Integrating Real Tool Interaction and Multimodal Operator Monitoring in Immersive Simulation for Human-Centred Assessment
Abstract
1. Introduction
2. Background and Literature Analysis
2.1. From Generic Haptics to Task-Specific Physical Interfaces
2.2. Toward Ergonomic Assessment and Design-Oriented Simulation
2.3. XR-Based Training in Agriculture: From Early Applications to Immersive Simulators
3. Anthropocentric Framework for Human-Centred Assessment in Immersive Simulation
3.1. Design Principles
- Environmental fidelity: The simulator must reproduce the operative context with sufficient realism to induce credible operator behaviour. This includes not only visual appearance but also spatial structure, task-relevant objects, operative constraints, and the affordances that guide action.
- Interaction fidelity: Realism also concerns biomechanical and procedural coherence. When the task involves tools or machine interfaces, the interaction model must preserve the constraints that shape movement strategy, body positioning, and action timing.
- Human observability: The operator is treated as an observable component of the system rather than a simple user immersed in the scene. Posture, motion, and task execution must therefore be monitored continuously so that ergonomic and safety-related variables can be extracted together with task outcomes.
- Design transferability: The evidence gathered during simulation must be translated into concrete engineering decisions. The outputs of immersive execution should therefore support the redesign of tools, layouts, interfaces, and procedures, embedding safety and human factors directly into the design process.
3.2. Framework Architecture
4. An Immersive Pruning Simulator as Reference Implementation
4.1. Scenario Digital Twin: Reconstruction Pipeline and Virtual Environment
4.2. Physical-Tool-in-the-Loop Module: Instrumented Pruning Shear and Virtual Counterpart
4.3. Interaction Engine: Runtime Cutting Logic and Action Outcomes
4.4. Operator-in-the-Loop Module
4.5. Human-Centred Assessment Layer
5. Experimental Validation
5.1. Pilot Study Design and Objectives
5.2. Experimental Setup
5.2.1. Hardware Configuration
5.2.2. Experimental Protocol
5.3. Data Extraction and Processing
5.3.1. Eye-Tracking Data Processing
5.3.2. Markerless Pose Estimation and Ergonomic Indicators
6. Results
6.1. Pupillometric Analysis
6.2. Body Kinematics and Ergonomic Assessment
7. Conclusions
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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| Recorded Signal | Rate | Derived Metric | Category |
|---|---|---|---|
| Gaze direction | 200 Hz | Pupil diameter (mm) | Pupillometry |
| Gaze status | 200 Hz | Pupil z-score | Pupillometry |
| Left/right pupil diameter (mm) | 200 Hz | Pupil % change/1 s window | Pupillometry |
| Left/right eye openness | 200 Hz | Blink rate (count/min) | Blink |
| HMD orientation quaternion | 200 Hz | Blink duration (ms) | Blink |
| HMD position | 200 Hz | Mean fixation duration (ms) | Oculomotor |
| Branch identifier | 200 Hz | Fixation rate (count/min) | Oculomotor |
| Mean saccade amplitude (°) | Oculomotor | ||
| Saccade rate (count/min) | Oculomotor |
| Subject | Baseline (mm) | Task | Task dil. (%) | Task (%) | Quiet. | Quiet. (%) | Return |
|---|---|---|---|---|---|---|---|
| P1 | 2.05 | 2.11 | 99.1 | +11.8 | 1.46 | +6.6 | No |
| P2 | 2.71 | 1.21 | 83.8 | +9.1 | −0.27 | +0.7 | Yes |
| P3 | 2.44 | 4.23 | 97.1 | +15.8 | 3.23 | +11.5 | No |
| P4 | 3.12 | 0.37 | 65.5 | +4.2 | −0.17 | +2.3 | Yes |
| P5 | 2.59 | 5.32 | 100.0 | +16.7 | 1.93 | +6.1 | No |
| P6 | 1.90 | 2.03 | 74.7 | +17.3 | −1.90 | +3.1 | Yes |
| Mean | 2.47 | 2.55 | 86.7 | +12.5 | 0.71 | +5.1 | 3/6 |
| Parameter | Upright Posture | Forward-Bent Posture |
|---|---|---|
| Neck | ||
| Neck flexion (°) | 54.3 | 20.0 |
| Neck twisted | No | Yes |
| Neck side bending | No | Yes |
| Neck lookup input | 3 + 0 = 3 | 3 + 1 + 1 = 5 |
| Trunk | ||
| Trunk flexion (°) | −4.6 | 41.3 |
| Trunk twisted | No | No |
| Trunk side bending | No | Yes |
| Person leaning | No | Yes |
| Trunk lookup input | 1 + 0 = 1 | 3 + 1 = 4 |
| Legs & Summary | ||
| Legs & feet | Unsupported/unbalanced | |
| Group B table (N/T/L) | 3/1/2 | 5/4/2 |
| Group B output | 3 | 8 |
| Muscle use | No | No |
| Force/load | Under 2 kg | |
| Score A | 3 | 3 |
| Score B final | 3 | 7 |
| Score C (RULA final) | 3 | 6 |
| Risk level | Investigate | Act soon |
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Fabiocchi, D.; Carnevale, M.; Giberti, H. Integrating Real Tool Interaction and Multimodal Operator Monitoring in Immersive Simulation for Human-Centred Assessment. Electronics 2026, 15, 3525. https://doi.org/10.3390/electronics15163525
Fabiocchi D, Carnevale M, Giberti H. Integrating Real Tool Interaction and Multimodal Operator Monitoring in Immersive Simulation for Human-Centred Assessment. Electronics. 2026; 15(16):3525. https://doi.org/10.3390/electronics15163525
Chicago/Turabian StyleFabiocchi, Davide, Marco Carnevale, and Hermes Giberti. 2026. "Integrating Real Tool Interaction and Multimodal Operator Monitoring in Immersive Simulation for Human-Centred Assessment" Electronics 15, no. 16: 3525. https://doi.org/10.3390/electronics15163525
APA StyleFabiocchi, D., Carnevale, M., & Giberti, H. (2026). Integrating Real Tool Interaction and Multimodal Operator Monitoring in Immersive Simulation for Human-Centred Assessment. Electronics, 15(16), 3525. https://doi.org/10.3390/electronics15163525

