A Human-Centric Virtual World for Nuclear Power Plants: A Methodological Framework for Integrating BIM and Seismic Analysis Data
Abstract
1. Introduction
1.1. Nuclear Power Plants: Challenges for Analysis and Inspection
1.2. Virtual Reality for Immersive Interpretation and Safe Inspection
1.3. Research Gaps and Objectives
- To define and implement an integration workflow between finite element-based seismic simulation, GiD post-processing, and immersive visualization in Unreal Engine, articulated with a reference BIM model.
- To develop an interactive virtual reality demonstrator to explore and visually compare representative structural states under seismic loading.
- To evaluate, through a structured expert walkthrough and heuristic usability principles, the qualitative differences between the proposed immersive workflow and the conventional desktop post-processing approach regarding spatial structural interpretation.
2. Research Design and Workflow
3. Proposal: Four-Stage Data Transformation Pipeline Framework
3.1. Traditional Workflow for Structural Analysis and Post-Processing
3.2. Human-Centered Methodological Proposal
3.2.1. Stage 1: Data Preparation and BIM/FEA Contextualization
3.2.2. Stage 2: Data Conversion and Asset Integration
3.2.3. Stage 3: Immersive Rendering and Spatial Visualization
3.2.4. Stage 4: User Interface, User Experience, and Interaction Logic
3.3. Synthesis of the Differences Between Both Workflows
4. Results and Analysis
4.1. Overview of the Case Study Implementation
4.2. Structural Analysis Requirements of the Case Study and Limitations of Their Conventional Interpretation
- Problem 1. Limited Visibility of Internal Damage. One of the main limitations of conventional post-processing environments is the difficulty of clearly inspecting damage in internal elements, especially in inner walls or areas hidden from external views. In practice, the standard exploration mode favors external inspection of the model, while internal damage assessment requires repeated use of section cuts, slicing planes, and manual viewpoint changes. This fragments the analysis process and makes it difficult to reconstruct the spatial distribution of damage in an integrated manner.
- Problem 2. Limitations of Flat-Screen Visualization for Understanding Complex Spatial Relationships. Although tools such as GiD provide 3D capabilities and allow the generation of deformed shapes, damage maps, and dynamic section planes, interaction remains constrained by the logic of the flat screen. This limits the perception of depth, scale, and complex geometric relationships between structural elements, particularly when interpreting damage mechanisms, crack propagation, or comparing deformed configurations with the reference state. As a result, spatial understanding depends largely on the analyst’s ability to mentally reconstruct the three-dimensional context.
- Problem 3. Insufficient Pseudo-Immersion for Structural Interpretation. Some tools incorporate pseudo-stereoscopic modes or alternative visualization options intended to improve spatial perception; however, these solutions remain far from the level of immersion and spatial precision provided by a genuine virtual reality environment. The absence of a dynamic perspective linked to the user’s natural movement limits embodied spatial perception and reduced the ability to explore the model from meaningful positions for technical interpretation. Consequently, these approaches do not effectively resolve the gap between structural data and its direct spatial understanding.
- Problem 4. Difficulty in Assessing Advanced Damage and Collapse States. In pushover scenarios, interpreting structural behavior in advanced damage states becomes particularly complex when it is performed through non-immersive 2D or 3D visualization. Reading the Mechanical Damage Index, identifying critical zones, and observing cracking or progressive degradation are all limited by the lack of direct interaction with the model. In addition, these tools generally do not allow intuitive crack inspection or meaningful spatial measurements over the damaged geometry. This reduces the ability to examine collapse evolution in detail and limits the potential of the results to support technical assessment, communication, and decision-making processes.
4.3. Immersive VR Workflow and Prototype Deployment
4.4. Analysis of the Proposed Method and Implementation
5. Discussion
5.1. General Discussion: Interpretation of the Main Findings
5.2. Specific Discussions
- The first specific contribution concerns structural result interpretation. The immersive workflow shows potential to enhance the understanding of damage, deformations, and advanced structural states by reducing dependence on mental reconstruction from screen-based desktop views. In conventional post-processing, structural understanding relies on cognitive effort applied over fragmented 2D outputs; in contrast, the immersive workflow supports spatial interpretation through situated 3D exploration. This capability is particularly relevant for advanced degradation states, where the spatial geometry of material failure provides essential context for interpreting numerical scalar fields, as demonstrated by the visual traceability comparison across data environments in Figure 8.
- A second contribution relates to risk-free virtual inspection in critical infrastructure. Physical access to nuclear power plant facilities involves strict operational constraints, confined spaces, and potential hazard exposure. While the immersive environment does not replace physical inspection, it provides a controlled virtual setting in which structural states, critical shear walls, and damaged areas can be reviewed without physical exposure to operational risks. This extends the role of the virtual environment beyond data presentation, positioning it as a complementary inspection medium for safety-critical facilities.
- A third contribution concerns technical communication across multidisciplinary roles. Standard structural simulation outputs are effective for numerical specialists, yet they remain challenging to communicate across operational, safety, or executive decision-making levels. By articulating reference BIM geometry, numerical damage fields, and visual inspection cues within a single 1:1 scale environment, the VR workflow provides a shared spatial basis for explaining structural conditions. This integrated representation supports internal engineering evaluation while facilitating the transfer of technical insights to maintenance planning, asset management, and safety protocols.
5.3. Limitations
6. Conclusions
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| N | Criterion | What Criterion Seeks to Establish |
|---|---|---|
| 1 | Spatial understanding of structural behavior | Whether the workflow supports intuitive interpretation of deformations, damage distribution, and structural mechanisms in spatial terms. |
| 2 | Visibility of internal damage | Whether the workflow allows clear inspection of internal structural damage conditions, especially in hidden or enclosed areas. |
| 3 | Traceability between global response and local mechanisms | Whether the workflow helps relate to global structural response to local damage and collapse mechanisms. |
| 4 | Comparison between structural states | Whether the workflow allows coherent comparison between reference and damaged states without losing spatial context. |
| 5 | Interpretation of advanced damage and collapse states | Whether the workflow supports analysis of severe degradation, cracking, and collapse-related conditions. |
| 6 | Degree of user interaction with structural results | Whether the user actively explores and manipulates structural information rather than only observing it through screen-based views. |
| 7 | Risk-free inspection capability | Whether the workflow enables structural inspection and review without physical exposure to hazardous real-world conditions. |
| 8 | Support for technical communication | Whether the workflow facilitates clearer and more contextualized communication of structural findings. |
| Study/Reference | Application Domain | Predictive FEA Integration | BIM Semantics Preservation | 1:1 Immersive Navigation | Multi-State FEA Comparison | Numerical Data Querying |
|---|---|---|---|---|---|---|
| Traditional Desktop FEA (GiD v16.0.4/ANSYS 2025 R2 Standard Solvers) | General Structures | Direct/Native Solver | None/Discarded | No (Flat Screen 2D/3D) | Manual Overlay | Native Nodal Arrays |
| BIM-XR Visualizers [51,52] | Civil Infrastructure | Static/Pre-rendered | Partial (IFC Entities) | Yes (1:1 Scale) | Single State Only | Visual Inspection |
| Digital Twin Monitoring Systems [53,54] | Industrial Facilities | Sensor Data/Operational | Preserved (BIM-GIS) | Desktop 3D/Semi-immersive | Real-time Telemetry | Database Queries |
| Non-linear FEA + XR Prototypes [55] | Building Structures | Non-linear Static (Pushover) | Discarded during OBJ export | Immersive Navigation | Limited Snapshots | Texture-based Maps |
| Proposed Framework (This Study) | Nuclear Power Plants (NPP) | Non-linear Static Pushover (COMPACK) | Preserved via Object-level Links | Full 1:1 Scale & Multi-Scale VR | Comparative Multi-State Pushover | Object-level Linked Attributes |
| Material | Constitutive Model | Density (kg/m3) | E (GPa) | ν | Strength Parameters | Fracture Energy |
|---|---|---|---|---|---|---|
| Aged concrete H-375 | Isotropic damage model | 2500 | 28.68 | 0.20 | fc = 36.78 MPa; ft = 3.80 MPa | 5000 N/m |
| Reinforcing steel AE46N | Elastic–perfectly plastic model | 7850 | 199.95 | 0.30 | fy = 470.88 MPa | — |
| Workflow Metric/Parameter | Technical Specification/Value | Data Conversion & Preservation Details |
|---|---|---|
| Software Environment & Versions | GiD v16.0.4 Unreal Engine v5.3.2 Editor | GiD exported to .OBJ/.FBX format with baked scalar texture maps; imported into UE5 Editor via Datasmith/FBX pipelines. |
| Hardware Execution Platform | Laptop ASUS ROG Strix 16 (Intel Core i9, 32 GB RAM, NVIDIA GeForce RTX 4060 8GB VRAM) | PC-VR rendering platform supporting real-time shaded mesh and BIM geometry display. |
| Virtual Reality Equipment | Meta Quest 3 (via Oculus Link/AirLink wireless streaming) | Head-mounted display with 6-DOF tracking and dual touch controllers. |
| Rendering & System Performance | 72–90 FPS (stable frame rate), Total motion-to-photon latency < 20 ms | Maintained below VR simulator sickness thresholds during full-scale 1:1 indoor navigation. |
| Coordinate System & Spatial Units | Global Cartesian (Meters in GiD) → Centimeters in UE5 (1 m = 100 cm) | Automatic spatial scaling and origin alignment with BIM reference model (IFC format). |
| Geometry & Mesh Topology | Original finite element grid boundary mesh preserved from GiD | Finite element boundary surfaces are preserved without topological reduction or artificial polygon inflation. |
| Texture Mapping & Field Data | VR-optimized UV texture maps (2048 × 2048 px) representing Mechanical Damage Index. | Continuous FE scalar field baked directly onto 3D mesh UV coordinates; nodal arrays converted to texture maps. |
| Preserved vs. Discarded Attributes | Preserved: 3D surface geometry, vertex spatial coordinates, UV texture maps representing. Discarded: Solver stiffness matrices, internal node connectivity tables. | Numerical values remain queryable in VR via object-level linking with the BIM reference model. |
| Preparation Time per Structural State | Approximately 8.0–12.0 h per non-linear pushover damage state | Includes mesh export, material baking, spatial alignment, material assignment, and UE5 VR pawn setup. |
| Expert ID | Current Professional Role/Academic Title | Years of Experience | Primary Field of Expertise/Domain |
|---|---|---|---|
| Expert 1 | Lead Structural & Senior Researcher (PhD in Civil Eng.) | 25+ years | Nonlinear dynamics, composite material degradation, and explicit finite element solving. |
| Expert 2 | Senior Researcher & Professor (PhD) | 25+ years | Finite Element Methods (FEM), Building Information Modeling (BIM), Extended Reality (XR), and Human–Computer Interaction (HCI) in AECO. |
| Expert 3 | Associate Professor & VDC Research Specialist (PhD in Civil Eng.) | 10+ years | Virtual Design and Construction (VDC), information management, and XR applications for remote operations. |
| Expert 4 | Virtual Worlds Research Specialist (PhD Candidate) | 6+ years | Human–Computer Interaction (HCI), extended realities (XR), and virtual worlds for remote operations in AECO. |
| Expert 5 | Structural Engineering Researcher & Analyst (Civil Eng., MSc) | 6+ years | Nonlinear structural dynamics, seismic risk assessment, and numerical modeling. |
| N | Criteria | Conventional Workflow | Proposed Immersive Workflow | Perceived Interpretive Shift (Expert Panel Feedback) |
|---|---|---|---|---|
| 1 | Spatial understanding of structural behavior | Rely on fragmented 2D or non-immersive 3D views. Understanding depends on the analyst’s mental reconstruction of spatial relationships. | Structural states are explored in a coherent 3D environment, including full-scale navigation and contextualized comparison with the BIM reference model. | The immersive workflow provides a more direct and spatially meaningful interpretation of deformation and damage patterns. |
| 2 | Visibility of internal damage | Internal damage is difficult to inspect and usually requires repeated cuts, slicing planes, and manual viewpoint changes. | Structural result models can be inspected from different positions and scales, improving access to hidden or internal damaged areas. | Internal damage becomes more accessible and interpretable in relation to the surrounding geometry. |
| 3 | Traceability between global response and local mechanisms | Capacity curves, contour maps, and structural states are reviewed separately, making it difficult to relate global response to local damage events. | Structural states are examined within the plant context, enabling a clearer relationship between overall response and localized damage patterns. | The immersive workflow improves interpretive continuity between system-level response and local structural mechanisms. |
| 4 | Comparison between structural states | Comparison is sequential and manual, often relying on screenshots and memory of previous states. | Reference BIM and simulated structural states can be inspected side by side or at full scale within the same environment. | The immersive workflow enables more coherent and immediate comparison between reference and damaged states. |
| 5 | Interpretation of advanced damage and collapse states | Advanced damage states are difficult to inspect, especially when interpreting the Mechanical Damage Index and crack evolution from screen-based tools. | Advanced damage conditions are represented as immersive structural assets that can be explored in direct relation to the plant geometry. | Collapse-related and severe damage states become easier to inspect and discuss in spatial terms. |
| 6 | Degree of user interaction with structural results | Interaction is limited to desktop-based navigation, cuts, plots, and screen views. | Users navigate, inspect, compare, and interact directly with structural assets through VR controls and embodied movement. | The workflow moves from passive result observation to active immersive exploration. |
| 7 | Risk-free inspection capability | Does not directly support experiential inspection in conditions detached from real plant hazards. | Enables inspection tasks in a controlled virtual environment without exposure to physical risk. | The immersive workflow adds clear safety-related value for structural inspection in hazardous contexts. |
| 8 | Support for technical communication | Results are commonly communicated through contour plots, screenshots, and written reports, which may fragment context. | Findings are presented in an integrated and contextualized environment that supports explanation and discussion. | The immersive workflow strengthens the communication of complex structural results across users. |
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Share and Cite
Proboste Martínez, M.; Mora Serrano, J.; Rastellini Canela, F.; Padilla Leaños, C.A.; Muñoz-La Rivera, F. A Human-Centric Virtual World for Nuclear Power Plants: A Methodological Framework for Integrating BIM and Seismic Analysis Data. Electronics 2026, 15, 3731. https://doi.org/10.3390/electronics15163731
Proboste Martínez M, Mora Serrano J, Rastellini Canela F, Padilla Leaños CA, Muñoz-La Rivera F. A Human-Centric Virtual World for Nuclear Power Plants: A Methodological Framework for Integrating BIM and Seismic Analysis Data. Electronics. 2026; 15(16):3731. https://doi.org/10.3390/electronics15163731
Chicago/Turabian StyleProboste Martínez, Mathias, Javier Mora Serrano, Fernando Rastellini Canela, Cristhian Albert Padilla Leaños, and Felipe Muñoz-La Rivera. 2026. "A Human-Centric Virtual World for Nuclear Power Plants: A Methodological Framework for Integrating BIM and Seismic Analysis Data" Electronics 15, no. 16: 3731. https://doi.org/10.3390/electronics15163731
APA StyleProboste Martínez, M., Mora Serrano, J., Rastellini Canela, F., Padilla Leaños, C. A., & Muñoz-La Rivera, F. (2026). A Human-Centric Virtual World for Nuclear Power Plants: A Methodological Framework for Integrating BIM and Seismic Analysis Data. Electronics, 15(16), 3731. https://doi.org/10.3390/electronics15163731

