High-Fidelity VR Simulation for Aircraft Maintenance Training
Abstract
1. Introduction
- (i)
- The procedural workflow is conducted in strict compliance with the Airbus Aircraft Maintenance Manual (AMM Task 32-41-12-000-001-A) [24];
- (ii)
- The VR system was created and implemented entirely in-house using Unity [25], an open-source engine, based on genuine OEM technical data;
- (iii)
- Full-scale 3D CAD models were created to digitally replicate actual aircraft components, programmed for interactive manipulation in step-by-step relation to AMM tasks;
- (iv)
- The application offers high interactivity, with learners able to interact directly with aircraft parts and tools as per maintenance sequences practiced in industry;
- (v)
- The system architecture was purposely designed to be scalable and extendable to other systems of the Airbus A320 or to other aircraft types.

2. Methodology
2.1. Virtual Reality Product Development
2.2. Initial Training Implementation
3. Results
3.1. Virtual Reality Self-Developed Platform
3.2. Preliminary Training Survey and Feedback
4. Discussion
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| Abbreviation | Full Term |
| 3D | 3-Dimensional |
| AMM | Aircraft Maintenance Manual |
| ATO | Approved Training Organization |
| CAAV | Civil Aviation Authority of Vietnam |
| CAD | Computer-Aided Design |
| CB | Circuit Breaker |
| CI | Confidence Interval |
| EASA | European Union Aviation Safety Agency |
| FAA | Federal Aviation Administration |
| IQR | Interquartile Range |
| MRO | Maintenance, Repair, and Overhaul |
| MR | Mixed Reality |
| NLG | Nose Landing Gear |
| OEM | Original Equipment Manufacturer |
| SIT | Singapore Institute of Technology |
| UI | User Interface |
| UX | User Experience |
| VAA | Vietnam Aviation Academy |
| VR | Virtual Reality |
Appendix A
| Version | v1 | v2 | v3 | v4 | v5 | Key Technical Impacting Factors |
|---|---|---|---|---|---|---|
| Average FPS (Quest 2) | 20 | 20 | 30 | 30 | 30 | Lightmap baking; simplified colliders; reduce mesh polygon counts. |
| Hardware Temp (°C) | 42 | 43 | 40 | 40 | 40 | Reduce polygon counts; efficient memory management; simplified colliders. |
| Memory (MB RAM) | 120 | 300 | 450 | 460 | 460 | Texture optimization; memory management; reduce mesh polygon counts. |
Appendix B
| Feature Dimension | Typical Academic Trends (e.g., [21]) | Commercial OEM Tools (e.g., [20]) | This Study’s Platform |
|---|---|---|---|
| Documentation Source | Generic/Simulated manuals; Often not clearly reported with limited details | Proprietary OEM data | Verified OEM Documents |
| Procedural Logic | Regulatory compliance is not clearly reported; Checklist-based/Gamified | Strict industrial logic | OEM-Aligned Gating Logic |
| Architecture | Scenario-specific/Rigid; Typically, scalability is not evident. | Closed-source/Proprietary | Scalable, Container-Based Architecture (with AI Extension Capability) |
| Objective Metrics | Often missing in publications. | Internally tracked (private) | System Benchmarks (FPS/Temperature/Memory -Appendix A). |
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| Steps | Task | Working Place |
|---|---|---|
| 1 | Install the ground safety locks, ensure they are in position on the landing gear, and put the wheel chocks in position | Parking ramp |
| 2 | Open, secure, and tag the relevant circuit breakers (CB-M33, CB-M34, CB-M35, CB-M36) | Aircraft cockpit |
| 3 | Affix warning notices on the free-fall and landing gear control handles (400VU panel) | Aircraft cockpit |
| 4 | Set the parking brake to OFF (released position) | Aircraft cockpit |
| 5 | Position hydraulic jack under the jacking point, engage correctly, and lift the landing gear | Parking ramp |
| 6 | Deflate the tire to 1.79–2.20 bar (26–32 psi) using the appropriate tool | Parking ramp |
| 7 | Remove 3 screws (7) and washers (8), then remove the hubcap (6) | Parking ramp |
| 8 | Remove and discard 2 cotter (split) pins (4); remove the two self-locking nuts (3) | Parking ramp |
| 9 | Remove associated washers (2) and bolts (5); detach and retain the wheel casing (9) | Parking ramp |
| 10 | Remove the axle nut (10) with the ADAPTOR NLG (J47549) | Parking ramp |
| 11 | Install the NLG PROTECTOR (J47548) | Parking ramp |
| 12 | Remove the wheel and tire assembly manually or using puller tool (1324A) | Parking ramp |
| Steps | Activity | Supporting Tools |
|---|---|---|
| 1 | Pre-training survey Purpose: investigate learners’ profile and background | Survey form. |
| 2 | Lecture Purpose: present principles of virtual reality technology and development stages of a new application, along with a brief introduction of the selected maintenance work and the respective procedure (Airbus AMM) | VR devices (Oculus Quest 2 or 3 for demonstration). |
| 3 | Virtual reality practice Purpose: teach learners to understand the involved procedure by practicing in VR. Several steps are presented: (i) Familiarize the VR devices; (ii) Familiarize the VR working environment and practicing required tasks; (iii) Self practice (students in group) | VR application and devices (Oculus Quest 2 or 3); 5 units of devices were employed in class for this pilot project. A group consists of 4–6 members. |
| 4 | Post-training survey Purpose: investigate learners’ interest and feedback | Survey form. |
| Question | Item Description | Median (IQR) | 90% CI for Median | Positive (4–5), n (%) | Neutral (3), n (%) | Negative (1–2), n (%) |
|---|---|---|---|---|---|---|
| Q1 | VR technology helps in understanding complex aircraft maintenance procedures | 4 (4–5) | [4, 5] | 24 (100.0%) | 0 (0.0%) | 0 (0.0%) |
| Q2 | Effectiveness of VR compared to traditional learning methods | 5 (4–5) | [4, 5] | 23 (95.8%) | 1 (4.2%) | 0 (0.0%) |
| Q3 | Impact of VR on interest in aircraft maintenance | 5 (4–5) | [4, 5] | 23 (95.8%) | 1 (4.2%) | 0 (0.0%) |
| Q4 | Contribution of VR experiences to practical skills in aircraft maintenance | 4 (4–5) | [4, 5] | 22 (91.7%) | 2 (8.3%) | 0 (0.0%) |
| Q5 | Accessibility of VR technology for educational needs in aircraft maintenance | 4 (3–4) | [4, 4] | 16 (66.7%) | 7 (29.2%) | 1 (4.2%) |
| Question | Question Wording |
|---|---|
| Q6 | What aspects of VR technology do you find most beneficial for learning aircraft maintenance procedures? |
| Q7 | Have you faced any challenges or barriers while using VR in your aircraft maintenance education? If so, please describe. |
| Q8 | What improvements or additional features would you like to see in VR applications used for aircraft maintenance education? |
| Q9 | Do you have any other comments or suggestions regarding the use of VR in aircraft maintenance education? |
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© 2026 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Share and Cite
Nguyen, H.T.; Huynh, A.H.; Luu, T.V.; Nguyen, S.T. High-Fidelity VR Simulation for Aircraft Maintenance Training. Aerospace 2026, 13, 423. https://doi.org/10.3390/aerospace13050423
Nguyen HT, Huynh AH, Luu TV, Nguyen ST. High-Fidelity VR Simulation for Aircraft Maintenance Training. Aerospace. 2026; 13(5):423. https://doi.org/10.3390/aerospace13050423
Chicago/Turabian StyleNguyen, Hoang The, An Hoang Huynh, Thuan Van Luu, and Son The Nguyen. 2026. "High-Fidelity VR Simulation for Aircraft Maintenance Training" Aerospace 13, no. 5: 423. https://doi.org/10.3390/aerospace13050423
APA StyleNguyen, H. T., Huynh, A. H., Luu, T. V., & Nguyen, S. T. (2026). High-Fidelity VR Simulation for Aircraft Maintenance Training. Aerospace, 13(5), 423. https://doi.org/10.3390/aerospace13050423

