4.1. Experimental Setup and Evaluation Protocol
The experiments were designed to evaluate two stages of the proposed pipeline: profile-to-frontal prediction generated by the IPMD module and final 3D mesh reconstruction produced by the CRM-based refinement stage. The IPMD module was built on the public implementation of ImageDream, and the reconstruction stage was built on the public implementation of CRM. The backbone networks were not retrained. All modifications were applied at inference time through candidate view selection, reconstruction-oriented preprocessing, and post-reconstruction refinement. CRM was selected as the reconstruction backbone because it provides an explicit and practical image-to-3D pipeline suitable for testing whether inference-time auxiliary-view generation and refinement can improve stylized profile reconstruction. Compared with direct CRM inference, the proposed pipeline introduces additional computational overhead mainly from auxiliary-view generation, candidate verification, and post-reconstruction refinement. Because the additional cost depends on the number of generated auxiliary-view candidates, it is described as a stage-level overhead rather than a fixed universal runtime. The main implementation details and experimental settings are summarized in
Table 2.
Supplementary statistical validation is provided in
Appendix A. Because complete per-sample baseline outputs are not available for all compared methods, the validation is reported as angle-level baseline support and subset-level support for the seven-configuration progressive ablation rather than as a full per-sample significance test for every baseline. Where paired angle-level observations were available, Wilcoxon signed-rank tests were used to provide cautious supplementary statistical support.
Two datasets were used for different evaluation purposes. The first was an Objaverse-based quantitative dataset containing 25 stylized 3D character models and 175 rendered images. Each model was rendered from seven viewpoints centered on the frontal view: 0°, 20°, 30°, 60°, 70°, 80°, and 90°. This dataset provides ground-truth 3D models and rendered frontal references and was therefore used for metric-based evaluation. The second dataset was a style-adaptation test set containing 115 collected stylized images. Since these collected images do not provide ground-truth 3D models, they were used only for qualitative style-adaptation analysis. The 70°, 80°, and 90° inputs correspond to near-profile or complete-profile conditions, giving 75 near-profile samples in the rendered evaluation set. Because this dataset contains paired rendered views and ground-truth meshes but only 25 character models, it is intended for controlled feasibility evaluation rather than broad statistical generalization. Public benchmarks specifically designed for stylized side-face character reconstruction with paired ground-truth meshes remain limited, so broader benchmark validation is left for future work.
All methods were evaluated using the same input resolution, viewpoint partitions, and reference models in the quantitative dataset. Baseline methods were reproduced using their public inference settings as closely as possible. The proposed method was evaluated as a complete pipeline because IPMD-based auxiliary-view generation is part of the method design rather than an external preprocessing step.
For profile-to-frontal prediction, CRM, LGM [
22], MV-Adapter, and the proposed method were compared using SSIM, signal-to-noise ratio (PSNR), LPIPS, and keypoint error. For final 3D reconstruction, all methods were compared using Hausdorff distance [
23], Chamfer distance [
24], normal consistency, normal deviation, surface area change rate, volume change rate, vertex count change rate, and face count change rate. The compared reconstruction methods included CRM, LGM, DPTDepth [
25], Hunyuan3D [
26], ZoeDepth [
27], SF3D [
28], GaussianAnything [
29], and the proposed method. The quantitative dataset was derived from Objaverse [
30], which provides the ground-truth 3D models used for metric-based evaluation.
No single metric fully captures the quality of stylized profile reconstruction. A method with a low geometric error may still produce oversimplified meshes, unstable texture mapping, or visually incoherent rendering. Therefore, the results are interpreted jointly across geometric fidelity, mesh complexity, shape preservation, surface behavior, and appearance-related indicators. The threshold values used in this study were selected to balance structural stability and reconstruction completeness in preliminary controlled trials, and are treated as implementation settings for the present pipeline rather than universal constants.
To further examine the influence of key implementation parameters, we conducted a subset-level parameter sensitivity analysis for three representative settings: the LPIPS threshold, the SSIM threshold, and the SDF detail coefficient. The detailed results and trend visualization are provided in
Appendix B. Overall, the analysis shows that these parameters should be understood as practical trade-off settings for candidate quality control, view-consistency refinement, and local geometric stabilization, rather than as universally optimal constants.
4.2. Qualitative Results
4.2.1. Reconstruction Across Different Profile Angles
To examine the effect of profile angle, we compared reconstruction results under 20°, 30°, 60°, 70°, 80°, and 90° profile inputs. As shown in
Figure 4, the proposed method remains comparatively stable across most tested angles. The advantage is more visible between 0° and 60°, where the reconstructed models exhibit clearer facial structure and more plausible global shape. Under larger profile angles, especially 80° and 90°, visible degradation still appears in regions such as the eyes, mouth, and side contours, but the global structure remains more stable than several direct reconstruction baselines.
CRM directly reconstructs 3D models from profile input and tends to produce stronger deformation at medium and large offsets. Beyond 60°, the reconstructed faces become less symmetric, and texture distortion becomes more evident. LGM and SF3D preserve relatively complete global structure under some moderate angles, but they also show missing local details under near-complete profile input. These observations suggest that auxiliary-view completion is useful for reducing profile-induced ambiguity, although extreme profile views remain challenging.
4.2.2. Local Detail Quality
Local facial detail is important for stylized character reconstruction because small components such as the eyes, nose, mouth, eyebrows, and sideburns strongly affect recognizability. As shown in
Figure 5, the proposed method preserves facial contours and component structure more consistently in the tested samples, while still showing degradation under extreme profile conditions. Compared with CRM and SF3D, the reconstructed models produced by the proposed method show fewer cases of local collapse and weaker texture mixing. LGM preserves sharper local texture in some cases, but it may introduce texture projection errors around the eyebrow and eye regions. Hunyuan3D produces relatively stable texture mapping, but local blur and stitching artifacts are still visible.
In terms of illumination and rendered appearance, the proposed method generally produces a more stable tonal distribution in the tested samples. By contrast, some baselines tend to produce overly bright, overly dark, or diffuse shading. DPTDepth and ZoeDepth often preserve background remnants because they are not designed for explicit stylized character mesh reconstruction, making their outputs less suitable for this task.
4.2.3. Adaptation to Different Visual Styles
We further evaluated the method on three representative style categories: simple cartoon, watercolor or ink-wash, and 3D cartoon. As shown in
Figure 6, the IPMD module can generate visually plausible frontal predictions in many cases, and the subsequent CRM-based refinement stage generally maintains recognizable facial structure and broad texture consistency.
Different styles nevertheless lead to different levels of difficulty. Watercolor and ink-wash inputs often contain soft boundaries, diffuse brush patterns, and weak depth cues, which may result in relief-like geometry and blurred local surfaces. Simple cartoon inputs rely heavily on line contours and flat color regions, making noses, mouths, or eyes represented by only a few strokes easy to misinterpret. 3D cartoon inputs are generally more favorable because they provide clearer contours, stronger shading hierarchy, and more explicit spatial structure. Even in this category, however, local lighting relationships may still be flattened during reconstruction. Since these collected images do not provide ground-truth meshes, the cross-style results are interpreted as qualitative style-adaptation evidence rather than conclusive benchmark-level generalization.
4.4. Ablation Study
To further examine the contribution of the main intervention stages using the available subset runs, we conducted a seven-configuration progressive ablation study on five representative samples. Starting from the original CRM backbone, we progressively added the IPMD module, FaceMesh-based frontal verification, keypoint-guided adaptive cropping, geometry refinement, texture refinement, and view-consistency checking. This design should be distinguished from a full leave-one-out ablation of every internal operation. The available experiments do not separately remove prompt refinement, LPIPS filtering, adaptive weight scaling, retopology, SDF enhancement, or normal correction as isolated conditions. Therefore,
Table 6 is used to analyze stage-level evidence for the intervention pipeline rather than to claim complete operation-level attribution.
The results show stage-level contributions across different aspects of reconstruction quality. Compared with the CRM-only baseline, adding IPMD reduces Chamfer distance from 0.003660 to 0.003633 and improves normal consistency from 0.659289 to 0.672963, suggesting that auxiliary-view completion improves the reconstruction condition under profile input. After adding FaceMesh-based verification, keypoint error decreases from 52.794193 to 47.269151, indicating that frontal-candidate filtering improves candidate stability and reduces structurally unreliable predictions.
Adaptive cropping further reduces Chamfer distance to 0.003445, the lowest value among the seven groups. This suggests that face-centered cropping reduces background interference and improves geometric alignment in the evaluated subset. Geometry and texture refinements do not produce the best value on every single metric, but they progressively reduce the Hausdorff distance from 0.154338 after adaptive cropping to 0.149408 in the full configuration. This trend supports the interpretation that CRM-based refinement improves surface continuity and reconstruction stability, while the current data remain stage-level rather than operation-level evidence.
These results should not be interpreted as evidence that the full configuration dominates all individual metrics or that every internal operation has been independently isolated. Instead, the ablation study shows complementary stage-level contributions: IPMD improves the reconstruction condition, FaceMesh verification improves frontal-candidate stability, adaptive cropping reduces background interference, and the CRM-based refinement stages improve surface continuity and overall stability. The full configuration is therefore interpreted as a practically stable intervention pipeline rather than as a single-metric optimum.
4.5. Failure Analysis and Summary
The proposed method still fails in several challenging conditions. The first is near-complete profile input, especially at 80° and 90°, where frontal facial evidence is almost absent. In such cases, auxiliary-view completion becomes more dependent on diffusion priors and may produce facial asymmetry, unstable eyes, or missing mouth details. The second is a highly abstract visual style, such as watercolor, ink-wash, or minimal line-art characters. These inputs often contain weak depth cues, diffuse boundaries, and ambiguous landmarks, resulting in relief-like geometry or blurred local surfaces. The third is complex accessory interference. Hats, headphones, collars, or heavy hair ornaments may be confused with facial structure, causing accessories to be preserved while fine facial details are weakened. In some difficult cases, the proposed pipeline may not outperform direct CRM if diffusion-generated auxiliary views introduce misleading facial structure, unstable symmetry, or inconsistent texture cues.
These failure cases explain why the proposed method performs more reliably under moderate profile angles and 3D cartoon-like styles than under extreme viewpoints or highly abstract inputs. The method is most effective when the input provides sufficient contour, shading, and facial component information for IPMD to generate structurally useful auxiliary views. When these cues are absent or severely ambiguous, CRM-based refinement can reduce mesh and texture artifacts but cannot fully recover missing semantic structure.
Taken together, the qualitative and quantitative results show that the proposed intervention pipeline improves the applicability of public reconstruction backbones to stylized side-face character reconstruction. The IPMD stage improves the reconstruction condition by providing auxiliary frontal cues, while CRM-based refinement improves mesh stability, texture continuity, and rendered appearance. The results should be interpreted within the current evaluation scope: the quantitative dataset provides controlled evidence based on 25 stylized 3D models and 175 rendered images, while the 115 collected stylized images provide supplementary qualitative evidence of style adaptability. Extreme viewpoints, highly abstract styles, and complex accessories remain open challenges.