that most of them want to do is really empowering. They get to not just have to do a series of exercises, but they learn some stuff and then say, “Oh, how can I apply this to a real world?”(Instructor)
And then in terms of projects, I’ve also seen a lot of hobby projects. And again, this is something that’s still working out in my mind, but I’ve feel this disconnect between hobby and academics. And so as I’m interviewing students, as I’m observing, it’s either, this is just a hobby, this is just for fun and this is for academics. And I think maybe that’s a good thing, right? Like maybe it’s a good thing that students are creating like this identity around what they do for fun and what they do for school. But now that, especially with this location where it’s meshed into student life, how does that incorporate, where does the line become drawn between your personal life and your academics, but then also in terms of first year experience and in terms of senior capstone and thinking about engineers, ideally you’re blending the two in some way that feels productive and synergistic.(Instructor)
I think that they do not know when they are picking the projects that this is good, you know that this is going to be successful. Part of the process that they go through once they pick the project is doing really extensive background research and I think a lot of times they become disillusioned because they realize the weaknesses and the things that the sponsor missed, and so I think that you know then they become a little disappointed and jaded, but I think it is also real-world experience.(Area Manager)
9. Implications
10. Concluding Thoughts and Recommendations
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Principle of Constructionism [9] | Sub-Principles of Constructionism [13] | Descriptions to Derive Categories Per Sub-Principle [1] |
---|---|---|
Knowledge Construction | Object Construction | Learners gain an understanding of the tools and equipment needed to create a physical prototype and, in the process, translates theory-to-practice via the knowledge gained in the construction of an object. |
Debugging | This process consists of the iterative cycles of problem-solving and troubleshooting when designing and constructing objects. This process requires an understanding of the design skills needed to create products. This process also requires a positive attitude towards failure where learners can learn from their mistakes. | |
Learning Culture | Teacher as a guide | This requires a guided inquiry process to support learners to think critically about the design project. However, in this guiding process, curricular activities are tailored to learners’ prior knowledge and previous application of learned material. In order for guided inquiry to happen, learners must feel a sense of trust with their facilitators/instructors, as reflected by their approachability, interactions, and encouragement with the learners. |
Collaborative | The physical arrangement of a learning space to ensure that learners are comfortable to learn, both individually and in groups. In that process of collaboration, discovery happens with others and engenders a culture of knowledge sharing. The activities are also designed to be collaborative for knowledge-sharing to happen. | |
Student-centered | The activities and projects that learners are engaged with is of their own choosing and not necessarily connected to formal schooling. Also, students directly engage in continual knowledge development through challenges that creates a learning culture of conflict resolution around continual intellectual or physical demands. |
Site No. | Location | Accessibility | Footprint | Scope | Management and Staff |
---|---|---|---|---|---|
1 | West | Restricted to individuals of a sponsor department | 5000–20,000 sq.ft. | Grassroots and initial efforts | Faculty/Professionally managed with a hybrid (professional and students) staff |
2 | Midwest | Restricted to individuals of a sponsor department | >20,000 sq.ft. | Support at least one university mission | Faculty/Professionally managed with a hybrid (professional and students) staff |
3 | West | Restricted to individuals of a sponsor department | 5000–20,000 sq.ft. | Support at least one university mission | Faculty/Professionally managed with a hybrid (professional and students) staff |
4 | Southwest | Restricted to individuals of a specific school/college | >20,000 sq.ft. | Support at least one university mission | Faculty/Professionally managed with a hybrid (professional and students) staff |
5 | Southwest | Restricted to individuals of a specific school/college | 5000–20,000 sq.ft. | Grassroots and initial efforts | Faculty/Professionally managed with a hybrid (professional and students) staff |
6 | West | Restricted to individuals of a specific school/college | >20,000 sq.ft. | Support three university missions | Faculty/Professionally managed with a hybrid (professional and students) staff |
Constructionism Principle: Knowledge Construction [6] | |||
---|---|---|---|
Sub-Principle of Constructionism [13] | Sub-Code [1] | Description | Code Count |
Object Construction | Learning and Applying Manufacturing Process | Students gained an understanding of the tools and equipment needed to create a physical prototype (3D Printing, Machining, Laser cutting) | 80 |
Translating Theory to Practice | Students apply the theoretical knowledge gained in class to the construction of a physical object | 24 | |
Total | 104 | ||
Constructionist Principle | Sub Code | Description | Code Count |
Debugging | Iterative Nature of Design | Refers to the iterative nature of problem-solving and troubleshooting that occurs in designing and constructing objects | 34 |
Design for Manufacture | Students understood the design skills needed to create a product that is manufacturable (tolerancing, drawing skills, selection of fasteners) | 13 | |
Fail-Forward | Refers to a culture created in these spaces that take into consideration safety but also encourage a student to try something and learn for themselves | 8 | |
Total | 45 |
Constructionism Principle: Learning Culture [13] | |||
---|---|---|---|
Principle | Sub Code | Description | Code Count |
Learning Culture | Teacher as a Guide | Guided inquiry used to help students think critically about the design project they are seeking to complete. | 25 |
Differentiation | Information is tailored to a students’ prior knowledge and previous application of learned material. | 10 | |
Staff Approachability | Refers to the approachable nature of faculty and staff, which support students within the space and the nature of interactions between students and staff. | 9 | |
Mentoring | Staff provides feedback, support, or encouragement to students in an informal context. | 32 | |
Total | 76 | ||
Principle | Sub Code | Description | Code Count |
Collaborative | Collaborative Spaces | The space is arranged so that students are comfortable being in, both individually and in groups. | 65 |
Collective Discovery | Students learn by being in a space where others (faculty, students, & staff) are doing interesting things rather than working in isolation. The culture of this space encourages asking what people are working on. | 56 | |
Total | 121 | ||
Principle | Sub Code | Description | Code Count |
Student- Centered | Student Choice | Students are allowed to explore projects of their own choosing. | 32 |
Personal Projects | Personal projects are non-school related projects done by students in their free time. | 30 | |
Life-Long Learning | Students are encouraged to engage in continuous knowledge development. | 23 | |
Self-directed mindset | The way students view challenges, not as obstacles, but rather as processes that take time, effort, responsibility, and persistence to meet said learning goal. The challenge can be of intellectual nature but is not limited to just the cognitive side of the challenge (e.g., emotional, physical, etc.) | 19 | |
Total | 75 |
Principle | Sub Code | Suggestions for Potential Activities |
---|---|---|
Learning Culture | Differentiation |
|
Staff Approachability |
| |
Student- Centered | Self-directed mindset |
|
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Downey, R.J.; Youmans, K.; Villanueva Alarcón, I.; Nadelson, L.; Bouwma-Gearhart, J. Building Knowledge Structures in Context: An Exploration of How Constructionism Principles Influence Engineering Student Learning Experiences in Academic Making Spaces. Educ. Sci. 2022, 12, 733. https://doi.org/10.3390/educsci12110733
Downey RJ, Youmans K, Villanueva Alarcón I, Nadelson L, Bouwma-Gearhart J. Building Knowledge Structures in Context: An Exploration of How Constructionism Principles Influence Engineering Student Learning Experiences in Academic Making Spaces. Education Sciences. 2022; 12(11):733. https://doi.org/10.3390/educsci12110733
Chicago/Turabian StyleDowney, R. Jamaal, Kate Youmans, Idalis Villanueva Alarcón, Louis Nadelson, and Jana Bouwma-Gearhart. 2022. "Building Knowledge Structures in Context: An Exploration of How Constructionism Principles Influence Engineering Student Learning Experiences in Academic Making Spaces" Education Sciences 12, no. 11: 733. https://doi.org/10.3390/educsci12110733
APA StyleDowney, R. J., Youmans, K., Villanueva Alarcón, I., Nadelson, L., & Bouwma-Gearhart, J. (2022). Building Knowledge Structures in Context: An Exploration of How Constructionism Principles Influence Engineering Student Learning Experiences in Academic Making Spaces. Education Sciences, 12(11), 733. https://doi.org/10.3390/educsci12110733