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Open AccessArticle

Potential Augmented Reality Application Areas for Pilot Education: An Exploratory Study

1
Institute of Engineering and Business Informatics, Graz University of Technology, Rechbauerstraße 12, 8010 Graz, Austria
2
Institute of Mechanics, Graz University of Technology, Rechbauerstraße 12, 8010 Graz, Austria
*
Author to whom correspondence should be addressed.
Current address: Kopernikusgasse 24/III, 8010 Graz, Austria.
These authors contributed equally to this work.
Educ. Sci. 2020, 10(4), 86; https://doi.org/10.3390/educsci10040086
Received: 28 February 2020 / Revised: 18 March 2020 / Accepted: 19 March 2020 / Published: 25 March 2020
(This article belongs to the Special Issue Advances of Augmented and Mixed Reality in Education)
The goal of carrying out this work was to identify potential application areas for augmented reality (AR) in pilot education by addressing gender preferences. Like the field of engineering, the aviation industry is dominated by men. Because the aviation industry forecasts a high demand for pilots, it is highly desirable to address gender diversity and improve teaching methods in pilot education. In this study, potential application areas for AR-supported pilot training were investigated by conducting a survey with 60 pilots and flight instructors (including 12 women). Typical AR use cases were presented in videos, and the pilots reported their preferences regarding similar or other AR applications used in different parts of the flight training program. AR navigation was the use case that was most frequently preferred by both female and male pilots. The majority of pilots agreed that AR could potentially be used in theoretical instruction, pre-flight aircraft inspection, and procedure training. In addition, both gender groups showed similar preferences for various gaming concepts that make learning more interesting and engaging, such as receiving positive feedback. However, a higher percentage of women than men reported that achieving a target or receiving points to successfully finish a task and answering questions during the game were satisfying. Including a story in the game to attract attention was preferred by a higher percentage of men than women. The results of this study can be used to design AR educational concepts that support gender diversity in pilot education and other technical domains. View Full-Text
Keywords: augmented reality; education; gender preferences; pilot education; aviation; pilot training augmented reality; education; gender preferences; pilot education; aviation; pilot training
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Schaffernak, H.; Moesl, B.; Vorraber, W.; Koglbauer, I.V. Potential Augmented Reality Application Areas for Pilot Education: An Exploratory Study. Educ. Sci. 2020, 10, 86.

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